Updating media (screenshots/previews) for multiple platforms without incrementing build

I have an iOS (iPhone/iPad) and a Mac version of my app. When I create a new product page optimization test, on the next page, where it shows Treatment A, I only see the iPhone media there. If I click on "View All Sizes in Media Manager", I can then see the iPad media in the Media Manager. But there are two issues:

(1) There's no Mac media in the Media Manager. So would I need to submit a new build just to update media for Mac?

(2) There's no save button in the Media Manager, and when I return to the product page optimization dashboard, it still only shows iPhone media. Should I presume that any changes to iPad media in the Media Manager are counted in the test and any subsequent application to original product pages?

Answered by connorhawke in 895051022

It's updated. Marking resolved.

Update: After my pending iOS app update was approved, it now shows a tab for iPad too (although the app was already available for iPad before the update), so I'm rephrasing my question:

I have an iOS (iPhone/iPad) and a Mac version of my app, same app ID. When I create a new Product Page Optimization test, on the dashboard for that test it shows tabs at the top for iPhone and iPad. No Mac. Same for Custom Production Pages. Would I need to submit a new build just to update media for Mac?

I submitted a new build with no changes to the binary, just minor updates to media metadata, and as of the next day it's still waiting in review. Shouldn't take this long for minor storefront page updates and definitely shouldn't need to go through the whole Xcode build increment + upload process for that. Should be more like Google Play Console in this respect.

Accepted Answer

It's updated. Marking resolved.

Updating media (screenshots/previews) for multiple platforms without incrementing build
 
 
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