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Reply to The text "%%USE_I18N_STRING_ERROR%%" is displayed on the application page for the Apple Vision Pro Developer Kit.
@dyyi If the phrase "We'll be back soon" appears, there is a high possibility that the application has not been successfully submitted. Once the application registration is successful, you won't be able to reach the application screen again; instead, you will be redirected to the "We've received your application" screen. Initially, when the application process started, there were issues with being unable to submit the application, and Apple responded that the problem has been resolved, and now applications can be submitted.
Topic: App & System Services SubTopic: Core OS Tags:
Jul ’23
Reply to Manual for Shader Graph in Reality Composer Pro
@HeshamAtApple Thank you very much for your kind response. I will use the information you provided to study the Shader Graph in Reality Composer Pro. This is my request, but it would be great if the documentation of the Shader Graph, which covers all the Nodes, etc., like Unity provides, is also available for the Reality Composer Pro Shader Graph. I think creating materials using Reality Composer Pro's Shader Graph is very important for visionOS development.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’23
Reply to Trying RealityKit immersionStyle
It looks like it needs to be added to info.plist. I encountered a similar error with Volumetric. It is automatically added to the info.plist by setting it up when creating a new project, but if I use a different component, etc. than when creating a new project, the error seems to occur.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’23
Reply to "unable to find sdk 'xros'" when building for VisionOS
Do you have Xcode 15 Beta version installed, you know you can't develop visionOS apps with the official version of Xcode 15, right?
Topic: App & System Services SubTopic: Core OS Tags:
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Oct ’23
Reply to How to set the default size of WindowGroup volumetric in SwiftUI to fit the size of Model Entity loaded in USDZ
The AR Quick Look in visionOS scales the USDZ to its full size without missing any USDZ display when 100% is specified. It would be best if we could achieve the functionality provided by this AR Quick Look.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Oct ’23
Reply to visionOS: importing USDZ file
Hi @bubbleguts Although it is in Japanese, please refer to the blog article. https://1planet.co.jp/tech-blog/applevisionpro-model3d-first-step
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Oct ’23
Reply to PlaneDetection, ImageTracking and Scene Reconstruction support on VisionOS Simulator NOT WORKING
Request the Feedback Assistant to also support the visionOS simulator with virtual data.
Topic: Spatial Computing SubTopic: General Tags:
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Oct ’23
Reply to GeometryReader3D doesn't work
Setting .padding() to GeometryReader3D returned values other than origin(0, 0, 0). However, I am not sure if I am getting the correct value.
Topic: App & System Services SubTopic: Core OS Tags:
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Aug ’23
Reply to The text "%%USE_I18N_STRING_ERROR%%" is displayed on the application page for the Apple Vision Pro Developer Kit.
@dyyi If the phrase "We'll be back soon" appears, there is a high possibility that the application has not been successfully submitted. Once the application registration is successful, you won't be able to reach the application screen again; instead, you will be redirected to the "We've received your application" screen. Initially, when the application process started, there were issues with being unable to submit the application, and Apple responded that the problem has been resolved, and now applications can be submitted.
Topic: App & System Services SubTopic: Core OS Tags:
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Jul ’23
Reply to The text "%%USE_I18N_STRING_ERROR%%" is displayed on the application page for the Apple Vision Pro Developer Kit.
I am pleased to inform you that my application has been accepted. I wonder if the system issue has been fixed since it has been a few hours. I had to change the primary language of my Mac to English and access the website from Safari in order to fix the display error.
Topic: App & System Services SubTopic: Core OS Tags:
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Jul ’23
Reply to The text "%%USE_I18N_STRING_ERROR%%" is displayed on the application page for the Apple Vision Pro Developer Kit.
I changed the language of my Mac to English, and the %%USE_I18N_STRING_ERROR%% error was resolved. However, after completing the application, I was redirected to "We'll be back soon". Is my application complete?
Topic: App & System Services SubTopic: Core OS Tags:
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Jul ’23
Reply to Manual for Shader Graph in Reality Composer Pro
@HeshamAtApple Thank you very much for your kind response. I will use the information you provided to study the Shader Graph in Reality Composer Pro. This is my request, but it would be great if the documentation of the Shader Graph, which covers all the Nodes, etc., like Unity provides, is also available for the Reality Composer Pro Shader Graph. I think creating materials using Reality Composer Pro's Shader Graph is very important for visionOS development.
Topic: App & System Services SubTopic: Core OS Tags:
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Jun ’23
Reply to Trying RealityKit immersionStyle
It looks like it needs to be added to info.plist. I encountered a similar error with Volumetric. It is automatically added to the info.plist by setting it up when creating a new project, but if I use a different component, etc. than when creating a new project, the error seems to occur.
Topic: App & System Services SubTopic: Core OS Tags:
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Jun ’23
Reply to Value of type '(@escaping (TapGesture.Value) -> Void) -> _EndedGesture<TapGesture>' has no member 'targetedToAnyEntity'
I did the following and the compile error was avoided. .gesture(TapGesture().targetedToAnyEntity().onEnded { _ in scale.toggle() })
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Jun ’23
Reply to Does the Apple Vision Pro have GPS?
@chrismear So, although it's not said explicitly, it seems clear that Vision Pro does not literally have GPS. It seems that Vision Pro can get location information, but your view is that it is getting it over WiFI?
Topic: App & System Services SubTopic: Core OS Tags:
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Jun ’23
Reply to About Apple Vision Pro developer kit
@Developer Tools Engineer If it has been decided not to release the product in Japan, I would like to know as soon as possible.
Topic: App & System Services SubTopic: Core OS Tags:
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Jun ’23
Reply to Apple Vision Pro Specifications
@Cheremiah Thank you very much for your kind reply, and I hope that Apple will give us a lot of information from now on, and that the information we want to know will gradually become available.
Topic: App & System Services SubTopic: Core OS Tags:
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Jun ’23
Reply to Ground Shadows for in-Program-Generated Meshes in RealityKit
@Graphics and Games Engineer if this is still an issue when the visionOS simulator is released next month I am told that SDK is at the end of this month. Is the simulator being released next month? Or was the SDK release also delayed to next month?
Topic: Graphics & Games SubTopic: General Tags:
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Jun ’23