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Support in-app purchases and interactions with the App Store using StoreKit.

StoreKit Documentation

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Problem with siubscriptions in Sandbox
The phone is set up with the developer program to cancel subscriptions from the app we developed. However, after the OS update on the phone, the subscriptions no longer appear in the developer program, although the subscription does exist in the app itself. We are attaching the log. 🔖 8/9/2025, 10:59:44 AM ["expires_date_pst": 2025-09-08 21:58:36 America/Los_Angeles, "original_purchase_date_ms": 1753167687000, "original_purchase_date_pst": 2025-07-22 00:01:27 America/Los_Angeles, "purchase_date_ms": 1757307516000, "purchase_date_pst": 2025-09-07 21:58:36 America/Los_Angeles, "product_id": com.topwall.premium_trial.monthly.trial, "in_app_ownership_type": PURCHASED, "web_order_line_item_id": 2000000111040333, "purchase_date": 2025-09-08 04:58:36 Etc/GMT, "is_trial_period": false, "original_purchase_date": 2025-07-22 07:01:27 Etc/GMT, "expires_date_ms": 1757393916000, "expires_date": 2025-09-09 04:58:36 Etc/GMT, "transaction_id": 2000001002316107, "is_in_intro_offer_period": false, "subscription_group_identifier": 21733009, "original_transaction_id": 2000000966725103, "quantity": 1] 🔹🔹🔹🔹🔹🔹🔹🔹🔹🔹 🟢 8/9/2025, 10:59:44 AM StoreKit isActive: true до 2025-09-09 07:58:36 Why do you think the subscription created in the app doesn’t show up in the sandbox?
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Sep ’25
# Critical Bug: Apple servers not generating com.apple.developer.storekit entitlement for App ID com.driftnotes.app
Problem Summary Apple's provisioning servers are not generating the com.apple.developer.storekit entitlement for App ID com.driftnotes.app (Team ID: 43Y6AG5NPY), making it impossible to build iOS apps for physical devices despite all configurations being correct. Environment macOS: 15.3.1 (24D70) Xcode: 16.1 (xcode-select version 2409) Flutter: 3.35.2 • channel stable Account: Individual Developer (Kazakhstan) Bundle ID: com.driftnotes.app Team ID: 43Y6AG5NPY Error Message Error (Xcode): Provisioning profile "iOS Team Provisioning Profile: com.driftnotes.app" doesn't include the com.apple.developer.storekit entitlement. /Users/vyacheslavkuzin/Desktop/FlutterProjects/DriftNotesDart/ios/Runner.xcodeproj Steps to Reproduce Configure App ID with In-App Purchase capability (✅ verified in Developer Portal) Add In-App Purchase capability in Xcode project (✅ done) Configure entitlements file with StoreKit keys (✅ done) Enable automatic signing in Xcode (✅ done) Run: flutter build ios --release Build completes successfully ("Xcode build done. 13,8s") but fails at signing stage Expected vs Actual Result Expected: Provisioning profile should include com.apple.developer.storekit entitlement Actual: Profile is created WITHOUT the entitlement, despite all configurations being correct Configuration Details Developer Portal App ID com.driftnotes.app has In-App Purchase capability enabled ✅ All agreements are active in App Store Connect ✅ Xcode Project In-App Purchase capability added via Signing & Capabilities ✅ Automatically manage signing: Enabled ✅ Team: 43Y6AG5NPY (Vyacheslav Kuzin) ✅ Entitlements File (ios/Runner/Runner.entitlements) <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>com.apple.developer.in-app-payments</key> <array> <string>merchant.com.driftnotes.app</string> </array> <key>com.apple.developer.storekit</key> <true/> </dict> </plist> Build Settings CODE_SIGN_ENTITLEMENTS: Runner/Runner.entitlements ✅ PRODUCT_BUNDLE_IDENTIFIER: com.driftnotes.app ✅ DEVELOPMENT_TEAM: 43Y6AG5NPY ✅ Troubleshooting Attempted Multiple Attempts Profile Recreation: Manual and automatic profiles recreated dozens of times Cache Cleanup: Complete removal of: ~/Library/Developer/Xcode/DerivedData/* ~/Library/MobileDevice/Provisioning\ Profiles/* Flutter clean & pod cache clean Signing Methods: Tested both manual and automatic signing management Wait Periods: 48+ hours for server propagation Complete Profile Deletion: Removed ALL profiles from Developer account per Apple Support Apple Support Workaround Following Senior Advisor recommendation: ✅ Deleted all provisioning profiles from account ✅ Confirmed IAP capability in project ✅ Created StoreKit Configuration File for testing ✅ Verified automatic signing management ✅ Multiple "Try Again" attempts in Xcode Result: Problem persists Apple Support Reference Case #102680105923 - Senior Advisor Simone confirmed after internal team consultation that this requires engineering team attention and directed to Developer Forums. Technical Analysis What Works Flutter build completes successfully Pod install executes without issues (25,9s) Xcode build finishes successfully (13,8s) All dependencies resolve correctly What Fails Provisioning profile generation: Server creates profile but omits StoreKit entitlement All profile types affected: Both manual and automatic profiles Consistent across configurations: Debug, Release, Profile all fail identically Root Cause This appears to be a server-side bug where Apple's provisioning systems are not properly correlating the App ID's In-App Purchase capability with the StoreKit entitlement generation for this specific App ID (com.driftnotes.app). The issue is NOT in client-side configuration - all settings match Apple's official documentation exactly. The problem occurs during the server-side provisioning profile generation process. Request for Engineering Team This issue requires attention from Apple's provisioning infrastructure team to resolve the server-side entitlement generation bug for App ID com.driftnotes.app. Impact Critical: Complete inability to build iOS app for physical devices Business: Blocking app deployment and updates Developer Experience: Extensive time spent on troubleshooting correctly configured setup All configurations have been verified multiple times and match Apple's official documentation. The issue has been escalated through Apple Support (Case #102680105923) and requires engineering team intervention.
