StoreKit

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Support in-app purchases and interactions with the App Store using StoreKit.

StoreKit Documentation

Posts under StoreKit subtopic

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StoreKit access in keyboard extensions
Hello Apple team, We would like to access the user's available purchases from the keyboard extension. Making purchases directly from the keyboard is a great benefit, but we assume it is intentionally disabled to prevent abuse or fraudulent purchase attempts. What we care about the most is determining if the user has an item that contains a discount or a free trial to personalize messaging when we suggest the user go to the app and make a purchase. We hope you'd consider revising your policy around StoreKit usage.
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177
2w
Xcode 26 beta 3: StoreKit Testing broken
It seems that beta 3 broke StoreKit Testing when running against an iOS 26 simulator device. Specifically, when validating product IDs, the debug console displays messages like the following: [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) In addition, the SKProductsResponse (I am using the original StoreKit API), lists all requested product IDs in invalidProductIdentifiers. The products array is empty. StoreKit Testing behaves as expected when Xcode 26 beta 3 is run against an iOS 18.4 simulator device.
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Increased StoreKit errors “Unable to Complete Request”
Since January 28, 2026, we’ve noticed an increase in StoreKit-related errors during purchase flows. Specifically, we’re seeing a spike in errors reported as “Unable to Complete Request”, categorized as unknown StoreKit errors. This correlates with a noticeable drop in the overall purchase success rate. A few observations: The issue is not limited to the latest app version, it also affects older versions. It appears to occur only on iOS 17+. The impact seems country-specific: some regions are affected more heavily, while others show no significant change compared to previous days. At the moment, there are no related incidents reported on Apple’s System Status page. Given these symptoms, this looks like a potential StoreKit / Apple API issue, but we haven’t found any official confirmation yet. Has anyone else observed similar StoreKit behavior recently on iOS 17+? Any insights or known issues would be greatly appreciated.
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403
2w
In app purchase rejected
Thanks for view post. I found some problem on step review in-app-purchase. All item in app purchase hold on "Developer Action Needed" then I check issue i found it because all item in section App Store Localization rejected. I don't know why it rejected on board don't show any information that why it was rejected. if who know please suggest me. I try many renew create item but every i resume for submit it every time it was reject aways I attached example my rejected image below thanks.
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Unexpected 401 Unauthorized response from production endpoint when using sandbox transactionId with Get Transaction Info API
We have encountered an issue when verifying transactions using the Get Transaction Info API. We tested the behavior in both the sandbox and production environments and observed the following results. When calling the production endpoint: https://api.storekit.itunes.apple.com/inApps/v1/transactions/{transactionId} with a transactionId generated in the sandbox environment, the API returns HTTP 401 Unauthorized. However, based on the documentation and common understanding, we expected HTTP 404 Not Found in this case. Using the same JWT token, if we call the sandbox endpoint: https://api.storekit-sandbox.itunes.apple.com/inApps/v1/transactions/{transactionId}, we receive HTTP 200 OK with the expected response body. We have also confirmed that the same behavior occurs when using the Get Transaction History API — it works correctly in the sandbox environment but returns 401 in production. Could you please confirm whether this behavior (receiving 401 instead of 404) is expected by design, or if it indicates a potential issue? If this is not the intended behavior, we would appreciate any guidance or instructions to resolve it. Thank you very much for your technical support. 「Get Transaction Info」APIを用いてトランザクションの検証を行ったところ、以下の問題が発生しました。 サンドボックス環境および本番環境の両方で検証を行い、次の結果を確認しています。 本番環境エンドポイント https://api.storekit.itunes.apple.com/inApps/v1/transactions/{transactionId} に対して サンドボックス環境で生成された transactionId を使用すると、HTTP 401 Unauthorized が返却されます。 (一般的には、この場合 404 Not Found が返る想定であると理解しています。) 同一のJWTトークン を用いて サンドボックス環境のエンドポイント https://api.storekit-sandbox.itunes.apple.com/inApps/v1/transactions/{transactionId} を呼び出した場合は、HTTP 200 OK が返り、期待通りのレスポンスボディを受け取ることができています。 また、同様の挙動が Get Transaction History を使用した場合にも発生することを確認しています。 サンドボックス環境では正常に動作しますが、本番環境では401が返却されます。 この挙動(401が返却されること)は仕様上想定されたものか、または何らかの問題によるものかご確認をお願いいたします。 もし想定外の挙動である場合は、解決に向けたご案内をいただけますと幸いです。 本件について、技術的なサポートをお願いいたします。 よろしくお願いいたします。
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Migration Subscription API returns 500 error
We got Advanced Commerce API and the generic product identifiers approved. When I was try to migrate a sandbox subscription to ACA enabled subscription I hit an error Request payload (Hid some info but the requestReferenceId is the real) { "descriptors": { "description": "Migrated", "displayName": "Migration" }, "items": [ { "sku": "product_1mo_999", "description": "description", "displayName": "Product" } ], "requestInfo": { "requestReferenceId": "3b0b8e67-d8a0-45f4-8f6d-06bffa9a2c08" }, "storefront": "USA", "targetProductId": "com.company.generic.subscription", "taxCode": "C003-00-1" } Response { "errorCode": 5000000, "errorMessage": "An unknown error occurred." }
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How to choose between v1 & v2 for App Store Server Notifications
Based on https://developer.apple.com/help/app-store-connect/configure-in-app-purchase-settings/enter-server-urls-for-app-store-server-notifications It seems like we can choose between version 1 or version 2 notification Choose either Version 1 (deprecated) or Version 2 notifications. Learn about versions of App Store Server Notifications. However, I do not find a way to make such a choice. Does anyone know, how I can choose between v1 or v2 notification? We currently provide a self-hosted server endpoint built on the v1 specification. While the existing server is perfectly stable, we are evaluating a migration to v2. Thanks.
