Explore best practices for creating inclusive apps for users of Apple accessibility features and users from diverse backgrounds.

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Proposing Expressive Siri Offload via Private Cloud Compute (PCC) for 8GB Devices (Feedback ID: FB23178983)
Hi everyone, With the initial rollout of the iOS 27 Beta, the advanced configuration sliders for the new, highly expressive Siri voice models are currently hidden/disabled on devices operating under an 8GB RAM threshold. While the local AFM 3 Core Advanced engine is memory-gated to 12GB+ hardware due to local footprint constraints, this creates a significant barrier for users who rely on next-generation vocal expressivity and fluid dictation features for accessibility. To address this, I have filed a formal feature request (FB23178983) asking Apple to route the expressive Siri framework through Private Cloud Compute (PCC) on 8GB devices (like the iPhone 15 Pro or base iPhone 16 models). By utilizing server-side rendering over secure, stateless cloud nodes, Apple could easily deliver these vital accessibility configurations without exhausting the local 8GB memory footprint. I’m curious if other accessibility testers and auditors on this board are looking for this exact routing path? If you or your users rely on advanced speech synthesis features and are currently locked out by the local RAM gate, please consider filing a duplicate request or adding your diagnostic logs to FB23178983 to help increase visibility with the Core Accessibility and Software Architecture triage teams. Looking forward to hearing your thoughts and experiences with the current voice-indexing behaviors on 8GB hardware!
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1d
Nearby Interactions, wih camera assistance
I have an app that uses nearby with a custom accessory. works great on iPhone 11-13, starting with iPhone 14, one must use ARkit to get angles we have two problems ARkit is light sensitive, and we do not control the lighting where this app would run.. the 11-13 action works great even in the dark. (our users are blind, this is an accessibility app) ARkit wants to be foreground, but our uses cannot see it, and we have a voice oriented UI that provides navigation instructions.. IF ARkit is foreground, our app doesn't work. with iPhone 15 ProMax, on IOS 18, I got an error, access denied. (not permission denied) now that I am on IOS 26.. bt scan doesn't happen also fails same way on iPhone 17 on IOS26, can't callback now as release signing is no longer done this same code works ok on iOS 17.1 on iPhone 12. Info.plist here info.txt if(SearchedServices == [] ){ services = [TransferService.serviceUUID,QorvoNIService.serviceUUID] } logger.info( "scannerready, starting scan for peripherals \(services) and devices \(IDs)") filteredIDs=IDs; scanning=true; centralManager.scanForPeripherals(withServices: services, options: [CBCentralManagerScanOptionAllowDuplicatesKey: true]) the calling code dataChannel.autoConnect=autoConnect; dataChannel.start(x,ids) // datachannel.start is above self.scanning = true; return "scanning started"; ... log output services from js = and devices= 5FE04CBB services in implementation = bluetooth ready, starting scan for peripherals [] and devices ["5FE04CBB"] scannerready, starting scan for peripherals [6E400001-B5A3-F393-E0A9-E50E24DCCA9E, 2E938FD0-6A61-11ED-A1EB-0242AC120002] and devices ["5FE04CBB"] ⚡️ TO JS {"value":"scanning started"}
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next gen Voice Control
Given the new Voice Control natural language enhancements, is there any change in guidance for how developers use accessibilitylnputLabels? Does providing robust utterance coverage across our views still help tune the new system's NLU?
3
1
160
5d
Apple Accessibility Team
I have been trying for 7 months to speak to someone at Apple about their accessibility work for my job as assistive technology advisor. I haven’t been able to speak to anyone regarding this despite emailing a number of different departments and people at Apple. Other tech firms have been happy to become involved, can anyone help?
