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Debugging a Network Extension Provider
I regularly see folks struggle to debug their Network Extension providers. For an app, and indeed various app extensions, debugging is as simple as choosing Product > Run in Xcode. That’s not the case with a Network Extension provider, so I thought I’d collect together some hints and tips to help you get started. If you have any comments or questions, create a new thread here on DevForums. Put it in the App & System Services > Networking and tag it with Network Extension. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Debugging a Network Extension Provider Debugging a Network Extension provider presents some challenges; its not as simple as choosing Product > Run in Xcode. Rather, you have to run the extension first and then choose Debug > Attach to Process. Attaching is simple, it’s the running part that causes all the problems. When you first start out it can be a challenge to get your extension to run at all. Add a First Light Log Point The first step is to check whether the system is actually starting your extension. My advice is to add a first light log point, a log point on the first line of code that you control. The exact mechanics of this depend on your development, your deployment target, and your NE provider’s packaging. In all cases, however, I recommend that you log to the system log. The system log has a bunch of cool features. If you’re curious, see Your Friend the System Log. The key advantage is that your log entries are mixed in with system log entries, which makes it easier to see what else is going on when your extension loads, or fails to load. IMPORTANT Use a unique subsystem and category for your log entries. This makes it easier to find them in the system log. For more information about Network Extension packaging options, see TN3134 Network Extension provider deployment. Logging in Swift If you’re using Swift, the best logging API depends on your deployment target. On modern systems — macOS 11 and later, iOS 14 and later, and aligned OS releases — it’s best to use the Logger API, which is shiny and new and super Swift friendly. For example: let log = Logger(subsystem: "com.example.galactic-mega-builds", category: "earth") let client = "The Mice" let answer = 42 log.log(level: .debug, "run complete, client: \(client), answer: \(answer, privacy: .private)") If you support older systems, use the older, more C-like API: let log = OSLog(subsystem: "com.example.galactic-mega-builds", category: "earth") let client = "The Mice" let answer = 42 os_log(.debug, log: log, "run complete, client: %@, answer: %{private}d", client as NSString, answer) Logging in C If you prefer a C-based language, life is simpler because you only have one choice: #import <os/log.h> os_log_t log = os_log_create("com.example.galactic-mega-builds", "earth"); const char * client = "The Mice"; int answer = 42; os_log_debug(log, "run complete, client: %s, answer: %{private}d", client, answer); Add a First Light Log Point to Your App Extension If your Network Extension provider is packaged as an app extension, the best place for your first light log point is an override of the provider’s initialiser. There are a variety of ways you could structure this but here’s one possibility: import NetworkExtension import os.log class PacketTunnelProvider: NEPacketTunnelProvider { static let log = Logger(subsystem: "com.example.myvpnapp", category: "packet-tunnel") override init() { self.log = Self.log log.log(level: .debug, "first light") super.init() } let log: Logger … rest of your code here … } This uses a Swift static property to ensure that the log is constructed in a race-free manner, something that’s handy for all sorts of reasons. It’s possible for your code to run before this initialiser — for example, if you have a C++ static constructor — but that’s something that’s best to avoid. Add a First Light Log Point to Your System Extension If your Network Extension provider is packaged as a system extension, add your first light log point to main.swift. Here’s one way you might structure that: import NetworkExtension func main() -> Never { autoreleasepool { let log = PacketTunnelProvider.log log.log(level: .debug, "first light") NEProvider.startSystemExtensionMode() } dispatchMain() } main() See how the main function gets the log object from the static property on PacketTunnelProvider. I told you that’d come in handy (-: Again, it’s possible for your code to run before this but, again, that’s something that’s best to avoid. App Extension Hints Both iOS and macOS allow you to package your Network Extension provider as an app extension. On iOS this is super reliable. I’ve never seen any weirdness there. That’s not true on macOS. macOS lets the user put apps anywhere; they don’t have to be placed in the Applications directory. macOS maintains a database, the Launch Services database, of all the apps it knows about and their capabilities. The app extension infrastructure uses that database to find and load app extensions. It’s not uncommon for this database to get confused, which prevents Network Extension from loading your provider’s app extension. This is particularly common on developer machines, where you are building and rebuilding your app over and over again. The best way to avoid problems is to have a single copy of your app extension’s container app on the system. So, while you’re developing your app extension, delete any other copies of your app that might be lying around. If you run into problems you may be able to fix them using: lsregister, to interrogate and manipulate the Launch Services database pluginkit, to interrogate and manipulate the app extension state [1] IMPORTANT Both of these tools are for debugging only; they are not considered API. Also, lsregister is not on the default path; find it at /System/Library/Frameworks/CoreServices.framework/Frameworks/LaunchServices.framework/Versions/A/Support/lsregister. For more details about pluginkit, see the pluginkit man page. When debugging a Network Extension provider, add buttons to make it easy to save and remove your provider’s configuration. For example, if you’re working on a packet tunnel provider you might add: A Save Config button that calls the saveToPreferences(completionHandler:) method to save the tunnel configuration you want to test with A Remove Config button that calls the removeFromPreferences(completionHandler:) method to remove your tunnel configuration These come in handy when you want to start again from scratch. Just click Remove Config and then Save Config and you’ve wiped the slate clean. You don’t have to leave these buttons in your final product, but it’s good to have them during bring up. [1] This tool is named after the PluginKit framework, a private framework used to load this type of app extension. It’s distinct from the ExtensionKit framework which is a new, public API for managing extensions. System Extension Hints macOS allows you to package your Network Extension provider as a system extension. For this to work the container app must be in the Applications directory [1]. Copying it across each time you rebuild your app is a chore. To avoid that, add a Build post-action script: Select your app’s scheme and choose Product > Scheme > Edit Scheme. On the left, select Build. Click the chevron to disclose all the options. Select Post-actions. In the main area, click the add (+) button and select New Run Script Action. In the “Provide build settings from” popup, select your app target. In the script field, enter this script: ditto "${BUILT_PRODUCTS_DIR}/${FULL_PRODUCT_NAME}" "/Applications/${FULL_PRODUCT_NAME}" Now, each time you build your app, this script will copy it to the Applications directory. Build your app now, both to confirm that this works and to enable the next step. The next issue you’ll find is that choosing Product > Run runs the app from the build products directory rather than the Applications directory. To fix that: Edit your app’s scheme again. On the left, select Run. In the main area, select the Info tab. From the Executable popup, choose Other. Select the copy of your app in the Applications directory. Now, when you choose Product > Run, Xcode will run that copy rather than the one in the build products directory. Neat-o! For your system extension to run your container app must activate it. As with the Save Config and Remote Config buttons described earlier, it’s good to add easy-to-access buttons to activate and deactivate your system extension. With an app extension the system automatically terminates your extension process when you rebuild it. This is not the case with a system extension; you’ll have to deactivate and then reactivate it each time. Each activation must be approved in System Settings > Privacy & Security. To make that easier, leave System Settings running all the time. This debug cycle leaves deactivated but not removed system extensions installed on your system. These go away when you restart, so do that from time to time. Once a day is just fine. macOS includes a tool, systemextensionctl, to interrogate and manipulate system extension state. The workflow described above does not require that you use it, but it’s good to keep in mind. Its man page is largely content free so run the tool with no arguments to get help. [1] Unless you disable System Integrity Protection, but who wants to do that? You Can Attach with the Debugger Once your extension is running, attach with the debugger using one of two commands: To attach to an app extension, choose Debug > Attach to Process > YourAppExName. To attach to a system extension, choose Debug > Attach to Process by PID or Name. Make sure to select Debug Process As root. System extensions run as root so the attach will fail if you select Debug Process As Me. But Should You? Debugging networking code with a debugger is less than ideal because it’s common for in-progress network requests to time out while you’re stopped in the debugger. Debugging Network Extension providers this way is especially tricky because of the extra steps you have to take to get your provider running. So, while you can attach with the debugger, and that’s a great option in some cases, it’s often better not to do that. Rather, consider the following approach: Write the core logic of your provider so that you can unit test each subsystem outside of the provider. This may require some scaffolding but the time you take to set that up will pay off once you encounter your first gnarly problem. Add good logging to your provider to help debug problems that show up during integration testing. I recommend that you treat your logging as a feature of your product. Carefully consider where to add log points and at what level to log. Check this logging code into your source code repository and ship it — or at least the bulk of it — as part of your final product. This logging will be super helpful when it comes to debugging problems that only show up in the field. Remember that, when using the system log, log points that are present but don’t actually log anything are very cheap. In most cases it’s fine to leave these in your final product. Now go back and read Your Friend the System Log because it’s full of useful hints and tips on how to use the system log to debug the really hard problems. General Hints and Tips Install the Network Diagnostics and VPN (Network Extension) profiles [1] on your test device. These enable more logging and, most critically, the recording of private data. For more info about that last point, see… you guessed it… Your Friend the System Log. Get these profiles from our Bug Reporting > Profiles and Logs page. When you’re bringing up a Network Extension provider, do your initial testing with a tiny test app. I regularly see folks start out by running Safari and that’s less than ideal. Safari is a huge app with lots of complexity, so if things go wrong it’s hard to tell where to look. I usually create a small test app to use during bring up. The exact function of this test app varies by provider type. For example: If I’m building a packet tunnel provider, I might have a test function that makes an outgoing TCP connection to an IP address. Once I get that working I add another function that makes an outgoing TCP connection to a DNS name. Then I start testing UDP. And so on. Similarly for a content filter, but then it makes sense to add a test that runs a request using URLSession and another one to bring up a WKWebView. If I’m building a DNS proxy provider, my test app might use CFHost to run a simple name-to-address query. Also, consider doing your bring up on the Mac even if your final target is iOS. macOS has a bunch of handy tools for debugging networking issues, including: dig for DNS queries nc for TCP and UDP connections netstat to display the state of the networking stack tcpdump for recording a packet trace [2] Read their respective man pages for all the details. On the other hand, the build / run / debug cycle is simpler on iOS than it is on macOS, especially when you’re building a system extension on macOS. Even if your ultimate goal is to build a macOS-only system extension, if your provider type supports app extension packaging then you should consider whether it makes sense to adopt that packaging just for to speed up your development. If you do decide to try this, be aware that a packaging change can affect your code. See Network Extension Provider Packaging for more on that. [1] The latter is not a profile on macOS, but just a set of instructions. [2] You can use an RVI packet trace on iOS but it’s an extra setup step. Revision History 2026-04-01 Added a suggestion about provider packaging to the General Hints and Tips section. 2023-12-15 Fixed a particularly egregious typo (and spelling error in a section title, no less!). 2023-04-02 Fixed one of the steps in Sytem Extension Hints.
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4.3k
Apr ’26
How to optimize my app for for a carrier-provided satellite network?
Hello, I am working to integrate the new com.apple.developer.networking.carrier-constrained.app-optimized entitlement in my iOS 26 app so that my app can use a carrier-provided satellite network, and want to confirm my understanding of how to detect and optimize for satellite network conditions. (Ref: https://developer.apple.com/documentation/bundleresources/entitlements/com.apple.developer.networking.carrier-constrained.app-optimized ) My current approach: I plan to set the entitlement to true once my app is optimized for satellite networks. To detect if the device is connected to a satellite network, I intend to use the Network framework’s NWPath properties: isUltraConstrained — I understand this should be set to true when the device is connected to a satellite network. (Ref: https://developer.apple.com/documentation/network/nwpath/isultraconstrained ) linkQuality == .minimal — I believe this will also be set in satellite scenarios, though it may not be exclusive to satellite connections. (Ref: https://developer.apple.com/documentation/network/nwpath/linkquality-swift.enum/minimal ) Questions: Is it correct that isUltraConstrained will reliably indicate a satellite connection? Should I also check for linkQuality == .minimal, or is isUltraConstrained sufficient? Are there any additional APIs or best practices for detecting and optimizing for satellite connectivity that I should be aware of? Thank you for confirming whether my understanding and approach are correct, and for any additional guidance.
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783
Jan ’26
Memory release problem of VPN connection object
Hello, I encountered a memory management issue while developing VPN functionality and would like to seek your advice. The specific phenomenon is as follows: Problem description: After multiple calls to the 'createTCPConnectToEndpoint' and 'create UDPSessionToEndpoint' interfaces to create connection objects, the application memory continues to grow. Even if the cancel interface is immediately called to actively release the object, the memory does not fall back. 3. Confirm that there is no other code referencing these objects, but the system does not seem to automatically reclaim memory. Attempted measures: Immediately call the cancel method after creating the object, and the memory is not reduced Use tools such as Profiler to monitor memory and confirm that objects have not been released. doubt: Is this phenomenon normal? Is there a known memory management mechanism (such as cache pooling) that causes delayed release? 2. Are there any other interfaces or methods (such as release, dispose) that need to be explicitly called? Supplementary Information: Development environment: [iOS 16, 14pm] Reproduction steps: After continuously creating connection objects, the memory grows without falling back. Could you please help confirm if there are any abnormalities and the correct memory release posture. Thank you for your support!
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122
May ’25
Is there any API for real-time Wi-Fi connection monitoring?
We are developing an iOS application with a key feature designed to enhance user safety: real-time assessment of Wi-Fi network security. The "Safe Wi-Fi" feature aims to inform users about the security level of the Wi-Fi network they are currently connected to. Our goal is to provide this information seamlessly and continuously, even when the user isn't actively using the app. Currently, we've implemented this feature using a NWPathMonitor. The limitation of NWPathMonitor is that it doesn't function when the app is in a kill state. We are looking for guidance on how to achieve persistent Wi-Fi security monitoring in the background or when the app is killed. Is there any API (Public, Special API, etc) or a recommended approach that allows for real-time Wi-Fi connection monitoring (including connection changes and network details) even when the app is not actively running or is in a kill state. Thank you in advance for your help.
