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Linker error building DEXT as part of app build, -fsanitize=undefined
I'm trying to make a DEXT target within my project. It compiles and links fine if I build just its own scheme. However, if I build my app's target, which includes the DEXT as a dependency, the build fails when linking the DEXT. The linker commands are different in the two cases. When built as part of the larger project, the DEXT linker command includes -fsanitize\=undefined. This flag is absent when I build using the DEXT's scheme alone. I searched the .pbxproj for "sanitize" - it doesn't appear, so it looks like Xcode is adding this flag. The linker failure is this: File not found: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/13.1.6/lib/darwin/libclang_rt.ubsan_driverkit_dynamic.dylib The only files with "driver kit" in their name in that directory are these two: libclang_rt.cc_kext_driverkit.a libclang_rt.driverkit.a The successful link command includes this directive: -lc++ /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/13.1.6/lib/darwin/libclang_rt.driverkit.a while the unsuccessful link command includes this one: -lc++ /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/13.1.6/lib/darwin/libclang_rt.ubsan_driverkit_dynamic.dylib I tried adding -fno-sanitize=undefined to the OTHER_LINKER_FLAGS for the DEXT target, hoping that this would cancel the effect of the previous -fsanitize, but then I get undefined symbol errors: Undefined symbol: ___ubsan_handle_shift_out_of_bounds Undefined symbol: ___ubsan_handle_type_mismatch_v1 These appear to be referred to by the macros used in the iig magic. I'm using Xcode 13.4.1 (13F100). Does anyone know how I can fix this?
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897
Jun ’22
how to generate a DriverKit development profile for macOS?
I have an app with a dext, which I developed using Xcode 13.4.1. I used to sign it manually using our Developer ID Distribution certificate and profile, because Xcode 13 didn't support automatic dext signing, and most of my problems stemmed from signing or entitlement configuration problems, not coding problems, so I never used 'sign to run locally'. I tried to build the same app & extension with Xcode 14; the build fails with this helpful error: Xcode 14 and later requires a DriverKit development profile enabled for IOS and macOS. Visit the developer website to create or download a DriverKit profile So I went to the portal, selected the DriverKit App Development profile type, selected my App ID, selected my development certificate, selected all my test devices, selected my entitlements, named it, clicked Generate - and nothing happens. The "Generate" button title briefly changes to "Processing...", but I can't see how to get to the Download stage. Anyone have any idea what I'm doing wrong?
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1.2k
Sep ’22
SwiftUI crash resizing window macOS
Does anyone know why this crashes, or could anyone tell me how to restructure this code so it doesn't crash. (this is FB11917078) I have a view which displays two nested rectangles of a given aspect ratio (here 1:1). The inner rectangle is a fixed fraction of the outer rectangle's size. When embedded in a List, if I rapidly resize the window, the app crashes. If the View is not in a List, there's no crash (and the requested aspect ratio is not respected, which I don't yet know how to fix). Here's the code for the ContentView.swift file. Everything else is a standard macOS SwiftUI application template code from Xcode 14.2. import SwiftUI struct ContentView: View { @State var zoomFactor = 1.2 var body: some View { // rapid resizing of the window causes a crash, // if the TwoRectanglesView is not embedded in a // List, there is no crash List { ZStack { Rectangle() TwoRectanglesView(zoomFactor: $zoomFactor) } } } } struct ContentView_Previews: PreviewProvider { static var previews: some View { ContentView() } } struct TwoRectanglesView: View { @State private var fullViewWidth: CGFloat? @Binding var zoomFactor: Double private let aspectRatio = 1.0 var body: some View { ZStack { Rectangle() .aspectRatio(aspectRatio, contentMode: .fit) GeometryReader { geo in ZStack { Rectangle() .fill(.black) .border(.blue) Rectangle() .fill(.red) .frame(width:geo.size.width/zoomFactor, height: geo.size.height/zoomFactor) } } } } } struct TwoRectanglesView_Previews: PreviewProvider { @State static var zoomFactor = 3.1 static var previews: some View { TwoRectanglesView(zoomFactor: $zoomFactor) } }
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1k
Jan ’23
how to make a DisclosureGroup in a VStack look like one in a List?
