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Reply to App modification after installation and MacOS security, code signing, app notarization
It would be easier to just bundle a copy of those libs inside each app. Then you won't need a .pkg to install them, or a deinstaller to remove them. Anyway, if the libraries you replace in your /Libraries/MyAppLibs/ folder are properly signed, there shouldn't be any issue. Each .app bundle or library outside an .app bundle is a separate entity. Changing one entity won't affect the others, just make sure you keep using the same signing identity. Changing something inside a .app bundle will break its signature, macOS doesn't check it every time, but the next time it will (and it will surely will) the app won't run anymore.
Topic: Code Signing SubTopic: General Tags:
Mar ’22
Reply to MTLBuffer content returns NULL although shared
Did you check if MTLResourceStorageModeShared is supported on Sierra and High Sierra on the GPU your testers are using?
Topic: Graphics & Games SubTopic: General Tags:
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May ’21
Reply to Playing AAC multichannel (5.1 surround) audio stream on Apple TV
An optical cable haven't got enough bandwidth to transmit 6 channels of PCM audio. It can only do 6 channels of AC3 or DTS. I don't remember if the AppleTV will automatically convert it to AC3 if you set it to do so in the AppleTV settings.
Topic: Media Technologies SubTopic: Audio Tags:
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Jun ’21
Reply to Xcode 12 language suppory
That's because you selected SwiftUI in the Interface popup. SwiftUI can only be used with Swift.
Topic: Programming Languages SubTopic: General Tags:
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Jun ’21
Reply to Apple tax on software
No, the 15% or 30% cut is only for the App Store.
Topic: App & System Services SubTopic: Core OS Tags:
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Jul ’21
Reply to actool crash in XCode 10
I would try to run Xcode 10 on an earlier macOS version. It has never been tested on Big Sur.
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Jul ’21
Reply to VideoToolbox h.264 Encoder: CBR Possible?
Does OBS set the kVTCompressionPropertyKey_DataRateLimits encoding session property? Using that property is the proper way to set an hard limit on the bitrate.
Topic: Media Technologies SubTopic: Video Tags:
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Aug ’21
Reply to Swift 5 Abi Stability App Thinning macOS 10.14.4
The deployment target is a combobox, you can manually type the macOS version you want into it.
Topic: Programming Languages SubTopic: Swift Tags:
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Aug ’21
Reply to Is this app nap in action? How could I disable it?
NSProcess beginActivityWithOptions:reason: for example.
Topic: App & System Services SubTopic: Core OS Tags:
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Oct ’21
Reply to ffmpeg leveraging iphone's hardware codec capability
Yes, FFmpeg hwaccel can use a VideoToolbox hardware decoder, and hardware encoders are supported too. Check the FFmpeg documentation.
Topic: Media Technologies SubTopic: Video Tags:
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Feb ’22
Reply to Distribution of mac software packge
Sign and notarise it using your Developer ID certificate and then distribute it in the way you want: https://developer.apple.com/developer-id/
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Feb ’22
Reply to kext load failed on macOS Big Sur 11.6 M1
I remember reading somewhere that kext are not supported on macOS VM on M1. But I can't find the source of this information or where I read it.
Topic: App & System Services SubTopic: Core OS Tags:
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Feb ’22
Reply to App modification after installation and MacOS security, code signing, app notarization
It would be easier to just bundle a copy of those libs inside each app. Then you won't need a .pkg to install them, or a deinstaller to remove them. Anyway, if the libraries you replace in your /Libraries/MyAppLibs/ folder are properly signed, there shouldn't be any issue. Each .app bundle or library outside an .app bundle is a separate entity. Changing one entity won't affect the others, just make sure you keep using the same signing identity. Changing something inside a .app bundle will break its signature, macOS doesn't check it every time, but the next time it will (and it will surely will) the app won't run anymore.
Topic: Code Signing SubTopic: General Tags:
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Mar ’22
Reply to ApplicationSupportDirectory does not return correct value
The path is correct, only sandboxed apps use the Containers folder.
Topic: App & System Services SubTopic: Core OS Tags:
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Apr ’22
Reply to Is there any way to draw to a NSView asynchronously on macOS?
Where did you read it? Actually before 10.14 NSView setCanDrawConcurrently was broken and it run everything on the main-thread.
Topic: Media Technologies SubTopic: Video Tags:
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Jun ’22
Reply to MacOs python app does not work properly when downloaded
The app will be run from a randomised path until the user manually move it: https://krypted.com/mac-security/app-translocation-services-os-x-10-12/ (I don't know the URL of the current documentation).
Topic: App & System Services SubTopic: Core OS Tags:
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Jun ’22