Post

Replies

Boosts

Views

Activity

Comment on Please, restore VisionOS simulator for Intel-based Macs.
It won't work. At least not in a satisfying way. I tried this approach, but if was buggy and super slow. Also, it was hard to get it up and running in the first place. It caused me so much trouble that I ended up buying an M3 MBP the day it came out. And yes, shame on Apple to force people to do so. Together with the VP, this will add up to around $9.5k for me (would have been cheaper if I hadn't picked one of the Max ones, but I wanted to be sure that I can keep up their pace for a while).
Jan ’24
Comment on visionOS: How to debug Safari / WkWebView?
Thanks, I found this property in the meantime. I think this should be mentioned on this page: https://developer.apple.com/documentation/safari-developer-tools/inspecting-visionos The way I read this, it's enough to run you app in the simulator. But even if you try to debug Safari, it will not work. Setting the isInspectable flag worked, though.
Topic: Safari & Web SubTopic: General Tags:
Feb ’24
Comment on HelloWorld example: How to make the globe in immersive space interactable?
Tried it out, but didn't work as I expected. I tried this code: .gesture(RotateGesture().targetedToAnyEntity().onChanged({ value in guard let angle = earthEntity?.transform.rotation.angle else { return } earthEntity?.transform.rotation = simd_quatf(Rotation3D(angle: Angle2D(radians: value.rotation.radians), axis: .y)) })) but it starts the rotation at 0. If I try to add the current rotation of the earth in radians instead, the globe rotates weirdly.
Topic: App & System Services SubTopic: Core OS Tags:
Feb ’24
Comment on HelloWorld example: How to make the globe in immersive space interactable?
I think my biggest problem is that the existing DragRotationModifier rotates the entire RealityView around the world origin. If it would rotate around the local axis of the globe, it would work as I would expect it. But I cannot figure out how to do that. Basically, I would have to apply the "rotation3DEffect" the modifier sets on the RealityView's content on the entity of the globe instead, which is a child of the content.
Topic: App & System Services SubTopic: Core OS Tags:
Feb ’24
Comment on SwiftUI iOS 14 MapKit Annotation Tap Gesture (didSelect)
Do SwiftUI maps support clustering now?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Replies
Boosts
Views
Activity
Jan ’24
Comment on Please, restore VisionOS simulator for Intel-based Macs.
It won't work. At least not in a satisfying way. I tried this approach, but if was buggy and super slow. Also, it was hard to get it up and running in the first place. It caused me so much trouble that I ended up buying an M3 MBP the day it came out. And yes, shame on Apple to force people to do so. Together with the VP, this will add up to around $9.5k for me (would have been cheaper if I hadn't picked one of the Max ones, but I wanted to be sure that I can keep up their pace for a while).
Replies
Boosts
Views
Activity
Jan ’24
Comment on visionOS simulator broken on Intel macBook since upgrade to Sonoma
I had similar problems when I upgraded Xcode to 15.1 beta. The 15 beta simulator stopped working. It was tough to restore things so I could work with it again. In the end, I bought an M3 Max MBP. Which is insane just for creating apps for this new platform.
Replies
Boosts
Views
Activity
Jan ’24
Comment on visionOS simulator broken on Intel macBook since upgrade to Sonoma
Yes, I ended up buying an M3 Max MBP. It's crazy, but I had to.
Replies
Boosts
Views
Activity
Jan ’24
Comment on Submission with destination Apple Vision (Designed for iPad) rejected because of references to pre release product
Which is pretty funny, since I always get a warning if I submit my iPad app without visionOS support :)
Replies
Boosts
Views
Activity
Jan ’24
Comment on Can vision pro record like traditional iPhones and Macs?
Which is a shame at a price tag of $3,500.
Topic: Programming Languages SubTopic: Swift Tags:
Replies
Boosts
Views
Activity
Jan ’24
Comment on Using WKWebKit and Safari on visionOS
This one: https://marblever.se
Topic: Safari & Web SubTopic: General Tags:
Replies
Boosts
Views
Activity
Feb ’24
Comment on visionOS: Moving window with a Map causes app to freeze
That was my first assumption as well. I double checked and could not find any code that might interfere. I'm wondering if this is caused by the map tile downloads? However, it even happens if you do not touch really move the map.
Replies
Boosts
Views
Activity
Feb ’24
Comment on Vision Pro prescription lenses: How to get them from abroad?
This is not about a device intended to be used by a consumer. It's about getting a developer device to another location.
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Feb ’24
Comment on visionOS: How to debug Safari / WkWebView?
Thanks, I found this property in the meantime. I think this should be mentioned on this page: https://developer.apple.com/documentation/safari-developer-tools/inspecting-visionos The way I read this, it's enough to run you app in the simulator. But even if you try to debug Safari, it will not work. Setting the isInspectable flag worked, though.
Topic: Safari & Web SubTopic: General Tags:
Replies
Boosts
Views
Activity
Feb ’24
Comment on Gloves assets from wwdc2023-10111
I am confused. This is definitely a development related questions. I'd like to use these gloves in our app as well.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Replies
Boosts
Views
Activity
Feb ’24
Comment on HelloWorld example: How to make the globe in immersive space interactable?
Awesome, will try this out!
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Feb ’24
Comment on HelloWorld example: How to make the globe in immersive space interactable?
Tried it out, but didn't work as I expected. I tried this code: .gesture(RotateGesture().targetedToAnyEntity().onChanged({ value in guard let angle = earthEntity?.transform.rotation.angle else { return } earthEntity?.transform.rotation = simd_quatf(Rotation3D(angle: Angle2D(radians: value.rotation.radians), axis: .y)) })) but it starts the rotation at 0. If I try to add the current rotation of the earth in radians instead, the globe rotates weirdly.
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Feb ’24
Comment on HelloWorld example: How to make the globe in immersive space interactable?
I also would like to use the drag gesture instead, like it is in the DragRotationModifier of the sample. But I can't get this modifier adapted so it rotates the sphere locally and not globally, which only works if the pivot point is at [0,0,0]. Is there any tutorials out there how to work with this 3D stuff?
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Feb ’24
Comment on HelloWorld example: How to make the globe in immersive space interactable?
I think my biggest problem is that the existing DragRotationModifier rotates the entire RealityView around the world origin. If it would rotate around the local axis of the globe, it would work as I would expect it. But I cannot figure out how to do that. Basically, I would have to apply the "rotation3DEffect" the modifier sets on the RealityView's content on the entity of the globe instead, which is a child of the content.
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Feb ’24