7
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169
5d
FaceTime API for sign language interpretation app devs
Hello, I'm having a very hard time finding where any documentation or session or any WWDC related announcement related to the FaceTime API that was mentioned in this press release last month. https://www.apple.com/newsroom/2026/05/apple-unveils-new-accessibility-features-and-updates-with-apple-intelligence/ "For sign language interpretation app developers, a new API supports users in adding a human interpreter to an ongoing FaceTime video call." Can anyone please point me in the right direction? I have searched everywhere in Developer.app, documentation released during this WWDC, and here in the Forums and have yet to find anything.
0
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132
6d
The default voiceover
The default VoiceOver behavior is to start at the toolbar and work its way down. In some cases, this feels unintuitive to me. One example - my app persists which Tab you were last on across sessions. But on iOS, the tab bar is at the bottom. Sighted users have immediate context. I explored trying to insert a VO bit on load to announce which Tab is active, but that didn't work well and would sometimes clash with other VoiceOver elements. Any guidance here? I'm not a VoiceOver user, so please let me know if I'm trying to change a default AX behavior that shouldn't be messed with. But I want to make sure a VO user has the right context of where they're being dropped into.
1
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106
6d
Fullscreen Detection
Hi, I want to detect if there is a fullscreen window on each screen. _AXUIElementGetWindow and kAXFullscreenAttribute methods work, but I have to be in a non-sandbox environment to use them. Is there any other way that also works? I don't think it's enough to judge if it's fullscreen by comparing the window size to the screen size, since it doesn't work on MacBook with notch, or the menu bar is set to 'auto-hide'. Thanks.
14
1
2.3k
6d
overriding default VoiceOver ordering
The default VoiceOver behavior is to start at the toolbar and work its way down. In some cases, this feels unintuitive to me. One example - my app persists which Tab you were last on across sessions. But on iOS, the tab bar is at the bottom. Sighted users have immediate context. I explored trying to insert a VO bit on load to announce which Tab is active, but that didn't work well and would sometimes clash with other VoiceOver elements. Any guidance here? I'm not a VoiceOver user, so please let me know if I'm trying to change a default AX behavior that shouldn't be messed with. But I want to make sure a VO user has the right context of where they're being dropped into.
1
0
136
6d
VoiceOver voices not included by default
Up to iOS 18 there were many voices available on device by default including "Nicky" that I use in my app. Somewhere around iOS 18.6 or 26.0 these voices were removed and no longer included in the OS by default. This broke my app that counted on the Nicky voice being available. My only workaround is to direct my users to download the voice again by going to Accessibility > VoiceOver > Speech > Voices and downloading "Nicky". I cannot simply switch to using Samantha (the only voice that is still available by default) because I have heavily customized how IPA pronunciations are tweaked to make Nicky speak Old English correctly. I tried briefly with Samantha but the results were not as good. I have 2 questions: Is there any way for me to include the "Nicky" voice in my app or for me to trigger the download from the app so I don't have to show an error and direct users through the settings app to get the voice? Are there any new features with AI voices in iOS 27 that I can use with IPA pronunciations to get them to speak possibly better than the Nicky voice? FB17834189
1
2
138
6d
Recommended practice for VoiceOver accessibility label aggregation in UIKit (SwiftUI .combine equivalent)
We are seeking guidance on the Apple-recommended way to handle aggregated accessibility labels in UIKit. When grouping elements into a single accessibility container, we need VoiceOver to read their labels with a natural structural pause, without injecting conversational grammar. SwiftUI handles this automatically and gracefully with .combine, but we need the endorsed UIKit equivalent for complex custom views. The Problem When manually aggregating child labels into a parent's accessibilityLabel in UIKit, VoiceOver behaves inconsistently in non-Latin scripts. For example, if we simply join the strings with a Latin comma (", "), VoiceOver ignores the separator in languages like Arabic or Japanese, reading the aggregated labels as a confusing run-on sentence. What we have considered and tried: NSListFormatter: While it correctly localizes separators, it inappropriately injects list grammar (e.g., adding "and" before the final item). Since our UI elements are merely spatially grouped on the screen and do not form a grammatical sentence, this confuses users. Hardcoded punctuation (e.g., Latin commas): Works fine for English, but fails to trigger VoiceOver pauses in non-Latin scripts as mentioned above. Double Line Break (\n\n): We found that joining strings with a double line break universally forces a hard stop and structural pause across all languages without injecting grammar. However, we have received community feedback suggesting that using newlines might cause poor formatting or UX issues on Braille displays. Our Questions: Is there an Apple-endorsed native approach to replicate SwiftUI's .combine behavior in UIKit that avoids injecting conversational grammar? If we must join the strings manually, is using a double line break (\n\n) considered safe and acceptable for Braille display users? Or is it better practice to manually map and apply localized commas? Any guidance from the Accessibility Technologies team or developers who have tackled this in large-scale UIKit apps would be greatly appreciated. Thank you!