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Purchange is complete but show pending in account.
Hello I have buy new developepr membership and i have get email for purchase confirmation but when ihave go to developer account i have seen this. Purchase your membership. To continue your enrollment, complete your purchase now. Your purchase may take up to 48 hours to process. Please help me why it will show this if i have already buy the membership and i itune i have check and see the member is active and valid for 1 year. Please help me to solve this issue.
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AppStore.ageRatingCode always returns 0 on real device — is this expected behavior?
Hello everyone I'm implementing age verification in my app to comply with upcoming age assurance laws (Utah, etc.), and I'm using AppStore.ageRatingCode from StoreKit to retrieve my app's current age rating. According to the documentation: extension AppStore { @available(iOS 26.2, macOS 26.2, tvOS 26.2, watchOS 26.2, *) public static var ageRatingCode: Int? { get async } } "Use this property to fetch the age rating for your app and compare it with the last known age rating to check if it has changed." However, calling this always returns 0 in my environment. Environment: Device: Real physical device (not simulator) iOS version: 26.4 Sandbox Apple Account: signed in via Settings → Developer → Sandbox Apple Account App Store Connect: app is registered and age rating is configured Xcode Scheme → Run → Options → StoreKit Configuration: None Code: func getAgeRatingCode() async -> Int? { guard let ageRatingCode = await AppStore.ageRatingCode else { print("Age rating code unavailable") return nil } print("ageRatingCode: \(ageRatingCode)") // always prints 0 return ageRatingCode } Questions: What integer values does ageRatingCode map to? (e.g., does 4+ = 4, 9+ = 9, 13+ = 13, etc.? Or is it a different internal code?) This mapping is not documented anywhere I can find. Is 0 a valid return value, and if so, what does it represent? Is there a known issue with this API returning 0 even when all conditions appear to be correctly configured? Any guidance from Apple engineers or developers who have successfully used this API would be greatly appreciated.
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Inquiry Regarding In-App Purchase Refund Handling
After a user successfully completes a purchase and later requests a refund, how long does it typically take for the refund to be processed and take effect? How does Apple notify developers when a refund has been issued for an in-app purchase? Are there specific mechanisms or recommended approaches to reliably receive such notifications? In cases where users may abuse the refund system (e.g., frequent or malicious refund requests), is there any way for developers to prevent or intervene in the refund process?
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Apr ’26
StoreKit returns empty product list in Sandbox (TestFlight, valid IAP setup)
Hello, I’m facing an issue with StoreKit where no products are returned in Sandbox. Context: App: SylvoY (Bundle ID: fr.sylvoy.app) Product ID: sylvoy_sylvoy_premium_v2_monthly Type: auto-renewable subscription Build: TestFlight 1.0.16 (Build 20) Device: physical iPhone Environment: Sandbox account Setup: Paid Applications Agreement: Active Banking & Tax: Active Product status: Ready to Submit Product is linked to the current TestFlight build Issue: When fetching products using StoreKit, the returned array is empty: productsCount = 0 products = [] Expected: Product metadata (price, description) should be returned. Actual: No products are returned at all. Additional info: Product identifier is correct Tested on real device (not simulator) Installed via TestFlight Sandbox account properly configured This issue is currently blocking validation of the subscription flow before release. DTS Case-ID: 18968852 (redirected here) Any help would be appreciated.
