I have a simple app that lets a user navigate a maze. A token is moved around the maze in response to input by accelerometer, digital joystick, taps, or keyboard entry, depending upon settings and device capabilities. The view to the maze may be zoomed, in which case the maze pans to center the token. The main animations are to move the token, and to recenter the maze. An additional animation occurs if the token encounters certain prizes along the way. When that happens, the prize award is displayed over the token and then animated toward the center of the board.
Randomly and rarely, the animation changes to be very slow, when running a build to the Mac. Unlike the iOS simulators, I know of no way to toggle the animation speed when building to the Mac. Is there a way to toggle this? Am I somehow toggling it accidentally? When I do a test run on the Mac, I'm almost always using keyboard input, which is the arrow keys.
Unlike the iOS simulators, where halting and restarting after the animation has been slowed results in continued slow animations, if I halt the Mac build after the animation slows down and start again, it animates at normal speed.