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165
Jun ’25
Broadcasts and Multicasts, Hints and Tips
For important background information, read Extra-ordinary Networking before reading this. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Broadcasts and Multicasts, Hints and Tips I regularly see folks struggle with broadcasts and multicasts on Apple platforms. This post is my attempt to clear up some of the confusion. This post covers both IPv4 and IPv6. There is, however, a key difference. In IPv4, broadcasts and multicasts are distinct concepts. In contrast, IPv6 doesn’t support broadcast as such; rather, it treats broadcasts as a special case of multicasts. IPv6 does have an all nodes multicast address, but it’s rarely used. Before reading this post, I suggest you familiarise yourself with IP addresses in general. A good place to start is The Fount of All Knowledge™. Service Discovery A lot of broadcast and multicast questions come from folks implementing their own service discovery protocol. I generally recommend against doing that, for the reasons outlined in the Service Discovery section of Don’t Try to Get the Device’s IP Address. There are, however, some good reasons to implement a custom service discovery protocol. For example, you might be working with an accessory that only supports this custom protocol [1]. If you must implement your own service discovery protocol, read this post and also read the advice in Don’t Try to Get the Device’s IP Address. IMPORTANT Sometimes I see folks implementing their own version of mDNS. This is almost always a mistake: If you’re using third-party tooling that includes its own mDNS implementation, it’s likely that this tooling allows you to disable that implementation and instead rely on the Bonjour support that’s built-in to all Apple platforms. If you’re doing some weird low-level thing with mDNS or DNS-SD, it’s likely that you can do that with the low-level DNS-SD API. [1] And whose firmware you can’t change! I talk more about this in Working with a Wi-Fi Accessory. API Choice Broadcasts and multicasts typically use UDP [1]. TN3151 Choosing the right networking API describes two recommended UDP APIs: Network framework BSD Sockets Our general advice is to prefer Network framework over BSD Sockets, but UDP broadcasts and multicasts are an exception to that rule. Network framework has very limited UDP broadcast support. And while it’s support for UDP multicasts is less limited, it’s still not sufficient for all UDP applications. In cases where Network framework is not sufficient, BSD Sockets is your only option. [1] It is possible to broadcast and multicast at the Ethernet level, but I almost never see questions about that. UDP Broadcasts in Network Framework Historically I’ve claimed that Network framework was useful for UDP broadcasts is very limited circumstances (for example, in the footnote on this post). I’ve since learnt that this isn’t the case. Or, more accurately, this support is so limited (r. 122924701) as to be useless in practice. For the moment, if you want to work with UDP broadcasts, your only option is BSD Sockets. UDP Multicasts in Network Framework Network framework supports UDP multicast using the NWConnectionGroup class with the NWMulticastGroup group descriptor. This support has limits. The most significant limit is that it doesn’t support broadcasts; it’s for multicasts only. Note This only relevant to IPv4. Remember that IPv6 doesn’t support broadcasts as a separate concept. There are other limitations, but I don’t have a good feel for them. I’ll update this post as I encounter issues. Local Network Privacy Some Apple platforms support local network privacy. This impacts broadcasts and multicasts in two ways: Broadcasts and multicasts require local network access, something that’s typically granted by the user. Broadcasts and multicasts are limited by a managed entitlement (except on macOS). TN3179 Understanding local network privacy has lots of additional info on this topic, including the list of platforms to which it applies. Send, Receive, and Interfaces When you broadcast or multicast, there’s a fundamental asymmetry between send and receive: You can reasonable receive datagrams on all broadcast-capable interfaces. But when you send a datagram, it has to target a specific interface. The sending behaviour is the source of many weird problems. Consider the IPv4 case. If you send a directed broadcast, you can reasonably assume it’ll be routed to the correct interface based on the network prefix. But folks commonly send an all-hosts broadcast (255.255.255.255), and it’s not obvious what happens in that case. Note If you’re unfamiliar with the terms directed broadcast and all-hosts broadcast, see IP address. The exact rules for this are complex, vary by platform, and can change over time. For that reason, it’s best to write your broadcast code to be interface specific. That is: Identify the interfaces on which you want to work. Create a socket per interface. Bind that socket to that interface. Note Use the IP_BOUND_IF (IPv4) or IPV6_BOUND_IF (IPv6) socket options rather than binding to the interface address, because the interface address can change over time. Extra-ordinary Networking has links to other posts which discuss these concepts and the specific APIs in more detail. Miscellaneous Gotchas A common cause of mysterious broadcast and multicast problems is folks who hard code BSD interface names, like en0. Doing that might work for the vast majority of users but then fail in some obscure scenarios. BSD interface names are not considered API and you must not hard code them. Extra-ordinary Networking has links to posts that describe how to enumerate the interface list and identify interfaces of a specific type. Don’t assume that there’ll be only one interface of a given type. This might seem obviously true, but it’s not. For example, our platforms support peer-to-peer Wi-Fi, so each device has multiple Wi-Fi interfaces. When sending a broadcast, don’t forget to enable the SO_BROADCAST socket option. If you’re building a sandboxed app on the Mac, working with UDP requires both the com.apple.security.network.client and com.apple.security.network.server entitlements. Some folks reach for broadcasts or multicasts because they’re sending the same content to multiple devices and they believe that it’ll be faster than unicasts. That’s not true in many cases, especially on Wi-Fi. For more on this, see the Broadcasts section of Wi-Fi Fundamentals. Snippets To send a UDP broadcast: func broadcast(message: Data, to interfaceName: String) throws { let fd = try FileDescriptor.socket(AF_INET, SOCK_DGRAM, 0) defer { try! fd.close() } try fd.setSocketOption(SOL_SOCKET, SO_BROADCAST, 1 as CInt) let interfaceIndex = if_nametoindex(interfaceName) guard interfaceIndex > 0 else { throw … } try fd.setSocketOption(IPPROTO_IP, IP_BOUND_IF, interfaceIndex) try fd.send(data: message, to: ("255.255.255.255", 2222)) } Note These snippet uses the helpers from Calling BSD Sockets from Swift. To receive UDP broadcasts: func receiveBroadcasts(from interfaceName: String) throws { let fd = try FileDescriptor.socket(AF_INET, SOCK_DGRAM, 0) defer { try! fd.close() } let interfaceIndex = if_nametoindex(interfaceName) guard interfaceIndex > 0 else { fatalError() } try fd.setSocketOption(IPPROTO_IP, IP_BOUND_IF, interfaceIndex) try fd.setSocketOption(SOL_SOCKET, SO_REUSEADDR, 1 as CInt) try fd.setSocketOption(SOL_SOCKET, SO_REUSEPORT, 1 as CInt) try fd.bind("0.0.0.0", 2222) while true { let (data, (sender, port)) = try fd.receiveFrom() … } } IMPORTANT This code runs synchronously, which is less than ideal. In a real app you’d run the receive asynchronously, for example, using a Dispatch read source. For an example of how to do that, see this post. If you need similar snippets for multicast, lemme know. I’ve got them lurking on my hard disk somewhere (-: Other Resources Apple’s official documentation for BSD Sockets is in the man pages. See Reading UNIX Manual Pages. Of particular interest are: setsockopt man page ip man page ip6 man page If you’re not familiar with BSD Sockets, I strongly recommend that you consult third-party documentation for it. BSD Sockets is one of those APIs that looks simple but, in reality, is ridiculously complicated. That’s especially true if you’re trying to write code that works on BSD-based platforms, like all of Apple’s platforms, and non-BSD-based platforms, like Linux. I specifically recommend UNIX Network Programming, by Stevens et al, but there are lots of good alternatives. https://unpbook.com Revision History 2025-09-01 Fixed a broken link. 2025-01-16 First posted.
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706
Sep ’25
Wi-Fi Aware between iOS 26 and Android device
Eager to see the Wi-Fi Aware communication between iPhone (iOS 26) and an Android device, I tried iOS 26 beta on my iPhone16. and tried below code snippet from provided example at https://developer.apple.com/documentation/wifiaware/building-peer-to-peer-apps. Idea is to first verify discovery of Android WiFiAware service on iOS. extension WAPublishableService { public static var simulationService: WAPublishableService { allServices[simulationServiceName]! } } extension WASubscribableService { public static var simulationService: WASubscribableService { allServices[simulationServiceName]! } } struct ContentView: View { @State private var showingDevicePicker = false @State private var pairedDevices: [WAPairedDevice] = [] // To hold discovered/paired devices var body: some View { VStack { Button("Discover Devices") { showingDevicePicker = true // Trigger the device picker presentation } .sheet(isPresented: $showingDevicePicker) { DevicePicker(.wifiAware(.connecting(to: .selected([]), from: .simulationService))) { endpoint in print("Paired Endpoint: \(endpoint)") } label: { Image(systemName: "plus") Text("Add Device") } fallback: { Image(systemName: "xmark.circle") Text("Unavailable") } } List(pairedDevices) { device in Text(device.name ?? "Unknown Device") } } } } With suggested entitlement of WiFiAware and info.plist of service info. Then I had Android device with WIFiAware service publishing service (service name set '_sat-simulation._udp') from this app https://github.com/anagramrice/NAN. But above iOS app is unable to find the service published from android device. Am I missing something? Note: the above Android-NAN app seems to be working fine between Android to Another Android.
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2.0k
Sep ’25
Mac can't find or register NE App Extension without App Sandbox entitlement
Recently, while developing a network extension on macOS, I encountered a very interesting issue. When the App Sandbox entitlement is included, the NE (Network Extension) can be called and run normally. However, when the App Sandbox is removed, with everything else remaining unchanged, an error occurs. The logs are as follows: Failed to find an app extension with identifier app.acmeVpnM.extension and extension point com.apple.networkextension.packet-tunnel: (null) Found 0 registrations for app.acmeVpnM.extension (com.apple.networkextension.packet-tunnel) If you add app sandbox, it will run normally. this is my container app entitlement this is my NE extension (without App SandBox) I want to know the reason for this. App sandbox shouldn't be mandatory. How can I make my NE run in an environment without app sandbox?
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183
May ’25
DHCP failure in macOS 15.4 and 15.5
We need your assistance as we are currently facing an issue without a workaround for users on macOS 15.4 and 15.5. FeedbackID: FB17547675 The problem has been observed on macOS versions 15.4 and 15.5. Apple has acknowledged this issue and confirmed that it is fixed in the macOS 15.6 beta. Although we tried to reproduce the issue in our environment, it did not occur, even on macOS 15.5. Therefore, we cannot verify if the fix in macOS 15.6 beta resolves the problem. We are actively working to identify an appropriate workaround for users on macOS 15.5. Some users have reported a failure to obtain an IP address over Wi-Fi, possibly due to a DHCP failure. As a temporary solution, we added logic to restart Wi-Fi programmatically when either an APIPA address (169.254.x.x) or no IPv4 address is detected on the active interface. However, restarting Wi-Fi does not always resolve the issue, and the device may still fail to obtain an IP address over Wi-Fi or Ethernet. Could you advise if there is a reliable method to detect DHCP failure and recover the device from this state? Also, any idea, how we can reproduce this scenario in our machine? Below is the failure. default 2025-06-27 10:07:57.055003 -0700 configd DHCP en0: ARP router: No leases to query for default 2025-06-27 10:07:57.055269 -0700 configd DHCP en0: status = 'no server' default 2025-06-27 10:08:23.336215 -0700 airportd WiFiUsageBssSession:: ChannelAfterRoam=0; ChannelAtJoin=36; FaultReasonApsdTimedOut=0; FaultReasonArpFailureCount=0; FaultReasonBrokenBackhaulLinkFailed=0; FaultReasonDhcpFailure=0; default 2025-06-27 10:08:23.367852 -0700 configd DHCP en0: status = 'media inactive' default 2025-06-27 10:08:23.367909 -0700 configd DHCP en0: INACTIVE default 2025-06-27 10:08:23.988565 -0700 configd DHCP en0: status = 'media inactive' default 2025-06-27 10:08:23.988703 -0700 configd DHCP en0: INACTIVE info 2025-06-27 10:08:23.988852 -0700 configd DHCPv6 en0: Inactive default 2025-06-27 10:08:35.656415 -0700 configd DHCP en0: status = 'network changed' default 2025-06-27 10:08:35.656817 -0700 configd DHCP en0: INIT default 2025-06-27 10:08:35.656821 -0700 configd DHCP en0: supplying device type 'Mac' info 2025-06-27 10:08:35.656934 -0700 configd DHCP en0: busy default 2025-06-27 10:08:35.657351 -0700 configd DHCP en0: INIT waiting at 0 for 1.358613 info 2025-06-27 10:08:35.657404 -0700 configd DHCPv6 en0: Inactive default 2025-06-27 10:08:37.019229 -0700 configd DHCP en0: INIT waiting at 1.36206 for 2.113913 default 2025-06-27 10:08:39.136955 -0700 configd DHCP en0: INIT waiting at 3.47937 for 4.462224 default 2025-06-27 10:08:43.602229 -0700 configd DHCP en0: ARP router: No leases to query for default 2025-06-27 10:08:43.603143 -0700 configd DHCP en0: INIT waiting at 7.94533 for 8.128784 default 2025-06-27 10:08:51.735532 -0700 configd DHCP en0: ARP router: No leases to query for default 2025-06-27 10:08:51.735846 -0700 configd DHCP en0: INIT waiting at 16.0786 for 8.749985 default 2025-06-27 10:09:00.488315 -0700 configd DHCP en0: ARP router: No leases to query for default 2025-06-27 10:09:00.488550 -0700 configd DHCP en0: INIT waiting at 24.8313 for 8.496864 default 2025-06-27 10:09:08.988284 -0700 configd DHCP en0: ARP router: No leases to query for default 2025-06-27 10:09:08.988310 -0700 configd DHCP en0: reported address acquisition failure symptom default 2025-06-27 10:09:08.988579 -0700 configd DHCP en0: INIT waiting at 33.3312 for 8.300735 default 2025-06-27 10:09:17.294478 -0700 configd DHCP en0: ARP router: No leases to query for info 2025-06-27 10:09:17.294485 -0700 configd DHCP en0: symptom failure already reported default 2025-06-27 10:09:17.295454 -0700 configd DHCP en0: INIT waiting at 41.6373 for 8.798768 default 2025-06-27 10:09:26.096673 -0700 configd DHCP en0: ARP router: No leases to query for info 2025-06-27 10:09:26.096688 -0700 configd DHCP en0: symptom failure already reported default 2025-06-27 10:09:26.097553 -0700 configd DHCP en0: INIT waiting at 50.4394 for 8.807943 default 2025-06-27 10:09:34.909050 -0700 configd DHCP en0: ARP router: No leases to query for info 2025-06-27 10:09:34.909054 -0700 configd DHCP en0: symptom failure already reported default 2025-06-27 10:09:34.909375 -0700 configd DHCP en0: INIT waiting at 59.2517 for 8.877971 default 2025-06-27 10:09:43.792458 -0700 configd DHCP en0: ARP router: No leases to query for info 2025-06-27 10:09:43.792464 -0700 configd DHCP en0: symptom failure already reported default 2025-06-27 10:09:43.793641 -0700 configd DHCP en0: status = 'no server' info 2025-06-27 10:09:43.794145 -0700 configd DHCP en0: not busy DNS failure resolver #1 flags : reach : 0x00000000 (Not Reachable) resolver #2 domain : local options : mdns timeout : 5 flags : reach : 0x00000000 (Not Reachable) order : 300000 resolver #3 domain : 254.169.in-addr.arpa options : mdns timeout : 5 flags : reach : 0x00000000 (Not Reachable) order : 300200 resolver #4 domain : 8.e.f.ip6.arpa options : mdns timeout : 5 flags : reach : 0x00000000 (Not Reachable) order : 300400 resolver #5 domain : 9.e.f.ip6.arpa options : mdns timeout : 5 flags : reach : 0x00000000 (Not Reachable) order : 300600 resolver #6 domain : a.e.f.ip6.arpa options : mdns timeout : 5 flags : reach : 0x00000000 (Not Reachable) order : 300800 resolver #7 domain : b.e.f.ip6.arpa options : mdns timeout : 5 flags : reach : 0x00000000 (Not Reachable) order : 301000 Route table Destination Gateway Flags Netif Expire 127 127.0.0.1 UCS lo0 127.0.0.1 127.0.0.1 UH lo0 169.254 link#14 UCS en0 ! 169.254.160.160/32 link#14 UCS en0 ! 224.0.0/4 link#14 UmCS en0 ! 224.0.0.251 1:0:5e:0:0:fb UHmLWI en0 239.255.255.250 1:0:5e:7f:ff:fa UHmLWI en0 255.255.255.255/32 link#14 UCS en0 !