I would like to use a DisclosureGroup in a VStack on macOS, but I'd like it to look like a DisclosureGroup in a List. (I need to do this to work around a crash when I embed a particular control in a List). I'll append some code below, and a screenshot. You can see that a List background is white, not grey. The horizontal alignment of the disclosure control itself is different in a List. In a List, the control hangs to the left of the disclosure group's content, so the content is all aligned on its leading edge. Inside a VStack, my VStack with .leading horizontal alignment places the DisclosureGroup so that its leading edge (the leading edge of the disclosure control) is aligned to the leading edge of other elements in the VStack. The List is taking account of the geometry of the disclosure arrow, while the VStack does not. The vertical alignment of the disclosure triangle is also different - in a VStack, the control is placed too high. And finally, in a VStack, the disclosure triangle lacks contrast (its RGB value is about 180, while the triangle in the List has an RGB value of 128). Does anyone know how to emulate the appearance of a DisclosureGroup in a List when that DisclosureGroup is embedded in a VStack? here's my ContentView.swift struct ContentView: View {     var body: some View {         HStack {             List {                 Text("List")                 DisclosureGroup(content: {                     Text("content" )},                          label: {                         Text("some text")                     })             }             VStack(alignment: .leading) {                 Text("VStack")                 DisclosureGroup(content: {                     Text("content" )},                          label: {                         Text("some text")                     })                 Spacer()             }             .padding()         }     } } struct ContentView_Previews: PreviewProvider {     static var previews: some View {         ContentView()     } }
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1.2k
Mar ’23
CMIO Camera Extension user experience
I am developing a CMIO Camera Extension on macOS Ventura. Initially, I based this on the template camera extension (which creates its own frames). Later, I added a sink stream so that I could send the extension video from an app. That all works. Recently, I added the ability for the extension itself to initiate a capture session, so that it can augment the video from any available AVCaptureDevice without running its controlling app. That works, but I have to add the Camera capability to the extension's sandbox configuration, and add a camera usage string. This caused the OS to put up the user permission dialog, asking for permission to use the camera. However, the dialog uses the extension's bundle ID for its name, which is long and not user friendly. Furthermore, the extension isn't visible to the user (it is packaged inside the app which installs and controls it), so even a user-friendly name doesn't make that much sense to the end user. I tried adding a CFBundleDisplayName to the extension's plist, but the OS didn't use it in the permissions dialog. Is there a way to get the OS to present a more user-friendly name? Should I expect to see a permissions dialog pertaining to the extension at all? Where does the OS get the name from? After the changes (Camera access, adding a camera usage string), I noticed that the extension's icon (the generic extension icon) showed up in the dock, with its name equal to its bundle ID. Also, in Activity Monitor, the extension's process is displayed, using its CFBundleDisplayName (good). But about 30s after activation, the name is displayed in red, with " (not responding)" appended, although it is still working. The extension does respond to the requests I send it over the CMIO interface, and it continues to process video, but it isn't handling user events, while the OS thinks that it should, probably because of one or more of the changes to the plist that I have had to make. To get the icon out of the dock, I added LSUIElement=true to its plist. To get rid of the red "not responding", I changed the code in its main.swift from the template. It used to simply call CFRunLoopRun(). I commented out that call and instead make this call _ = NSApplicationMain(CommandLine.argc, CommandLine.unsafeArgv) That appears to work, but has the unfortunate side effect of increasing the CPU usage of the extension when it is idle from 0.3% to 1.0%. I do want the extension to be able to process Intents, so there is a price to be paid for that. But it doesn't need to do so until it is actively dealing with video. Is there a way to reduce the CPU usage of a background app, perhaps dynamically, making a tradeoff between CPU usage and response latency? Is it to be expected that a CMIOExtension shows up in the Dock, ever?
