I'm unable to find a way for the Unity game engine to get the system font from the operating system In theory, you should be able to use Font.GetOSInstalledFontNames - https://docs.unity3d.com/ScriptReference/Font.GetOSInstalledFontNames.html, but using that example code I don't see San Francisco or New York on my iPad running 14.3.
Topic:
App & System Services
SubTopic:
General
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