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180
Apr ’26
React Native IAP: getProducts returns empty array in TestFlight despite complete configuration
Hi everyone, I’m currently developing an iOS app using React Native and implementing consumable In-App Purchases (IAP). I'm facing an issue where getProducts returns an empty array without any error messages when testing on a TestFlight build. I have already completed the following setup: Agreements, Tax, and Banking: All forms are signed and the status is "Active" in App Store Connect. Product Configuration: The Consumable product is created in App Store Connect with the status "Ready to Submit". App Store Connect Integration: The product is correctly linked under the "In-App Purchases and Subscriptions" section of the App version. Xcode Capability: The "In-App Purchase" capability has been added to the project. Implementation: The Product ID in my React Native code (using react-native-iap) matches the ID in App Store Connect exactly. Despite these steps, the product list remains empty. Are there any hidden requirements or specific configurations for TestFlight that I might have missed? Any guidance would be greatly appreciated. Thanks!
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126
Apr ’26
Impact of finishing the transaction after a purchase in StoreKit
Prerequisites We plan to sell non-consumable items via in-app purchases. The app includes a restore button. We understand that after a payment is completed on a smartphone, the server must verify the receipt and activate the item in the database, and the app must then execute the transaction finish process. Due to our app’s constraints, there are specific cases where we must execute the transaction finish process on the app side without first performing the item activation process in the database. We do not know exactly what the transaction finish process entails. Questions What are the implications in the following cases? The payment was completed, but the product activation process in our database failed, and the transaction finish process was not executed on the app side. After restarting the app, an OS notification indicating an incomplete transaction appeared, and only the finish process was executed. In this scenario, we assume that the OS notification will not appear next time, and the user can simply activate the purchase by starting a transaction recovery. Are there any potential concerns or bugs that might occur? What are the implications if the product activation process in our database succeeds, but the finish operation fails to complete normally due to the user exiting the app or similar circumstances? Our assumption is that since the product is activated in our database, we can provide value for the charge without issue, and there is no deterioration in UX, such as the inability to process refunds in the app store. Are there any potential concerns or bugs that might arise? Regarding this inquiry, if you have any information—such as whether this scenario would result in a rejection during the app review process—we would appreciate it if you could share it with us.
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Mar ’26
iOS 26.4 Simulator + Xcode local StoreKit returns PurchaseResult.userCancelled immediately, even in Apple sample app
Hi, I’m seeing a reproducible issue with local StoreKit testing on the iOS 26.4 Simulator. Environment: Xcode 17E192 iOS 26.4 Simulator StoreKit Testing in Xcode using a .storekit configuration file attached to the Run scheme SubscriptionStoreView StoreKit 2 What happens: Tapping a subscription purchase button starts the flow, but the purchase immediately returns: StoreKit.Product.PurchaseResult.userCancelled No purchase dialog appears. No transaction is created. Debug > StoreKit > Manage Transactions remains empty. Transaction.updates, Transaction.unfinished, and Transaction.currentEntitlements do not produce any new purchase-related events. Important detail: This happens not only in my app, but also in Apple’s sample: Implementing a store in your app using the StoreKit API I tested the sample with its own .storekit file and shared scheme. The sample shows the same behavior on iOS 26.4 Simulator. On iOS 26.2 Simulator: The purchase flow does react differently. I see the warning: Making a purchase without listening for transaction updates risks missing successful purchases. Create a Task to iterate Transaction.updates at launch. So 26.2 does not appear completely broken in the same way. What I already checked: The .storekit file is attached to the active Run scheme. Simulated failures are disabled: _disableDialogs = false _failTransactionsEnabled = false _storeKitErrors = [] I tried both SubscriptionStoreView(groupID:) and SubscriptionStoreView(productIDs:) I erased app data, reinstalled, and tested on a fresh simulator. Manage Transactions has no records at all. My own app and Apple’s sample both reproduce the issue on 26.4 Simulator. This makes me suspect a simulator/runtime regression in local StoreKit testing on iOS 26.4 rather than an app-specific bug. Has anyone else seen this on iOS 26.4 Simulator? Is this a known issue with StoreKit Testing in Xcode on the 26.4 runtime? If needed, I can provide the exact simulator/Xcode versions and a minimal repro using Apple’s sample project.
