Hello everyone,
I’m currently stuck in App Review and would appreciate input from anyone who has dealt with a similar situation.
App setup
iOS app, SwiftUI, StoreKit 2
No user accounts (no login, no username/password, no backend)
No subscriptions
Monetization model:
App was paid before version 1.0.5
Since 1.0.5 the app is free
Unlocking full functionality is done via a non-consumable, one-time IAP (“Pro Unlock”)
Existing users who bought the app when it was paid are automatically granted Pro access
New users get a 24-hour local trial, then must purchase the non-consumable IAP
All state is local / device-based, no server
There is no concept of an account, subscription renewal, or expired subscription in the app.
Rejection from App Review
Apple rejected the app with the following message:
Guideline 2.1 – Information Needed
We are not able to continue our review because we need access to a demo account with an expired subscription to review the entire purchase flow.
Please provide a user name and password for a demo account with expired subscriptions in the App Review Information section of App Store Connect.
This is where I’m confused.
Why this doesn’t seem applicable
The app does not use subscriptions
The app does not have user accounts
The IAP is non-consumable, one-time purchase
Trials are not subscription-based and expire automatically on-device
There is no “expired subscription account” that could exist technically
StoreKit testing is done via sandbox Apple IDs, but those are:
not app-level accounts
not usernames/passwords inside the app
only used in the Apple purchase sheet
Additional complication
Because old paid users are automatically recognized as “Pro” via AppTransaction.originalAppVersion, the Unlock Pro button is hidden once Pro is active.
This means that on some devices (including mine), the purchase sheet never appears anymore because the app already considers the user entitled.
This might be confusing App Review and causing them to assume the app uses subscriptions and gated accounts.
Questions
Has anyone seen App Review request a demo account with expired subscription for an app that uses only non-consumable IAPs?
Is there a correct way to respond other than explicitly explaining that:
there are no accounts
there are no subscriptions
StoreKit sandbox Apple IDs are sufficient?
Would providing a sandbox Apple ID (clearly labeled as such) help, or is that inappropriate since Apple reviewers already have sandbox accounts?
Is this likely just a misclassification by App Review, or is there something in Apple’s guidelines that I’m missing?
What I’ve already tried
Explained the purchase flow step-by-step in App Review notes
Clarified that the Paid Apps Agreement is already accepted
Clarified that Pro access is automatically granted to previous paid users
Verified that the IAP is correctly configured and available in App Store Connect
At this point I’m unsure whether I should:
escalate / push back on the incorrect assumption, or
modify the UI to make the purchase path permanently visible even for entitled users
Any insight from people who have gone through similar review issues would be greatly appreciated.
Thanks in advance.
StoreKit
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My app has in app purchase for subscriptions, available in many countries. When using Sandbox App Store accounts on TestFlight with a locale different from my own in the iOS 26 RC, I'm getting incorrect currency coming back from Product.products(for: identifiers), and so my app displays the wrong price for the locale. However, the actual Apple Pay buy sheet shows the proper currency symbol and currency amount. This did not happen on prior versions of iOS.
Is anyone else experiencing this?
Since January 28, 2026, we’ve noticed an increase in StoreKit-related errors during purchase flows.
Specifically, we’re seeing a spike in errors reported as “Unable to Complete Request”, categorized as unknown StoreKit errors. This correlates with a noticeable drop in the overall purchase success rate.
A few observations:
The issue is not limited to the latest app version, it also affects older versions.
It appears to occur only on iOS 17+.
The impact seems country-specific: some regions are affected more heavily, while others show no significant change compared to previous days.
At the moment, there are no related incidents reported on Apple’s System Status page.
Given these symptoms, this looks like a potential StoreKit / Apple API issue, but we haven’t found any official confirmation yet.
Has anyone else observed similar StoreKit behavior recently on iOS 17+?
Any insights or known issues would be greatly appreciated.
**Environment
Platform:** iOS
Distribution: TestFlight
Product type: Consumable In-App Purchase
Account used for testing: Real Apple ID (not Sandbox)
StoreKit: StoreKit 1
iOS version: iOS 17+ (also reproduced on earlier versions)
Issue Description
We are encountering an issue when testing consumable in-app purchases in a TestFlight build using a real Apple ID.
