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Comment on Contents of .sheet() are being redrawn after dismiss and not presenting
I agree that this behavior should not affect the code as long as it is implemented by following the guidelines and rules defined by the SwiftUI framework. However, I think it is important to understand how these things work under the hood. For example, it might help you when you do actually encounter a bug in the framework, like it seems to be the case here https://developer.apple.com/forums/thread/692527
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Oct ’21
Comment on App stuck "In Review" for 15 days after it was approved
This is a totally different issue. The submission has been approved without any issues by App Review, but the status of the app does not change from "In Review" to "Ready for Distribution" upon approval. This looks like a system hang. It is not the case when you need to wait for your turn while the status is "Waiting for Review".
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1w
Comment on GameKit Achievements, Leaderboards and Challenges not showing on iOS 26 beta 4 in the Game Center UI (opened from GKAccessPoint)
Bug report FB19160474 already submitted. Thanks.
Topic: Graphics & Games SubTopic: GameKit Tags:
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Jul ’25
Comment on How to animate SKShapeNode's lineLength
I have submitted bug report FB11965703. Will update here if I get a response.
Topic: Graphics & Games SubTopic: SpriteKit Tags:
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Jan ’23
Comment on Issues Surrounding GKPlayer's playerId Deprecation in iOS 13
Did you get any response from Apple on the reported bugs? Especially FB7137454, I am experiencing the same issues with "UnknownID".
Topic: Graphics & Games SubTopic: GameKit Tags:
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Dec ’22
Comment on Xcode 14 failed to prepare iOS 15.7 device?
Worked. Thanks!
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Sep ’22
Comment on Contents of .sheet() are being redrawn after dismiss and not presenting
I agree that this behavior should not affect the code as long as it is implemented by following the guidelines and rules defined by the SwiftUI framework. However, I think it is important to understand how these things work under the hood. For example, it might help you when you do actually encounter a bug in the framework, like it seems to be the case here https://developer.apple.com/forums/thread/692527
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Oct ’21
Comment on SpriteView doesn't pause scene on state change
However the Pause problem still remains. It can be overcome by using a workaround.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Oct ’21
Comment on @available(iOS 15.0, *) causes runtime crash on iOS 14.7 device
Any update on this bug? I still cannot add conditional code using if #available(iOS 15.0, *) {. It crashes on iOS 14 with "dyld: Symbol not found:". Using Big Sur and Xcode 13.
Topic: Community SubTopic: Apple Developers Tags:
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Oct ’21
Comment on SKView showsFields draws only on a portion of the screen
Feedback number 9654037.
Topic: Graphics & Games SubTopic: SpriteKit Tags:
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Sep ’21
Comment on SKView showsFields draws only on a portion of the screen
Thanks, I will file a bug report now. I am running macOS Big Sur Version 11.5.2 (20G95), on a MacBook Pro (Retina, 15-inch, Mid 2014). This happens on both Xcode 11.7 and Xcode 12.5.1, on all simulators (iOS 12, iOS 14) and on an iPhone Xs running iOS 14.8, as far as I tested.
Topic: Graphics & Games SubTopic: SpriteKit Tags:
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Sep ’21