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Mar ’26
how to disable streamline purchasing
how to disable streamline purchasing, when I click turn off, it show error Streamlined purchasing cannot be turned off because your latest approved binary doesn’t include the required StoreKit APIs My app has subscribe button to click before start to use though not need to login, chatgpt had done the store kit and subscription part, do not understand why it can not turn off streamlined purchasing
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Mar ’26
Custom Capacitor 6 plugin with SPM: "plugin is not implemented on ios" despite being compiled
Hi everyone, I'm building an iOS app using Capacitor 6 with Swift Package Manager (SPM). I have a custom native plugin (AppleIAPPlugin) for StoreKit 2 In-App Purchases that lives in the App target (not as an SPM package). Despite compiling successfully, the JavaScript bridge throws: "AppleIAP" plugin is not implemented on ios Setup AppleIAPPlugin.swift: swift import Foundation import Capacitor import StoreKit @objc(AppleIAPPlugin) public class AppleIAPPlugin: CAPPlugin, CAPBridgedPlugin { public let identifier = "AppleIAPPlugin" public let jsName = "AppleIAP" public let pluginMethods: [CAPPluginMethod] = [ CAPPluginMethod(name: "getProducts", returnType: CAPPluginReturnPromise), CAPPluginMethod(name: "purchase", returnType: CAPPluginReturnPromise), CAPPluginMethod(name: "restorePurchases", returnType: CAPPluginReturnPromise), CAPPluginMethod(name: "getCurrentEntitlements", returnType: CAPPluginReturnPromise), CAPPluginMethod(name: "openManageSubscriptions", returnType: CAPPluginReturnPromise), ] @objc func getProducts(_ call: CAPPluginCall) { /* StoreKit 2 implementation */ } @objc func purchase(_ call: CAPPluginCall) { /* ... */ } // etc. } AppleIAPPlugin.m: objc #import <Foundation/Foundation.h> #import <Capacitor/Capacitor.h> CAP_PLUGIN(AppleIAPPlugin, "AppleIAP", CAP_PLUGIN_METHOD(getProducts, CAPPluginReturnPromise); CAP_PLUGIN_METHOD(purchase, CAPPluginReturnPromise); CAP_PLUGIN_METHOD(restorePurchases, CAPPluginReturnPromise); CAP_PLUGIN_METHOD(getCurrentEntitlements, CAPPluginReturnPromise); CAP_PLUGIN_METHOD(openManageSubscriptions, CAPPluginReturnPromise); ) MyBridgeViewController.swift (custom bridge to register the plugin): swift import UIKit import Capacitor class MyBridgeViewController: CAPBridgeViewController { override open func capacitorDidLoad() { bridge?.registerPluginType(AppleIAPPlugin.self) } } Main.storyboard points to MyBridgeViewController (module: App) instead of CAPBridgeViewController. TypeScript side: typescript import { registerPlugin } from "@capacitor/core"; export const AppleIAP = registerPlugin("AppleIAP"); What I've verified Both .swift and .m files are in the Xcode project's Compile Sources build phase nm on the compiled binary confirms OBJC_CLASS_$_AppleIAPPlugin symbol exists The build succeeds with zero errors Other SPM-based Capacitor plugins (Share, Media, NativeAudio) work fine — they have pluginMethods and jsName symbols in the binary; my custom plugin does NOT A bridging header (App-Bridging-Header.h) is configured with #import <Capacitor/Capacitor.h> What I've tried (all failed) .m file with CAP_PLUGIN macro only (no CAPBridgedPlugin in Swift) Added CAPBridgedPlugin protocol conformance to Swift class Created MyBridgeViewController subclass with registerPluginType() in capacitorDidLoad() Removed/added override public func load() method Added #import <Foundation/Foundation.h> to .m file Various bridging header configurations Multiple clean builds and derived data wipes Environment Xcode 16 Capacitor 6 (via SPM, binary xcframework) iOS 17+ deployment target Physical device testing (not simulator) Question How should a custom plugin in the App target be registered with Capacitor 6 when using SPM? The SPM-based plugins from node_modules get auto-discovered, but my custom plugin in the App target does not. Is there a step I'm missing to make registerPluginType() work, or should I structure my custom plugin as a local SPM package instead? Any guidance would be greatly appreciated.
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Mar ’26
StoreKit API anomalies in iOS 26.4 Beta 4
In iOS 26.4 beta 4, the receipt returned by StoreKit payments via [[NSBundle mainBundle] appStoreReceiptURL] corresponds to the previous transaction; the content only becomes correct after restarting the app.
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3
Boosts
5
Views
496
Activity
2w
StoreKit access in keyboard extensions
Hello Apple team, We would like to access the user's available purchases from the keyboard extension. Making purchases directly from the keyboard is a great benefit, but we assume it is intentionally disabled to prevent abuse or fraudulent purchase attempts. What we care about the most is determining if the user has an item that contains a discount or a free trial to personalize messaging when we suggest the user go to the app and make a purchase. We hope you'd consider revising your policy around StoreKit usage.