2
0
110
1w
Accessibility & Games (any platform)
For games that share a common codebase with multiple targets, what would be the recommended way to handle accessibility? For example an iOS game with a WatchOS companion that can played standalone. Any word how Voice Control will affect this combination? For iOS 26, I've had to handle some aspects of accessibility separately and needed to separate out some of shared codebase into each target.
2
0
107
1w
Do you recommend using the same label for Voice Over and Voice Control for icon buttons?
For example, our app uses an info icon in many places to open modals that explain useful terms or provide disclosures. For Voice Control it feels most natural to have users trigger it with a label like "info" as that matches the icon on-screen but for Voice Over "info" sometimes feels too vague and something like "Open terms to know" would provide more context. Is this just a good example of the use-case for accessibilityInputLabels so that we can have a more descriptive value for Voice Over and also provide a more natural label for Voice Control? Or should we re-think how to label these in a way that is consistent for both technologies?
2
0
125
1w
Is there a recommended WCAG checklist for native macOS and iOS apps?
I'm working on improving accessibility in a native macOS app and going through WCAG, but with so many success criteria it's hard to know where to focus for native Apple platform apps. 1. Does Apple recommend a specific subset or checklist of WCAG requirements for macOS and iOS? 2. If not, which criteria are generally considered essential, and how do developers typically validate them using Apple's accessibility tools and assistive technologies? I'm looking for a prioritized list of criteria that actually apply to native apps, rather than trying to implement every WCAG criterion individually.
2
0
117
1w
Accessibility Questions
When VoiceOver is enabled, it sometimes reads auto-generated image descriptions such as 'a blue and white logo on a white background' or 'warning icon, image error' instead of the custom accessibilityLabel we've set on the icons. How can we prevent VoiceOver from reading these image-specific descriptions and ensure it only reads our custom labels? Just like UIAccessibility.isVoiceOverRunning lets us check if VoiceOver is active, is there an equivalent API to detect whether Voice Control is currently enabled?
1
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78
1w
Feature request: Apple Watch announce notifications
Currently, Apple WatchOS 26 can speak "split time" in workouts, but cannot announce notifications. While iOS 26 can "Announce Notifications on Speaker" (if iPhone is locked" ), this is not available on Apple Watch Please add this feature
Replies
1
Boosts
0
Views
54
Activity
1d
Proposing Expressive Siri Offload via Private Cloud Compute (PCC) for 8GB Devices (Feedback ID: FB23178983)
Hi everyone, With the initial rollout of the iOS 27 Beta, the advanced configuration sliders for the new, highly expressive Siri voice models are currently hidden/disabled on devices operating under an 8GB RAM threshold. While the local AFM 3 Core Advanced engine is memory-gated to 12GB+ hardware due to local footprint constraints, this creates a significant barrier for users who rely on next-generation vocal expressivity and fluid dictation features for accessibility. To address this, I have filed a formal feature request (FB23178983) asking Apple to route the expressive Siri framework through Private Cloud Compute (PCC) on 8GB devices (like the iPhone 15 Pro or base iPhone 16 models). By utilizing server-side rendering over secure, stateless cloud nodes, Apple could easily deliver these vital accessibility configurations without exhausting the local 8GB memory footprint. I’m curious if other accessibility testers and auditors on this board are looking for this exact routing path? If you or your users rely on advanced speech synthesis features and are currently locked out by the local RAM gate, please consider filing a duplicate request or adding your diagnostic logs to FB23178983 to help increase visibility with the Core Accessibility and Software Architecture triage teams. Looking forward to hearing your thoughts and experiences with the current voice-indexing behaviors on 8GB hardware!
