This requirement is a pain for AR apps as these don't run in the simulator.
One possible workaround is to create images that aren't exact screenshots. For example, a graphic that features a screenshot prominently but also includes other graphic elements, such as explanation text and a background graphic. AFAIK this isn't against App Store guidelines so long as the screenshot is prominent, but your milage may vary for getting through review especially if the screenshots are obviously from a different format device
For my AR apps, I usually build in functionality to capture just the AR content with all UI elements hidden. I then capture a few screenshots of the AR in action on a real device. Then I hack the app so it can run in the simulator, but in place of the actual AR content, I show one of the images I captured. That lets me create fairly authentic screenshots without having to own a huge number of old physical devices
I really hope this requirement is relaxed though as it's quite burdensome if your app can't nicely run in the simulator
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
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