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Reply to Can't import GLTF or GLB in Reality Converter
If anyone still facing this issue, here's a possible reason: RealityConverter is not supporting GLTF fiels with Draco compressed meshes or Ktx/any compressed textures. To avoid this error, you can Import your GLTF files it to Blender and Export it back to GLTF with all compressions disabled. Now the rexported gltf file will work in Reality Converter for usdz conversion.
Topic: Graphics & Games SubTopic: RealityKit Tags:
Mar ’24
Reply to Disabling New Hand Gesture Features in Vision Pro App on visionOS 2
Also tried calling persistentSystemOverlays(.hidden) as suggested, but still the Home view menu appears with hand gesture: RealityView { content in // your entity setup } .persistentSystemOverlays(.hidden) .gesture( DragGesture(minimumDistance: 0) .onChanged { value in // This "consumes" the gesture } )
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Apr ’25
Reply to Disabling New Hand Gesture Features in Vision Pro App on visionOS 2
Tried this, but the default hand gesture Home Menu keeps appearing. Have anyone really got it disabled? RealityView { content in // your entity setup } .gesture( DragGesture(minimumDistance: 0) .onChanged { value in // This "consumes" the gesture } )```
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Apr ’25
Reply to Can't import GLTF or GLB in Reality Converter
If anyone still facing this issue, here's a possible reason: RealityConverter is not supporting GLTF fiels with Draco compressed meshes or Ktx/any compressed textures. To avoid this error, you can Import your GLTF files it to Blender and Export it back to GLTF with all compressions disabled. Now the rexported gltf file will work in Reality Converter for usdz conversion.
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Mar ’24