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Sep ’25
Python App. Sandbox testing IAP Auto Renewal Subscription
I have created a Python app and built it with pyinstaller and codesigned everything. Now I want to Sandbox test it. In my appstore connect account i have created a subscriptions id. I read that if I am logged out from the AppStore and have codesigned my .app file with a Developer Certificate i should be able to run the app on my local mac and when i click on the "Buy" button it should connect to my app store connect setup. I have implemented StoreKit in my app and use a storekit_bridge to combine the .swift code with my python app. However when i run the app. I get this: "25-07-24 21:01:12,557 - FEC - WARNING - StoreKit: fetchProducts returned empty result 2025-07-24 21:01:12,557 - FEC - INFO - StoreKit fetch_products returned: {"products": []} 2025-07-24 21:01:12,557 - FEC - ERROR - StoreKit: Failed to parse product info: No products returned from JSON" And no login screen appears where I should be able to enter my Sandbox email adress and password. Anyone here who has experience with a Python app combined with In App Purchases? Hope someone can help me out with this.
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Jul ’25
Is there an API provided by the App Store Server API for canceling subscriptions?
Is there an App Store Server API available that allows cancellation of specific subscriptions by specifying transaction_id or similar identifiers? Background of these questions: We occasionally suspend user accounts due to violations of our service terms and conditions. In such cases, we would like to forcibly cancel their subscriptions if possible. However, we could not find relevant information in the documentation, which is why we are reaching out with these questions. Please let us know.
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99
Jul ’25
iOS 26 Beta 9 Purchase Issues
Hello all, Posting here before I put in a support ticket to see if there are any ideas. The previous beta issues seem to have been resolved, but now we are having intermittent problems with sandbox purchases. We do not know if this will affect real purchases. This is happening on beta 9 in both public and dev channels for us, most often on iPad Pro 4th. gen (Though idk if that is relevant). Sometimes running TestFlight builds on iOS 26 beta 9 devices we will have attempts to make sandbox purchases just go into a black hole. We do not get a "Do you want to buy this" popup, or the credentials screen. It just pauses for a bit in the section of our code that would be akin to: let result = try await product.purchase( options: [.appAccountToken(accountUUID) ] ) Then wait a couple seconds, and then nothing. The game returns to normal flow as if it was a pending purchase, but nothing more ever happens. We have not been able to get a local debug build to do this, so it's hard for us to tell if it is going into the pending bucket, the userCancelled bucket, or the unverified bucket, etc. If we take a device in this state and remove the app and reinstall from TestFlight we will get a credentials popup on the first attempt after install to buy, and after putting in our info we will get the " "You've already purchased this In-App Purchase...", but nothing ever his our listener and we return to the broken state. Has anyone else seen issues like this? P.S. Our StoreKit logic code is currently widely distributed, so if it was reproducible in the live version on iOS 18 we would know about it. Thanks, Chris
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Sep ’25
About review app and subscription
When submitting an app for review, will any unreviewed auto-renewing subscriptions within the app be reviewed simultaneously? I own an app that has passed review and offers an auto-renewing subscription A within the app that has also passed review. To test a new service, I plan to create a new auto-renewing subscription B, which I do not intend to submit for review. After creating Subscription B, I plan to submit the app for review as part of an app update. In that case, is there a possibility that Subscription B will also be reviewed?
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Aug ’25
Promotional offer does not work, gave error code 3903
I tried to apply a promotional offer to a subscribed user. When I tested it in the Sandbox environment, it did not show the promotional payment popup but returned a “restored” status. However, when I tested it in the Xcode environment, it correctly displayed the payment popup, but after I tapped the Subscribe button, it showed an “Unable to Purchase” popup like this: And in the console I could see this error: Received error that does not have a corresponding StoreKit Error: Error Domain=AMSErrorDomain Code=305 "Server Error The server encountered an error" UserInfo={AMSURL=http://localhost:56862/WebObjects/MZBuy.woa/wa/inAppBuy, AMSDescription=Server Error, NSDebugDescription=Server Error The server encountered an error, AMSServerErrorCode=3903, AMSStatusCode=200, AMSServerPayload={ "cancel-purchase-batch" = 1; dialog = { defaultButton = ok; explanation = "Contact the developer for more information.\n\n[Environment: Xcode]"; initialCheckboxValue = 1; "m-allowed" = 0; message = "Unable to Purchase"; okButtonString = OK; }; dsid = 17322632127; failureType = 3903; jingleAction = inAppBuy; jingleDocType = inAppSuccess; pings = ( ); }, AMSFailureReason=The server encountered an error} Could someone help me resolve this issue? I’ve been struggling with it for two days and feeling exhausted...
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Dec ’25
Guidance on Migrating Active Subscriptions from Apple Server Notifications v1 to v2
I’m reaching out regarding our existing in-app subscription implementation that currently uses App Store Server Notifications version 1 (v1). Our live application has a significant number of active recurring subscriptions that are being managed through the v1 webhook integration. We have now developed a revamped version of our application, which uses the same Apple Developer Account and App Store Connect setup, but in this new app version, we’ve implemented App Store Server Notifications version 2 (v2). Before moving forward with the migration, I would like to clarify the following points to ensure a smooth transition and avoid any disruptions to ongoing subscriptions: Backward Compatibility: Will existing active subscriptions (originally created and managed via v1 notifications) continue to work seamlessly once we switch to v2, or do we need to maintain both v1 and v2 endpoints during the transition? Notification Delivery: If both webhook versions are configured simultaneously, will Apple send notifications to both endpoints, or only the one currently configured in App Store Connect? Migration Strategy: What is Apple’s recommended best practice for migrating from v1 to v2 in a scenario where the live app still has active subscriptions tied to the v1 webhook? Potential Risks or Considerations: Are there any known limitations, delays, or issues that we should prepare for during this migration (for example, differences in payload structure or event types between v1 and v2 that could affect subscription lifecycle management)? I would greatly appreciate your guidance or documentation links that outline the correct migration steps and recommended approach for ensuring continuity of service for all existing subscribers.
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151
Oct ’25
SKErrorDomain Code 2 Problem
We are facing a serious issues with in app purchases in our app. We offer 3 IAP: auto-renewable subscription 1W, auto-renewable subscription 1Y, non-consumable one-time purchase (LifeTime access) In our case 90-95% of transactions fail and we mostly get SKError code=2 . Sometime purchase fails several times for the same user so it’s very hard to believe that user intentionally cancels transaction for the same product 4 or even 5 times in a row. It happens regardless iOS version, device model, our app version. We've checked multiple threads with the same issue but coudn't find any solution. We do not offer any promotions, product identifiers are valid... Some users are able to make a purchases without any issues.