Replies
1
Boosts
0
Views
177
Activity
2w
Xcode 26 beta 3: StoreKit Testing broken
It seems that beta 3 broke StoreKit Testing when running against an iOS 26 simulator device. Specifically, when validating product IDs, the debug console displays messages like the following: [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) In addition, the SKProductsResponse (I am using the original StoreKit API), lists all requested product IDs in invalidProductIdentifiers. The products array is empty. StoreKit Testing behaves as expected when Xcode 26 beta 3 is run against an iOS 18.4 simulator device.
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5
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0
Views
457
Activity
2w
Increased StoreKit errors “Unable to Complete Request”
Since January 28, 2026, we’ve noticed an increase in StoreKit-related errors during purchase flows. Specifically, we’re seeing a spike in errors reported as “Unable to Complete Request”, categorized as unknown StoreKit errors. This correlates with a noticeable drop in the overall purchase success rate. A few observations: The issue is not limited to the latest app version, it also affects older versions. It appears to occur only on iOS 17+. The impact seems country-specific: some regions are affected more heavily, while others show no significant change compared to previous days. At the moment, there are no related incidents reported on Apple’s System Status page. Given these symptoms, this looks like a potential StoreKit / Apple API issue, but we haven’t found any official confirmation yet. Has anyone else observed similar StoreKit behavior recently on iOS 17+? Any insights or known issues would be greatly appreciated.
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2
Boosts
1
Views
403
Activity
2w
In app purchase rejected
Thanks for view post. I found some problem on step review in-app-purchase. All item in app purchase hold on "Developer Action Needed" then I check issue i found it because all item in section App Store Localization rejected. I don't know why it rejected on board don't show any information that why it was rejected. if who know please suggest me. I try many renew create item but every i resume for submit it every time it was reject aways I attached example my rejected image below thanks.
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4
Boosts
1
Views
1.3k
Activity
2w
App Store Localization is Rejected
Why is this rejection coming? I don't understand.I can't see anything in my mailbox.
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6
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0
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2.1k
Activity
2w
85% of Subscriptions are in Billing Retry State
One of our apps has 85% stuck in Billing Retry -- We are so confused. All the users are from the US, and have a one-week free trial. We had 1,000 subscriptions expire from this issue. So any help would be so appreciated.
Replies
3
Boosts
2
Views
285
Activity
3w
Unexpected 401 Unauthorized response from production endpoint when using sandbox transactionId with Get Transaction Info API
We have encountered an issue when verifying transactions using the Get Transaction Info API. We tested the behavior in both the sandbox and production environments and observed the following results. When calling the production endpoint: https://api.storekit.itunes.apple.com/inApps/v1/transactions/{transactionId} with a transactionId generated in the sandbox environment, the API returns HTTP 401 Unauthorized. However, based on the documentation and common understanding, we expected HTTP 404 Not Found in this case. Using the same JWT token, if we call the sandbox endpoint: https://api.storekit-sandbox.itunes.apple.com/inApps/v1/transactions/{transactionId}, we receive HTTP 200 OK with the expected response body. We have also confirmed that the same behavior occurs when using the Get Transaction History API — it works correctly in the sandbox environment but returns 401 in production. Could you please confirm whether this behavior (receiving 401 instead of 404) is expected by design, or if it indicates a potential issue? If this is not the intended behavior, we would appreciate any guidance or instructions to resolve it. Thank you very much for your technical support. 「Get Transaction Info」APIを用いてトランザクションの検証を行ったところ、以下の問題が発生しました。 サンドボックス環境および本番環境の両方で検証を行い、次の結果を確認しています。 本番環境エンドポイント https://api.storekit.itunes.apple.com/inApps/v1/transactions/{transactionId} に対して サンドボックス環境で生成された transactionId を使用すると、HTTP 401 Unauthorized が返却されます。 (一般的には、この場合 404 Not Found が返る想定であると理解しています。) 同一のJWTトークン を用いて サンドボックス環境のエンドポイント https://api.storekit-sandbox.itunes.apple.com/inApps/v1/transactions/{transactionId} を呼び出した場合は、HTTP 200 OK が返り、期待通りのレスポンスボディを受け取ることができています。 また、同様の挙動が Get Transaction History を使用した場合にも発生することを確認しています。 サンドボックス環境では正常に動作しますが、本番環境では401が返却されます。 この挙動(401が返却されること)は仕様上想定されたものか、または何らかの問題によるものかご確認をお願いいたします。 もし想定外の挙動である場合は、解決に向けたご案内をいただけますと幸いです。 本件について、技術的なサポートをお願いいたします。 よろしくお願いいたします。
