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In-App-Verification - PassKit
I am working on In-App-Verification. I am able to add my cards manually in the Apple Wallet Sandbox. I am getting the option to Verify using App. When I click on the Verify Button, I am able to redirect to my Testflight App. But when I use the API PKPassLibrary().pass(withPassTypeIdentifier: passTypeIdentifier, serialNumber: serialNumber) its not returning me the expected Pass. It is infact giving an empty result The entitlements which I already have added are: com.apple.developer.pass-type-identifiers com.apple.developer.payment-pass-provisioning So I have below questions: Do I need to do something else for PassKit API's to work? Is it even possible to test In-App-Verification in the TestFlight App using sandbox Wallet? Is it possible to redirect user to debug and enterprise builds also as currently the redirection from Apple Wallet is not working for debug and enterprise builds? The PassKit API which I indicated earlier is working in debug build when I sideload from Xcode. But since deeplink from Wallet does not work for debug builds, I am not able to proceed with testing. What will be behavior in App-Store build production environment without using sandbox, by using real cards? Will it work there?
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3w
In App Verification - PassKit
I am working on In-App-Verification. I am able to add my cards manually in the Apple Wallet Sandbox. I am getting the option to Verify using App. When I click on the Verify Button, I am able to redirect to my Testflight App. But when I use the API PKPassLibrary().pass(withPassTypeIdentifier: passTypeIdentifier, serialNumber: serialNumber) its not returning me the expected Pass. It is in-fact giving an empty result So I have below questions: Do I need to do something else for PassKit API's to work? Is it even possible to test In-App-Verification in the TestFlight App using sandbox Wallet?
0
0
55
3w
Can't have multiple instances of ARView in navigation stack
I have created a view similar to QuickLook for viewing any 3D object in live camera feed and object mode. I am using ARView of RealityKit to achieve the same. The thing is it works fine except in one case. Lets say I have a navigation controller (NC). Let's call custom quick look view as CQLView. Now I have a view controller VC1 in NC which is adding CQLView as subview and showing my 3D object in live feed. Then, I push another instance of same view controller VC2 in the navigation stack. The VC2 is also using CQLView as subview. There are two issues I am observing here: When I open object mode VC2, it is still showing Camera Feed in the background. When I keep pushing such view controllers, my app is crashing due to memory issues. So my question is how do we handle multiple instances of such ARViews?
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0
530
Apr ’22
In-App-Verification - PassKit
I am working on In-App-Verification. I am able to add my cards manually in the Apple Wallet Sandbox. I am getting the option to Verify using App. When I click on the Verify Button, I am able to redirect to my Testflight App. But when I use the API PKPassLibrary().pass(withPassTypeIdentifier: passTypeIdentifier, serialNumber: serialNumber) its not returning me the expected Pass. It is infact giving an empty result The entitlements which I already have added are: com.apple.developer.pass-type-identifiers com.apple.developer.payment-pass-provisioning So I have below questions: Do I need to do something else for PassKit API's to work? Is it even possible to test In-App-Verification in the TestFlight App using sandbox Wallet? Is it possible to redirect user to debug and enterprise builds also as currently the redirection from Apple Wallet is not working for debug and enterprise builds? The PassKit API which I indicated earlier is working in debug build when I sideload from Xcode. But since deeplink from Wallet does not work for debug builds, I am not able to proceed with testing. What will be behavior in App-Store build production environment without using sandbox, by using real cards? Will it work there?
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68
Activity
3w
In App Verification - PassKit
I am working on In-App-Verification. I am able to add my cards manually in the Apple Wallet Sandbox. I am getting the option to Verify using App. When I click on the Verify Button, I am able to redirect to my Testflight App. But when I use the API PKPassLibrary().pass(withPassTypeIdentifier: passTypeIdentifier, serialNumber: serialNumber) its not returning me the expected Pass. It is in-fact giving an empty result So I have below questions: Do I need to do something else for PassKit API's to work? Is it even possible to test In-App-Verification in the TestFlight App using sandbox Wallet?
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0
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0
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55
Activity
3w
Can't have multiple instances of ARView in navigation stack
I have created a view similar to QuickLook for viewing any 3D object in live camera feed and object mode. I am using ARView of RealityKit to achieve the same. The thing is it works fine except in one case. Lets say I have a navigation controller (NC). Let's call custom quick look view as CQLView. Now I have a view controller VC1 in NC which is adding CQLView as subview and showing my 3D object in live feed. Then, I push another instance of same view controller VC2 in the navigation stack. The VC2 is also using CQLView as subview. There are two issues I am observing here: When I open object mode VC2, it is still showing Camera Feed in the background. When I keep pushing such view controllers, my app is crashing due to memory issues. So my question is how do we handle multiple instances of such ARViews?
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530
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Apr ’22