Replies
0
Boosts
0
Views
63
Activity
1d
Nearby Interactions, wih camera assistance
I have an app that uses nearby with a custom accessory. works great on iPhone 11-13, starting with iPhone 14, one must use ARkit to get angles we have two problems ARkit is light sensitive, and we do not control the lighting where this app would run.. the 11-13 action works great even in the dark. (our users are blind, this is an accessibility app) ARkit wants to be foreground, but our uses cannot see it, and we have a voice oriented UI that provides navigation instructions.. IF ARkit is foreground, our app doesn't work. with iPhone 15 ProMax, on IOS 18, I got an error, access denied. (not permission denied) now that I am on IOS 26.. bt scan doesn't happen also fails same way on iPhone 17 on IOS26, can't callback now as release signing is no longer done this same code works ok on iOS 17.1 on iPhone 12. Info.plist here info.txt if(SearchedServices == [] ){ services = [TransferService.serviceUUID,QorvoNIService.serviceUUID] } logger.info( "scannerready, starting scan for peripherals \(services) and devices \(IDs)") filteredIDs=IDs; scanning=true; centralManager.scanForPeripherals(withServices: services, options: [CBCentralManagerScanOptionAllowDuplicatesKey: true]) the calling code dataChannel.autoConnect=autoConnect; dataChannel.start(x,ids) // datachannel.start is above self.scanning = true; return "scanning started"; ... log output services from js = and devices= 5FE04CBB services in implementation = bluetooth ready, starting scan for peripherals [] and devices ["5FE04CBB"] scannerready, starting scan for peripherals [6E400001-B5A3-F393-E0A9-E50E24DCCA9E, 2E938FD0-6A61-11ED-A1EB-0242AC120002] and devices ["5FE04CBB"] ⚡️ TO JS {"value":"scanning started"}
Replies
6
Boosts
2
Views
3.2k
Activity
2d
Apple WatchOS 27 verbal announcements
Does WatchOS 27 support an iOS 27 app making announcements on the Apple Watch?
Replies
1
Boosts
1
Views
77
Activity
3d
WatchOS 27 Siri-suggested apps
For low vision users, can my app override the Siri-suggested 6 apps and display my suggested apps?
Replies
0
Boosts
0
Views
60
Activity
4d
Websites and apps are slow with voiceover
Every time I go onto an app or website, it is very slow and sometimes unresponsive. I have to close the app and reopen it several times just to get what I need done. Please fix this bug right away?
Replies
0
Boosts
0
Views
74
Activity
4d
next gen Voice Control
Given the new Voice Control natural language enhancements, is there any change in guidance for how developers use accessibilitylnputLabels? Does providing robust utterance coverage across our views still help tune the new system's NLU?
Replies
3
Boosts
1
Views
160
Activity
5d
Apple Accessibility Team
I have been trying for 7 months to speak to someone at Apple about their accessibility work for my job as assistive technology advisor. I haven’t been able to speak to anyone regarding this despite emailing a number of different departments and people at Apple. Other tech firms have been happy to become involved, can anyone help?
Replies
7
Boosts
1
Views
169
Activity
5d
AssistiveTouch Screenshot Option Not Working
After updating to the iOS 26 Beta version, the screenshot option within the AssistiveTouch menu has stopped working. Tapping on the "Screenshot" icon does not perform any action.
