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How does one create a provisioning profile for embedded DEXT for iPhoneOS that is signed with a distribution cert?
I've been developing a solution that has an embedded USB driver. I can build and run my solution just fine but I cannot pass verification for uploading to App Store Correct and TestFlight The problem is that the provisioning profile I am using (for development) does not have the explicit Vendor ID (idVendor) but is using the development value of asterisk "*". I've created a release version of my entitlements file with the proper Vendor ID and I have a distribution certificate for iOS. Further, I've created a provisioning profile for app-store distribution (not development) and imported it via Xcode. When I select this provisioning profile, I get the following errors from Xcode: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS. Visit the developer website to create or download a DriverKit profile. Provisioning profile "MyProvisioningProfile - App Store" doesn't match the entitlements file's value for the com.apple.developer.driverkit.transport.usb entitlement. If I create and use a DriverKit profile, The Xcode UI errors go away on the "Signing & Capabilities" page. However, these profiles seem to be for development only. I then get an error, during compilation, telling me that the app and extension have two different signers, one for development (DEXT) and one for distribution (App). To sum up, using a DriverKit profile fails during the build process and using a distribution profile is a non-starter for Xcode. I can't even build. What do I need to do to get this to work?
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1.2k
May ’24
AVCaptureVideoPreviewLayer transforms are not working. Need pan/zoom solution.
I am implementing pan and zoom features for an app using a custom USB camera device, in iPadOS. I am using an update function (shown below) to apply transforms for scale and translation but they are not working. By re-enabling the animation I can see that the scale translation seems to initially take effect but then the image animates back to its original scale. This all happens in a fraction of a second but I can see it. The translation transform seems to have no effect at all. Printing out the value of AVCaptureVideoPreviewLayer.transform before and after does show that my values have been applied. private func updateTransform() { #if false // Disable default animation. CATransaction.begin() CATransaction.setDisableActions(true) defer { CATransaction.commit() } #endif // Apply the transform. logger.debug("\(String(describing: self.videoPreviewLayer.transform))") let transform = CATransform3DIdentity let translate = CATransform3DTranslate(transform, translationX, translationY, 0) let scale = CATransform3DScale(transform, scale, scale, 1) videoPreviewLayer.transform = CATransform3DConcat(translate, scale) logger.debug("\(String(describing: self.videoPreviewLayer.transform))") } My question is this, how can I properly implement pan/zoom for an AVCaptureVideoPreviewLayer? Or even better, if you see a problem with my current approach or understand why the transforms I am applying do not work, please share that information.
0
0
965
May ’24
How to use Swift and AVFoundation to stream/record USB microphone input?
I have a custom USB device that includes a microphone. I can see the microphone on macOS when I plug in the device so I know that it is working with the kernel and AV subsystems. I can enumerate and reference the microphone using AVCaptureDevice but I have not been able to figure out how to use this device reference with AVAudioEngine. I'm trying to accomplish two things with this microphone. I want to stream audio from the microphone and have it rendered to the speakers on my MacBook Pro. I want to capture sound data from the microphone and forward it to a live streaming API. To my mind, from what I've read, I need AVAudioEngine to do this but I'm having trouble determining from the documentation just how to go about it on macOS. It seems that there is a lot more information for iOS or iPadOS but since USB-C support is sparsely documented on those operating systems, I'm focusing on the desktop (macOS) for now. Can I convert an AVCaptureDevice into and audio input for AVAudioEngine? If not, how can I accomplish what I'm trying to do using whatever is available on AVFoundation?
1
0
2.3k
Apr ’24
Settings bundle for DEXT loading app does not display content.
I have an app that loads a DEXT (driver). This app includes a settings bundle that allows me to activate/deactivate the driver. When I issue the API call to activate the driver, iOS switches to the Settings app and displays the page for my DEXT loading application but the switch to enable the driver, which is part of my settings bundle, does not appear. I'm using this API call: OSSystemExtensionRequest.activationRequest(forExtensionWithIdentifier: "driver-id", queue: .main) Here are the contents of my settings bundle Root.plist: ` Here are the contents of my Root.strings file: "Group" = "Group"; "Name" = "Name"; "none given" = "none given"; "Enabled" = "Enabled";
2
0
973
Mar ’24
Unable to link to or even find USBDriverKit for iPadOS
According to Apple's documentation USBDriverKit for iPadOS has been available since DriverKit 19 and the M1 iPad were released. However, using Xcode 15.0.1, I am unable to link to or even find USBDriverKit from within Xcode. Is the documentation incorrect? If not what do I need to do in order to access and leverage USBDriverKit? From what I've read, USBSerialDriverKit is not available. As I have a USB based serial device that I want to use from the iPad, the next obvious step is to write my own USB device extension using USBDriverKit as a provider. If you have experience with this and can definitively say whether or not what I'm attempting is even within the realm of possibility, please chime in. Thanks. -Michael
2
0
1.3k
Dec ’23
How does one create a provisioning profile for embedded DEXT for iPhoneOS that is signed with a distribution cert?
