@Graphics and Games Engineer
Are the comments you replied to definitely feasible? Are there any uncertainties?
the mesh outside of the portal won't be clipped by default, and might appear behind the portal. You can solve that by using a ShaderGraphMaterial and discarding all the fragments that are behind the portal.
How can the above be achieved?
I have created a simple demo, but I switch models when a certain amount of movement is reached. However, this is not a smart approach.
https://twitter.com/tokufxug/status/1763029777655771489
Also, if you move the same model inside and outside of the portal, the movement range will be different inside and outside of the portal, and you will see overlapping models. Anyway, I would appreciate it if you could provide a procedure or a sample program or a sample development project that shows how to do this.
Feedback was also provided.
https://feedbackassistant.apple.com/feedback/13665468