Replies
1
Boosts
0
Views
326
Activity
6d
FaceTime API for sign language interpretation app devs
Hello, I'm having a very hard time finding where any documentation or session or any WWDC related announcement related to the FaceTime API that was mentioned in this press release last month. https://www.apple.com/newsroom/2026/05/apple-unveils-new-accessibility-features-and-updates-with-apple-intelligence/ "For sign language interpretation app developers, a new API supports users in adding a human interpreter to an ongoing FaceTime video call." Can anyone please point me in the right direction? I have searched everywhere in Developer.app, documentation released during this WWDC, and here in the Forums and have yet to find anything.
Replies
0
Boosts
0
Views
132
Activity
6d
The default voiceover
The default VoiceOver behavior is to start at the toolbar and work its way down. In some cases, this feels unintuitive to me. One example - my app persists which Tab you were last on across sessions. But on iOS, the tab bar is at the bottom. Sighted users have immediate context. I explored trying to insert a VO bit on load to announce which Tab is active, but that didn't work well and would sometimes clash with other VoiceOver elements. Any guidance here? I'm not a VoiceOver user, so please let me know if I'm trying to change a default AX behavior that shouldn't be messed with. But I want to make sure a VO user has the right context of where they're being dropped into.
Replies
1
Boosts
0
Views
106
Activity
6d
Fullscreen Detection
Hi, I want to detect if there is a fullscreen window on each screen. _AXUIElementGetWindow and kAXFullscreenAttribute methods work, but I have to be in a non-sandbox environment to use them. Is there any other way that also works? I don't think it's enough to judge if it's fullscreen by comparing the window size to the screen size, since it doesn't work on MacBook with notch, or the menu bar is set to 'auto-hide'. Thanks.
Replies
14
Boosts
1
Views
2.3k
Activity
6d
overriding default VoiceOver ordering
The default VoiceOver behavior is to start at the toolbar and work its way down. In some cases, this feels unintuitive to me. One example - my app persists which Tab you were last on across sessions. But on iOS, the tab bar is at the bottom. Sighted users have immediate context. I explored trying to insert a VO bit on load to announce which Tab is active, but that didn't work well and would sometimes clash with other VoiceOver elements. Any guidance here? I'm not a VoiceOver user, so please let me know if I'm trying to change a default AX behavior that shouldn't be messed with. But I want to make sure a VO user has the right context of where they're being dropped into.
Replies
1
Boosts
0
Views
136
Activity
6d
VoiceOver voices not included by default
Up to iOS 18 there were many voices available on device by default including "Nicky" that I use in my app. Somewhere around iOS 18.6 or 26.0 these voices were removed and no longer included in the OS by default. This broke my app that counted on the Nicky voice being available. My only workaround is to direct my users to download the voice again by going to Accessibility > VoiceOver > Speech > Voices and downloading "Nicky". I cannot simply switch to using Samantha (the only voice that is still available by default) because I have heavily customized how IPA pronunciations are tweaked to make Nicky speak Old English correctly. I tried briefly with Samantha but the results were not as good. I have 2 questions: Is there any way for me to include the "Nicky" voice in my app or for me to trigger the download from the app so I don't have to show an error and direct users through the settings app to get the voice? Are there any new features with AI voices in iOS 27 that I can use with IPA pronunciations to get them to speak possibly better than the Nicky voice? FB17834189
Replies
1
Boosts
2
Views
138
Activity
6d
Recommended practice for VoiceOver accessibility label aggregation in UIKit (SwiftUI .combine equivalent)