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958
Jul ’23
CoreMediaIO object hierarchy and controls
How does one get the list of controls which a CMIOObject has to offer? How do the objects in the CMIO hierarchy map to CMIOExtension objects? I expected the hierarchy to be something like this: the system has owned objects of type: 'aplg' `(kCMIOPlugInClassID)` has owned objects of type 'adev' `(kCMIODeviceClassID,` which may have owned objects of type 'actl' `(kCMIOControlClassID)` and has at least one owned object of type 'astr' `(kCMIOStreamClassID),` each of which may have owned objects of type 'actl' `(kCMIOControlClassID)` Instead, when I recursively traverse the object hierarchy, I find the devices and the plug-ins at the same level (under the system object). Only some of the device in my system have owned streams, although they all have a kCMIODevicePropertyStreams ('stm#') property. None of the devices or streams appear to have any controls, and none of the streams have any owned objects. I'm not using the qualifier when searching for owned objects, because the documentation implies that it may be nil if I'm not interested in narrowing my search. Should I expect to find any devices or streams with controls? And if so, how do I get a list of them? CMIOHardwareObject.h says that "Wildcards... are especially useful ...for querying an CMIOObject's list of CMIOControls. ", but there's no example of how to do this. My own device (from my camera extension) has no owned objects of type stream. I don't see any API call to convey ownership of the stream I create by the device it belongs to. How does the OS decide that a stream is 'owned' by a device? I've tried various scopes and elements - kCMIOObjectPropertyScopeGlobal, kCMIOObjectPropertyScopeWildcard, kCMIOControlPropertyScope, and kCMIOObjectPropertyElementMain, kCMIOObjectPropertyElementWildcard and kCMIOControlPropertyElement. I can't get a list of controls using any of these. Ultimately, I'm trying to find my provider, my devices and my streams using the CMIO interface, so that I can set and query properties on them. Is it reasonable to assume that the CMIOObject of type 'aplg' is the one corresponding to a CMIOExtensionProviderSource? This is on Ventura 13.4.1 on M1.
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877
Jul ’23
persist multiple window state in macOS app
I'd like to support multiple windows in my macOS app, which provides previews of cameras in the system, using the SwiftUI app life cycle, on macOS 13.5.2 and later. I can make multiple window without any problem, using the default behavior of WindowGroup and the File/New menu item. WindowGroup(id: "main-viewer", for: String.self) { $cameraUniqueID in ContentView(cameraUniqueID: cameraUniqueID) I can make a specific window on a camera using the .openWindow environment variable: .openWindow(id: "main-viewer", value:someSpecificCameraID) What I would like to be able to do is change the 'value' of my window at run time. When a user chooses "New Window", they get a window with a view of the first (or default) camera in it. They can then choose another camera to show in that window. I would like to be able to persist the chosen camera and the position and size of that window (originally opened with File/New Window). Windows opened with New Window are always opened with a nil value. Windows opened with .openWindow have their size and content saved, but I don't want to add UI to open specific windows. I want to open a generic window, then specify what camera it is looking at, move and resize it, and I'd like to save that window state. Is this possible, or am I holding SwiftUI wrong?
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697
Sep ’23
USB DriverKit returning large asynchronous data
this is a repost with more appropriate tags. The original is here: https://developer.apple.com/forums/thread/744268 Can anyone advise, or give example of, communicating large (>128 byte) incoming buffers from a dext to a user-space app? My specific situation is interrupt reads from a USB device. These return reports which are too large to fit into the asyncData field of an AsyncCompletion call. Apple's CommunicatingBetweenADriverKitExtensionAndAClientApp sample shows examples of returning a "large" struct, but the example is synchronous. The asynchronous example returns data by copying into a IOUserClientAsyncArgumentsArray, which isn't very big. I can allocate a single buffer larger than 4K in user space, and communicate that buffer to my driver as an IOMemoryDescriptor when I set up my async callback. The driver retains the descriptor, maps it into its memory space and can thus write into it when the hardware returns interrupt data. The driver then calls AsyncCompletion, which will cause my user-side callback to be called, so the user side software knows that there's new data available in the previously allocated buffer. That's fine, it works, but there are data race problems - since USB interrupt reads complete whenever the hardware has provided data, incoming completions happen at unpredictable times, so the shared buffer contents could change while the user side code is examining them. Is there an example somewhere of how to deal with this? Can I allocate memory on the driver side on demand, create an IOMemoryDescriptor for it and return that descriptor packed inside the asyncData? If so, how does the driver know when it can relinquish that memory? I have a feeling there's something here I just don't understand...
