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Reply to First time SSC contestant here. Need some advice.
I get it, Quinn! Since screen time APIs aren’t allowed in playgrounds, I’ll simulate it as a regular timer for the countdown. I’ll follow the resources you shared. My app does include haptics and VoiceOver accessibility markers to read out workout images and timers, which are the only parts that need a live device to work. Like many others who recently asked about the limitations on simulators, I don’t use the camera at all, but I intentionally added the haptics and voiceover features because the application requires me to disclose anything used to improve accessibility in my app. A few of my contestant friends have the same questions too. Could it be okay to leave a note in the Other comments section of the form for the judges to run apps on a live iPhone or iPad? I do have notes in the comments that tell when haptics are used.
Feb ’26
Reply to First time SSC contestant here. Need some advice.
Hello Quinn, sorry for the delay—school started up! I couldn’t reach you directly by pinging you , so I’ve added it as a comment earlier, but I’ll include it in a reply for easier viewing. The app keeps track of time in the background when it’s running. I was thinking about using screen time APIs, but I wasn’t sure if they would work with app playgrounds instead of a regular Xcode app project. I can try converting the existing timer framework to background execution using DeviceActivity. I’ll take a look at the links and resources you sent me, thanks for the advice. For the debug console, is it also important to check when the alarm went off and whether the timer is being controlled correctly?
Feb ’26
Reply to First time SSC contestant here. Need some advice.
@Noah______ Hey, I’m supportive of your idea to create an app about screen time! My app will also keep track of screen time in the background, but it will have a continuous counter timer that doesn’t need to be integrated with any frameworks. How did you put it together? Also, I sent an email to the Apple Swift student challenge email line and the WWDR (worldwide developer relations) told me that I need to ask companies like Nike Training Club and Headspace if it’s okay to use their videos and media locally in my Xcode assets. Is that true y’all?
Jan ’26
Reply to How do we get more information about the delivery status of the AirPods Max and certificate?
Not a winner myself but a few of my friends who won this years contest and last year said they usually hear about it around later this month or early May. It would usually be a fedex tracking link that would come in an email by Apple.
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1w
Reply to Is the deadline based on local timezone?
Correct dear, it’s 8am in your area when the contest form comes to a close.
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Mar ’26
Reply to Country missing from address section for Swift Student Challenge
The address can be different than the one you live; it’s just only used if you win the contest and Apple sends the prize and the certificate to you. however it has a section where you have to put your phone number in there but it can be different tha the first one
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Feb ’26
Reply to First time SSC contestant here. Need some advice.
I get it, Quinn! Since screen time APIs aren’t allowed in playgrounds, I’ll simulate it as a regular timer for the countdown. I’ll follow the resources you shared. My app does include haptics and VoiceOver accessibility markers to read out workout images and timers, which are the only parts that need a live device to work. Like many others who recently asked about the limitations on simulators, I don’t use the camera at all, but I intentionally added the haptics and voiceover features because the application requires me to disclose anything used to improve accessibility in my app. A few of my contestant friends have the same questions too. Could it be okay to leave a note in the Other comments section of the form for the judges to run apps on a live iPhone or iPad? I do have notes in the comments that tell when haptics are used.
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Feb ’26
Reply to First time SSC contestant here. Need some advice.
Hello Quinn, sorry for the delay—school started up! I couldn’t reach you directly by pinging you , so I’ve added it as a comment earlier, but I’ll include it in a reply for easier viewing. The app keeps track of time in the background when it’s running. I was thinking about using screen time APIs, but I wasn’t sure if they would work with app playgrounds instead of a regular Xcode app project. I can try converting the existing timer framework to background execution using DeviceActivity. I’ll take a look at the links and resources you sent me, thanks for the advice. For the debug console, is it also important to check when the alarm went off and whether the timer is being controlled correctly?
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Feb ’26
Reply to First time SSC contestant here. Need some advice.
@Noah______ Hey, I’m supportive of your idea to create an app about screen time! My app will also keep track of screen time in the background, but it will have a continuous counter timer that doesn’t need to be integrated with any frameworks. How did you put it together? Also, I sent an email to the Apple Swift student challenge email line and the WWDR (worldwide developer relations) told me that I need to ask companies like Nike Training Club and Headspace if it’s okay to use their videos and media locally in my Xcode assets. Is that true y’all?
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Jan ’26
Reply to Apple Watch
Hello @Jay_228 , did your Apple Watch had the watchOS 11 beta before you downgraded your iPhone? Please also include the series and watchOS version your Apple Watch is currently on. Thanks and have a great day ~
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Jul ’24