Oh btw: if I would want to create an on-device shader editor for geometry modifiers or surface shaders, using the above method is currently the only option – correct? Or is there a way to take some metal files/source strings, compile them and write everything to a file?
Is the newish MTLDynamicLibrary API (https://developer.apple.com/documentation/metal/mtldynamiclibrary/3553982-serialize) suitable for this?
Topic:
Graphics & Games
SubTopic:
General
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