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Jul ’25
[StoreKit External Purchase] Testing token retrieval in development environment with React Native
Question on token testing in development: Hello, I'm developing a React Native application using StoreKit External Purchase. I'm having difficulties testing the transaction token retrieval in the development environment. Specific questions: Is it possible to test the transaction token retrieval in development/sandbox environment? Is there a special testing mode for developers that would allow simulating token reception without going through the App Store? Are there specific debugging tools to verify proper token reception? Question on native implementation: Regarding the native implementation of StoreKit External Purchase: Is there detailed documentation on creating native modules for React Native that implement StoreKit External Purchase? Can you confirm if the following approach is correct for native implementation: Using NSClassFromString(@"ExternalPurchase") Calling presentNoticeSheetWithURL:completion: Retrieving the token in the completion block Are there any code examples for complete native implementation? Question on implementation validation: For validating StoreKit External Purchase implementation: How can we verify that our implementation is correct before App Store submission? Are there validation tools or automated tests to check compliance? What are common errors to avoid during implementation? Question on best practices: Regarding implementation best practices: What's the best way to handle potential errors during token retrieval? How to handle cases where the user cancels the transaction? What are the recommended security checks for server-side token validation? Question on documentation: I'm looking for additional resources on StoreKit External Purchase: Is there specific documentation for integration with frameworks like React Native? Are there complete code examples for native implementation? Where can I find information about testing and debugging best practices? Additional technical question: Technical implementation details: What's the correct way to handle the ExternalPurchase class initialization in React Native native modules? Are there specific requirements for the URL passed to presentNoticeSheetWithURL? How should we handle the token in the completion block to ensure it's properly passed back to React Native? Question on testing workflow: Testing workflow questions: What's the recommended testing workflow for External Purchase implementation? How can we verify the token format and validity before production deployment? Are there any tools or methods to simulate the complete purchase flow in development?
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118
Jun ’25
tvOS In-App Purchase – App Not Returning After Redirecting to Settings for Apple ID Verification
I'm encountering an issue with In-App Purchases on Apple TV (tvOS): When a user initiates an IAP for the first time, the system prompts them to sign in with their Apple ID, and the purchase proceeds normally. However, on subsequent purchase attempts, if the Apple ID session has expired or additional verification is required, the system redirects the user to the Settings app to sign in again. After the user signs in via Settings, the app does not automatically return to the foreground. The user must manually press the Menu button to come back. Is this is the normal behaviour of apple tv for InApp purchase? or did I need any code improvement to solve this? What I'm trying to achieve: I'd like the app to automatically return to the foreground once the user has completed the Apple ID login in Settings. Is this behavior supported on tvOS? If not, is there any known workaround or best practice to guide the user back to the app smoothly? Any advice or guidance from Apple or other developers would be greatly appreciated!
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299
May ’25
[StoreKit1] IAP Works in TestFlight but Fails During App Review (2.1 Rejection)
Hello Apple Developer Team, We're experiencing consistent IAP approval rejections under Guideline 2.1, despite successful TestFlight verification. Here's our detailed situation: Environment StoreKit 1 implementation Tested on iOS 18.5 or 18.6 devices Sandbox environment works perfectly Verification Steps Taken ✅ Confirmed all Product IDs match App Store Connect exactly ✅ Validated 10+ successful TestFlight transactions (attached screenshot samples) ✅ Verified banking/tax agreements are active Objective-C Code (StoreKit1 Implementation) - (void)buyProductId:(NSString *)pid AndSetGameOrderID:(NSString *)orderID{ if([SKPaymentQueue canMakePayments]){ if (!hasAddObserver) { [[SKPaymentQueue defaultQueue] addTransactionObserver:_neo]; hasAddObserver = YES; } self.neoOrderID = orderID; [[NSUserDefaults standardUserDefaults] setValue:orderID forKey:Pay_OrderId_Key]; self.productID = pid; NSArray * product = [[NSArray alloc]initWithObjects:self.productID, nil]; NSSet * nsset = [NSSet setWithArray:product]; SKProductsRequest * request = [[SKProductsRequest alloc]initWithProductIdentifiers:nsset]; request.delegate = self; [request start]; }else{ NSString * Err = @"Pembelian tidak diizinkan. Silakan aktifkan perizinan di pengaturan"; // UnitySendMessage("GameManager", "IAPPurchaseFailed", [Err UTF8String]); return; } } - (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response { NSArray * product = response.products; if ([product count] == 0) { [[SKPaymentQueue defaultQueue]removeTransactionObserver:_neo]; hasAddObserver = NO; NSString * Err = [NSString stringWithFormat:@"Err = 01, Item tidak ditemukan %@",self.productID]; // UnitySendMessage("GameManager", "IAPPurchaseFailed", [Err UTF8String]); return; } SKProduct * p = nil; for (SKProduct * pro in product) { if ([pro.productIdentifier isEqualToString:self.productID]){ p = pro; }else{ [request cancel]; [[SKPaymentQueue defaultQueue]removeTransactionObserver:_neo]; hasAddObserver = NO; NSString * Err = [NSString stringWithFormat:@"Err = 02, %@",self.productID]; // UnitySendMessage("GameManager", "IAPPurchaseFailed", [Err UTF8String]); return; } } SKMutablePayment * mPayment = [SKMutablePayment paymentWithProduct:p]; mPayment.applicationUsername = [NSString stringWithFormat:@"%@",self.neoOrderID]; if(!hasAddObserver){ [[SKPaymentQueue defaultQueue] addTransactionObserver:_neo]; hasAddObserver = YES; } [[SKPaymentQueue defaultQueue] addPayment:mPayment]; } - (void)request:(SKRequest *)request didFailWithError:(NSError *)error{ [[SKPaymentQueue defaultQueue]removeTransactionObserver:_neo]; hasAddObserver = NO; NSString * Err = [NSString stringWithFormat:@"Err = 0%ld %@", (long)error.code, self.productID]; // UnitySendMessage("GameManager", "IAPPurchaseFailed", [Err UTF8String]); } - (void)requestDidFinish:(SKRequest *)request{ } - (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transaction{ for(SKPaymentTransaction *tran in transaction){ if (SKPaymentTransactionStatePurchased == tran.transactionState){ [self completeTransaction:tran]; }else if(SKPaymentTransactionStateFailed == tran.transactionState){ [self failedTransaction:tran]; } } } - (void)failedTransaction: (SKPaymentTransaction *)transaction { NSString * detail = [NSString stringWithFormat:@"%ld",(long)transaction.error.code]; // UnitySendMessage("GameManager", "IAPPurchaseFailed", [detail UTF8String]); [[SKPaymentQueue defaultQueue]removeTransactionObserver:_neo]; hasAddObserver = NO; [[SKPaymentQueue defaultQueue] finishTransaction: transaction]; } - (void)completeTransaction:(SKPaymentTransaction *)transaction{ NSMutableDictionary * mdic = [NSMutableDictionary dictionary]; NSString * productIdentifier = transaction.payment.productIdentifier; NSData * _recep = nil; NSString * _receipt = @""; if (floor(NSFoundationVersionNumber) <= NSFoundationVersionNumber_iOS_6_1) { _recep = transaction.transactionReceipt; _receipt = [[NSString alloc]initWithData:_recep encoding:NSUTF8StringEncoding]; } else { _recep = [NSData dataWithContentsOfURL:[[NSBundle mainBundle] appStoreReceiptURL]]; _receipt = [_recep base64EncodedStringWithOptions:NSDataBase64EncodingEndLineWithLineFeed]; } NSString * gameOrderid = [transaction payment].applicationUsername; if (gameOrderid == nil) { gameOrderid = [[NSUserDefaults standardUserDefaults] objectForKey:Pay_OrderId_Key]; } if(_receipt != nil && gameOrderid != nil){ mdic[@"orderid"] = gameOrderid; mdic[@"productid"] = productIdentifier; mdic[@"receipt"] = _receipt; }else{ [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; return; } NSData * data = [NSJSONSerialization dataWithJSONObject:mdic options:kNilOptions error:nil]; NSString * jsonString = [[NSString alloc]initWithData:data encoding:NSUTF8StringEncoding]; if (hasAddObserver) { [[SKPaymentQueue defaultQueue] removeTransactionObserver:_neo]; hasAddObserver = NO; } // UnitySendMessage("GameManager", "IAPPurchaseSuecess", [jsonString UTF8String]); [self verifyReceipt:_recep completion:^(BOOL success, NSDictionary *response) { if (success) { NSLog(@"verify success"); // [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; [self verifySuecessDelTransactions]; } }]; } - (void)paymentQueueRestoreCompletedTransactionsFinished:(SKPaymentQueue *)queue { for(SKPaymentTransaction *tran in queue.transactions){ if (SKPaymentTransactionStatePurchased == tran.transactionState){ [self completeTransaction:tran]; } } } - (void)verifySuecessDelTransactions{ SKPaymentQueue *paymentQueue = [SKPaymentQueue defaultQueue]; NSArray<SKPaymentTransaction *> *transactions = paymentQueue.transactions; if (transactions.count == 0) { return; } for (SKPaymentTransaction *transaction in transactions) { if (transaction.transactionState == SKPaymentTransactionStatePurchased || transaction.transactionState == SKPaymentTransactionStateRestored) { [paymentQueue finishTransaction:transaction]; } } }
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165
Aug ’25
Advanced Commerce API – 5000000 "Unknown error" when calling Migrate API
We've been approved for the Advanced Commerce API. After receiving the approval, we completed the initial setup requirements (submitted a generic product ID and shared our subscriptions page deep link). When testing the Migrate Subscription to Advanced Commerce endpoint in the sandbox, we receive a 5000000 error. What could be the reason/s for it? There is no information, and the API call we make includes all required parameters. Could it be related to the fact that our new generic product ID status is "Missing Metadata"? Is there a way to understand what the issue is on Apple's side?
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136
Oct ’25
Problem with Family sharing on live build.
Hello, Our app supports family sharing skus, we successfully ran tests on family sharing features in sandbox, we noticed the feature does not work on live builds. The family member (child account) do see the subscription as "Shared with you". We attempted to restore multiple time and there is nothing to restore.
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Aug ’25
Best practice to prevent users from switching between subscriptions in the same group?
Hello everyone, For example, our app currently has one subscription group in App Store Connect with 5 plans (2 annual, 2 monthly, and 1 quarterly). By default, users can go into Apple Subscriptions in Settings and freely switch between all of these plans. However, our business requirement is to only allow users to stay on one annual plan and one quarterly plan. We don’t want them to switch to the other plans. My questions are: Is there any best practice or recommended approach to restrict subscription switching within the same group? Would removing the unwanted products from sale be the correct approach, or are there any risks/downsides with this method? Has anyone faced a similar situation and found a practical solution? Any guidance or shared experience would be greatly appreciated. Thanks!
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Sep ’25
verifyReceipt endpoint failing on occassion
I am finding that the verifyReceipt endpoint used to verify a receipt is failing on occassion starting around October 27, 2015. I realize this API is deprecated. I am using cURL to call verifyReceipt. The specific errors are 52 - Empty reply from server and 56 - Connection closed abruptly. This indicates an issue with Apple's server as I understand it. Is anyone else experiencing this as well?
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79
Nov ’25
Implementation of IAP -> Trial Period to Purchase Product
I would like to know if it is allowed to offer the user to either unlock the app immediately or partake in a 3-day trial period before making a purchase. I created 2 IAP non-consumable products; 1 for the immediate [which is at a discount] and for the after trial period ends [this is at a higher cost]. Is this something that Apple allows or is frowned upon?
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107
Sep ’25
Testing price change for the auto-renewing subscriptions
We are considering a price change for the auto-renewing subscriptions we currently offer in a Production environment and have made system modifications to our servers. We would like to implement a price change for purchases made through our SANDBOX Apple account in order to test if our system is capable of handling the price change.