1
0
317
Jun ’25
Network Extension Framework Entitlements
At WWDC 2015 Apple announced two major enhancements to the Network Extension framework: Network Extension providers — These are app extensions that let you insert your code at various points within the networking stack, including: Packet tunnels via NEPacketTunnelProvider App proxies via NEAppProxyProvider Content filters via NEFilterDataProvider and NEFilterControlProvider Hotspot Helper (NEHotspotHelper) — This allows you to create an app that assists the user in navigating a hotspot (a Wi-Fi network where the user must interact with the network in order to get access to the wider Internet). Originally, using any of these facilities required authorisation from Apple. Specifically, you had to apply for, and be granted access to, a managed capability. In Nov 2016 this policy changed for Network Extension providers. Any developer can now use the Network Extension provider capability like they would any other capability. There is one exception to this rule: Network Extension app push providers, introduced by iOS 14 in 2020, still requires that Apple authorise the use of a managed capability. To apply for that, follow the link in Local push connectivity. Also, the situation with Hotspot Helpers remains the same: Using a Hotspot Helper, requires that Apple authorise that use via a managed capability. To apply for that, follow the link in Hotspot helper. IMPORTANT Pay attention to this quote from the documentation: NEHotspotHelper is only useful for hotspot integration. There are both technical and business restrictions that prevent it from being used for other tasks, such as accessory integration or Wi-Fi based location. The rest of this document answers some frequently asked questions about the Nov 2016 change. #1 — Has there been any change to the OS itself? No, this change only affects the process by which you get the capabilities you need in order to use existing Network Extension framework facilities. Previously these were managed capabilities, meaning their use was authorised by Apple. Now, except for app push providers and Hotspot Helper, you can enable the necessary capabilities using Xcode’s Signing & Capabilities editor or the Developer website. IMPORTANT Some Network Extension providers have other restrictions on their use. For example, a content filter can only be used on a supervised device. These restrictions are unchanged. See TN3134 Network Extension provider deployment for the details. #2 — How exactly do I enable the Network Extension provider capability? In the Signing & Capabilities editor, add the Network Extensions capability and then check the box that matches the provider you’re creating. In the Certificates, Identifiers & Profiles section of the Developer website, when you add or edit an App ID, you’ll see a new capability listed, Network Extensions. Enable that capability in your App ID and then regenerate the provisioning profiles based on that App ID. A newly generated profile will include the com.apple.developer.networking.networkextension entitlement in its allowlist; this is an array with an entry for each of the supported Network Extension providers. To confirm that this is present, dump the profile as shown below. $ security cms -D -i NETest.mobileprovision … <plist version="1.0"> <dict> … <key>Entitlements</key> <dict> <key>com.apple.developer.networking.networkextension</key> <array> <string>packet-tunnel-provider</string> <string>content-filter-provider</string> <string>app-proxy-provider</string> … and so on … </array> … </dict> … </dict> </plist> #3 — I normally use Xcode’s Signing & Capabilities editor to manage my entitlements. Do I have to use the Developer website for this? No. Xcode 11 and later support this capability in the Signing & Capabilities tab of the target editor (r. 28568128 ). #4 — Can I still use Xcode’s “Automatically manage signing” option? Yes. Once you modify your App ID to add the Network Extension provider capability, Xcode’s automatic code signing support will include the entitlement in the allowlist of any profiles that it generates based on that App ID. #5 — What should I do if I previously applied for the Network Extension provider managed capability and I’m still waiting for a reply? Consider your current application cancelled, and use the new process described above. #6 — What should I do if I previously applied for the Hotspot Helper managed capability and I’m still waiting for a reply? Apple will continue to process Hotspot Helper managed capability requests and respond to you in due course. #7 — What if I previously applied for both Network Extension provider and Hotspot Helper managed capabilities? Apple will ignore your request for the Network Extension provider managed capability and process it as if you’d only asked for the Hotspot Helper managed capability. #8 — On the Mac, can Developer ID apps host Network Extension providers? Yes, but there are some caveats: This only works on macOS 10.15 or later. Your Network Extension provider must be packaged as a system extension, not an app extension. You must use the *-systemextension values for the Network Extension entitlement (com.apple.developer.networking.networkextension). For more on this, see Exporting a Developer ID Network Extension. #9 — After moving to the new process, my app no longer has access to the com.apple.managed.vpn.shared keychain access group. How can I regain that access? Access to this keychain access group requires another managed capability. If you need that, please open a DTS code-level support request and we’ll take things from there. IMPORTANT This capability is only necessary if your VPN supports configuration via a configuration profile and needs to access credentials from that profile (as discussed in the Profile Configuration section of the NETunnelProviderManager Reference). Many VPN apps don’t need this facility. If you were previously granted the Network Extension managed capability (via the process in place before Nov 2016), make sure you mention that; restoring your access to the com.apple.managed.vpn.shared keychain access group should be straightforward in that case. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Revision History 2025-11-11 Removed the discussion of TSI assets because those are no longer a thing. 2025-09-12 Adopted the code-level support request terminology. Made other minor editorial changes. 2023-01-11 Added a discussion of Network Extension app push providers. Added a link to Exporting a Developer ID Network Extension. Added a link to TN3134. Made significant editorial changes. 2020-02-27 Fixed the formatting. Updated FAQ#3. Made minor editorial changes. 2020-02-16 Updated FAQ#8 to account for recent changes. Updated FAQ#3 to account for recent Xcode changes. Made other editorial changes. 2016-01-25 Added FAQ#9. 2016-01-6 Added FAQ#8. 2016-11-11 Added FAQ#5, FAQ#6 and FAQ#7. 2016-11-11 First posted.
0
0
23k
Nov ’25
iOS App with Wi-Fi Scanner Connectivity – Listing Networks & Seamless Connection
Hi everyone, I’m working on an iOS project where an iPhone needs to connect to external scanners (dedicated hardware devices) over Wi-Fi. The goal is to: Discover available Wi-Fi networks from the scanner devices (broadcasting their own networks). Allow the user to seamlessly connect to the chosen scanner network. Network Discovery: Is there a way to programmatically list available Wi-Fi networks (SSIDs) on iOS without private APIs? If not, are there workarounds (e.g., Bonjour/mDNS)? Seamless Connection: As I see, we can use NEHotspotConfigurationManager to connect to and disconnect from specified networks and there will always be a system alert asking about do we really want to join this network Hardware/Firmware/Software Alternatives: If iOS restrictions prevent this, what alternatives exist? For example: Hardware: Scanners supporting Bluetooth LE for initial pairing, then Wi-Fi provisioning. Firmware: Scanners acting as clients on the same network as the iPhone (e.g., via user’s home/office Wi-Fi). Software: A companion app for the scanner that shares network credentials via QR code/NFC, or a local web server on the scanner for setup. Context: Target: iOS 16+ No jailbreaking; App Store compliance is a must. Scanners can be configured to act as APs or clients.
2
0
224
Jul ’25
Network Framework peer to peer limitations
Hi all, We've been exploring the capabilities of the Network.framework for peer-to-peer communication and have run into some behavior that we haven't been able to fully explain with the existing documentation. In our tests, we’re working with 12 iOS devices, all disconnected from Wi-Fi to force communication over Apple Wireless Direct Link (AWDL). While using the Network.framework to create peer-to-peer connections, we observed that the number of connected peers never exceeded 8, despite all 12 devices being active and configured identically. Some questions we’re hoping to get clarification or discussion on: Is there a known upper limit to the number of peer-to-peer connections supported via AWDL? Are there conditions under which the framework or system limits or throttles visible peers? Does AWDL behavior vary by hardware model, iOS version, or backgrounding state of the app? Is there any official documentation or guidance around peer discovery or connection limits when using NWBrowser and NWConnection in a peer-to-peer context? We’d appreciate any insights from the Apple engineering team or other developers who have worked with larger peer groups using Network.framework in peer-to-peer mode.
4
8
262
May ’25
Get BSSID to check for Rogue access point
Hi, I'm developing a security-focused iOS application and would like to detect potentially suspicious rogue access points. Specifically, I need to access the BSSID of the currently connected Wi-Fi network to analyze and identify inconsistencies (e.g. multiple APs using the same SSID). I understand that access to certain network information is restricted on iOS. Is it possible to use the Network Extension framework (or any approved API) to retrieve the BSSID? If so, are there any specific entitlements or usage descriptions required to ensure App Store approval? My goal is to implement this functionality in full compliance with App Store Review Guidelines and user privacy policies.
1
0
93
Jul ’25
Thread Network API not working
I'm trying to use ThreadNetwork API to manage TheradNetworks on device (following this documentation: https://developer.apple.com/documentation/threadnetwork/), but while some functions on THClient work (such as getPreferedNetwork), most don't (storeCredentials, retrieveAllCredentials). When calling these functions I get the following warning/error: Client: -[THClient getConnectionEntitlementValidity]_block_invoke - Error: -[THClient storeCredentialsForBorderAgent:activeOperationalDataSet:completion:]_block_invoke:701: - Error: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service with pid 414 named com.apple.ThreadNetwork.xpc was invalidated from this process." UserInfo={NSDebugDescription=The connection to service with pid 414 named com.apple.ThreadNetwork.xpc was invalidated from this process.} Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service with pid 414 named com.apple.ThreadNetwork.xpc was invalidated from this process." UserInfo={NSDebugDescription=The connection to service with pid 414 named com.apple.ThreadNetwork.xpc was invalidated from this process.} Failed to store Thread credentials: Couldn’t communicate with a helper application. STEPS TO REPRODUCE Create new project Add Thread Network capability via Xcode UI (com.apple.developer.networking.manage-thread-network-credentials) Trigger storeCredentials let extendedMacData = "9483C451DC3E".hexadecimal let tlvHex = "0e080000000000010000000300001035060004001fffe002083c66f0dc9ef53f1c0708fdb360c72874da9905104094dce45388fd3d3426e992cbf0697b030d474c2d5332302d6e65773030310102250b04106c9f919a4da9b213764fc83f849381080c0402a0f7f8".hexadecimal // Initialize the THClient let thClient = THClient() // Store the credentials await thClient.storeCredentials(forBorderAgent: extendedMacData!, activeOperationalDataSet: tlvHex!) { error in if let error = error { print(error) print("Failed to store Thread credentials: \(error.localizedDescription)") } else { print("Successfully stored Thread credentials") } } NOTES: I tried with first calling getPreferedNetwork to initiate network permission dialog Tried adding meshcop to bojur services Tried with different release and debug build configurations
7
0
558
Dec ’25
I have an application that uses Network Extension, and it occasionally triggers a kernel panic, resulting in a complete system freeze.
