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Reply to Criteria used for determining if an iOS/iPadOS app is suitable for visionOS app store?
Hi Elvis7069, I don't know if Apple has standards in place for apps created on iOS or iPadOS to be used on visionOS, but it appears that Apple is currently providing testing assistance for apps created on OS and iPadOS to see if they are suitable for visionOS. Check out the following website for more information. https://developer.apple.com/visionos/work-with-apple/
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’23
Reply to Simple question about visionOS and Shared Space
@Firam1sry @Overcomer Thank you for your kind explanation. I understood after reading your careful and detailed explanations. However, I found it difficult to understand with certainty only from the WWDC video and visionOS text. I hope to understand more deeply by experiencing the SDK release scheduled for the end of June and Apple Vision Pro. Thank you again for your response.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’23
Reply to Simple question about visionOS and Shared Space
@Firam1sry Have just double checked, when in Full Space with user permission, more advanced features in ARKit APIs can be used like Plane Estimation, Scene Reconstruction, Image Anchoring, World Tracking, and Skeletal Hand Tracking. What ARKit features are available in Shared Space? Do you know? You mentioned that it is a core system feature.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’23
Reply to Trying RealityKit immersionStyle
It looks like it needs to be added to info.plist. I encountered a similar error with Volumetric. It is automatically added to the info.plist by setting it up when creating a new project, but if I use a different component, etc. than when creating a new project, the error seems to occur.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’23