I noticed that when I drag the menu window in an Immersive View, the entities behind it becomes semi-transparent, and the boundary between virtual and real-world objects is very pronounced.
May I ask how does VisionOS implement this effect? Is there any API or technique I can use in my own code to enable the same semi-transparent overlay - even when I am not dragging the menu window?
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When I uploaded app to TestFlight to test, it shows missing compliance. And I tried this way:
https://stackoverflow.com/questions/35841117/missing-compliance-status-in-testflight
It used to work. But now it is not. May I ask what should I do to solve the missing compliance problem?
As far as I know, Apple hasn’t opened access to the Vision Pro camera for developers yet, so I’m trying to find possible workarounds within the current capabilities. I’m wondering if there’s any way to apply a mesh to a person in the scene in Vision Pro, or if there’s an alternative approach to roughly detect a human shape in front of the user?