{"bug_type":"210","timestamp":"2025-07-04 14:19:35.00 +0800","os_version":"macOS 15.5 (24F74)","roots_installed":0,"incident_id":"5457889A-1002-4389-BAE6-A447733EFD78"} { "build" : "macOS 15.5 (24F74)", "product" : "MacBookPro18,4", "socId" : "6001", "socRevision" : "11", "incident" : "5457889A-1002-4389-BAE6-A447733EFD78", "crashReporterKey" : "4ABE0CA2-C60B-8B0E-557A-C0BDEB1E9144", "kernel" : "Darwin Kernel Version 24.5.0: Tue Apr 22 19:54:49 PDT 2025; root:xnu-11417.121.62/RELEASE_ARM64_T6000", "date" : "2025-07-04 14:19:35.95 +0800", "panicString" : "panic(cpu 1 caller 0xfffffe00215f28e8): Kernel data abort. at pc 0xfffffe0021310d9c, lr 0x37a67e002116f050 (saved state: 0xfffffe60706d3240)\n\t x0: 0xfffffe2eaac676f8 x1: 0x0000000000000000 x2: 0xfffffe002116f050 x3: 0x0000000000000002\n\t x4: 0x0000000000002021 x5: 0xffffffffffffffff x6: 0x0000000000000000 x7: 0x0000006ddf79e068\n\t x8: 0xf9555cb919b50093 x9: 0x0000000000000000 x10: 0x0000000000000054 x11: 0x0000000000000000\n\t x12: 0xfffffe002477dfc8 x13: 0x0000000000000001 x14: 0x0000000000000052 x15: 0x0000000000000000\n\t x16: 0x0000020061052ad4 x17: 0x0000000000000001 x18: 0x0000000000000000 x19: 0xfffffe2eaa38d000\n\t x20: 0x0000000000000000 x21: 0xfffffe2eaac676f8 x22: 0x0000000000000020 x23: 0xfffffe2eab90f000\n\t x24: 0x000000001e22b50a x25: 0x0000000000000000 x26: 0x0000000000000000 x27: 0xfffffe2eab90efb4\n\t x28: 0x0000000000003500 fp: 0xfffffe60706d35b0 lr: 0x37a67e002116f050 sp: 0xfffffe60706d3590\n\t pc: 0xfffffe0021310d9c cpsr: 0x60401208 esr: 0xfffffe6096000006 far: 0x0000000000000068\n\nDebugger message: panic\nMemory ID: 0x6\nOS release type: User\nOS version: 24F74\nKernel version: Darwin Kernel Version 24.5.0: Tue Apr 22 19:54:49 PDT 2025; root:xnu-11417.121.62/RELEASE_ARM64_T6000\nFileset Kernelcache UUID: AF6531DB60D1EB2338126CF77682B8DE\nKernel UUID: CBC2F718-53E4-3C8D-BEC7-FB6DDC3318E1\nBoot session UUID: 5457889A-1002-4389-BAE6-A447733EFD78\niBoot version: iBoot-11881.121.1\niBoot Stage 2 version: iBoot-11881.121.1\nsecure boot?: YES\nroots installed: 0\nPaniclog version: 14\nKernelCache slide: 0x0000000018540000\nKernelCache base: 0xfffffe001f544000\nKernel slide: 0x0000000018548000\nKernel text base: 0xfffffe001f54c000\nKernel text exec slide: 0x0000000019ce0000\nKernel text exec base: 0xfffffe0020ce4000\nmach_absolute_time: 0x6ddf85c206\nEpoch Time: sec usec\n Boot : 0x686680ed 0x000c5ab2\n Sleep : 0x68676ff9 0x0005fdc0\n Wake : 0x68677007 0x000d2cfa\n Calendar: 0x68677252 0x00021537\n\nZone info:\n Zone map: 0xfffffe1016000000 - 0xfffffe3616000000\n . VM : 0xfffffe1016000000 - 0xfffffe15e2000000\n . RO : 0xfffffe15e2000000 - 0xfffffe187c000000\n . GEN0 : 0xfffffe187c000000 - 0xfffffe1e48000000\n . GEN1 : 0xfffffe1e48000000 - 0xfffffe2414000000\n . GEN2 : 0xfffffe2414000000 - 0xfffffe29e0000000\n . GEN3 : 0xfffffe29e0000000 - 0xfffffe2fac000000\n . DATA : 0xfffffe2fac000000 - 0xfffffe3616000000\n Metadata: 0xfffffe5e3a010000 - 0xfffffe5e43810000\n Bitmaps : 0xfffffe5e43810000 - 0xfffffe5e4f500000\n Extra : 0 - 0\n\nTPIDRx_ELy = {1: 0xfffffe28ded6aff0 0: 0x0000000000000001 0ro: 0x000000016fd330e0 }\nCORE 0 PVH locks held: None\nCORE 1 PVH locks held: None\nCORE 2 PVH locks held: None\nCORE 3 PVH locks held: None\nCORE 4 PVH locks held: None\nCORE 5 PVH locks held: None\nCORE 6 PVH locks held: None\nCORE 7 PVH locks held: None\nCORE 8 PVH locks held: None\nCORE 9 PVH locks held: None\nCORE 0: PC=0xfffffe0020f2d330, LR=0xfffffe0020f2d368, FP=0xfffffe60717cb460\nCORE 1 is the one that panicked. Check the full backtrace for details.\nCORE 2: PC=0xfffffe0020d81094, LR=0xfffffe0020d81094, FP=0xfffffe607167bed0\nCORE 3: PC=0xfffffe0020d81094, LR=0xfffffe0020d81094, FP=0xfffffe60725d3ed0\nCORE 4: PC=0xfffffe0020d81094, LR=0xfffffe0020d81094, FP=0xfffffe6072bafed0\nCORE 5: PC=0xfffffe0020d81094, LR=0xfffffe0020d81094, FP=0xfffffe6072197ed0\nCORE 6: PC=0xfffffe0020d81094, LR=0xfffffe0020d81094, FP=0xfffffe60727abed0\nCORE 7: PC=0xfffffe0020d81094, LR=0xfffffe0020d81094, FP=0xfffffe6071897ed0\nCORE 8: PC=0xfffffe0020d81094, LR=0xfffffe0020d81094, FP=0xfffffe607149bed0\nCORE 9: PC=0xfffffe0020d81094, LR=0xfffffe0020d81094, FP=0xfffffe607214bed0\nCompressor Info: 0% of compressed pages limit (OK) and 0% of segments limit (OK) with 0 swapfiles and OK swap space\nPanicked task 0xfffffe1d4729c7a0: 1925 pages, 14 threads: pid 36674: com.TE.TEDataCloak.ne\nPanicked thread: 0xfffffe28ded6aff0, backtrace: 0xfffffe60706d28f0, tid: 743602\n\t\t lr: 0xfffffe0020d432b4 fp: 0xfffffe60706d2980\n\t\t lr: 0xfffffe0020ea52f8 fp: 0xfffffe60706d29f0\n\t\t lr: 0xfffffe0020ea3554 fp: 0xfffffe60706d2ab0\n\t\t lr: 0xfffffe0020cebb98 fp: 0xfffffe60706d2ac0\n\t\t lr: 0xfffffe0020d42b98 fp: 0xfffffe60706d2e90\n\t\t lr: 0xfffffe00215e7388 fp: 0xfffffe60706d2eb0\n\t\t lr: 0xfffffe00215f28e8 fp: 0xfffffe60706d30c0\n\t\t lr: 0xfffffe0020ea5154 fp: 0xfffffe60706d3160\n\t\t lr: 0xfffffe0020ea36c8 fp: 0xfffffe60706d3220\n\t\t lr: 0xfffffe0020cebb98 fp: 0xfffffe60706d3230\n\t\t lr: 0xfffffe002116f050 fp: 0xfffffe60706d35b0\n\t\t lr: 0xfffffe002116f050 fp: 0xfffffe60706d3730\n\t\t lr: 0xfffffe002116de88 fp: 0xfffffe60706d3780\n\t\t lr: 0xfffffe0021180174 fp: 0xfffffe60706d3810\n\t\t lr: 0xfffffe002117ea94 fp: 0xfffffe60706d38d0\n\t\t lr: 0xfffffe002117d69c fp: 0xfffffe60706d3a30\n\t\t lr: 0xfffffe0021281400 fp: 0xfffffe60706d3a80\n\t\t lr: 0xfffffe00213146dc fp: 0xfffffe60706d3c10\n\t\t lr: 0xfffffe0021324ff8 fp: 0xfffffe60706d3d00\n\t\t lr: 0xfffffe0021325580 fp: 0xfffffe60706d3de0\n\t\t lr: 0xfffffe00213edc24 fp: 0xfffffe60706d3e50\n\t\t lr: 0xfffffe0020ea35dc fp: 0xfffffe60706d3f10\n\t\t lr: 0xfffffe0020cebb98 fp: 0xfffffe60706d3f20\n\t\t lr: 0xfffffe0020cebb60 fp: 0x0000000000000000\n\nlast started kext at 3810289154: com.apple.filesystems.smbfs\t6.0 (addr 0xfffffe00200f68e0, size 111737)\nloaded kexts:\ncom.paragon-
2
0
395
Jul ’25
WiFi Connect error,NEHotspotConfigurationErrorDomain code=11
hi everybody, When I use the following code to connect to WiFi network, an error message of "error=null" or "error='Error Domain=NEHotspotConfigurationErrorDomain Code=11 "" UserInfo={NSLocalizedDescription=}' " will occur. It has been uploaded to Feedback. Feedback ID: FB16819345 (WiFi-无法加入网络) NEHotspotConfiguration *hotspotConfig = [[NEHotspotConfiguration alloc] initWithSSID:ssid passphrase:psk isWEP:NO]; [[NEHotspotConfigurationManager sharedManager] applyConfiguration:hotspotConfig completionHandler:^(NSError * _Nullable error) { }];
15
0
729
Jun ’25
Do watchOS apps support IP request communication within a local area network?
As a third-party application on Apple Watch, can it be located in the same LAN httpServer? Currently, when testing to initiate an http request in the LAN, the connection timeout is returned, code: -1001 self.customSession.request("http://10.15.48.191:9000/hello").response { response in switch response.result { case .success(let data): dlog("✅ 请求成功,收到数据:") if let html = String(data: data ?? Data(), encoding: .utf8) { dlog(html) } case .failure(let error): dlog("❌ 请求失败:\(error.localizedDescription)") } } 执行后报错 Task <B71BE820-FD0E-4880-A6DD-1F8F6EAF98B0>.<1> finished with error [-1001] Error Domain=NSURLErrorDomain Code=-1001 "请求超时。" UserInfo={_kCFStreamErrorCodeKey=-2102, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <B71BE820-FD0E-4880-A6DD-1F8F6EAF98B0>.<1>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask <B71BE820-FD0E-4880-A6DD-1F8F6EAF98B0>.<1>", "LocalDataPDTask <B71BE820-FD0E-4880-A6DD-1F8F6EAF98B0>.<1>", "LocalDataTask <B71BE820-FD0E-4880-A6DD-1F8F6EAF98B0>.<1>" ), NSLocalizedDescription=请求超时。, _kCFStreamErrorDomainKey=4, NSErrorFailingURLStringKey=http://10.15.48.191:9000/hello, NSErrorFailingURLKey=http://10.15.48.191:9000/hello}
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164
May ’25
NWBrowser scan for arbitrary Bonjour Services with Multicast Entitlement ?!
Dear Girls, Guys and Engineers. I'm currently building a Home Network Scanner App for People which want to know which Bonjour Devices are in her/his Home Network environment. From an older Question I got the answer, that I need an Entitlement to do this. I started to work on the App and requested the Multicast Entitlement from Apple. They gave me the Entitlement for my App and now I'm trying to discover all devices in my Home Network but I got stuck and need Help. I only test direct on device, like the recommendation. I also verified that my app is build with the multicast entitlement there where no problems. My problem is now, that is still not possible to discover all Bonjour services in my Home Network with the Help of the NWBrowser. Can you please help me to make it work ? I tried to scan for the generic service type: let browser = NWBrowser(for: .bonjour(type: "_services._dns-sd._udp.", domain: nil), using: .init()) but this is still not working even tough I have the entitlement and the app was verified that the entitlement is correctly enabled if I scan for this service type, I got the following error: [browser] nw_browser_fail_on_dns_error_locked [B1] Invalid meta query type specified. nw_browser_start_dns_browser_locked failed: BadParam(-65540) So what's the correct way now to find all devices in the home network ? Thank you and best regards Vinz
10
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2.4k
Jun ’25
TLS communication error between iPhone and iPad
We are implementing a connection between iPad and iPhone devices using LocalPushConnectivity, and have introduced SimplePushProvider into the project. We will have it switch between roles of Server and Client within a single project. ※ iPad will be Server and the iPhone will be Client. Communication between Server and Client is via TLS, with Server reading p12 file and Client setting public key. Currently, a TLS error code of "-9836" (invalid protocol version) is occurring when communicating from Client's SimplePushProvider to Server. I believe that Client is sending TLS1.3, and Server is set to accept TLS1.2 to 1.3. Therefore, I believe that the actual error is not due to TLS protocol version, but is an error that is related to security policy or TLS communication setting. Example: P12 file does not meet some requirement NWProtocolTLS.Options setting is insufficient etc... I'm not sure what the problem is, so please help. For reference, I will attach you implementation of TLS communication settings. P12 file is self-signed and was created by exporting it from Keychain Access. Test environment: iPad (OS: 16.6) iPhone (OS: 18.3.2) ConnectionOptions: TLS communication settings public enum ConnectionOptions { public enum TCP { public static var options: NWProtocolTCP.Options { let options = NWProtocolTCP.Options() options.noDelay = true options.enableFastOpen return options } } public enum TLS { public enum Error: Swift.Error { case invalidP12 case unableToExtractIdentity case unknown } public class Server { public let p12: URL public let passphrase: String public init(p12 url: URL, passphrase: String) { self.p12 = url self.passphrase = passphrase } public var options: NWProtocolTLS.Options? { guard let data = try? Data(contentsOf: p12) else { return nil } let pkcs12Options = [kSecImportExportPassphrase: passphrase] var importItems: CFArray? let status = SecPKCS12Import(data as CFData, pkcs12Options as CFDictionary, &amp;importItems) guard status == errSecSuccess, let items = importItems as? [[String: Any]], let importItemIdentity = items.first?[kSecImportItemIdentity as String], let identity = sec_identity_create(importItemIdentity as! SecIdentity) else { return nil } let options = NWProtocolTLS.Options() sec_protocol_options_set_min_tls_protocol_version(options.securityProtocolOptions, .TLSv12) sec_protocol_options_set_max_tls_protocol_version(options.securityProtocolOptions, .TLSv13) sec_protocol_options_set_local_identity(options.securityProtocolOptions, identity) sec_protocol_options_append_tls_ciphersuite(options.securityProtocolOptions, tls_ciphersuite_t.RSA_WITH_AES_128_GCM_SHA256) return options } } public class Client { public let publicKeyHash: String private let dispatchQueue = DispatchQueue(label: "ConnectionParameters.TLS.Client.dispatchQueue") public init(publicKeyHash: String) { self.publicKeyHash = publicKeyHash } // Attempt to verify the pinned certificate. public var options: NWProtocolTLS.Options { let options = NWProtocolTLS.Options() sec_protocol_options_set_min_tls_protocol_version(options.securityProtocolOptions, .TLSv12) sec_protocol_options_set_max_tls_protocol_version(options.securityProtocolOptions, .TLSv13) sec_protocol_options_set_verify_block( options.securityProtocolOptions, verifyClosure, dispatchQueue ) return options } private func verifyClosure( secProtocolMetadata: sec_protocol_metadata_t, secTrust: sec_trust_t, secProtocolVerifyComplete: @escaping sec_protocol_verify_complete_t ) { let trust = sec_trust_copy_ref(secTrust).takeRetainedValue() guard let serverPublicKeyData = publicKey(from: trust) else { secProtocolVerifyComplete(false) return } let keyHash = cryptoKitSHA256(data: serverPublicKeyData) guard keyHash == publicKeyHash else { // Presented certificate doesn't match. secProtocolVerifyComplete(false) return } // Presented certificate matches the pinned cert. secProtocolVerifyComplete(true) } private func cryptoKitSHA256(data: Data) -&gt; String { let rsa2048Asn1Header: [UInt8] = [ 0x30, 0x82, 0x01, 0x22, 0x30, 0x0d, 0x06, 0x09, 0x2a, 0x86, 0x48, 0x86, 0xf7, 0x0d, 0x01, 0x01, 0x01, 0x05, 0x00, 0x03, 0x82, 0x01, 0x0f, 0x00 ] let data = Data(rsa2048Asn1Header) + data let hash = SHA256.hash(data: data) return Data(hash).base64EncodedString() } private func publicKey(from trust: SecTrust) -&gt; Data? { guard let certificateChain = SecTrustCopyCertificateChain(trust) as? [SecCertificate], let serverCertificate = certificateChain.first else { return nil } let publicKey = SecCertificateCopyKey(serverCertificate) return SecKeyCopyExternalRepresentation(publicKey!, nil)! as Data } } } }
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294
May ’25
Unable to receiveMessage: after NEHotspotConfiguration setup
(iOS 17.3) I'm using the Apple supplied iOS sample project "ConfiguringAWiFiAccessoryToJoinTheUsersNetwork" as a base to write an App to configure an existing WiFi device using the NEHotspotConfiguration API's. I have almost everything working, and can join the network and send a packet to the device to configure it. I know that it is working as the device responds properly to what I send it. But I am not able to receive the response back from the device to the packet sent. (Only need 1 packet sent and 1 packet received) However. If I run a packet sniffer on the phone before running my test App, then I do get a response. No packet sniffer running, no response. When I do a debugDescription on the NWConnection after it reaches ".ready", I notice that when the sniffer is running I'm using loopback lo0: [C1 connected 192.168.4.1:80 tcp, url: http://192.168.4.1:80, attribution: developer, path satisfied (Path is satisfied), viable, interface: lo0] and I get a packet response in the NWConnection receiveMessage callback. But with no sniffer running, I get interface en0: [C1 connected 192.168.4.1:80 tcp, url: http://192.168.4.1:80, attribution: developer, path satisfied (Path is satisfied), viable, interface: en0[802.11], ipv4, dns, uses wifi] and there is no callback to the receiveMessage handler and the NWconnection eventually times out. The interface used seems to be the only difference that I can see when I have a sniffer running. Any ideas as to why I can't see a response in "normal" operation?