Under normal circumstances, consumable products should be purchasable repeatedly. However, in TestFlight, after a successful purchase flow, the same product may become unavailable for repurchase, and the transaction appears to be stuck, even though:
• finishTransaction: is correctly called
• The transaction state is .purchased
• No pending transactions are left in the payment queue
Once this happens, subsequent purchase attempts result in behavior similar to a non-consumable product (e.g. “already purchased” or no purchase UI shown).
I'm implementing PurchaseIntent.intents for App Store in-app purchase promotions, following Apple's WWDC guidance. The API only works on cold launch (killed→launch), but fails on background→foreground transitions, making App Store promotions unusable.
Sample code as followed from WWDC23 video "What's new in StoreKit 2 and StoreKit Testing in Xcode".
In the StoreKitManager observable class, I have this function which is initialized in a listening task:
func listenForPurchaseIntent() -> Task<Void, Error> {
return Task { [weak self] in
for await purchase in PurchaseIntent.intents {
guard let self else { continue }
let product = purchase.product
await self.purchaseProduct(product)
}
}
}
where purchaseProduct() will perform the call to:
try await product.purchase()
ISSUE:
When the app is in background (after previously launched), and the purchase intent is initiated from Xcode Transaction Manager or using the "itms-services://?action=purchaseIntent" method, the system foregrounds my app but the purchase intent is never delivered to the waiting listener. The intent remains queued until the next cold launch (quit app and relaunch app). This could mean that if a user has installed the app, and has run the app, then tapped the promotional IAP from the App Store, the purchase intent will not show up until the next cold launch.
If the app is in quit state, then the system will foreground the app, and purchase intent is delivered correctly.
STEPS TO REPRODUCE
Launch app (listener starts in StoreKitManager.init())
Background app
Add purchase intent via Xcode Transaction Manager
Foreground app
Result: No purchase sheet appears, no intent delivered
Workaround attempts:
Using this either in a view or the main app:
func checkForPurchaseIntents() async {
for await purchaseIntent in PurchaseIntent.intents {
await storeKit.purchaseProduct(purchaseIntent.product)
}
}
Applied to .onChange(of: scenePhase) - Doesn't work, nothing happens.
Using UIApplication.willEnterForegroundNotification - Only works on the first time the app goes from background to foreground when purchase intent is sent. Doesn't work on second time or third time.
• Attempting to creating fresh listening task on each foreground - Does not work.
The question is:
How are we supposed to implement the PurchaseIntent API?
I have checked Apple sample projects like BackyardBirds, and sample projects from WWDC on StoreKit 2 but they never implemented Purchase Intent.
Hi,
I’ve been struggling for a while with an issue around an auto-renewable subscription using StoreKit 2 and I’d like to double-check here whether I’m missing something, or if anyone has seen similar behavior.
Context
• iOS / iPadOS app, first release
• 1 auto-renewable subscription (only product in the app)
• Using StoreKit 2 only (Product, Transaction, AppStore)
• Review device according to the message: iPad Air 11” (M3), iPadOS 26.2
• I keep failing on Guideline 2.1 – App Completeness
• The App Review message is always the same:
“The In-App Purchase products in the app exhibited one or more bugs which create a poor user experience. Specifically, no action occurred when we tapped on the Continue to Purchase button.”
In App Store Connect, the subscription is properly configured, is in the state Ready for Review, and is correctly associated with this app version.
What I see (locally + TestFlight)
In TestFlight and local builds, the behavior looks correct:
• Product.products(for: […]) returns the product, the price and currency are displayed correctly on the paywall / subscription card.
• The user taps “Get PRO” → my overlay is shown (“Preparing purchase…” → then a screen with confirmation and price).
• After tapping the “Continue to Purchase” button in that overlay, I call await product.purchase().
• On my devices, the system StoreKit purchase sheet always appears.
