I can't find a way to download a USDZ at runtime and load it into a Reality View with Reality kit.
As an example, imagine downloading one of the 3D models from this Apple Developer page: https://developer.apple.com/augmented-reality/quick-look/
I think the process should be:
Download the file from the web and store in temporary storage with the FileManager API
Load the entity from the temp file location using Entity.init (I believe Entity.load is being deprecated in Swift 6 - throws up compiler warning) - https://developer.apple.com/documentation/realitykit/loading-entities-from-a-file
Add the entity to content in the Reality View.
I'm doing this at runtime on vision os in the simulator. I can get this to work with textures using slightly different APIs so I think the logic is sound but in that case I'm creating the entity with a mesh and material. Not sure if file size has an effect.
Is there any official guidance or a code sample for this use case?
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