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Jun ’25
Debugging a Network Extension Provider
I regularly see folks struggle to debug their Network Extension providers. For an app, and indeed various app extensions, debugging is as simple as choosing Product > Run in Xcode. That’s not the case with a Network Extension provider, so I thought I’d collect together some hints and tips to help you get started. If you have any comments or questions, create a new thread here on DevForums. Put it in the App & System Services > Networking and tag it with Network Extension. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Debugging a Network Extension Provider Debugging a Network Extension provider presents some challenges; its not as simple as choosing Product > Run in Xcode. Rather, you have to run the extension first and then choose Debug > Attach to Process. Attaching is simple, it’s the running part that causes all the problems. When you first start out it can be a challenge to get your extension to run at all. Add a First Light Log Point The first step is to check whether the system is actually starting your extension. My advice is to add a first light log point, a log point on the first line of code that you control. The exact mechanics of this depend on your development, your deployment target, and your NE provider’s packaging. In all cases, however, I recommend that you log to the system log. The system log has a bunch of cool features. If you’re curious, see Your Friend the System Log. The key advantage is that your log entries are mixed in with system log entries, which makes it easier to see what else is going on when your extension loads, or fails to load. IMPORTANT Use a unique subsystem and category for your log entries. This makes it easier to find them in the system log. For more information about Network Extension packaging options, see TN3134 Network Extension provider deployment. Logging in Swift If you’re using Swift, the best logging API depends on your deployment target. On modern systems — macOS 11 and later, iOS 14 and later, and aligned OS releases — it’s best to use the Logger API, which is shiny and new and super Swift friendly. For example: let log = Logger(subsystem: "com.example.galactic-mega-builds", category: "earth") let client = "The Mice" let answer = 42 log.log(level: .debug, "run complete, client: \(client), answer: \(answer, privacy: .private)") If you support older systems, use the older, more C-like API: let log = OSLog(subsystem: "com.example.galactic-mega-builds", category: "earth") let client = "The Mice" let answer = 42 os_log(.debug, log: log, "run complete, client: %@, answer: %{private}d", client as NSString, answer) Logging in C If you prefer a C-based language, life is simpler because you only have one choice: #import <os/log.h> os_log_t log = os_log_create("com.example.galactic-mega-builds", "earth"); const char * client = "The Mice"; int answer = 42; os_log_debug(log, "run complete, client: %s, answer: %{private}d", client, answer); Add a First Light Log Point to Your App Extension If your Network Extension provider is packaged as an app extension, the best place for your first light log point is an override of the provider’s initialiser. There are a variety of ways you could structure this but here’s one possibility: import NetworkExtension import os.log class PacketTunnelProvider: NEPacketTunnelProvider { static let log = Logger(subsystem: "com.example.myvpnapp", category: "packet-tunnel") override init() { self.log = Self.log log.log(level: .debug, "first light") super.init() } let log: Logger … rest of your code here … } This uses a Swift static property to ensure that the log is constructed in a race-free manner, something that’s handy for all sorts of reasons. It’s possible for your code to run before this initialiser — for example, if you have a C++ static constructor — but that’s something that’s best to avoid. Add a First Light Log Point to Your System Extension If your Network Extension provider is packaged as a system extension, add your first light log point to main.swift. Here’s one way you might structure that: import NetworkExtension func main() -> Never { autoreleasepool { let log = PacketTunnelProvider.log log.log(level: .debug, "first light") NEProvider.startSystemExtensionMode() } dispatchMain() } main() See how the main function gets the log object from the static property on PacketTunnelProvider. I told you that’d come in handy (-: Again, it’s possible for your code to run before this but, again, that’s something that’s best to avoid. App Extension Hints Both iOS and macOS allow you to package your Network Extension provider as an app extension. On iOS this is super reliable. I’ve never seen any weirdness there. That’s not true on macOS. macOS lets the user put apps anywhere; they don’t have to be placed in the Applications directory. macOS maintains a database, the Launch Services database, of all the apps it knows about and their capabilities. The app extension infrastructure uses that database to find and load app extensions. It’s not uncommon for this database to get confused, which prevents Network Extension from loading your provider’s app extension. This is particularly common on developer machines, where you are building and rebuilding your app over and over again. The best way to avoid problems is to have a single copy of your app extension’s container app on the system. So, while you’re developing your app extension, delete any other copies of your app that might be lying around. If you run into problems you may be able to fix them using: lsregister, to interrogate and manipulate the Launch Services database pluginkit, to interrogate and manipulate the app extension state [1] IMPORTANT Both of these tools are for debugging only; they are not considered API. Also, lsregister is not on the default path; find it at /System/Library/Frameworks/CoreServices.framework/Frameworks/LaunchServices.framework/Versions/A/Support/lsregister. For more details about pluginkit, see the pluginkit man page. When debugging a Network Extension provider, add buttons to make it easy to save and remove your provider’s configuration. For example, if you’re working on a packet tunnel provider you might add: A Save Config button that calls the saveToPreferences(completionHandler:) method to save the tunnel configuration you want to test with A Remove Config button that calls the removeFromPreferences(completionHandler:) method to remove your tunnel configuration These come in handy when you want to start again from scratch. Just click Remove Config and then Save Config and you’ve wiped the slate clean. You don’t have to leave these buttons in your final product, but it’s good to have them during bring up. [1] This tool is named after the PluginKit framework, a private framework used to load this type of app extension. It’s distinct from the ExtensionKit framework which is a new, public API for managing extensions. System Extension Hints macOS allows you to package your Network Extension provider as a system extension. For this to work the container app must be in the Applications directory [1]. Copying it across each time you rebuild your app is a chore. To avoid that, add a Build post-action script: Select your app’s scheme and choose Product > Scheme > Edit Scheme. On the left, select Build. Click the chevron to disclose all the options. Select Post-actions. In the main area, click the add (+) button and select New Run Script Action. In the “Provide build settings from” popup, select your app target. In the script field, enter this script: ditto "${BUILT_PRODUCTS_DIR}/${FULL_PRODUCT_NAME}" "/Applications/${FULL_PRODUCT_NAME}" Now, each time you build your app, this script will copy it to the Applications directory. Build your app now, both to confirm that this works and to enable the next step. The next issue you’ll find is that choosing Product > Run runs the app from the build products directory rather than the Applications directory. To fix that: Edit your app’s scheme again. On the left, select Run. In the main area, select the Info tab. From the Executable popup, choose Other. Select the copy of your app in the Applications directory. Now, when you choose Product > Run, Xcode will run that copy rather than the one in the build products directory. Neat-o! For your system extension to run your container app must activate it. As with the Save Config and Remote Config buttons described earlier, it’s good to add easy-to-access buttons to activate and deactivate your system extension. With an app extension the system automatically terminates your extension process when you rebuild it. This is not the case with a system extension; you’ll have to deactivate and then reactivate it each time. Each activation must be approved in System Settings > Privacy & Security. To make that easier, leave System Settings running all the time. This debug cycle leaves deactivated but not removed system extensions installed on your system. These go away when you restart, so do that from time to time. Once a day is just fine. macOS includes a tool, systemextensionctl, to interrogate and manipulate system extension state. The workflow described above does not require that you use it, but it’s good to keep in mind. Its man page is largely content free so run the tool with no arguments to get help. [1] Unless you disable System Integrity Protection, but who wants to do that? You Can Attach with the Debugger Once your extension is running, attach with the debugger using one of two commands: To attach to an app extension, choose Debug > Attach to Process > YourAppExName. To attach to a system extension, choose Debug > Attach to Process by PID or Name. Make sure to select Debug Process As root. System extensions run as root so the attach will fail if you select Debug Process As Me. But Should You? Debugging networking code with a debugger is less than ideal because it’s common for in-progress network requests to time out while you’re stopped in the debugger. Debugging Network Extension providers this way is especially tricky because of the extra steps you have to take to get your provider running. So, while you can attach with the debugger, and that’s a great option in some cases, it’s often better not to do that. Rather, consider the following approach: Write the core logic of your provider so that you can unit test each subsystem outside of the provider. This may require some scaffolding but the time you take to set that up will pay off once you encounter your first gnarly problem. Add good logging to your provider to help debug problems that show up during integration testing. I recommend that you treat your logging as a feature of your product. Carefully consider where to add log points and at what level to log. Check this logging code into your source code repository and ship it — or at least the bulk of it — as part of your final product. This logging will be super helpful when it comes to debugging problems that only show up in the field. Remember that, when using the system log, log points that are present but don’t actually log anything are very cheap. In most cases it’s fine to leave these in your final product. Now go back and read Your Friend the System Log because it’s full of useful hints and tips on how to use the system log to debug the really hard problems. General Hints and Tips Install the Network Diagnostics and VPN (Network Extension) profiles [1] on your test device. These enable more logging and, most critically, the recording of private data. For more info about that last point, see… you guessed it… Your Friend the System Log. Get these profiles from our Bug Reporting > Profiles and Logs page. When you’re bringing up a Network Extension provider, do your initial testing with a tiny test app. I regularly see folks start out by running Safari and that’s less than ideal. Safari is a huge app with lots of complexity, so if things go wrong it’s hard to tell where to look. I usually create a small test app to use during bring up. The exact function of this test app varies by provider type. For example: If I’m building a packet tunnel provider, I might have a test function that makes an outgoing TCP connection to an IP address. Once I get that working I add another function that makes an outgoing TCP connection to a DNS name. Then I start testing UDP. And so on. Similarly for a content filter, but then it makes sense to add a test that runs a request using URLSession and another one to bring up a WKWebView. If I’m building a DNS proxy provider, my test app might use CFHost to run a simple name-to-address query. Also, consider doing your bring up on the Mac even if your final target is iOS. macOS has a bunch of handy tools for debugging networking issues, including: dig for DNS queries nc for TCP and UDP connections netstat to display the state of the networking stack tcpdump for recording a packet trace [2] Read their respective man pages for all the details. On the other hand, the build / run / debug cycle is simpler on iOS than it is on macOS, especially when you’re building a system extension on macOS. Even if your ultimate goal is to build a macOS-only system extension, if your provider type supports app extension packaging then you should consider whether it makes sense to adopt that packaging just for to speed up your development. If you do decide to try this, be aware that a packaging change can affect your code. See Network Extension Provider Packaging for more on that. [1] The latter is not a profile on macOS, but just a set of instructions. [2] You can use an RVI packet trace on iOS but it’s an extra setup step. Revision History 2026-04-01 Added a suggestion about provider packaging to the General Hints and Tips section. 2023-12-15 Fixed a particularly egregious typo (and spelling error in a section title, no less!). 2023-04-02 Fixed one of the steps in Sytem Extension Hints.
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4.3k
Activity
Apr ’26
How to optimize my app for for a carrier-provided satellite network?
Hello, I am working to integrate the new com.apple.developer.networking.carrier-constrained.app-optimized entitlement in my iOS 26 app so that my app can use a carrier-provided satellite network, and want to confirm my understanding of how to detect and optimize for satellite network conditions. (Ref: https://developer.apple.com/documentation/bundleresources/entitlements/com.apple.developer.networking.carrier-constrained.app-optimized ) My current approach: I plan to set the entitlement to true once my app is optimized for satellite networks. To detect if the device is connected to a satellite network, I intend to use the Network framework’s NWPath properties: isUltraConstrained — I understand this should be set to true when the device is connected to a satellite network. (Ref: https://developer.apple.com/documentation/network/nwpath/isultraconstrained ) linkQuality == .minimal — I believe this will also be set in satellite scenarios, though it may not be exclusive to satellite connections. (Ref: https://developer.apple.com/documentation/network/nwpath/linkquality-swift.enum/minimal ) Questions: Is it correct that isUltraConstrained will reliably indicate a satellite connection? Should I also check for linkQuality == .minimal, or is isUltraConstrained sufficient? Are there any additional APIs or best practices for detecting and optimizing for satellite connectivity that I should be aware of? Thank you for confirming whether my understanding and approach are correct, and for any additional guidance.
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7
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783
Activity
Jan ’26
Memory release problem of VPN connection object
Hello, I encountered a memory management issue while developing VPN functionality and would like to seek your advice. The specific phenomenon is as follows: Problem description: After multiple calls to the 'createTCPConnectToEndpoint' and 'create UDPSessionToEndpoint' interfaces to create connection objects, the application memory continues to grow. Even if the cancel interface is immediately called to actively release the object, the memory does not fall back. 3. Confirm that there is no other code referencing these objects, but the system does not seem to automatically reclaim memory. Attempted measures: Immediately call the cancel method after creating the object, and the memory is not reduced Use tools such as Profiler to monitor memory and confirm that objects have not been released. doubt: Is this phenomenon normal? Is there a known memory management mechanism (such as cache pooling) that causes delayed release? 2. Are there any other interfaces or methods (such as release, dispose) that need to be explicitly called? Supplementary Information: Development environment: [iOS 16, 14pm] Reproduction steps: After continuously creating connection objects, the memory grows without falling back. Could you please help confirm if there are any abnormalities and the correct memory release posture. Thank you for your support!
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3
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122
Activity
May ’25
Is there any API for real-time Wi-Fi connection monitoring?
We are developing an iOS application with a key feature designed to enhance user safety: real-time assessment of Wi-Fi network security. The "Safe Wi-Fi" feature aims to inform users about the security level of the Wi-Fi network they are currently connected to. Our goal is to provide this information seamlessly and continuously, even when the user isn't actively using the app. Currently, we've implemented this feature using a NWPathMonitor. The limitation of NWPathMonitor is that it doesn't function when the app is in a kill state. We are looking for guidance on how to achieve persistent Wi-Fi security monitoring in the background or when the app is killed. Is there any API (Public, Special API, etc) or a recommended approach that allows for real-time Wi-Fi connection monitoring (including connection changes and network details) even when the app is not actively running or is in a kill state. Thank you in advance for your help.