• In the sandbox logs I can see:
• a successful result from purchase()
• a verified transaction via VerificationResult
• the “user has PRO” flag being set correctly after refreshing entitlements (Transaction.currentEntitlements + fallback Transaction.latest(for:)).
I’ve tested this on multiple real devices and with several sandbox Apple IDs – I cannot reproduce the “nothing happens after tapping” problem.
What App Review reports
App Review repeatedly claims that “no action occurred when we tapped on the Continue to Purchase button.”
From their screenshots and description, the flow is:
1. They open Settings → subscription card.
2. They see the loaded price, so the product has clearly been fetched successfully from the App Store.
3. They tap my “Get SalonFlow PRO” button.
4. My overlay appears with the subscription name and price.
5. They tap “Continue to Purchase” (in my UI this is “Pokračovat k nákupu”).
6. According to them, nothing happens – no system StoreKit confirmation, no error message, no visible action.
Important: this overlay did not appear as an extra complication, but as a reaction to their earlier feedback:
• Originally, I had a simple flow: button in the card → directly calling purchase().
• App Review at that time said that after tapping the button “nothing happens”.
• I added the overlay specifically to make it obvious that the button does react and that the app is preparing the system purchase: I show the product, the price, and a text explaining that a system App Store confirmation will appear next.
• Only from that overlay do I call purchase().
So: in their environment they obviously do reach the overlay (meaning the button definitely does “something”), but the actual StoreKit purchase sheet never shows up.
Additional changes and “safety belts”
From the App Review video it was clear they were tapping the purchase button roughly 3 seconds after launching the app. So I tightened the flow even more:
• The “Get SalonFlow PRO” button is now:
• disabled until the product has been loaded from the App Store,
• visually dimmed, with a spinner and a short text like “Loading subscription information, please wait…”.
• The button only becomes active once the product is actually loaded and ready.
• After that, the user goes through a two-step process:
1. tap “Get SalonFlow PRO” → overlay with details,
2. tap “Continue to Purchase” → this is where I call purchase().
On my devices, after that step the system purchase confirmation always appears. But App Review still says that after tapping “Continue to Purchase” nothing happens.
What I’d like to ask
1. Has anyone seen a situation where Product.purchase() with StoreKit 2 works fine in TestFlight and sandbox testing, but in the App Review environment the system purchase sheet never appears (no error, just “nothing”)?
2. Are there any known edge cases on iPad (iPadOS 26.2, iPad Air M3) where the StoreKit purchase sheet might fail to show even if:
• AppStore.canMakePayments == true,
• the product is valid and loaded,
• and no error is thrown from purchase()?
3. Could App Review consider my two-step flow (button → overlay → confirm button calling purchase()) problematic in itself, even though the overlay is there precisely because of their initial complaint that “nothing happens” after tapping the button?
4. Is there anything concrete you’d recommend:
• adding to the logs,
• changing in the timing/order of the purchase() call,
• or adjusting in the UI,
to make it absolutely clear what is happening in their environment if the system sheet never appears?
From my point of view, the implementation follows the StoreKit 2 documentation, everything works correctly in real tests and TestFlight, but the App Review environment behaves differently and I keep getting stuck on Guideline 2.1.
I’d really appreciate any experience, tips (“we had exactly this and fixed it by X”), or even a recommendation to radically simplify the flow back to a minimal “button → directly purchase()” without any intermediate overlay.
Thanks a lot for any help – this review loop has been going on for weeks and I’d really like to finally resolve it.
Hi all,
I'm developing fitness app and I use healthkit to track user's "STEPS" count and "Heart Rate" from their iphone devices.
I have been receiving this rejection and can't seem to get past this:
Guideline 2.5.1 - Performance - Software Requirements
The app uses the HealthKit or CareKit APIs but does not clearly identify the HealthKit and CareKit functionality in the app's user interface.
Apps using these APIs should be clearly indicated to provide transparency and valuable information to users.
Next Steps
To resolve this issue, it would appropriate to clearly identify the HealthKit and CareKit functionality in the app's user interface.
