Post

Replies

Boosts

Views

Activity

Reply to Inverted y axis on SKShader using SpriteKit
I am experiencing this issue as well. Since fragment shaders are affected but SpriteKit node positioning is not, my guess is the issue is possibly related to the release of Metal 3. I can think of some messy solutions to the issue involving shader uniforms but it would be nice to have a proper solution.
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Sep ’22