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1
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165
Activity
Jun ’25
Broadcasts and Multicasts, Hints and Tips
For important background information, read Extra-ordinary Networking before reading this. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Broadcasts and Multicasts, Hints and Tips I regularly see folks struggle with broadcasts and multicasts on Apple platforms. This post is my attempt to clear up some of the confusion. This post covers both IPv4 and IPv6. There is, however, a key difference. In IPv4, broadcasts and multicasts are distinct concepts. In contrast, IPv6 doesn’t support broadcast as such; rather, it treats broadcasts as a special case of multicasts. IPv6 does have an all nodes multicast address, but it’s rarely used. Before reading this post, I suggest you familiarise yourself with IP addresses in general. A good place to start is The Fount of All Knowledge™. Service Discovery A lot of broadcast and multicast questions come from folks implementing their own service discovery protocol. I generally recommend against doing that, for the reasons outlined in the Service Discovery section of Don’t Try to Get the Device’s IP Address. There are, however, some good reasons to implement a custom service discovery protocol. For example, you might be working with an accessory that only supports this custom protocol [1]. If you must implement your own service discovery protocol, read this post and also read the advice in Don’t Try to Get the Device’s IP Address. IMPORTANT Sometimes I see folks implementing their own version of mDNS. This is almost always a mistake: If you’re using third-party tooling that includes its own mDNS implementation, it’s likely that this tooling allows you to disable that implementation and instead rely on the Bonjour support that’s built-in to all Apple platforms. If you’re doing some weird low-level thing with mDNS or DNS-SD, it’s likely that you can do that with the low-level DNS-SD API. [1] And whose firmware you can’t change! I talk more about this in Working with a Wi-Fi Accessory. API Choice Broadcasts and multicasts typically use UDP [1]. TN3151 Choosing the right networking API describes two recommended UDP APIs: Network framework BSD Sockets Our general advice is to prefer Network framework over BSD Sockets, but UDP broadcasts and multicasts are an exception to that rule. Network framework has very limited UDP broadcast support. And while it’s support for UDP multicasts is less limited, it’s still not sufficient for all UDP applications. In cases where Network framework is not sufficient, BSD Sockets is your only option. [1] It is possible to broadcast and multicast at the Ethernet level, but I almost never see questions about that. UDP Broadcasts in Network Framework Historically I’ve claimed that Network framework was useful for UDP broadcasts is very limited circumstances (for example, in the footnote on this post). I’ve since learnt that this isn’t the case. Or, more accurately, this support is so limited (r. 122924701) as to be useless in practice. For the moment, if you want to work with UDP broadcasts, your only option is BSD Sockets. UDP Multicasts in Network Framework Network framework supports UDP multicast using the NWConnectionGroup class with the NWMulticastGroup group descriptor. This support has limits. The most significant limit is that it doesn’t support broadcasts; it’s for multicasts only. Note This only relevant to IPv4. Remember that IPv6 doesn’t support broadcasts as a separate concept. There are other limitations, but I don’t have a good feel for them. I’ll update this post as I encounter issues. Local Network Privacy Some Apple platforms support local network privacy. This impacts broadcasts and multicasts in two ways: Broadcasts and multicasts require local network access, something that’s typically granted by the user. Broadcasts and multicasts are limited by a managed entitlement (except on macOS). TN3179 Understanding local network privacy has lots of additional info on this topic, including the list of platforms to which it applies. Send, Receive, and Interfaces When you broadcast or multicast, there’s a fundamental asymmetry between send and receive: You can reasonable receive datagrams on all broadcast-capable interfaces. But when you send a datagram, it has to target a specific interface. The sending behaviour is the source of many weird problems. Consider the IPv4 case. If you send a directed broadcast, you can reasonably assume it’ll be routed to the correct interface based on the network prefix. But folks commonly send an all-hosts broadcast (255.255.255.255), and it’s not obvious what happens in that case. Note If you’re unfamiliar with the terms directed broadcast and all-hosts broadcast, see IP address. The exact rules for this are complex, vary by platform, and can change over time. For that reason, it’s best to write your broadcast code to be interface specific. That is: Identify the interfaces on which you want to work. Create a socket per interface. Bind that socket to that interface. Note Use the IP_BOUND_IF (IPv4) or IPV6_BOUND_IF (IPv6) socket options rather than binding to the interface address, because the interface address can change over time. Extra-ordinary Networking has links to other posts which discuss these concepts and the specific APIs in more detail. Miscellaneous Gotchas A common cause of mysterious broadcast and multicast problems is folks who hard code BSD interface names, like en0. Doing that might work for the vast majority of users but then fail in some obscure scenarios. BSD interface names are not considered API and you must not hard code them. Extra-ordinary Networking has links to posts that describe how to enumerate the interface list and identify interfaces of a specific type. Don’t assume that there’ll be only one interface of a given type. This might seem obviously true, but it’s not. For example, our platforms support peer-to-peer Wi-Fi, so each device has multiple Wi-Fi interfaces. When sending a broadcast, don’t forget to enable the SO_BROADCAST socket option. If you’re building a sandboxed app on the Mac, working with UDP requires both the com.apple.security.network.client and com.apple.security.network.server entitlements. Some folks reach for broadcasts or multicasts because they’re sending the same content to multiple devices and they believe that it’ll be faster than unicasts. That’s not true in many cases, especially on Wi-Fi. For more on this, see the Broadcasts section of Wi-Fi Fundamentals. Snippets To send a UDP broadcast: func broadcast(message: Data, to interfaceName: String) throws { let fd = try FileDescriptor.socket(AF_INET, SOCK_DGRAM, 0) defer { try! fd.close() } try fd.setSocketOption(SOL_SOCKET, SO_BROADCAST, 1 as CInt) let interfaceIndex = if_nametoindex(interfaceName) guard interfaceIndex > 0 else { throw … } try fd.setSocketOption(IPPROTO_IP, IP_BOUND_IF, interfaceIndex) try fd.send(data: message, to: ("255.255.255.255", 2222)) } Note These snippet uses the helpers from Calling BSD Sockets from Swift. To receive UDP broadcasts: func receiveBroadcasts(from interfaceName: String) throws { let fd = try FileDescriptor.socket(AF_INET, SOCK_DGRAM, 0) defer { try! fd.close() } let interfaceIndex = if_nametoindex(interfaceName) guard interfaceIndex > 0 else { fatalError() } try fd.setSocketOption(IPPROTO_IP, IP_BOUND_IF, interfaceIndex) try fd.setSocketOption(SOL_SOCKET, SO_REUSEADDR, 1 as CInt) try fd.setSocketOption(SOL_SOCKET, SO_REUSEPORT, 1 as CInt) try fd.bind("0.0.0.0", 2222) while true { let (data, (sender, port)) = try fd.receiveFrom() … } } IMPORTANT This code runs synchronously, which is less than ideal. In a real app you’d run the receive asynchronously, for example, using a Dispatch read source. For an example of how to do that, see this post. If you need similar snippets for multicast, lemme know. I’ve got them lurking on my hard disk somewhere (-: Other Resources Apple’s official documentation for BSD Sockets is in the man pages. See Reading UNIX Manual Pages. Of particular interest are: setsockopt man page ip man page ip6 man page If you’re not familiar with BSD Sockets, I strongly recommend that you consult third-party documentation for it. BSD Sockets is one of those APIs that looks simple but, in reality, is ridiculously complicated. That’s especially true if you’re trying to write code that works on BSD-based platforms, like all of Apple’s platforms, and non-BSD-based platforms, like Linux. I specifically recommend UNIX Network Programming, by Stevens et al, but there are lots of good alternatives. https://unpbook.com Revision History 2025-09-01 Fixed a broken link. 2025-01-16 First posted.
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Activity
Sep ’25
Wi-Fi Aware between iOS 26 and Android device
Eager to see the Wi-Fi Aware communication between iPhone (iOS 26) and an Android device, I tried iOS 26 beta on my iPhone16. and tried below code snippet from provided example at https://developer.apple.com/documentation/wifiaware/building-peer-to-peer-apps. Idea is to first verify discovery of Android WiFiAware service on iOS. extension WAPublishableService { public static var simulationService: WAPublishableService { allServices[simulationServiceName]! } } extension WASubscribableService { public static var simulationService: WASubscribableService { allServices[simulationServiceName]! } } struct ContentView: View { @State private var showingDevicePicker = false @State private var pairedDevices: [WAPairedDevice] = [] // To hold discovered/paired devices var body: some View { VStack { Button("Discover Devices") { showingDevicePicker = true // Trigger the device picker presentation } .sheet(isPresented: $showingDevicePicker) { DevicePicker(.wifiAware(.connecting(to: .selected([]), from: .simulationService))) { endpoint in print("Paired Endpoint: \(endpoint)") } label: { Image(systemName: "plus") Text("Add Device") } fallback: { Image(systemName: "xmark.circle") Text("Unavailable") } } List(pairedDevices) { device in Text(device.name ?? "Unknown Device") } } } } With suggested entitlement of WiFiAware and info.plist of service info. Then I had Android device with WIFiAware service publishing service (service name set '_sat-simulation._udp') from this app https://github.com/anagramrice/NAN. But above iOS app is unable to find the service published from android device. Am I missing something? Note: the above Android-NAN app seems to be working fine between Android to Another Android.
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Activity
Sep ’25
Mac can't find or register NE App Extension without App Sandbox entitlement
Recently, while developing a network extension on macOS, I encountered a very interesting issue. When the App Sandbox entitlement is included, the NE (Network Extension) can be called and run normally. However, when the App Sandbox is removed, with everything else remaining unchanged, an error occurs. The logs are as follows: Failed to find an app extension with identifier app.acmeVpnM.extension and extension point com.apple.networkextension.packet-tunnel: (null) Found 0 registrations for app.acmeVpnM.extension (com.apple.networkextension.packet-tunnel) If you add app sandbox, it will run normally. this is my container app entitlement this is my NE extension (without App SandBox) I want to know the reason for this. App sandbox shouldn't be mandatory. How can I make my NE run in an environment without app sandbox?
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183
Activity
May ’25
DHCP failure in macOS 15.4 and 15.5
We need your assistance as we are currently facing an issue without a workaround for users on macOS 15.4 and 15.5. FeedbackID: FB17547675 The problem has been observed on macOS versions 15.4 and 15.5. Apple has acknowledged this issue and confirmed that it is fixed in the macOS 15.6 beta. Although we tried to reproduce the issue in our environment, it did not occur, even on macOS 15.5. Therefore, we cannot verify if the fix in macOS 15.6 beta resolves the problem. We are actively working to identify an appropriate workaround for users on macOS 15.5. Some users have reported a failure to obtain an IP address over Wi-Fi, possibly due to a DHCP failure. As a temporary solution, we added logic to restart Wi-Fi programmatically when either an APIPA address (169.254.x.x) or no IPv4 address is detected on the active interface. However, restarting Wi-Fi does not always resolve the issue, and the device may still fail to obtain an IP address over Wi-Fi or Ethernet. Could you advise if there is a reliable method to detect DHCP failure and recover the device from this state? Also, any idea, how we can reproduce this scenario in our machine? Below is the failure. default 2025-06-27 10:07:57.055003 -0700 configd DHCP en0: ARP router: No leases to query for default 2025-06-27 10:07:57.055269 -0700 configd DHCP en0: status = 'no server' default 2025-06-27 10:08:23.336215 -0700 airportd WiFiUsageBssSession:: ChannelAfterRoam=0; ChannelAtJoin=36; FaultReasonApsdTimedOut=0; FaultReasonArpFailureCount=0; FaultReasonBrokenBackhaulLinkFailed=0; FaultReasonDhcpFailure=0; default 2025-06-27 10:08:23.367852 -0700 configd DHCP en0: status = 'media inactive' default 2025-06-27 10:08:23.367909 -0700 configd DHCP en0: INACTIVE default 2025-06-27 10:08:23.988565 -0700 configd DHCP en0: status = 'media inactive' default 2025-06-27 10:08:23.988703 -0700 configd DHCP en0: INACTIVE info 2025-06-27 10:08:23.988852 -0700 configd DHCPv6 en0: Inactive default 2025-06-27 10:08:35.656415 -0700 configd DHCP en0: status = 'network changed' default 2025-06-27 10:08:35.656817 -0700 configd DHCP en0: INIT default 2025-06-27 10:08:35.656821 -0700 configd DHCP en0: supplying device type 'Mac' info 2025-06-27 10:08:35.656934 -0700 configd DHCP en0: busy default 2025-06-27 10:08:35.657351 -0700 configd DHCP en0: INIT waiting at 0 for 1.358613 info 2025-06-27 10:08:35.657404 -0700 configd DHCPv6 en0: Inactive default 2025-06-27 10:08:37.019229 -0700 configd DHCP en0: INIT waiting at 1.36206 for 2.113913 default 2025-06-27 10:08:39.136955 -0700 configd DHCP en0: INIT waiting at 3.47937 for 4.462224 default 2025-06-27 10:08:43.602229 -0700 configd DHCP en0: ARP router: No leases to query for default 2025-06-27 10:08:43.603143 -0700 configd DHCP en0: INIT waiting at 7.94533 for 8.128784 default 2025-06-27 10:08:51.735532 -0700 configd DHCP en0: ARP router: No leases to query for default 2025-06-27 10:08:51.735846 -0700 configd DHCP en0: INIT waiting at 16.0786 for 8.749985 default 2025-06-27 10:09:00.488315 -0700 configd DHCP en0: ARP router: No leases to query for default 2025-06-27 10:09:00.488550 -0700 configd DHCP en0: INIT waiting at 24.8313 for 8.496864 default 2025-06-27 10:09:08.988284 -0700 configd DHCP en0: ARP router: No leases to query for default 2025-06-27 10:09:08.988310 -0700 configd DHCP en0: reported address acquisition failure symptom default 2025-06-27 10:09:08.988579 -0700 configd DHCP en0: INIT waiting at 33.3312 for 8.300735 default 2025-06-27 10:09:17.294478 -0700 configd DHCP en0: ARP router: No leases to query for info 2025-06-27 10:09:17.294485 -0700 configd DHCP en0: symptom failure already reported default 2025-06-27 10:09:17.295454 -0700 configd DHCP en0: INIT waiting at 41.6373 for 8.798768 default 2025-06-27 10:09:26.096673 -0700 configd DHCP en0: ARP router: No leases to query for info 2025-06-27 10:09:26.096688 -0700 configd DHCP en0: symptom failure already reported default 2025-06-27 10:09:26.097553 -0700 configd DHCP en0: INIT waiting at 50.4394 for 8.807943 default 2025-06-27 10:09:34.909050 -0700 configd DHCP en0: ARP router: No leases to query for info 2025-06-27 10:09:34.909054 -0700 configd DHCP en0: symptom failure already reported default 2025-06-27 10:09:34.909375 -0700 configd DHCP en0: INIT waiting at 59.2517 for 8.877971 default 2025-06-27 10:09:43.792458 -0700 configd DHCP en0: ARP router: No leases to query for info 2025-06-27 10:09:43.792464 -0700 configd DHCP en0: symptom failure already reported default 2025-06-27 10:09:43.793641 -0700 configd DHCP en0: status = 'no server' info 2025-06-27 10:09:43.794145 -0700 configd DHCP en0: not busy DNS failure resolver #1 flags : reach : 0x00000000 (Not Reachable) resolver #2 domain : local options : mdns timeout : 5 flags : reach : 0x00000000 (Not Reachable) order : 300000 resolver #3 domain : 254.169.in-addr.arpa options : mdns timeout : 5 flags : reach : 0x00000000 (Not Reachable) order : 300200 resolver #4 domain : 8.e.f.ip6.arpa options : mdns timeout : 5 flags : reach : 0x00000000 (Not Reachable) order : 300400 resolver #5 domain : 9.e.f.ip6.arpa options : mdns timeout : 5 flags : reach : 0x00000000 (Not Reachable) order : 300600 resolver #6 domain : a.e.f.ip6.arpa options : mdns timeout : 5 flags : reach : 0x00000000 (Not Reachable) order : 300800 resolver #7 domain : b.e.f.ip6.arpa options : mdns timeout : 5 flags : reach : 0x00000000 (Not Reachable) order : 301000 Route table Destination Gateway Flags Netif Expire 127 127.0.0.1 UCS lo0 127.0.0.1 127.0.0.1 UH lo0 169.254 link#14 UCS en0 ! 169.254.160.160/32 link#14 UCS en0 ! 224.0.0/4 link#14 UmCS en0 ! 224.0.0.251 1:0:5e:0:0:fb UHmLWI en0 239.255.255.250 1:0:5e:7f:ff:fa UHmLWI en0 255.255.255.255/32 link#14 UCS en0 !