Resources
Learn more about software requirements in guideline 2.5.1.
How I tried to Resolve the Issue
I have modified my app: adding user permission prompt, adding healthkit notification, adding healthkit indicator in the UI
**1. Added a "Permission Primer" Screen (Pre-Alert) **
When a user taps "Connect Apple Health," they are now shown a dedicated explanation screen before the system permission prompt appears. This screen clearly states: "[App] integrates with HealthKit to read your Heart Rate and Steps... to calculate physical exertion." (Please see the "Connect" flow in the Session Detail view).
**2. Added Explicit Source Attribution **
I have added a permanent text label reading "Health data sourced from Apple Health" directly below the heart rate and steps statistics on the Session Detail dashboard. This ensures that users always identify the source of the displayed metrics.
3. Deployment Target Correction
I identified a configuration error where the Deployment Target was set to a future OS version. I have corrected this to the currently shipping iOS 18 to ensure full compliance with software requirements.
4. App Description Update
I have updated the App Store description to explicitly mention the HealthKit integration and its specific purpose (tracking match intensity).
However doing the above, I still continue to receive the same review message. When I asked the reviewer what else could be done to satisfy the requirement, I only get boiler plate message above. Anyone know what they really looking for?
Any insights is appreciated. Thanks!
My app is in the final stages of testing for release in two days. We did a preorder campaign, and implemented a preorder bonus by checking the preorderDate field returned from the verification result returned by the AppTransaction.shared. This worked well at the time of implementation and initial testing.
Now, our QA team is reporting that the preorder bonus is not popping up for them, and we have confirmed it on the developer side that the StoreKit back end is no longer returning a valid preorderDate even though the app is clearly preordered when you check it on the app store. The developer accounts are in the US and App Store Connect clearly shows the US status as preorder.
Are there any circumstances where preorderDate might be nil even if the user's app store shows preorder? Any other way we can proceed here? We can message our users that we are going to have to delay a preorder bonus on iOS, but eventually we need to get to a solution that doesn't involve us entering in all our iOS preorders by hand to give them a bonus item.
Topic:
App & System Services
SubTopic:
StoreKit
Hello,
In my iOS app, I have a customer center where the user can see some details about its current subscription. I display things like the billing period, the price, the introductory offer state, the renewal date if it's not cancelled or the expiration date if it's cancelled, etc. From this screen, the user can open the subscription management sheet.
I want to detect if the user cancels the subscription from this sheet or from the App Store (when the app is running) so I can refresh the information displayed on my customer center.
I checked the asynchronous sequences provided by StoreKit 2 like Transaction.updates or Product.SubscriptionInfo.Status.updates and tested with a Sandbox account on my physical device with the app debugged using Xcode. But I noticed these sequences don't emit when I cancel the subscription in Sandbox.
Is this the expected behavior?
Is there a way to observe in real time if a user cancels the subscription?
I can still manually check when the sheet is dismissed but it's not ideal because I want to know even if the user cancel from outside of the app with the app running.
Thank you,
Axel
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
Subscriptions
StoreKit Test
StoreKit
In-App Purchase
Hi,
I am building a new app in the App Store - the app is not live yet.
I have setup an annual subscription product in AppStore Connect. Our problem is that we are unable to retrieve the product from our app - we've made sure that there are no missing metadata (e.g. price, availability).
Has anyone encountered before? Appreciate any help provided.
Thanks
Apple notification description:
notificationType:
The type that describes the In-App Purchase or external purchase event for which the App Store sends the version 2 notification.
App Store Server Notifications 2.0+
string notificationType
Possible Values
CONSUMPTION_REQUEST
A notification type that indicates that the customer initiated a refund request for a consumable In-App Purchase or auto-renewable subscription, and the App Store is requesting that you provide consumption data. For more information, see Send Consumption Information.
When the developer receives the refund request notification and sends the refundPreference, they say:
GRANT_PRORATED
You prefer that the App Store grants a prorated refund.
Discussion
Use these values in the refundPreference field of a ConsumptionRequest.