I've been developing a solution that has an embedded USB driver. I can build and run my solution just fine but I cannot pass verification for uploading to App Store Correct and TestFlight The problem is that the provisioning profile I am using (for development) does not have the explicit Vendor ID (idVendor) but is using the development value of asterisk "*". I've created a release version of my entitlements file with the proper Vendor ID and I have a distribution certificate for iOS. Further, I've created a provisioning profile for app-store distribution (not development) and imported it via Xcode. When I select this provisioning profile, I get the following errors from Xcode: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS. Visit the developer website to create or download a DriverKit profile. Provisioning profile "MyProvisioningProfile - App Store" doesn't match the entitlements file's value for the com.apple.developer.driverkit.transport.usb entitlement. If I create and use a DriverKit profile, The Xcode UI errors go away on the "Signing & Capabilities" page. However, these profiles seem to be for development only. I then get an error, during compilation, telling me that the app and extension have two different signers, one for development (DEXT) and one for distribution (App). To sum up, using a DriverKit profile fails during the build process and using a distribution profile is a non-starter for Xcode. I can't even build. What do I need to do to get this to work?
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2
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0
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1.2k
Activity
May ’24
AVCaptureVideoPreviewLayer transforms are not working. Need pan/zoom solution.
I am implementing pan and zoom features for an app using a custom USB camera device, in iPadOS. I am using an update function (shown below) to apply transforms for scale and translation but they are not working. By re-enabling the animation I can see that the scale translation seems to initially take effect but then the image animates back to its original scale. This all happens in a fraction of a second but I can see it. The translation transform seems to have no effect at all. Printing out the value of AVCaptureVideoPreviewLayer.transform before and after does show that my values have been applied. private func updateTransform() { #if false // Disable default animation. CATransaction.begin() CATransaction.setDisableActions(true) defer { CATransaction.commit() } #endif // Apply the transform. logger.debug("\(String(describing: self.videoPreviewLayer.transform))") let transform = CATransform3DIdentity let translate = CATransform3DTranslate(transform, translationX, translationY, 0) let scale = CATransform3DScale(transform, scale, scale, 1) videoPreviewLayer.transform = CATransform3DConcat(translate, scale) logger.debug("\(String(describing: self.videoPreviewLayer.transform))") } My question is this, how can I properly implement pan/zoom for an AVCaptureVideoPreviewLayer? Or even better, if you see a problem with my current approach or understand why the transforms I am applying do not work, please share that information.
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0
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0
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965
Activity
May ’24
How to use Swift and AVFoundation to stream/record USB microphone input?
I have a custom USB device that includes a microphone. I can see the microphone on macOS when I plug in the device so I know that it is working with the kernel and AV subsystems. I can enumerate and reference the microphone using AVCaptureDevice but I have not been able to figure out how to use this device reference with AVAudioEngine. I'm trying to accomplish two things with this microphone. I want to stream audio from the microphone and have it rendered to the speakers on my MacBook Pro. I want to capture sound data from the microphone and forward it to a live streaming API. To my mind, from what I've read, I need AVAudioEngine to do this but I'm having trouble determining from the documentation just how to go about it on macOS. It seems that there is a lot more information for iOS or iPadOS but since USB-C support is sparsely documented on those operating systems, I'm focusing on the desktop (macOS) for now. Can I convert an AVCaptureDevice into and audio input for AVAudioEngine? If not, how can I accomplish what I'm trying to do using whatever is available on AVFoundation?
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1
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0
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2.3k
Activity
Apr ’24
Settings bundle for DEXT loading app does not display content.
I have an app that loads a DEXT (driver). This app includes a settings bundle that allows me to activate/deactivate the driver. When I issue the API call to activate the driver, iOS switches to the Settings app and displays the page for my DEXT loading application but the switch to enable the driver, which is part of my settings bundle, does not appear. I'm using this API call: OSSystemExtensionRequest.activationRequest(forExtensionWithIdentifier: "driver-id", queue: .main) Here are the contents of my settings bundle Root.plist: ` Here are the contents of my Root.strings file: "Group" = "Group"; "Name" = "Name"; "none given" = "none given"; "Enabled" = "Enabled";
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2
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0
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973
Activity
Mar ’24
Is there an equivalent of `ioreg` or `IORegistryExplorer` for iPadOS?
I need to developer a USB DEXT to support a custom device and something like this will be very useful. If not, is there another way to monitor DEXT/Kernel activity on iPadOS? Perhaps in LLDB?
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1
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0
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1k
Activity
Jan ’24
Unable to link to or even find USBDriverKit for iPadOS
According to Apple's documentation USBDriverKit for iPadOS has been available since DriverKit 19 and the M1 iPad were released. However, using Xcode 15.0.1, I am unable to link to or even find USBDriverKit from within Xcode. Is the documentation incorrect? If not what do I need to do in order to access and leverage USBDriverKit? From what I've read, USBSerialDriverKit is not available. As I have a USB based serial device that I want to use from the iPad, the next obvious step is to write my own USB device extension using USBDriverKit as a provider. If you have experience with this and can definitively say whether or not what I'm attempting is even within the realm of possibility, please chime in. Thanks. -Michael
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0
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1.3k
Activity
Dec ’23
Can ContactsUI be invoked from SwiftUI in a playground
I wanted to access the users contacts from within my SwiftUI app. Unfortunately, the statement: import ContactsUI Produces the following error: No such module ‘ContactsUI’ Should I be able to import this module?
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730
Activity
Jul ’21