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75
Activity
Aug ’25
Problem with siubscriptions in Sandbox
The phone is set up with the developer program to cancel subscriptions from the app we developed. However, after the OS update on the phone, the subscriptions no longer appear in the developer program, although the subscription does exist in the app itself. We are attaching the log. 🔖 8/9/2025, 10:59:44 AM ["expires_date_pst": 2025-09-08 21:58:36 America/Los_Angeles, "original_purchase_date_ms": 1753167687000, "original_purchase_date_pst": 2025-07-22 00:01:27 America/Los_Angeles, "purchase_date_ms": 1757307516000, "purchase_date_pst": 2025-09-07 21:58:36 America/Los_Angeles, "product_id": com.topwall.premium_trial.monthly.trial, "in_app_ownership_type": PURCHASED, "web_order_line_item_id": 2000000111040333, "purchase_date": 2025-09-08 04:58:36 Etc/GMT, "is_trial_period": false, "original_purchase_date": 2025-07-22 07:01:27 Etc/GMT, "expires_date_ms": 1757393916000, "expires_date": 2025-09-09 04:58:36 Etc/GMT, "transaction_id": 2000001002316107, "is_in_intro_offer_period": false, "subscription_group_identifier": 21733009, "original_transaction_id": 2000000966725103, "quantity": 1] 🔹🔹🔹🔹🔹🔹🔹🔹🔹🔹 🟢 8/9/2025, 10:59:44 AM StoreKit isActive: true до 2025-09-09 07:58:36 Why do you think the subscription created in the app doesn’t show up in the sandbox?
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69
Activity
Sep ’25
# Critical Bug: Apple servers not generating com.apple.developer.storekit entitlement for App ID com.driftnotes.app
Problem Summary Apple's provisioning servers are not generating the com.apple.developer.storekit entitlement for App ID com.driftnotes.app (Team ID: 43Y6AG5NPY), making it impossible to build iOS apps for physical devices despite all configurations being correct. Environment macOS: 15.3.1 (24D70) Xcode: 16.1 (xcode-select version 2409) Flutter: 3.35.2 • channel stable Account: Individual Developer (Kazakhstan) Bundle ID: com.driftnotes.app Team ID: 43Y6AG5NPY Error Message Error (Xcode): Provisioning profile "iOS Team Provisioning Profile: com.driftnotes.app" doesn't include the com.apple.developer.storekit entitlement. /Users/vyacheslavkuzin/Desktop/FlutterProjects/DriftNotesDart/ios/Runner.xcodeproj Steps to Reproduce Configure App ID with In-App Purchase capability (✅ verified in Developer Portal) Add In-App Purchase capability in Xcode project (✅ done) Configure entitlements file with StoreKit keys (✅ done) Enable automatic signing in Xcode (✅ done) Run: flutter build ios --release Build completes successfully ("Xcode build done. 13,8s") but fails at signing stage Expected vs Actual Result Expected: Provisioning profile should include com.apple.developer.storekit entitlement Actual: Profile is created WITHOUT the entitlement, despite all configurations being correct Configuration Details Developer Portal App ID com.driftnotes.app has In-App Purchase capability enabled ✅ All agreements are active in App Store Connect ✅ Xcode Project In-App Purchase capability added via Signing & Capabilities ✅ Automatically manage signing: Enabled ✅ Team: 43Y6AG5NPY (Vyacheslav Kuzin) ✅ Entitlements File (ios/Runner/Runner.entitlements) <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>com.apple.developer.in-app-payments</key> <array> <string>merchant.com.driftnotes.app</string> </array> <key>com.apple.developer.storekit</key> <true/> </dict> </plist> Build Settings CODE_SIGN_ENTITLEMENTS: Runner/Runner.entitlements ✅ PRODUCT_BUNDLE_IDENTIFIER: com.driftnotes.app ✅ DEVELOPMENT_TEAM: 43Y6AG5NPY ✅ Troubleshooting Attempted Multiple Attempts Profile Recreation: Manual and automatic profiles recreated dozens of times Cache Cleanup: Complete removal of: ~/Library/Developer/Xcode/DerivedData/* ~/Library/MobileDevice/Provisioning\ Profiles/* Flutter clean & pod cache clean Signing Methods: Tested both manual and automatic signing management Wait Periods: 48+ hours for server propagation Complete Profile Deletion: Removed ALL profiles from Developer account per Apple Support Apple Support Workaround Following Senior Advisor recommendation: ✅ Deleted all provisioning profiles from account ✅ Confirmed IAP capability in project ✅ Created StoreKit Configuration File for testing ✅ Verified automatic signing management ✅ Multiple "Try Again" attempts in Xcode Result: Problem persists Apple Support Reference Case #102680105923 - Senior Advisor Simone confirmed after internal team consultation that this requires engineering team attention and directed to Developer Forums. Technical Analysis What Works Flutter build completes successfully Pod install executes without issues (25,9s) Xcode build finishes successfully (13,8s) All dependencies resolve correctly What Fails Provisioning profile generation: Server creates profile but omits StoreKit entitlement All profile types affected: Both manual and automatic profiles Consistent across configurations: Debug, Release, Profile all fail identically Root Cause This appears to be a server-side bug where Apple's provisioning systems are not properly correlating the App ID's In-App Purchase capability with the StoreKit entitlement generation for this specific App ID (com.driftnotes.app). The issue is NOT in client-side configuration - all settings match Apple's official documentation exactly. The problem occurs during the server-side provisioning profile generation process. Request for Engineering Team This issue requires attention from Apple's provisioning infrastructure team to resolve the server-side entitlement generation bug for App ID com.driftnotes.app. Impact Critical: Complete inability to build iOS app for physical devices Business: Blocking app deployment and updates Developer Experience: Extensive time spent on troubleshooting correctly configured setup All configurations have been verified multiple times and match Apple's official documentation. The issue has been escalated through Apple Support (Case #102680105923) and requires engineering team intervention.