Replies
3
Boosts
0
Views
352
Activity
3w
Migration Subscription API returns 500 error
We got Advanced Commerce API and the generic product identifiers approved. When I was try to migrate a sandbox subscription to ACA enabled subscription I hit an error Request payload (Hid some info but the requestReferenceId is the real) { "descriptors": { "description": "Migrated", "displayName": "Migration" }, "items": [ { "sku": "product_1mo_999", "description": "description", "displayName": "Product" } ], "requestInfo": { "requestReferenceId": "3b0b8e67-d8a0-45f4-8f6d-06bffa9a2c08" }, "storefront": "USA", "targetProductId": "com.company.generic.subscription", "taxCode": "C003-00-1" } Response { "errorCode": 5000000, "errorMessage": "An unknown error occurred." }
Replies
3
Boosts
0
Views
366
Activity
3w
How to choose between v1 & v2 for App Store Server Notifications
Based on https://developer.apple.com/help/app-store-connect/configure-in-app-purchase-settings/enter-server-urls-for-app-store-server-notifications It seems like we can choose between version 1 or version 2 notification Choose either Version 1 (deprecated) or Version 2 notifications. Learn about versions of App Store Server Notifications. However, I do not find a way to make such a choice. Does anyone know, how I can choose between v1 or v2 notification? We currently provide a self-hosted server endpoint built on the v1 specification. While the existing server is perfectly stable, we are evaluating a migration to v2. Thanks.
Replies
1
Boosts
0
Views
70
Activity
3w
The product ID entered has already been used by other in-app purchases associated with this team.
The product ID entered has already been used by other in-app purchases associated with this team. I previously used fortune_pay_1, but not apple_pay_1 or apple_pays_1 How can this be solved
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1
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0
Views
124
Activity
3w
Purchange is complete but show pending in account.
Hello I have buy new developepr membership and i have get email for purchase confirmation but when ihave go to developer account i have seen this. Purchase your membership. To continue your enrollment, complete your purchase now. Your purchase may take up to 48 hours to process. Please help me why it will show this if i have already buy the membership and i itune i have check and see the member is active and valid for 1 year. Please help me to solve this issue.
Replies
3
Boosts
0
Views
2.2k
Activity
3w
AppStore.ageRatingCode always returns 0 on real device — is this expected behavior?
Hello everyone I'm implementing age verification in my app to comply with upcoming age assurance laws (Utah, etc.), and I'm using AppStore.ageRatingCode from StoreKit to retrieve my app's current age rating. According to the documentation: extension AppStore { @available(iOS 26.2, macOS 26.2, tvOS 26.2, watchOS 26.2, *) public static var ageRatingCode: Int? { get async } } "Use this property to fetch the age rating for your app and compare it with the last known age rating to check if it has changed." However, calling this always returns 0 in my environment. Environment: Device: Real physical device (not simulator) iOS version: 26.4 Sandbox Apple Account: signed in via Settings → Developer → Sandbox Apple Account App Store Connect: app is registered and age rating is configured Xcode Scheme → Run → Options → StoreKit Configuration: None Code: func getAgeRatingCode() async -> Int? { guard let ageRatingCode = await AppStore.ageRatingCode else { print("Age rating code unavailable") return nil } print("ageRatingCode: \(ageRatingCode)") // always prints 0 return ageRatingCode } Questions: What integer values does ageRatingCode map to? (e.g., does 4+ = 4, 9+ = 9, 13+ = 13, etc.? Or is it a different internal code?) This mapping is not documented anywhere I can find. Is 0 a valid return value, and if so, what does it represent? Is there a known issue with this API returning 0 even when all conditions appear to be correctly configured? Any guidance from Apple engineers or developers who have successfully used this API would be greatly appreciated.
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Inquiry Regarding In-App Purchase Refund Handling
After a user successfully completes a purchase and later requests a refund, how long does it typically take for the refund to be processed and take effect? How does Apple notify developers when a refund has been issued for an in-app purchase? Are there specific mechanisms or recommended approaches to reliably receive such notifications? In cases where users may abuse the refund system (e.g., frequent or malicious refund requests), is there any way for developers to prevent or intervene in the refund process?