The following constraints apply to the GRANT_PRORATED option:
If the product is a consumable or non-consumable In-App Purchase or a non-renewing subscription, you may include a consumptionPercentage value in the ConsumptionRequest.
Question:
Requesting a refund for a non-consumable type does not send a notification to the developer.
However, when a developer sends a refund preference, they can still send a GRANT_PRORATED request for a non-consumable type.
Topic:
App & System Services
SubTopic:
StoreKit
"In iTunes IAP space"
Give a monthly subscription with 7 days freeTrail, what would be sequence of iTunes V2 notification for the following behaviour?
When an end user purchases a subscription that includes a free trial.
When the user transitions from the free‑trial period to the paid subscription period.
I'm using StoreKit 2 with Product.products(for:) to fetch my auto-renewable subscriptions. It works in the Xcode simulator with a local StoreKit configuration file, but returns an empty array (no error) in TestFlight.
iOS 15+, using async/await API
Products are configured in App Store Connect
Paid Apps agreement is active
Sandbox tester account set up
Has anyone experienced this? What am I missing?
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
Subscriptions
StoreKit Test
StoreKit
TestFlight
Hey everyone, I really need help. My app versions keep getting approved for distribution and my subscriptions and business agreements are all approved. Yet, when the paywall in my app appears, and someone clicks the subscribe button to pay, the IAP isn't appearing. It just loads forever. When I tested in Xcode it just kept saying products not found. Id's are the same, bundle id is the same, ive done everything. Can someone help pls.
After adding furhter IAP Items to my app, none of the products are available for purchase an more on iOS. But it works just fine on the Mac Catalyst app.
Logging the request shows that all product IAP IDs are "invalid", even those who already were on sale.
Any idea what this can be caused by?
Ive already double checked the obvious things like the product IDs on appstoreconnect, bundle ID, tested on different devices, Test Flight etc...
Has anyone experienced this already?
Hello,
Our app is approved for the Advanced Commerce API and we are currently testing in the Sandbox environment only.
We have created generic product identifiers and have already submitted them via the Advanced Commerce API Access form.
However, the generic product status in App Store Connect is still “Ready to Submit.”
For Sandbox testing, is this status expected, or do we need to submit an app build or the generic product for review before Advanced Commerce works correctly?
Thank you.
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
Subscriptions
In-App Purchase
Advanced Commerce API
I’m implementing a subscription purchase flow using promo code redemption via an external App Store URL.
Flow:
User taps “Purchase” in the app (spinner shown)
App opens the promo redemption URL (apps.apple.com/redeem)
User completes redemption in the App Store
User returns to the app
The app must determine whether the subscription was purchased within a reasonable time window
The app listens to Transaction.updates and also checks
Transaction.currentEntitlements when the app returns to the foreground.
Issue:
After redeeming a subscription promo code via the App Store and returning to the
app, the app cannot reliably determine whether the subscription was successfully
purchased within a short, user-acceptable time window.
In many cases, neither Transaction.updates nor
Transaction.currentEntitlements reflects the newly redeemed subscription
immediately after returning to the app. The entitlement may appear only after a
significant delay, or not within a 60-second timeout at all, even though the
promo code redemption succeeded.
Expected:
When the user returns to the app after completing promo code redemption,
StoreKit 2 should report the updated subscription entitlement shortly thereafter
(e.g. within a few seconds) via either Transaction.updates or
Transaction.currentEntitlements.
Below is the minimal interactor used in the sample project. The app considers
the purchase successful if either a verified transaction for the product is received via Transaction.updates, or the product appears in Transaction.currentEntitlements when the app returns to the foreground. Otherwise, the flow fails after a 60-second timeout.
Questions:
Is this entitlement propagation delay expected when redeeming promo codes through the App Store?
Is there a recommended API or flow for immediately determining whether a subscription has been successfully redeemed?