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Activity
Sep ’25
Python App. Sandbox testing IAP Auto Renewal Subscription
I have created a Python app and built it with pyinstaller and codesigned everything. Now I want to Sandbox test it. In my appstore connect account i have created a subscriptions id. I read that if I am logged out from the AppStore and have codesigned my .app file with a Developer Certificate i should be able to run the app on my local mac and when i click on the "Buy" button it should connect to my app store connect setup. I have implemented StoreKit in my app and use a storekit_bridge to combine the .swift code with my python app. However when i run the app. I get this: "25-07-24 21:01:12,557 - FEC - WARNING - StoreKit: fetchProducts returned empty result 2025-07-24 21:01:12,557 - FEC - INFO - StoreKit fetch_products returned: {"products": []} 2025-07-24 21:01:12,557 - FEC - ERROR - StoreKit: Failed to parse product info: No products returned from JSON" And no login screen appears where I should be able to enter my Sandbox email adress and password. Anyone here who has experience with a Python app combined with In App Purchases? Hope someone can help me out with this.
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154
Activity
Jul ’25
Is there an API provided by the App Store Server API for canceling subscriptions?
Is there an App Store Server API available that allows cancellation of specific subscriptions by specifying transaction_id or similar identifiers? Background of these questions: We occasionally suspend user accounts due to violations of our service terms and conditions. In such cases, we would like to forcibly cancel their subscriptions if possible. However, we could not find relevant information in the documentation, which is why we are reaching out with these questions. Please let us know.
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99
Activity
Jul ’25
iOS 26 Beta 9 Purchase Issues
Hello all, Posting here before I put in a support ticket to see if there are any ideas. The previous beta issues seem to have been resolved, but now we are having intermittent problems with sandbox purchases. We do not know if this will affect real purchases. This is happening on beta 9 in both public and dev channels for us, most often on iPad Pro 4th. gen (Though idk if that is relevant). Sometimes running TestFlight builds on iOS 26 beta 9 devices we will have attempts to make sandbox purchases just go into a black hole. We do not get a "Do you want to buy this" popup, or the credentials screen. It just pauses for a bit in the section of our code that would be akin to: let result = try await product.purchase( options: [.appAccountToken(accountUUID) ] ) Then wait a couple seconds, and then nothing. The game returns to normal flow as if it was a pending purchase, but nothing more ever happens. We have not been able to get a local debug build to do this, so it's hard for us to tell if it is going into the pending bucket, the userCancelled bucket, or the unverified bucket, etc. If we take a device in this state and remove the app and reinstall from TestFlight we will get a credentials popup on the first attempt after install to buy, and after putting in our info we will get the " "You've already purchased this In-App Purchase...", but nothing ever his our listener and we return to the broken state. Has anyone else seen issues like this? P.S. Our StoreKit logic code is currently widely distributed, so if it was reproducible in the live version on iOS 18 we would know about it. Thanks, Chris
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291
Activity
Sep ’25
About review app and subscription
When submitting an app for review, will any unreviewed auto-renewing subscriptions within the app be reviewed simultaneously? I own an app that has passed review and offers an auto-renewing subscription A within the app that has also passed review. To test a new service, I plan to create a new auto-renewing subscription B, which I do not intend to submit for review. After creating Subscription B, I plan to submit the app for review as part of an app update. In that case, is there a possibility that Subscription B will also be reviewed?
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133
Activity
Aug ’25
Promotional offer does not work, gave error code 3903
I tried to apply a promotional offer to a subscribed user. When I tested it in the Sandbox environment, it did not show the promotional payment popup but returned a “restored” status. However, when I tested it in the Xcode environment, it correctly displayed the payment popup, but after I tapped the Subscribe button, it showed an “Unable to Purchase” popup like this: And in the console I could see this error: Received error that does not have a corresponding StoreKit Error: Error Domain=AMSErrorDomain Code=305 "Server Error The server encountered an error" UserInfo={AMSURL=http://localhost:56862/WebObjects/MZBuy.woa/wa/inAppBuy, AMSDescription=Server Error, NSDebugDescription=Server Error The server encountered an error, AMSServerErrorCode=3903, AMSStatusCode=200, AMSServerPayload={ "cancel-purchase-batch" = 1; dialog = { defaultButton = ok; explanation = "Contact the developer for more information.\n\n[Environment: Xcode]"; initialCheckboxValue = 1; "m-allowed" = 0; message = "Unable to Purchase"; okButtonString = OK; }; dsid = 17322632127; failureType = 3903; jingleAction = inAppBuy; jingleDocType = inAppSuccess; pings = ( ); }, AMSFailureReason=The server encountered an error} Could someone help me resolve this issue? I’ve been struggling with it for two days and feeling exhausted...
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Activity
Dec ’25
SKProductsRequest always returns as USD not local currency
SKProductsRequest always returns as USD not local currency for debug environment and even some time it fails. This is only happening for debug or TestFlight build.
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1.4k
Activity
Feb ’26
Guidance on Migrating Active Subscriptions from Apple Server Notifications v1 to v2
I’m reaching out regarding our existing in-app subscription implementation that currently uses App Store Server Notifications version 1 (v1). Our live application has a significant number of active recurring subscriptions that are being managed through the v1 webhook integration. We have now developed a revamped version of our application, which uses the same Apple Developer Account and App Store Connect setup, but in this new app version, we’ve implemented App Store Server Notifications version 2 (v2). Before moving forward with the migration, I would like to clarify the following points to ensure a smooth transition and avoid any disruptions to ongoing subscriptions: Backward Compatibility: Will existing active subscriptions (originally created and managed via v1 notifications) continue to work seamlessly once we switch to v2, or do we need to maintain both v1 and v2 endpoints during the transition? Notification Delivery: If both webhook versions are configured simultaneously, will Apple send notifications to both endpoints, or only the one currently configured in App Store Connect? Migration Strategy: What is Apple’s recommended best practice for migrating from v1 to v2 in a scenario where the live app still has active subscriptions tied to the v1 webhook? Potential Risks or Considerations: Are there any known limitations, delays, or issues that we should prepare for during this migration (for example, differences in payload structure or event types between v1 and v2 that could affect subscription lifecycle management)? I would greatly appreciate your guidance or documentation links that outline the correct migration steps and recommended approach for ensuring continuity of service for all existing subscribers.
