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Error: Couldn't accept the invite (already accepted)
I'm trying to add myself to a "internal testers" testflight build. When I tap the "start testing" link in the email, Testflight (the app) opens on the app page. Tapping "install" returns an alert box telling "Couln't accept the invite", "Invite for this app already accepted" (the second translated back from Italian, it's translated in the app).The app don't appears in "Testing", there is no (apparent) way to start the test. The same appens on other devices of mine. I already tried to remove me from the internal testers list and readd me later with no results.Any ideas/hints/suggestions?Thank you!
9
2
21k
Oct ’23
MPNowPlayingInfoCenter MPRemoteCommandCenter macOS, control center and media keys not working for Catalyst app
I have a Catalyst application that uses (as expected) MPNowPlayingInfoCenter to set the now playing info and MPRemoteCommandCenter to get the media events for play/pause/stop/favorite/etc. The code is shared on iOS, tvOS and watchOS and it works correctly there. It seems not to work on macOS (app is compiled as a Catalyst application) on Big Sur (and Monterey, fwiw). Media keys on the keyboard starts the Music app, the music part of the control center do not show now playing info (nor the media controls there send messages to the app). I seem to remember that it used to work in Catalina (at least the media key part) and for sure it used to work in a precedent version of the same app that used to be an UIKit one. Is this a bug (worth a feedback to Apple) or something wrong on my side? I forgot some magic capability for macOS? App is sandboxed and uses hardened runtime, in case this is significant. Thank you for any hint!
4
1
3.4k
Oct ’23
CarPlay audio app cannot access network when phone is locked
Subject says basically all. I have a CarPlay audio app whose network accesses (started answering playableContentManager(_:,initiatePlaybackOfContentItemAt:, completionHandler:)) fails when the application is started from the CarPlay screen with the phone locked.All calls are https; no data protection active; the app works correctly when cached content is played (ie: it's the network access that fails); the app works correctly if the phone is unlocked.I'd say this started around iOS12 (I'm not sure, though)... it was working when I started implementing CarPlay (~iOS10).I cannot find any documentation for the behaviour. Is this expected (and there is some workaround) or should I file a bug against CarPlay?Thank you in advance!
6
0
3k
Nov ’21
"Download the latest version compatible with this device" do not work anymore?
I have multiple users of an app complaining that they are not able to download (on older device) the latest version of an app compatible with the device. This used to be automatic then, some years ago, it changed to work only if the user tries to download the app from the "purchased" section of the App Store app. Now it seems to be gone. Is that actually true or I have a set of specially dumb users? 🙂 Do anyone (or Apple) have any final word on the current availability of this feature? (the ability to download the latest version compatible with the device) Thank you in advance!
0
0
701
Oct ’21
Error: Couldn't accept the invite (already accepted)
I'm trying to add myself to a "internal testers" testflight build. When I tap the "start testing" link in the email, Testflight (the app) opens on the app page. Tapping "install" returns an alert box telling "Couln't accept the invite", "Invite for this app already accepted" (the second translated back from Italian, it's translated in the app).The app don't appears in "Testing", there is no (apparent) way to start the test. The same appens on other devices of mine. I already tried to remove me from the internal testers list and readd me later with no results.Any ideas/hints/suggestions?Thank you!
Replies
9
Boosts
2
Views
21k
Activity
Oct ’23
MPNowPlayingInfoCenter MPRemoteCommandCenter macOS, control center and media keys not working for Catalyst app
I have a Catalyst application that uses (as expected) MPNowPlayingInfoCenter to set the now playing info and MPRemoteCommandCenter to get the media events for play/pause/stop/favorite/etc. The code is shared on iOS, tvOS and watchOS and it works correctly there. It seems not to work on macOS (app is compiled as a Catalyst application) on Big Sur (and Monterey, fwiw). Media keys on the keyboard starts the Music app, the music part of the control center do not show now playing info (nor the media controls there send messages to the app). I seem to remember that it used to work in Catalina (at least the media key part) and for sure it used to work in a precedent version of the same app that used to be an UIKit one. Is this a bug (worth a feedback to Apple) or something wrong on my side? I forgot some magic capability for macOS? App is sandboxed and uses hardened runtime, in case this is significant. Thank you for any hint!
Replies
4
Boosts
1
Views
3.4k
Activity
Oct ’23
CarPlay audio app cannot access network when phone is locked
Subject says basically all. I have a CarPlay audio app whose network accesses (started answering playableContentManager(_:,initiatePlaybackOfContentItemAt:, completionHandler:)) fails when the application is started from the CarPlay screen with the phone locked.All calls are https; no data protection active; the app works correctly when cached content is played (ie: it's the network access that fails); the app works correctly if the phone is unlocked.I'd say this started around iOS12 (I'm not sure, though)... it was working when I started implementing CarPlay (~iOS10).I cannot find any documentation for the behaviour. Is this expected (and there is some workaround) or should I file a bug against CarPlay?Thank you in advance!
Replies
6
Boosts
0
Views
3k
Activity
Nov ’21
"Download the latest version compatible with this device" do not work anymore?
I have multiple users of an app complaining that they are not able to download (on older device) the latest version of an app compatible with the device. This used to be automatic then, some years ago, it changed to work only if the user tries to download the app from the "purchased" section of the App Store app. Now it seems to be gone. Is that actually true or I have a set of specially dumb users? 🙂 Do anyone (or Apple) have any final word on the current availability of this feature? (the ability to download the latest version compatible with the device) Thank you in advance!
Replies
0
Boosts
0
Views
701
Activity
Oct ’21