I am trying to upload my app to the app store, but app review says that nothing is happening when they click my "purchase" button for my subscription paywall.
I have tested my subscription button process on my local device numerous times, with a sandbox account and never a problem. For context, I am using revenuecat to process my payments here.
Any advice on testing IAP's, edge cases that could cause this problem, or anything that could help me solve this?
Thank you!
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
Hi everyone, im in the process of delving more into coregraphics with swiftui, but I am at a roadblock.
First I would like to ask, what are some good resources to learn coregraphics?
Secondly:
I currently have a circle view made and what I want to do is to make my circle view modular so that it can be directly connected to another given circle by a line. How can I do this?
For example, I want my circles to represent nodes and be able to connect by lines to other nodes that are related.
Thanks in advanced.
Here is my code for the circle view:
@State private var circleProgress: CGFloat = 0
let timer = Timer.publish(every: 0.016, on: .main, in: .common).autoconnect()
private let animationDuration: TimeInterval = 1.5
@Binding var startPoint: CGPoint
@Binding var endPoint: CGPoint
var body: some View {
GeometryReader { geometry in
Canvas { context, size in
// Circle parameters
let circleSize: CGFloat = 50
let circleOrigin = CGPoint(
x: size.width / 4,
y: size.height / 2 - circleSize / 2
)
let circleRect = CGRect(
origin: circleOrigin,
size: CGSize(width: circleSize, height: circleSize)
)
let circleCenter = CGPoint(
x: circleOrigin.x + circleSize / 2,
y: circleOrigin.y + circleSize / 2
)
// Animate circle creation
var circlePath = Path()
circlePath.addArc(
center: circleCenter,
radius: circleSize / 2,
startAngle: .degrees(0),
endAngle: .degrees(360 * circleProgress),
clockwise: false
)
context.addFilter(.shadow(color: .white.opacity(0.6), radius: 5, x: 1, y: 1)) // Add white shadow
context.stroke(
circlePath,
with: .linearGradient(
Gradient(colors: [.purple, .white]),
startPoint: circleRect.origin,
endPoint: CGPoint(x: circleRect.maxX, y: circleRect.maxY)
),
lineWidth: 5
)
}
.frame(width: 300, height: 150)
.onReceive(timer) { _ in
// Update circle progress
let progressChange = 0.02 / animationDuration
if circleProgress < 1.0 {
circleProgress = min(circleProgress + progressChange, 1.0)
} else {
circleProgress = 0.0 // Reset the circle to repeat the animation
}
// Get the starting and ending points of the Canvas view
startPoint = CGPoint(x: geometry.frame(in: .global).minX, y: geometry.frame(in: .global).minY)
endPoint = CGPoint(x: geometry.frame(in: .global).maxX, y: geometry.frame(in: .global).maxY)
// Print the points for debugging
print("Start Point: \(startPoint.x), \(startPoint.y)")
print("End Point: \(endPoint.x), \(endPoint.y)")
}
}
.frame(width: 300, height: 150)
}
}