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151
Activity
Oct ’25
SKErrorDomain Code 2 Problem
We are facing a serious issues with in app purchases in our app. We offer 3 IAP: auto-renewable subscription 1W, auto-renewable subscription 1Y, non-consumable one-time purchase (LifeTime access) In our case 90-95% of transactions fail and we mostly get SKError code=2 . Sometime purchase fails several times for the same user so it’s very hard to believe that user intentionally cancels transaction for the same product 4 or even 5 times in a row. It happens regardless iOS version, device model, our app version. We've checked multiple threads with the same issue but coudn't find any solution. We do not offer any promotions, product identifiers are valid... Some users are able to make a purchases without any issues.
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262
Activity
Jul ’25
[StoreKit External Purchase] Testing token retrieval in development environment with React Native
Question on token testing in development: Hello, I'm developing a React Native application using StoreKit External Purchase. I'm having difficulties testing the transaction token retrieval in the development environment. Specific questions: Is it possible to test the transaction token retrieval in development/sandbox environment? Is there a special testing mode for developers that would allow simulating token reception without going through the App Store? Are there specific debugging tools to verify proper token reception? Question on native implementation: Regarding the native implementation of StoreKit External Purchase: Is there detailed documentation on creating native modules for React Native that implement StoreKit External Purchase? Can you confirm if the following approach is correct for native implementation: Using NSClassFromString(@"ExternalPurchase") Calling presentNoticeSheetWithURL:completion: Retrieving the token in the completion block Are there any code examples for complete native implementation? Question on implementation validation: For validating StoreKit External Purchase implementation: How can we verify that our implementation is correct before App Store submission? Are there validation tools or automated tests to check compliance? What are common errors to avoid during implementation? Question on best practices: Regarding implementation best practices: What's the best way to handle potential errors during token retrieval? How to handle cases where the user cancels the transaction? What are the recommended security checks for server-side token validation? Question on documentation: I'm looking for additional resources on StoreKit External Purchase: Is there specific documentation for integration with frameworks like React Native? Are there complete code examples for native implementation? Where can I find information about testing and debugging best practices? Additional technical question: Technical implementation details: What's the correct way to handle the ExternalPurchase class initialization in React Native native modules? Are there specific requirements for the URL passed to presentNoticeSheetWithURL? How should we handle the token in the completion block to ensure it's properly passed back to React Native? Question on testing workflow: Testing workflow questions: What's the recommended testing workflow for External Purchase implementation? How can we verify the token format and validity before production deployment? Are there any tools or methods to simulate the complete purchase flow in development?
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Activity
Jun ’25
tvOS In-App Purchase – App Not Returning After Redirecting to Settings for Apple ID Verification
I'm encountering an issue with In-App Purchases on Apple TV (tvOS): When a user initiates an IAP for the first time, the system prompts them to sign in with their Apple ID, and the purchase proceeds normally. However, on subsequent purchase attempts, if the Apple ID session has expired or additional verification is required, the system redirects the user to the Settings app to sign in again. After the user signs in via Settings, the app does not automatically return to the foreground. The user must manually press the Menu button to come back. Is this is the normal behaviour of apple tv for InApp purchase? or did I need any code improvement to solve this? What I'm trying to achieve: I'd like the app to automatically return to the foreground once the user has completed the Apple ID login in Settings. Is this behavior supported on tvOS? If not, is there any known workaround or best practice to guide the user back to the app smoothly? Any advice or guidance from Apple or other developers would be greatly appreciated!
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Activity
May ’25
[StoreKit1] IAP Works in TestFlight but Fails During App Review (2.1 Rejection)
Hello Apple Developer Team, We're experiencing consistent IAP approval rejections under Guideline 2.1, despite successful TestFlight verification. Here's our detailed situation: Environment StoreKit 1 implementation Tested on iOS 18.5 or 18.6 devices Sandbox environment works perfectly Verification Steps Taken ✅ Confirmed all Product IDs match App Store Connect exactly ✅ Validated 10+ successful TestFlight transactions (attached screenshot samples) ✅ Verified banking/tax agreements are active Objective-C Code (StoreKit1 Implementation) - (void)buyProductId:(NSString *)pid AndSetGameOrderID:(NSString *)orderID{ if([SKPaymentQueue canMakePayments]){ if (!hasAddObserver) { [[SKPaymentQueue defaultQueue] addTransactionObserver:_neo]; hasAddObserver = YES; } self.neoOrderID = orderID; [[NSUserDefaults standardUserDefaults] setValue:orderID forKey:Pay_OrderId_Key]; self.productID = pid; NSArray * product = [[NSArray alloc]initWithObjects:self.productID, nil]; NSSet * nsset = [NSSet setWithArray:product]; SKProductsRequest * request = [[SKProductsRequest alloc]initWithProductIdentifiers:nsset]; request.delegate = self; [request start]; }else{ NSString * Err = @"Pembelian tidak diizinkan. Silakan aktifkan perizinan di pengaturan"; // UnitySendMessage("GameManager", "IAPPurchaseFailed", [Err UTF8String]); return; } } - (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response { NSArray * product = response.products; if ([product count] == 0) { [[SKPaymentQueue defaultQueue]removeTransactionObserver:_neo]; hasAddObserver = NO; NSString * Err = [NSString stringWithFormat:@"Err = 01, Item tidak ditemukan %@",self.productID]; // UnitySendMessage("GameManager", "IAPPurchaseFailed", [Err UTF8String]); return; } SKProduct * p = nil; for (SKProduct * pro in product) { if ([pro.productIdentifier isEqualToString:self.productID]){ p = pro; }else{ [request cancel]; [[SKPaymentQueue defaultQueue]removeTransactionObserver:_neo]; hasAddObserver = NO; NSString * Err = [NSString stringWithFormat:@"Err = 02, %@",self.productID]; // UnitySendMessage("GameManager", "IAPPurchaseFailed", [Err UTF8String]); return; } } SKMutablePayment * mPayment = [SKMutablePayment paymentWithProduct:p]; mPayment.applicationUsername = [NSString stringWithFormat:@"%@",self.neoOrderID]; if(!hasAddObserver){ [[SKPaymentQueue defaultQueue] addTransactionObserver:_neo]; hasAddObserver = YES; } [[SKPaymentQueue defaultQueue] addPayment:mPayment]; } - (void)request:(SKRequest *)request didFailWithError:(NSError *)error{ [[SKPaymentQueue defaultQueue]removeTransactionObserver:_neo]; hasAddObserver = NO; NSString * Err = [NSString stringWithFormat:@"Err = 0%ld %@", (long)error.code, self.productID]; // UnitySendMessage("GameManager", "IAPPurchaseFailed", [Err UTF8String]); } - (void)requestDidFinish:(SKRequest *)request{ } - (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transaction{ for(SKPaymentTransaction *tran in transaction){ if (SKPaymentTransactionStatePurchased == tran.transactionState){ [self completeTransaction:tran]; }else if(SKPaymentTransactionStateFailed == tran.transactionState){ [self failedTransaction:tran]; } } } - (void)failedTransaction: (SKPaymentTransaction *)transaction { NSString * detail = [NSString stringWithFormat:@"%ld",(long)transaction.error.code]; // UnitySendMessage("GameManager", "IAPPurchaseFailed", [detail UTF8String]); [[SKPaymentQueue defaultQueue]removeTransactionObserver:_neo]; hasAddObserver = NO; [[SKPaymentQueue defaultQueue] finishTransaction: transaction]; } - (void)completeTransaction:(SKPaymentTransaction *)transaction{ NSMutableDictionary * mdic = [NSMutableDictionary dictionary]; NSString * productIdentifier = transaction.payment.productIdentifier; NSData * _recep = nil; NSString * _receipt = @""; if (floor(NSFoundationVersionNumber) <= NSFoundationVersionNumber_iOS_6_1) { _recep = transaction.transactionReceipt; _receipt = [[NSString alloc]initWithData:_recep encoding:NSUTF8StringEncoding]; } else { _recep = [NSData dataWithContentsOfURL:[[NSBundle mainBundle] appStoreReceiptURL]]; _receipt = [_recep base64EncodedStringWithOptions:NSDataBase64EncodingEndLineWithLineFeed]; } NSString * gameOrderid = [transaction payment].applicationUsername; if (gameOrderid == nil) { gameOrderid = [[NSUserDefaults standardUserDefaults] objectForKey:Pay_OrderId_Key]; } if(_receipt != nil && gameOrderid != nil){ mdic[@"orderid"] = gameOrderid; mdic[@"productid"] = productIdentifier; mdic[@"receipt"] = _receipt; }else{ [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; return; } NSData * data = [NSJSONSerialization dataWithJSONObject:mdic options:kNilOptions error:nil]; NSString * jsonString = [[NSString alloc]initWithData:data encoding:NSUTF8StringEncoding]; if (hasAddObserver) { [[SKPaymentQueue defaultQueue] removeTransactionObserver:_neo]; hasAddObserver = NO; } // UnitySendMessage("GameManager", "IAPPurchaseSuecess", [jsonString UTF8String]); [self verifyReceipt:_recep completion:^(BOOL success, NSDictionary *response) { if (success) { NSLog(@"verify success"); // [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; [self verifySuecessDelTransactions]; } }]; } - (void)paymentQueueRestoreCompletedTransactionsFinished:(SKPaymentQueue *)queue { for(SKPaymentTransaction *tran in queue.transactions){ if (SKPaymentTransactionStatePurchased == tran.transactionState){ [self completeTransaction:tran]; } } } - (void)verifySuecessDelTransactions{ SKPaymentQueue *paymentQueue = [SKPaymentQueue defaultQueue]; NSArray<SKPaymentTransaction *> *transactions = paymentQueue.transactions; if (transactions.count == 0) { return; } for (SKPaymentTransaction *transaction in transactions) { if (transaction.transactionState == SKPaymentTransactionStatePurchased || transaction.transactionState == SKPaymentTransactionStateRestored) { [paymentQueue finishTransaction:transaction]; } } }
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Activity
Aug ’25
Advanced Commerce API – 5000000 "Unknown error" when calling Migrate API
We've been approved for the Advanced Commerce API. After receiving the approval, we completed the initial setup requirements (submitted a generic product ID and shared our subscriptions page deep link). When testing the Migrate Subscription to Advanced Commerce endpoint in the sandbox, we receive a 5000000 error. What could be the reason/s for it? There is no information, and the API call we make includes all required parameters. Could it be related to the fact that our new generic product ID status is "Missing Metadata"? Is there a way to understand what the issue is on Apple's side?
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136
Activity
Oct ’25
Problem with Family sharing on live build.
Hello, Our app supports family sharing skus, we successfully ran tests on family sharing features in sandbox, we noticed the feature does not work on live builds. The family member (child account) do see the subscription as "Shared with you". We attempted to restore multiple time and there is nothing to restore.
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94
Activity
Aug ’25
Best practice to prevent users from switching between subscriptions in the same group?
Hello everyone, For example, our app currently has one subscription group in App Store Connect with 5 plans (2 annual, 2 monthly, and 1 quarterly). By default, users can go into Apple Subscriptions in Settings and freely switch between all of these plans. However, our business requirement is to only allow users to stay on one annual plan and one quarterly plan. We don’t want them to switch to the other plans. My questions are: Is there any best practice or recommended approach to restrict subscription switching within the same group? Would removing the unwanted products from sale be the correct approach, or are there any risks/downsides with this method? Has anyone faced a similar situation and found a practical solution? Any guidance or shared experience would be greatly appreciated. Thanks!
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Activity
Sep ’25
Sandbox Account
When trying to login with sandbox account in my simulator, nothing happens, it just become inactive for few seconds and then it become active again prompting that I can login, again and again.
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190
Activity
Sep ’25
verifyReceipt endpoint failing on occassion
I am finding that the verifyReceipt endpoint used to verify a receipt is failing on occassion starting around October 27, 2015. I realize this API is deprecated. I am using cURL to call verifyReceipt. The specific errors are 52 - Empty reply from server and 56 - Connection closed abruptly. This indicates an issue with Apple's server as I understand it. Is anyone else experiencing this as well?
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Activity
Nov ’25
Implementation of IAP -> Trial Period to Purchase Product
I would like to know if it is allowed to offer the user to either unlock the app immediately or partake in a 3-day trial period before making a purchase. I created 2 IAP non-consumable products; 1 for the immediate [which is at a discount] and for the after trial period ends [this is at a higher cost]. Is this something that Apple allows or is frowned upon?
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Sep ’25