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113
Activity
Apr ’26
StoreKit returns empty product list in Sandbox (TestFlight, valid IAP setup)
Hello, I’m facing an issue with StoreKit where no products are returned in Sandbox. Context: App: SylvoY (Bundle ID: fr.sylvoy.app) Product ID: sylvoy_sylvoy_premium_v2_monthly Type: auto-renewable subscription Build: TestFlight 1.0.16 (Build 20) Device: physical iPhone Environment: Sandbox account Setup: Paid Applications Agreement: Active Banking & Tax: Active Product status: Ready to Submit Product is linked to the current TestFlight build Issue: When fetching products using StoreKit, the returned array is empty: productsCount = 0 products = [] Expected: Product metadata (price, description) should be returned. Actual: No products are returned at all. Additional info: Product identifier is correct Tested on real device (not simulator) Installed via TestFlight Sandbox account properly configured This issue is currently blocking validation of the subscription flow before release. DTS Case-ID: 18968852 (redirected here) Any help would be appreciated.
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180
Activity
Apr ’26
React Native IAP: getProducts returns empty array in TestFlight despite complete configuration
Hi everyone, I’m currently developing an iOS app using React Native and implementing consumable In-App Purchases (IAP). I'm facing an issue where getProducts returns an empty array without any error messages when testing on a TestFlight build. I have already completed the following setup: Agreements, Tax, and Banking: All forms are signed and the status is "Active" in App Store Connect. Product Configuration: The Consumable product is created in App Store Connect with the status "Ready to Submit". App Store Connect Integration: The product is correctly linked under the "In-App Purchases and Subscriptions" section of the App version. Xcode Capability: The "In-App Purchase" capability has been added to the project. Implementation: The Product ID in my React Native code (using react-native-iap) matches the ID in App Store Connect exactly. Despite these steps, the product list remains empty. Are there any hidden requirements or specific configurations for TestFlight that I might have missed? Any guidance would be greatly appreciated. Thanks!
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126
Activity
Apr ’26
Impact of finishing the transaction after a purchase in StoreKit
Prerequisites We plan to sell non-consumable items via in-app purchases. The app includes a restore button. We understand that after a payment is completed on a smartphone, the server must verify the receipt and activate the item in the database, and the app must then execute the transaction finish process. Due to our app’s constraints, there are specific cases where we must execute the transaction finish process on the app side without first performing the item activation process in the database. We do not know exactly what the transaction finish process entails. Questions What are the implications in the following cases? The payment was completed, but the product activation process in our database failed, and the transaction finish process was not executed on the app side. After restarting the app, an OS notification indicating an incomplete transaction appeared, and only the finish process was executed. In this scenario, we assume that the OS notification will not appear next time, and the user can simply activate the purchase by starting a transaction recovery. Are there any potential concerns or bugs that might occur? What are the implications if the product activation process in our database succeeds, but the finish operation fails to complete normally due to the user exiting the app or similar circumstances? Our assumption is that since the product is activated in our database, we can provide value for the charge without issue, and there is no deterioration in UX, such as the inability to process refunds in the app store. Are there any potential concerns or bugs that might arise? Regarding this inquiry, if you have any information—such as whether this scenario would result in a rejection during the app review process—we would appreciate it if you could share it with us.
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156
Activity
Mar ’26
iOS 26.4 Simulator + Xcode local StoreKit returns PurchaseResult.userCancelled immediately, even in Apple sample app
Hi, I’m seeing a reproducible issue with local StoreKit testing on the iOS 26.4 Simulator. Environment: Xcode 17E192 iOS 26.4 Simulator StoreKit Testing in Xcode using a .storekit configuration file attached to the Run scheme SubscriptionStoreView StoreKit 2 What happens: Tapping a subscription purchase button starts the flow, but the purchase immediately returns: StoreKit.Product.PurchaseResult.userCancelled No purchase dialog appears. No transaction is created. Debug > StoreKit > Manage Transactions remains empty. Transaction.updates, Transaction.unfinished, and Transaction.currentEntitlements do not produce any new purchase-related events. Important detail: This happens not only in my app, but also in Apple’s sample: Implementing a store in your app using the StoreKit API I tested the sample with its own .storekit file and shared scheme. The sample shows the same behavior on iOS 26.4 Simulator. On iOS 26.2 Simulator: The purchase flow does react differently. I see the warning: Making a purchase without listening for transaction updates risks missing successful purchases. Create a Task to iterate Transaction.updates at launch. So 26.2 does not appear completely broken in the same way. What I already checked: The .storekit file is attached to the active Run scheme. Simulated failures are disabled: _disableDialogs = false _failTransactionsEnabled = false _storeKitErrors = [] I tried both SubscriptionStoreView(groupID:) and SubscriptionStoreView(productIDs:) I erased app data, reinstalled, and tested on a fresh simulator. Manage Transactions has no records at all. My own app and Apple’s sample both reproduce the issue on 26.4 Simulator. This makes me suspect a simulator/runtime regression in local StoreKit testing on iOS 26.4 rather than an app-specific bug. Has anyone else seen this on iOS 26.4 Simulator? Is this a known issue with StoreKit Testing in Xcode on the 26.4 runtime? If needed, I can provide the exact simulator/Xcode versions and a minimal repro using Apple’s sample project.