We are seeking guidance on the Apple-recommended way to handle aggregated accessibility labels in UIKit. When grouping elements into a single accessibility container, we need VoiceOver to read their labels with a natural structural pause, without injecting conversational grammar. SwiftUI handles this automatically and gracefully with .combine, but we need the endorsed UIKit equivalent for complex custom views. The Problem When manually aggregating child labels into a parent's accessibilityLabel in UIKit, VoiceOver behaves inconsistently in non-Latin scripts. For example, if we simply join the strings with a Latin comma (", "), VoiceOver ignores the separator in languages like Arabic or Japanese, reading the aggregated labels as a confusing run-on sentence. What we have considered and tried: NSListFormatter: While it correctly localizes separators, it inappropriately injects list grammar (e.g., adding "and" before the final item). Since our UI elements are merely spatially grouped on the screen and do not form a grammatical sentence, this confuses users. Hardcoded punctuation (e.g., Latin commas): Works fine for English, but fails to trigger VoiceOver pauses in non-Latin scripts as mentioned above. Double Line Break (\n\n): We found that joining strings with a double line break universally forces a hard stop and structural pause across all languages without injecting grammar. However, we have received community feedback suggesting that using newlines might cause poor formatting or UX issues on Braille displays. Our Questions: Is there an Apple-endorsed native approach to replicate SwiftUI's .combine behavior in UIKit that avoids injecting conversational grammar? If we must join the strings manually, is using a double line break (\n\n) considered safe and acceptable for Braille display users? Or is it better practice to manually map and apply localized commas? Any guidance from the Accessibility Technologies team or developers who have tackled this in large-scale UIKit apps would be greatly appreciated. Thank you!
Replies
2
Boosts
0
Views
110
Activity
1w
Accessibility & Games (any platform)
For games that share a common codebase with multiple targets, what would be the recommended way to handle accessibility? For example an iOS game with a WatchOS companion that can played standalone. Any word how Voice Control will affect this combination? For iOS 26, I've had to handle some aspects of accessibility separately and needed to separate out some of shared codebase into each target.
Replies
2
Boosts
0
Views
107
Activity
1w
adjusting navigationTitle based on dynamic type size
I've found myself chasing my tail trying to programmatically adjust my .navigationTitle in SwiftUI so it doesn't get truncated given various dynamic type classes mixed with various device widths... Any guidance here on how to think about adjusting Ul copy based on AX type size constraints?
Replies
4
Boosts
0
Views
114
Activity
1w
Do you recommend using the same label for Voice Over and Voice Control for icon buttons?
For example, our app uses an info icon in many places to open modals that explain useful terms or provide disclosures. For Voice Control it feels most natural to have users trigger it with a label like "info" as that matches the icon on-screen but for Voice Over "info" sometimes feels too vague and something like "Open terms to know" would provide more context. Is this just a good example of the use-case for accessibilityInputLabels so that we can have a more descriptive value for Voice Over and also provide a more natural label for Voice Control? Or should we re-think how to label these in a way that is consistent for both technologies?
Replies
2
Boosts
0
Views
125
Activity
1w
Is there a recommended WCAG checklist for native macOS and iOS apps?
I'm working on improving accessibility in a native macOS app and going through WCAG, but with so many success criteria it's hard to know where to focus for native Apple platform apps. 1. Does Apple recommend a specific subset or checklist of WCAG requirements for macOS and iOS? 2. If not, which criteria are generally considered essential, and how do developers typically validate them using Apple's accessibility tools and assistive technologies? I'm looking for a prioritized list of criteria that actually apply to native apps, rather than trying to implement every WCAG criterion individually.
Replies
2
Boosts
0
Views
117
Activity
1w
Accessibility Questions
When VoiceOver is enabled, it sometimes reads auto-generated image descriptions such as 'a blue and white logo on a white background' or 'warning icon, image error' instead of the custom accessibilityLabel we've set on the icons. How can we prevent VoiceOver from reading these image-specific descriptions and ensure it only reads our custom labels? Just like UIAccessibility.isVoiceOverRunning lets us check if VoiceOver is active, is there an equivalent API to detect whether Voice Control is currently enabled?
Replies
1
Boosts
0
Views
78
Activity
1w