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891
Jan ’24
why "you do not have permission to open the application" now
For some time I've been sharing an internal macOS app with my colleagues by simply building it locally, zipping it up and emailing, or sharing on Slack or Teams. In the Target Settings in Xcode, Signing and Capabilities, the Team is set to my company, the Signing Certificate is set to Development (not "Sign to run locally"). This has worked for some time. None of the recipients complained that they couldn't run the app. Of course it is not notarized so they need to right-click and select Open the first time around. When I examine the signature of the app I distribute this way, using `codesign -dvvv, the signing authority is me (not my company). One of my colleagues recently migrated to a new Mac Mini M1. On this Mac, when attempting to open the app, he saw the "you do not have permission to open the application" alert. He's supposed to consult his sys admin (himself). I fixed the problem by Archiving a build and explicitly choosing to sign it using the company's Developer ID certificate. The version produced this way has a signing authority of my company, not me, and my colleague can run it. Does anyone know why my previous builds work on other machines for other users? It appears that the locally-built app was actually signed by my personal certificate, although Xcode's UI said it would be signed by my company - but it didn't only work for me? What is the expected behavior if you try to open an app signed with a personal certificate on a machine owned by a different person? Should Security & Privacy offer the option of approving that particular personal certificate?
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1.5k
Jan ’22
how to delete a 'ghost' signing certificate (Xcode 13.2.1)
In my keychain, I have one Developer ID Application certificate, with a private key, for my Team. In Xcode's Accounts/Manage Certificates dialog, there are three Developer ID Application certificates, two of which have a red 'x' badge and the status 'missing private key'. I can right click on any of those three entries and my only enabled choice is "Export". Email creator or Delete are disabled. Why? In my Team's account, there are indeed three Developer ID Application certificates, with different expiration dates, but I only have the private key for one of them. By choosing Manual signing, I can choose a specific certificate from my keychain, but Xcode 13.2.1 tells me that this certificate is missing its private key - but I can see that private key in my keychain!
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1.6k
Mar ’22
macOS Shortcut stuck halfway
I'm trying to implement an app Shortcut (Custom Intent) for a macOS app on Monterey. Shortcuts.app finds the shortcut, but when I run it, the progress bar goes to 50% and stops. My handler and resolution code is not called. I'm implementing the handling in-app (not in an extension) I'm following instructions from the WWDC 2021 video "Meet Shortcuts for macOS" and this link https://developer.apple.com/documentation/sirikit/adding_user_interactivity_with_siri_shortcuts_and_the_shortcuts_app?language=objc If I filter on "shortcuts" in the Console app, and press the run button in Shortcuts.app for my Shortcut, I see this message (amongst others) -[WFAction processParameterStates:withInput:skippingHiddenParameters:askForValuesIfNecessary:workQueue:completionHandler:]_block_invoke Action <WFHandleCustomIntentAction: 0x15c1305b0, identifier: finished processing parameter states. Values: which looks sort of promising but I also see this Sandbox: Shortcuts(9856) deny(1) file-read-data /Users/stu/Library/Developer/Xcode/DerivedData/-hghdaydxzeamopexvfsgfeuvsejw/Build/Products/Debug/.app I've tried moving my app to /Applications and launching it from there, I see a similar message in the log, but the path leads to the app in /Applications. I've tried deleting all copies of my app aside from the one I'm currently building and debugging. I've tried deleting the derived data folder, restarting the Mac, re-launching the Shortcuts app. I've tried sandboxing my app. Other Shortcuts (for other apps) work on this machine. I'm probably missing something extremely simple - does anyone have a suggestion? Some related questions: At WWDC 2022, Apple introduced "App Intents", without adequately explaining how these differ from the intents described in the WWDC 2021 video. Can anyone tell me what the difference is? In the Xcode editor for the .intentdefinition file, there's a button "Convert to App Intent". Clicking it produces some new Swift files in my app, but the thing is an intent handled by an app, and now it is an App Intent - what's the difference? Is one better than the other? Do I have to click the convert button again if I subsequently modify the .intentdefinition file, or is this conversion process intended to replace the .intentdefinition file with those .swift files?