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317
Activity
Jun ’25
Network Extension Framework Entitlements
At WWDC 2015 Apple announced two major enhancements to the Network Extension framework: Network Extension providers — These are app extensions that let you insert your code at various points within the networking stack, including: Packet tunnels via NEPacketTunnelProvider App proxies via NEAppProxyProvider Content filters via NEFilterDataProvider and NEFilterControlProvider Hotspot Helper (NEHotspotHelper) — This allows you to create an app that assists the user in navigating a hotspot (a Wi-Fi network where the user must interact with the network in order to get access to the wider Internet). Originally, using any of these facilities required authorisation from Apple. Specifically, you had to apply for, and be granted access to, a managed capability. In Nov 2016 this policy changed for Network Extension providers. Any developer can now use the Network Extension provider capability like they would any other capability. There is one exception to this rule: Network Extension app push providers, introduced by iOS 14 in 2020, still requires that Apple authorise the use of a managed capability. To apply for that, follow the link in Local push connectivity. Also, the situation with Hotspot Helpers remains the same: Using a Hotspot Helper, requires that Apple authorise that use via a managed capability. To apply for that, follow the link in Hotspot helper. IMPORTANT Pay attention to this quote from the documentation: NEHotspotHelper is only useful for hotspot integration. There are both technical and business restrictions that prevent it from being used for other tasks, such as accessory integration or Wi-Fi based location. The rest of this document answers some frequently asked questions about the Nov 2016 change. #1 — Has there been any change to the OS itself? No, this change only affects the process by which you get the capabilities you need in order to use existing Network Extension framework facilities. Previously these were managed capabilities, meaning their use was authorised by Apple. Now, except for app push providers and Hotspot Helper, you can enable the necessary capabilities using Xcode’s Signing & Capabilities editor or the Developer website. IMPORTANT Some Network Extension providers have other restrictions on their use. For example, a content filter can only be used on a supervised device. These restrictions are unchanged. See TN3134 Network Extension provider deployment for the details. #2 — How exactly do I enable the Network Extension provider capability? In the Signing & Capabilities editor, add the Network Extensions capability and then check the box that matches the provider you’re creating. In the Certificates, Identifiers & Profiles section of the Developer website, when you add or edit an App ID, you’ll see a new capability listed, Network Extensions. Enable that capability in your App ID and then regenerate the provisioning profiles based on that App ID. A newly generated profile will include the com.apple.developer.networking.networkextension entitlement in its allowlist; this is an array with an entry for each of the supported Network Extension providers. To confirm that this is present, dump the profile as shown below. $ security cms -D -i NETest.mobileprovision … <plist version="1.0"> <dict> … <key>Entitlements</key> <dict> <key>com.apple.developer.networking.networkextension</key> <array> <string>packet-tunnel-provider</string> <string>content-filter-provider</string> <string>app-proxy-provider</string> … and so on … </array> … </dict> … </dict> </plist> #3 — I normally use Xcode’s Signing & Capabilities editor to manage my entitlements. Do I have to use the Developer website for this? No. Xcode 11 and later support this capability in the Signing & Capabilities tab of the target editor (r. 28568128 ). #4 — Can I still use Xcode’s “Automatically manage signing” option? Yes. Once you modify your App ID to add the Network Extension provider capability, Xcode’s automatic code signing support will include the entitlement in the allowlist of any profiles that it generates based on that App ID. #5 — What should I do if I previously applied for the Network Extension provider managed capability and I’m still waiting for a reply? Consider your current application cancelled, and use the new process described above. #6 — What should I do if I previously applied for the Hotspot Helper managed capability and I’m still waiting for a reply? Apple will continue to process Hotspot Helper managed capability requests and respond to you in due course. #7 — What if I previously applied for both Network Extension provider and Hotspot Helper managed capabilities? Apple will ignore your request for the Network Extension provider managed capability and process it as if you’d only asked for the Hotspot Helper managed capability. #8 — On the Mac, can Developer ID apps host Network Extension providers? Yes, but there are some caveats: This only works on macOS 10.15 or later. Your Network Extension provider must be packaged as a system extension, not an app extension. You must use the *-systemextension values for the Network Extension entitlement (com.apple.developer.networking.networkextension). For more on this, see Exporting a Developer ID Network Extension. #9 — After moving to the new process, my app no longer has access to the com.apple.managed.vpn.shared keychain access group. How can I regain that access? Access to this keychain access group requires another managed capability. If you need that, please open a DTS code-level support request and we’ll take things from there. IMPORTANT This capability is only necessary if your VPN supports configuration via a configuration profile and needs to access credentials from that profile (as discussed in the Profile Configuration section of the NETunnelProviderManager Reference). Many VPN apps don’t need this facility. If you were previously granted the Network Extension managed capability (via the process in place before Nov 2016), make sure you mention that; restoring your access to the com.apple.managed.vpn.shared keychain access group should be straightforward in that case. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Revision History 2025-11-11 Removed the discussion of TSI assets because those are no longer a thing. 2025-09-12 Adopted the code-level support request terminology. Made other minor editorial changes. 2023-01-11 Added a discussion of Network Extension app push providers. Added a link to Exporting a Developer ID Network Extension. Added a link to TN3134. Made significant editorial changes. 2020-02-27 Fixed the formatting. Updated FAQ#3. Made minor editorial changes. 2020-02-16 Updated FAQ#8 to account for recent changes. Updated FAQ#3 to account for recent Xcode changes. Made other editorial changes. 2016-01-25 Added FAQ#9. 2016-01-6 Added FAQ#8. 2016-11-11 Added FAQ#5, FAQ#6 and FAQ#7. 2016-11-11 First posted.
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Activity
Nov ’25
iOS App with Wi-Fi Scanner Connectivity – Listing Networks & Seamless Connection
Hi everyone, I’m working on an iOS project where an iPhone needs to connect to external scanners (dedicated hardware devices) over Wi-Fi. The goal is to: Discover available Wi-Fi networks from the scanner devices (broadcasting their own networks). Allow the user to seamlessly connect to the chosen scanner network. Network Discovery: Is there a way to programmatically list available Wi-Fi networks (SSIDs) on iOS without private APIs? If not, are there workarounds (e.g., Bonjour/mDNS)? Seamless Connection: As I see, we can use NEHotspotConfigurationManager to connect to and disconnect from specified networks and there will always be a system alert asking about do we really want to join this network Hardware/Firmware/Software Alternatives: If iOS restrictions prevent this, what alternatives exist? For example: Hardware: Scanners supporting Bluetooth LE for initial pairing, then Wi-Fi provisioning. Firmware: Scanners acting as clients on the same network as the iPhone (e.g., via user’s home/office Wi-Fi). Software: A companion app for the scanner that shares network credentials via QR code/NFC, or a local web server on the scanner for setup. Context: Target: iOS 16+ No jailbreaking; App Store compliance is a must. Scanners can be configured to act as APs or clients.
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224
Activity
Jul ’25
Network Framework peer to peer limitations
Hi all, We've been exploring the capabilities of the Network.framework for peer-to-peer communication and have run into some behavior that we haven't been able to fully explain with the existing documentation. In our tests, we’re working with 12 iOS devices, all disconnected from Wi-Fi to force communication over Apple Wireless Direct Link (AWDL). While using the Network.framework to create peer-to-peer connections, we observed that the number of connected peers never exceeded 8, despite all 12 devices being active and configured identically. Some questions we’re hoping to get clarification or discussion on: Is there a known upper limit to the number of peer-to-peer connections supported via AWDL? Are there conditions under which the framework or system limits or throttles visible peers? Does AWDL behavior vary by hardware model, iOS version, or backgrounding state of the app? Is there any official documentation or guidance around peer discovery or connection limits when using NWBrowser and NWConnection in a peer-to-peer context? We’d appreciate any insights from the Apple engineering team or other developers who have worked with larger peer groups using Network.framework in peer-to-peer mode.
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262
Activity
May ’25
Get BSSID to check for Rogue access point
Hi, I'm developing a security-focused iOS application and would like to detect potentially suspicious rogue access points. Specifically, I need to access the BSSID of the currently connected Wi-Fi network to analyze and identify inconsistencies (e.g. multiple APs using the same SSID). I understand that access to certain network information is restricted on iOS. Is it possible to use the Network Extension framework (or any approved API) to retrieve the BSSID? If so, are there any specific entitlements or usage descriptions required to ensure App Store approval? My goal is to implement this functionality in full compliance with App Store Review Guidelines and user privacy policies.
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93
Activity
Jul ’25
Thread Network API not working
I'm trying to use ThreadNetwork API to manage TheradNetworks on device (following this documentation: https://developer.apple.com/documentation/threadnetwork/), but while some functions on THClient work (such as getPreferedNetwork), most don't (storeCredentials, retrieveAllCredentials). When calling these functions I get the following warning/error: Client: -[THClient getConnectionEntitlementValidity]_block_invoke - Error: -[THClient storeCredentialsForBorderAgent:activeOperationalDataSet:completion:]_block_invoke:701: - Error: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service with pid 414 named com.apple.ThreadNetwork.xpc was invalidated from this process." UserInfo={NSDebugDescription=The connection to service with pid 414 named com.apple.ThreadNetwork.xpc was invalidated from this process.} Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service with pid 414 named com.apple.ThreadNetwork.xpc was invalidated from this process." UserInfo={NSDebugDescription=The connection to service with pid 414 named com.apple.ThreadNetwork.xpc was invalidated from this process.} Failed to store Thread credentials: Couldn’t communicate with a helper application. STEPS TO REPRODUCE Create new project Add Thread Network capability via Xcode UI (com.apple.developer.networking.manage-thread-network-credentials) Trigger storeCredentials let extendedMacData = "9483C451DC3E".hexadecimal let tlvHex = "0e080000000000010000000300001035060004001fffe002083c66f0dc9ef53f1c0708fdb360c72874da9905104094dce45388fd3d3426e992cbf0697b030d474c2d5332302d6e65773030310102250b04106c9f919a4da9b213764fc83f849381080c0402a0f7f8".hexadecimal // Initialize the THClient let thClient = THClient() // Store the credentials await thClient.storeCredentials(forBorderAgent: extendedMacData!, activeOperationalDataSet: tlvHex!) { error in if let error = error { print(error) print("Failed to store Thread credentials: \(error.localizedDescription)") } else { print("Successfully stored Thread credentials") } } NOTES: I tried with first calling getPreferedNetwork to initiate network permission dialog Tried adding meshcop to bojur services Tried with different release and debug build configurations
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Activity
Dec ’25
I have an application that uses Network Extension, and it occasionally triggers a kernel panic, resulting in a complete system freeze.