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84
Activity
Mar ’26
how to disable streamline purchasing
how to disable streamline purchasing, when I click turn off, it show error Streamlined purchasing cannot be turned off because your latest approved binary doesn’t include the required StoreKit APIs My app has subscribe button to click before start to use though not need to login, chatgpt had done the store kit and subscription part, do not understand why it can not turn off streamlined purchasing
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95
Activity
Mar ’26
Custom Capacitor 6 plugin with SPM: "plugin is not implemented on ios" despite being compiled
Hi everyone, I'm building an iOS app using Capacitor 6 with Swift Package Manager (SPM). I have a custom native plugin (AppleIAPPlugin) for StoreKit 2 In-App Purchases that lives in the App target (not as an SPM package). Despite compiling successfully, the JavaScript bridge throws: "AppleIAP" plugin is not implemented on ios Setup AppleIAPPlugin.swift: swift import Foundation import Capacitor import StoreKit @objc(AppleIAPPlugin) public class AppleIAPPlugin: CAPPlugin, CAPBridgedPlugin { public let identifier = "AppleIAPPlugin" public let jsName = "AppleIAP" public let pluginMethods: [CAPPluginMethod] = [ CAPPluginMethod(name: "getProducts", returnType: CAPPluginReturnPromise), CAPPluginMethod(name: "purchase", returnType: CAPPluginReturnPromise), CAPPluginMethod(name: "restorePurchases", returnType: CAPPluginReturnPromise), CAPPluginMethod(name: "getCurrentEntitlements", returnType: CAPPluginReturnPromise), CAPPluginMethod(name: "openManageSubscriptions", returnType: CAPPluginReturnPromise), ] @objc func getProducts(_ call: CAPPluginCall) { /* StoreKit 2 implementation */ } @objc func purchase(_ call: CAPPluginCall) { /* ... */ } // etc. } AppleIAPPlugin.m: objc #import <Foundation/Foundation.h> #import <Capacitor/Capacitor.h> CAP_PLUGIN(AppleIAPPlugin, "AppleIAP", CAP_PLUGIN_METHOD(getProducts, CAPPluginReturnPromise); CAP_PLUGIN_METHOD(purchase, CAPPluginReturnPromise); CAP_PLUGIN_METHOD(restorePurchases, CAPPluginReturnPromise); CAP_PLUGIN_METHOD(getCurrentEntitlements, CAPPluginReturnPromise); CAP_PLUGIN_METHOD(openManageSubscriptions, CAPPluginReturnPromise); ) MyBridgeViewController.swift (custom bridge to register the plugin): swift import UIKit import Capacitor class MyBridgeViewController: CAPBridgeViewController { override open func capacitorDidLoad() { bridge?.registerPluginType(AppleIAPPlugin.self) } } Main.storyboard points to MyBridgeViewController (module: App) instead of CAPBridgeViewController. TypeScript side: typescript import { registerPlugin } from "@capacitor/core"; export const AppleIAP = registerPlugin("AppleIAP"); What I've verified Both .swift and .m files are in the Xcode project's Compile Sources build phase nm on the compiled binary confirms OBJC_CLASS_$_AppleIAPPlugin symbol exists The build succeeds with zero errors Other SPM-based Capacitor plugins (Share, Media, NativeAudio) work fine — they have pluginMethods and jsName symbols in the binary; my custom plugin does NOT A bridging header (App-Bridging-Header.h) is configured with #import <Capacitor/Capacitor.h> What I've tried (all failed) .m file with CAP_PLUGIN macro only (no CAPBridgedPlugin in Swift) Added CAPBridgedPlugin protocol conformance to Swift class Created MyBridgeViewController subclass with registerPluginType() in capacitorDidLoad() Removed/added override public func load() method Added #import <Foundation/Foundation.h> to .m file Various bridging header configurations Multiple clean builds and derived data wipes Environment Xcode 16 Capacitor 6 (via SPM, binary xcframework) iOS 17+ deployment target Physical device testing (not simulator) Question How should a custom plugin in the App target be registered with Capacitor 6 when using SPM? The SPM-based plugins from node_modules get auto-discovered, but my custom plugin in the App target does not. Is there a step I'm missing to make registerPluginType() work, or should I structure my custom plugin as a local SPM package instead? Any guidance would be greatly appreciated.
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98
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Mar ’26