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2.2k
Oct ’22
DriverKit versions and corresponding macOS versions
The "deployment target" for a DEXT is a number like 19.0 or 21.4. Xcode seems to pick the latest version on the machine you are creating the target on as a default - so if I make a new Driver target on Xcode 14 and Ventura, the Deployment Target for the driver will be 21.4. If I'm targeting macOS 12 (for example), what version of DriverKit should I choose, and where is this documented?
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1.5k
Sep ’23
how to inhibit -fprofile-instr-generate passed to linker
I'm struggling to build a driver for iPadOS in a particular project configuration. If I put the driver code and dext target into the same Xcode project which contains the iPad app, all is well. This is the way the Xcode driver template does it. However, I'd like to build and debug the dext on macOS, while eventually deploying on iPadOS. So I put the dext into a different project, which has a macOS target, a minimal iPadOS target and a DriverKit target. I made a workspace which contains both projects. I dragged the macOS project into the iPadOS project so that I can refer to the products of the macOS project (specifically, its driver target) as a dependency of the iPadOS target. Note that the main iPad app target depends on the driver target. So the workspace organization looks like this: Workspace iPad project main iPad app target (depends on driver) test project reference test project test macOS/iPad app target DriverKit dext target When I build the iPadOS target, it builds the dependent driver target in the macOS project, but it fails to link because Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/15.0.0/lib/darwin/libclang_rt.profile_driverkit.a is not found. If I just build the driver target directly in Xcode, there is no such complaint. I looked closely at the build logs, and I see for the failed link, there are these two linker flags set which are not set in the successful case -debug_variant -fprofile-instr-generate I can't seem to control the generation of this flag. I tried turning off the Profile switch in the Scheme editor for the driver, but is makes no difference. When I directly build the driver target, no -fprofile-instr-generate is set and it compiles and links. When i build the driver as a dependency of another target, -fprofile-instr-generate is passed to the linker, which fails. The obvious workaround is to put the driver source code into a separate driver target in the iPadOS project, but I'd rather have just one DriverKit driver for both platforms, with a few settings (such as bundle ID) controlled by a configuration file. Has anyone else encountered this problem, and know of a workaround?
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1.1k
Oct ’23
dext - The code signature version is no longer supported.
I have a dext target in a project which fails to install on my iPad because "the code signature version is no longer supported". Indeed, when I look at the built dext (before or after is has been copied into the hosting app's System Extensions folder), codesign -dv tells me that it has CodeDirectory = 20200. The hosting app has CodeDirectory = 20400. Curiously, in the same workspace, I have another iOS app which hosts another version of the driver (using the same source code files). The other app is a minimal test app. It is signed with CodeDirectory = 20500 and the driver has CodeDirectory = 20400 inside this minimal app. In both the more complex target and the simple target, the codesign invocation has the same options. Only the provisioning profile and the name of the dext differs between the working and non-working version. Here are the options, on multiple lines to make them easier to read /usr/bin/codesign --force --sign D0...A0F (same for both) -o runtime --entitlements <path to driver>.dext.xcent --timestamp\=none --generate-entitlement-der <path to driver.dext> I've searched high and low for a solution to this problem, but found none. It has come up before, in particular here https://developer.apple.com/forums/thread/683214?answerId=679712022#679712022 I'm using Xcode 15 on macOS Sonoma 14.0. I've thrown away the Derived Data for the project, I've thrown away the ModuleCache.index and the SymbolCache.index I've restarted my Mac. I've restarted the iPad. There's no legacy code here. This is all new, newly built and signed by a new version of Xcode. But I don't seem to have any control over what version of signature Xcode chooses to use - what influences that? Obviously there's some difference, perhaps in the hosting app or target, between the environment where everything works and where nothing works. If it helps, the more complex app was already built, signed and deployed to the App Store without a driver. The driver is under development, and it is a new addition to the target, so the existing Identifier, Certificate and Profile for the app pre-date the addition of the embedded driver target. Any ideas. Anyone?
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1.5k
Nov ’23