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Reply to iOS in-app purchasing in Unity app
One common reason for this issue is that your Paid Applications Agreement in App Store Connect is not in an Active status. If your agreement is pending or expired, IAP will not initialize, and you'll get errors like IAP not initialized. Make sure to check the Agreements, Tax, and Banking section in App Store Connect and ensure that your Paid Applications Agreement is active. Regardless of the plugin you're using, you can find more details on troubleshooting this issue in the Essential Kit plugin documentation here: 🔗 [Essential Kit - Billing Services FAQ] - https://assetstore.essentialkit.voxelbusters.com/features/billing-services/faq#why-initializestore-call-returns-empty-product-list-in-the-callback Let me know if you need further assistance! Thanks, Ayyappa
Topic: App & System Services SubTopic: StoreKit Tags:
Mar ’25
Reply to IOS IAP initialization failed: NoProductsAvailable - No Product returned from store but this app works on Android and google play store
Below info is valid irrespective of what ever plugin you use. Check our FAQ on what can be reasons for no products being returned and testing process for IAP's on iOS. FAQ : https://assetstore.essentialkit.voxelbusters.com/features/billing-services/faq#why-initializestore-call-returns-empty-product-list-in-the-callback Testing on iOS: https://assetstore.essentialkit.voxelbusters.com/features/billing-services/testing/testing-ios
Topic: App & System Services SubTopic: StoreKit Tags:
Apr ’25
Reply to Apple Developer App
Did you find any solution?
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Oct ’21
Reply to Black Screen after Sharing on Facebook using UIActivityViewController.
We too noticed the issue. If we select to share, it stucks at "Shared to Facebook" with a black background. Only option is to QUIT the app. Also the same behaviour is actually observed with Facebook app too when we try to share content from facebook to facebook.
Topic: Programming Languages SubTopic: Swift Tags:
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Sep ’22
Reply to Apple rejected my App due to IAP (Domain=SKErrorDomain Code=0 "An unknown error occurred" )
Were you able to resolve it?
Topic: App & System Services SubTopic: StoreKit Tags:
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May ’23
Reply to iOS in-app purchasing in Unity app
One common reason for this issue is that your Paid Applications Agreement in App Store Connect is not in an Active status. If your agreement is pending or expired, IAP will not initialize, and you'll get errors like IAP not initialized. Make sure to check the Agreements, Tax, and Banking section in App Store Connect and ensure that your Paid Applications Agreement is active. Regardless of the plugin you're using, you can find more details on troubleshooting this issue in the Essential Kit plugin documentation here: 🔗 [Essential Kit - Billing Services FAQ] - https://assetstore.essentialkit.voxelbusters.com/features/billing-services/faq#why-initializestore-call-returns-empty-product-list-in-the-callback Let me know if you need further assistance! Thanks, Ayyappa
Topic: App & System Services SubTopic: StoreKit Tags:
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Mar ’25
Reply to Usage of Vision OS enterprise permissions in Unity
@YuThomas If you wish to add support for Vision Pro for permissions in Unity, please add a feature request here - https://github.com/voxelbusters/permissions-kit
Topic: Spatial Computing SubTopic: ARKit Tags:
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Mar ’25
Reply to Game Center Authentication Crashing - Unity 6, Gamekit 3.0.2
Can you share the crash log?
Topic: Graphics & Games SubTopic: GameKit Tags:
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Apr ’25
Reply to IOS IAP initialization failed: NoProductsAvailable - No Product returned from store but this app works on Android and google play store
Below info is valid irrespective of what ever plugin you use. Check our FAQ on what can be reasons for no products being returned and testing process for IAP's on iOS. FAQ : https://assetstore.essentialkit.voxelbusters.com/features/billing-services/faq#why-initializestore-call-returns-empty-product-list-in-the-callback Testing on iOS: https://assetstore.essentialkit.voxelbusters.com/features/billing-services/testing/testing-ios
Topic: App & System Services SubTopic: StoreKit Tags:
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Apr ’25
Reply to Issue with Non-Consumable In-App Purchase in Unity (iOS Sandbox Environment)
You mentioned in #6 that it says already purchased. May I know whats the issue as I see it fine for a non-consumable product?
Topic: Graphics & Games SubTopic: General Tags:
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Apr ’25
Reply to In-App Purchase Products Not Fetching via Unity IAP in TestFlight Builds
If the issue is only on TestFlight builds, it should be something related to apple. I will do a check with our Essential Kit(https://link.voxelbusters.com/essential-kit) once and should mostly give the result same as Unity IAP as it uses StoreKit2 under the hood.
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May ’25
Reply to App Crash Only When Downloaded From TestFlight
Try using the same scheme used for local build for Testflight too and see if any issues. Thanks, VoxelBusters Team
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May ’25