{"bug_type":"210","timestamp":"2025-07-04 14:19:35.00 +0800","os_version":"macOS 15.5 (24F74)","roots_installed":0,"incident_id":"5457889A-1002-4389-BAE6-A447733EFD78"} { "build" : "macOS 15.5 (24F74)", "product" : "MacBookPro18,4", "socId" : "6001", "socRevision" : "11", "incident" : "5457889A-1002-4389-BAE6-A447733EFD78", "crashReporterKey" : "4ABE0CA2-C60B-8B0E-557A-C0BDEB1E9144", "kernel" : "Darwin Kernel Version 24.5.0: Tue Apr 22 19:54:49 PDT 2025; root:xnu-11417.121.62/RELEASE_ARM64_T6000", "date" : "2025-07-04 14:19:35.95 +0800", "panicString" : "panic(cpu 1 caller 0xfffffe00215f28e8): Kernel data abort. at pc 0xfffffe0021310d9c, lr 0x37a67e002116f050 (saved state: 0xfffffe60706d3240)\n\t x0: 0xfffffe2eaac676f8 x1: 0x0000000000000000 x2: 0xfffffe002116f050 x3: 0x0000000000000002\n\t x4: 0x0000000000002021 x5: 0xffffffffffffffff x6: 0x0000000000000000 x7: 0x0000006ddf79e068\n\t x8: 0xf9555cb919b50093 x9: 0x0000000000000000 x10: 0x0000000000000054 x11: 0x0000000000000000\n\t x12: 0xfffffe002477dfc8 x13: 0x0000000000000001 x14: 0x0000000000000052 x15: 0x0000000000000000\n\t x16: 0x0000020061052ad4 x17: 0x0000000000000001 x18: 0x0000000000000000 x19: 0xfffffe2eaa38d000\n\t x20: 0x0000000000000000 x21: 0xfffffe2eaac676f8 x22: 0x0000000000000020 x23: 0xfffffe2eab90f000\n\t x24: 0x000000001e22b50a x25: 0x0000000000000000 x26: 0x0000000000000000 x27: 0xfffffe2eab90efb4\n\t x28: 0x0000000000003500 fp: 0xfffffe60706d35b0 lr: 0x37a67e002116f050 sp: 0xfffffe60706d3590\n\t pc: 0xfffffe0021310d9c cpsr: 0x60401208 esr: 0xfffffe6096000006 far: 0x0000000000000068\n\nDebugger message: panic\nMemory ID: 0x6\nOS release type: User\nOS version: 24F74\nKernel version: Darwin Kernel Version 24.5.0: Tue Apr 22 19:54:49 PDT 2025; root:xnu-11417.121.62/RELEASE_ARM64_T6000\nFileset Kernelcache UUID: AF6531DB60D1EB2338126CF77682B8DE\nKernel UUID: CBC2F718-53E4-3C8D-BEC7-FB6DDC3318E1\nBoot session UUID: 5457889A-1002-4389-BAE6-A447733EFD78\niBoot version: iBoot-11881.121.1\niBoot Stage 2 version: iBoot-11881.121.1\nsecure boot?: YES\nroots installed: 0\nPaniclog version: 14\nKernelCache slide: 0x0000000018540000\nKernelCache base: 0xfffffe001f544000\nKernel slide: 0x0000000018548000\nKernel text base: 0xfffffe001f54c000\nKernel text exec slide: 0x0000000019ce0000\nKernel text exec base: 0xfffffe0020ce4000\nmach_absolute_time: 0x6ddf85c206\nEpoch Time: sec usec\n Boot : 0x686680ed 0x000c5ab2\n Sleep : 0x68676ff9 0x0005fdc0\n Wake : 0x68677007 0x000d2cfa\n Calendar: 0x68677252 0x00021537\n\nZone info:\n Zone map: 0xfffffe1016000000 - 0xfffffe3616000000\n . VM : 0xfffffe1016000000 - 0xfffffe15e2000000\n . RO : 0xfffffe15e2000000 - 0xfffffe187c000000\n . GEN0 : 0xfffffe187c000000 - 0xfffffe1e48000000\n . GEN1 : 0xfffffe1e48000000 - 0xfffffe2414000000\n . GEN2 : 0xfffffe2414000000 - 0xfffffe29e0000000\n . GEN3 : 0xfffffe29e0000000 - 0xfffffe2fac000000\n . DATA : 0xfffffe2fac000000 - 0xfffffe3616000000\n Metadata: 0xfffffe5e3a010000 - 0xfffffe5e43810000\n Bitmaps : 0xfffffe5e43810000 - 0xfffffe5e4f500000\n Extra : 0 - 0\n\nTPIDRx_ELy = {1: 0xfffffe28ded6aff0 0: 0x0000000000000001 0ro: 0x000000016fd330e0 }\nCORE 0 PVH locks held: None\nCORE 1 PVH locks held: None\nCORE 2 PVH locks held: None\nCORE 3 PVH locks held: None\nCORE 4 PVH locks held: None\nCORE 5 PVH locks held: None\nCORE 6 PVH locks held: None\nCORE 7 PVH locks held: None\nCORE 8 PVH locks held: None\nCORE 9 PVH locks held: None\nCORE 0: PC=0xfffffe0020f2d330, LR=0xfffffe0020f2d368, FP=0xfffffe60717cb460\nCORE 1 is the one that panicked. Check the full backtrace for details.\nCORE 2: PC=0xfffffe0020d81094, LR=0xfffffe0020d81094, FP=0xfffffe607167bed0\nCORE 3: PC=0xfffffe0020d81094, LR=0xfffffe0020d81094, FP=0xfffffe60725d3ed0\nCORE 4: PC=0xfffffe0020d81094, LR=0xfffffe0020d81094, FP=0xfffffe6072bafed0\nCORE 5: PC=0xfffffe0020d81094, LR=0xfffffe0020d81094, FP=0xfffffe6072197ed0\nCORE 6: PC=0xfffffe0020d81094, LR=0xfffffe0020d81094, FP=0xfffffe60727abed0\nCORE 7: PC=0xfffffe0020d81094, LR=0xfffffe0020d81094, FP=0xfffffe6071897ed0\nCORE 8: PC=0xfffffe0020d81094, LR=0xfffffe0020d81094, FP=0xfffffe607149bed0\nCORE 9: PC=0xfffffe0020d81094, LR=0xfffffe0020d81094, FP=0xfffffe607214bed0\nCompressor Info: 0% of compressed pages limit (OK) and 0% of segments limit (OK) with 0 swapfiles and OK swap space\nPanicked task 0xfffffe1d4729c7a0: 1925 pages, 14 threads: pid 36674: com.TE.TEDataCloak.ne\nPanicked thread: 0xfffffe28ded6aff0, backtrace: 0xfffffe60706d28f0, tid: 743602\n\t\t lr: 0xfffffe0020d432b4 fp: 0xfffffe60706d2980\n\t\t lr: 0xfffffe0020ea52f8 fp: 0xfffffe60706d29f0\n\t\t lr: 0xfffffe0020ea3554 fp: 0xfffffe60706d2ab0\n\t\t lr: 0xfffffe0020cebb98 fp: 0xfffffe60706d2ac0\n\t\t lr: 0xfffffe0020d42b98 fp: 0xfffffe60706d2e90\n\t\t lr: 0xfffffe00215e7388 fp: 0xfffffe60706d2eb0\n\t\t lr: 0xfffffe00215f28e8 fp: 0xfffffe60706d30c0\n\t\t lr: 0xfffffe0020ea5154 fp: 0xfffffe60706d3160\n\t\t lr: 0xfffffe0020ea36c8 fp: 0xfffffe60706d3220\n\t\t lr: 0xfffffe0020cebb98 fp: 0xfffffe60706d3230\n\t\t lr: 0xfffffe002116f050 fp: 0xfffffe60706d35b0\n\t\t lr: 0xfffffe002116f050 fp: 0xfffffe60706d3730\n\t\t lr: 0xfffffe002116de88 fp: 0xfffffe60706d3780\n\t\t lr: 0xfffffe0021180174 fp: 0xfffffe60706d3810\n\t\t lr: 0xfffffe002117ea94 fp: 0xfffffe60706d38d0\n\t\t lr: 0xfffffe002117d69c fp: 0xfffffe60706d3a30\n\t\t lr: 0xfffffe0021281400 fp: 0xfffffe60706d3a80\n\t\t lr: 0xfffffe00213146dc fp: 0xfffffe60706d3c10\n\t\t lr: 0xfffffe0021324ff8 fp: 0xfffffe60706d3d00\n\t\t lr: 0xfffffe0021325580 fp: 0xfffffe60706d3de0\n\t\t lr: 0xfffffe00213edc24 fp: 0xfffffe60706d3e50\n\t\t lr: 0xfffffe0020ea35dc fp: 0xfffffe60706d3f10\n\t\t lr: 0xfffffe0020cebb98 fp: 0xfffffe60706d3f20\n\t\t lr: 0xfffffe0020cebb60 fp: 0x0000000000000000\n\nlast started kext at 3810289154: com.apple.filesystems.smbfs\t6.0 (addr 0xfffffe00200f68e0, size 111737)\nloaded kexts:\ncom.paragon-
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2
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395
Activity
Jul ’25
WiFi Connect error,NEHotspotConfigurationErrorDomain code=11
hi everybody, When I use the following code to connect to WiFi network, an error message of "error=null" or "error='Error Domain=NEHotspotConfigurationErrorDomain Code=11 "" UserInfo={NSLocalizedDescription=}' " will occur. It has been uploaded to Feedback. Feedback ID: FB16819345 (WiFi-无法加入网络) NEHotspotConfiguration *hotspotConfig = [[NEHotspotConfiguration alloc] initWithSSID:ssid passphrase:psk isWEP:NO]; [[NEHotspotConfigurationManager sharedManager] applyConfiguration:hotspotConfig completionHandler:^(NSError * _Nullable error) { }];
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15
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729
Activity
Jun ’25
Do watchOS apps support IP request communication within a local area network?
As a third-party application on Apple Watch, can it be located in the same LAN httpServer? Currently, when testing to initiate an http request in the LAN, the connection timeout is returned, code: -1001 self.customSession.request("http://10.15.48.191:9000/hello").response { response in switch response.result { case .success(let data): dlog("✅ 请求成功,收到数据:") if let html = String(data: data ?? Data(), encoding: .utf8) { dlog(html) } case .failure(let error): dlog("❌ 请求失败:\(error.localizedDescription)") } } 执行后报错 Task <B71BE820-FD0E-4880-A6DD-1F8F6EAF98B0>.<1> finished with error [-1001] Error Domain=NSURLErrorDomain Code=-1001 "请求超时。" UserInfo={_kCFStreamErrorCodeKey=-2102, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <B71BE820-FD0E-4880-A6DD-1F8F6EAF98B0>.<1>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask <B71BE820-FD0E-4880-A6DD-1F8F6EAF98B0>.<1>", "LocalDataPDTask <B71BE820-FD0E-4880-A6DD-1F8F6EAF98B0>.<1>", "LocalDataTask <B71BE820-FD0E-4880-A6DD-1F8F6EAF98B0>.<1>" ), NSLocalizedDescription=请求超时。, _kCFStreamErrorDomainKey=4, NSErrorFailingURLStringKey=http://10.15.48.191:9000/hello, NSErrorFailingURLKey=http://10.15.48.191:9000/hello}
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1
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164
Activity
May ’25
NWBrowser scan for arbitrary Bonjour Services with Multicast Entitlement ?!
Dear Girls, Guys and Engineers. I'm currently building a Home Network Scanner App for People which want to know which Bonjour Devices are in her/his Home Network environment. From an older Question I got the answer, that I need an Entitlement to do this. I started to work on the App and requested the Multicast Entitlement from Apple. They gave me the Entitlement for my App and now I'm trying to discover all devices in my Home Network but I got stuck and need Help. I only test direct on device, like the recommendation. I also verified that my app is build with the multicast entitlement there where no problems. My problem is now, that is still not possible to discover all Bonjour services in my Home Network with the Help of the NWBrowser. Can you please help me to make it work ? I tried to scan for the generic service type: let browser = NWBrowser(for: .bonjour(type: "_services._dns-sd._udp.", domain: nil), using: .init()) but this is still not working even tough I have the entitlement and the app was verified that the entitlement is correctly enabled if I scan for this service type, I got the following error: [browser] nw_browser_fail_on_dns_error_locked [B1] Invalid meta query type specified. nw_browser_start_dns_browser_locked failed: BadParam(-65540) So what's the correct way now to find all devices in the home network ? Thank you and best regards Vinz
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10
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Activity
Jun ’25
TLS communication error between iPhone and iPad
We are implementing a connection between iPad and iPhone devices using LocalPushConnectivity, and have introduced SimplePushProvider into the project. We will have it switch between roles of Server and Client within a single project. ※ iPad will be Server and the iPhone will be Client. Communication between Server and Client is via TLS, with Server reading p12 file and Client setting public key. Currently, a TLS error code of "-9836" (invalid protocol version) is occurring when communicating from Client's SimplePushProvider to Server. I believe that Client is sending TLS1.3, and Server is set to accept TLS1.2 to 1.3. Therefore, I believe that the actual error is not due to TLS protocol version, but is an error that is related to security policy or TLS communication setting. Example: P12 file does not meet some requirement NWProtocolTLS.Options setting is insufficient etc... I'm not sure what the problem is, so please help. For reference, I will attach you implementation of TLS communication settings. P12 file is self-signed and was created by exporting it from Keychain Access. Test environment: iPad (OS: 16.6) iPhone (OS: 18.3.2) ConnectionOptions: TLS communication settings public enum ConnectionOptions { public enum TCP { public static var options: NWProtocolTCP.Options { let options = NWProtocolTCP.Options() options.noDelay = true options.enableFastOpen return options } } public enum TLS { public enum Error: Swift.Error { case invalidP12 case unableToExtractIdentity case unknown } public class Server { public let p12: URL public let passphrase: String public init(p12 url: URL, passphrase: String) { self.p12 = url self.passphrase = passphrase } public var options: NWProtocolTLS.Options? { guard let data = try? Data(contentsOf: p12) else { return nil } let pkcs12Options = [kSecImportExportPassphrase: passphrase] var importItems: CFArray? let status = SecPKCS12Import(data as CFData, pkcs12Options as CFDictionary, &amp;importItems) guard status == errSecSuccess, let items = importItems as? [[String: Any]], let importItemIdentity = items.first?[kSecImportItemIdentity as String], let identity = sec_identity_create(importItemIdentity as! SecIdentity) else { return nil } let options = NWProtocolTLS.Options() sec_protocol_options_set_min_tls_protocol_version(options.securityProtocolOptions, .TLSv12) sec_protocol_options_set_max_tls_protocol_version(options.securityProtocolOptions, .TLSv13) sec_protocol_options_set_local_identity(options.securityProtocolOptions, identity) sec_protocol_options_append_tls_ciphersuite(options.securityProtocolOptions, tls_ciphersuite_t.RSA_WITH_AES_128_GCM_SHA256) return options } } public class Client { public let publicKeyHash: String private let dispatchQueue = DispatchQueue(label: "ConnectionParameters.TLS.Client.dispatchQueue") public init(publicKeyHash: String) { self.publicKeyHash = publicKeyHash } // Attempt to verify the pinned certificate. public var options: NWProtocolTLS.Options { let options = NWProtocolTLS.Options() sec_protocol_options_set_min_tls_protocol_version(options.securityProtocolOptions, .TLSv12) sec_protocol_options_set_max_tls_protocol_version(options.securityProtocolOptions, .TLSv13) sec_protocol_options_set_verify_block( options.securityProtocolOptions, verifyClosure, dispatchQueue ) return options } private func verifyClosure( secProtocolMetadata: sec_protocol_metadata_t, secTrust: sec_trust_t, secProtocolVerifyComplete: @escaping sec_protocol_verify_complete_t ) { let trust = sec_trust_copy_ref(secTrust).takeRetainedValue() guard let serverPublicKeyData = publicKey(from: trust) else { secProtocolVerifyComplete(false) return } let keyHash = cryptoKitSHA256(data: serverPublicKeyData) guard keyHash == publicKeyHash else { // Presented certificate doesn't match. secProtocolVerifyComplete(false) return } // Presented certificate matches the pinned cert. secProtocolVerifyComplete(true) } private func cryptoKitSHA256(data: Data) -&gt; String { let rsa2048Asn1Header: [UInt8] = [ 0x30, 0x82, 0x01, 0x22, 0x30, 0x0d, 0x06, 0x09, 0x2a, 0x86, 0x48, 0x86, 0xf7, 0x0d, 0x01, 0x01, 0x01, 0x05, 0x00, 0x03, 0x82, 0x01, 0x0f, 0x00 ] let data = Data(rsa2048Asn1Header) + data let hash = SHA256.hash(data: data) return Data(hash).base64EncodedString() } private func publicKey(from trust: SecTrust) -&gt; Data? { guard let certificateChain = SecTrustCopyCertificateChain(trust) as? [SecCertificate], let serverCertificate = certificateChain.first else { return nil } let publicKey = SecCertificateCopyKey(serverCertificate) return SecKeyCopyExternalRepresentation(publicKey!, nil)! as Data } } } }
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3
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294
Activity
May ’25
Incoming UDP Traffic in macOS 15.3 and later?
[Q] Has there been a change in macOS 15.3.2 and later that can explain why some UDP traffic is not seen by some Network Extensions when it is in previous macOS minor and major versions?
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413
Activity
Jul ’25
Unable to receiveMessage: after NEHotspotConfiguration setup
(iOS 17.3) I'm using the Apple supplied iOS sample project "ConfiguringAWiFiAccessoryToJoinTheUsersNetwork" as a base to write an App to configure an existing WiFi device using the NEHotspotConfiguration API's. I have almost everything working, and can join the network and send a packet to the device to configure it. I know that it is working as the device responds properly to what I send it. But I am not able to receive the response back from the device to the packet sent. (Only need 1 packet sent and 1 packet received) However. If I run a packet sniffer on the phone before running my test App, then I do get a response. No packet sniffer running, no response. When I do a debugDescription on the NWConnection after it reaches ".ready", I notice that when the sniffer is running I'm using loopback lo0: [C1 connected 192.168.4.1:80 tcp, url: http://192.168.4.1:80, attribution: developer, path satisfied (Path is satisfied), viable, interface: lo0] and I get a packet response in the NWConnection receiveMessage callback. But with no sniffer running, I get interface en0: [C1 connected 192.168.4.1:80 tcp, url: http://192.168.4.1:80, attribution: developer, path satisfied (Path is satisfied), viable, interface: en0[802.11], ipv4, dns, uses wifi] and there is no callback to the receiveMessage handler and the NWconnection eventually times out. The interface used seems to be the only difference that I can see when I have a sniffer running. Any ideas as to why I can't see a response in "normal" operation?
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7
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184
Activity
Jun ’25