Is there a more reliable way to detect entitlement changes after promo code redemption without triggering user authentication prompts (e.g., from AppStore.sync())?
import UIKit
import StoreKit
final class PromoPurchaseInteractor {
private let timeout: TimeInterval = 60
private struct PendingOfferRedemption {
let productId: String
let completion: (Result<Bool, Error>) -> Void
}
private var pendingRedemption: PendingOfferRedemption?
private var updatesTask: Task<Void, Never>?
private var timeoutTask: Task<Void, Never>?
enum DefaultError: Error {
case generic
case timeout
}
init() {
NotificationCenter.default.addObserver(self, selector: #selector(willEnterForeground), name: UIApplication.willEnterForegroundNotification, object: nil)
}
deinit {
NotificationCenter.default.removeObserver(self)
updatesTask?.cancel()
timeoutTask?.cancel()
}
func purchaseProduct(using offerUrl: URL, productId: String, completion: @escaping (Result<Bool, Error>) -> Void) {
guard pendingRedemption == nil else {
completion(.failure(DefaultError.generic))
return
}
pendingRedemption = PendingOfferRedemption(productId: productId, completion: completion)
startPurchase(using: offerUrl)
}
@objc private func willEnterForeground() {
guard let pendingRedemption = pendingRedemption else { return }
startTimeoutObserver()
Task {
if await hasEntitlement(for: pendingRedemption.productId) {
await MainActor.run {
self.completePurchase(result: .success(true))
}
}
}
}
private func startPurchase(using offerURL: URL) {
startTransactionUpdatesObserver()
UIApplication.shared.open(offerURL) { [weak self] success in
guard let self = self else { return }
if !success {
self.completePurchase(result: .failure(DefaultError.generic))
}
}
}
private func completePurchase(result: Result<Bool, Error>) {
stopTransactionUpdatesObserver()
stopTimeoutObserver()
guard let _ = pendingRedemption else { return }
pendingRedemption?.completion(result)
pendingRedemption = nil
}
private func startTransactionUpdatesObserver() {
updatesTask?.cancel()
updatesTask = Task {
for await update in Transaction.updates {
guard case .verified(let transaction) = update else { continue }
await MainActor.run { [weak self] in
guard let self = self,
let pending = self.pendingRedemption,
transaction.productID == pending.productId
else { return }
self.completePurchase(result: .success(true))
}
await transaction.finish()
}
}
}
private func stopTransactionUpdatesObserver() {
updatesTask?.cancel()
updatesTask = nil
}
private func startTimeoutObserver() {
guard pendingRedemption != nil else { return }
timeoutTask?.cancel()
timeoutTask = Task {
try? await Task.sleep(nanoseconds: UInt64(timeout * 1_000_000_000))
await MainActor.run { [weak self] in
self?.completePurchase(result: .failure(DefaultError.timeout))
}
}
}
private func stopTimeoutObserver() {
timeoutTask?.cancel()
timeoutTask = nil
}
private func hasEntitlement(for productId: String) async -> Bool {
for await result in Transaction.currentEntitlements {
guard case .verified(let transaction) = result else { continue }
if transaction.productID == productId {
return true
}
}
return false
}
}
I had published an App, and my app has App Clip supported. The issue I faced is that I had received complaints where the user keep seeing the pop up "Apple Media Services Terms and Conditions Have Changed" when user clicked on the "Open" Button in the App Clip.
What we had tried so far:
Let user switch the Apple Id's region to our supported region.
Let user try to log out and log in to Apple Id within the supported region.
I am a new dev in this space. I need to know how you guys setup a trial period correctly. I am using React Native and RevenueCat SDK. It seems a lot more complicated than it should be. Any assistance is greatly appreciated.
Topic:
App & System Services
SubTopic:
StoreKit
Hello, I'm currently experiencing issues with IAP subscription setup.
The following error appears:
"Billing Problem, There was a problem with your subscription renewal. To resolve, turn on Allow Purchases & Renewals, or leave off to test failed in-app purchase attempts and subscription renewals."
I'm testing with a sandbox account, and automatic subscription renewal is turned on in the sandbox settings.
A notification screen appears at the OS level, and consequently, a DID_FAIL_TO_RENEW error occurs on our payment server.
I cannot determine the cause at all, so I would appreciate your assistance in checking this issue.