ISAC Client is crashing on macOS 15.4 Beta 1 which is from from the WebKit engine the underlying framework of WKWebView. And the "ResourceLoadNotifier" is from WebKit's internal framework.It seems to be related to resource loading failure which is potentially triggered by changes in macOS 15.4 Beta.
Apple Developers
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I have been a galaxy user my whole life, I just switched over to IPhone, because of how much i see the users enjoy it. With that’s said, I make journal entries often in my phone, I would like to know if it is protected from AI usage, as these are my personal thoughts and feelings?
is there any change in application background to foreground transition,as we are facing issue of broken connection for latest iOS 18.3?
Apologies if this is the wrong place, I'm trying to enroll as a developer with my company. A long time ago I was invited to join, but had let the invitation expire. I'm working with my manager to try and get another email sent out inviting me into the program, but I'm not receiving anything in my inbox. Is there a known bug here? Is there something else that needs to be done to send out a second invite?
Topic:
Community
SubTopic:
Apple Developers
Hello Apple Developers,
I am experiencing an issue where USB audio input (e.g., external USB microphone) is blocked when using AirPlay screen mirroring from my iPhone to a Mac or Apple TV. However, the built-in microphone continues to work without any problem.
Issue Details:
I am using an iPhone 15 (or latest device) running iOS [your iOS version].
I connect a USB audio interface/microphone via a USB-C adapter or Lightning adapter.
The USB microphone works perfectly for audio input before starting AirPlay.
The moment I enable AirPlay screen mirroring, the USB microphone stops working, and it disappears from available audio input sources.
The built-in microphone continues to function, but I cannot use the USB microphone while mirroring.
When I stop screen mirroring, the USB microphone immediately becomes available again.
Expected Behavior:
I would expect iOS to allow me to continue using an external USB microphone while mirroring my screen, just like it allows the built-in microphone to work.
Questions:
Is this an intentional restriction in iOS?
Is there any workaround to enable USB audio input while using AirPlay screen mirroring?
Is there a way to request a feature or configuration option to allow external USB microphones during AirPlay?
I appreciate any insights or guidance from the Apple team or fellow developers. Thanks in advance!
Best regards,
HELP THANKS , ANY ONE KOWN WHY PAY AND PASS TWO WEEKS, STILL IN PEDDING?
Topic:
Community
SubTopic:
Apple Developers
As a marketing company, we have been utilizing email pre-headers to provide concise summaries of our emails to our consumers. However, with the recent integration of Apple Intelligence into Apple Mail, these pre-headers have been rendered obsolete, replaced by an AI-generated summary of the email.
While recipients have the ability to disable the AI function, as a marketing organization, we would like to retain control over the summary presented to our end users.
Is there a mechanism for the sender of an email to instruct Apple Mail to refrain from utilizing Apple Intelligence for email summarization and instead display the pre-text?
Topic:
Community
SubTopic:
Apple Developers
I am trying to add a custom domain to my iCloud+ Mail however when I try to add its main user/email address I get an error saying that the email is already in use with another apple account.
After this I checked the duplicate account and since I had forgotten the password I reset it and logged in. Then I followed the instructs on https://support.apple.com/en-in/102283 to permanently delete my account. This request was initiated on 8 Feb 2025 but I received the final email that all my data had successfully been deleted from Apple's servers on 25 Feb 2025.
Despite Apple's confirmation that my account had been deleted successfully, I am still unable to use that email address to create an iCloud+ Mail account, even after waiting a whole month! This is very frustrating.
I contacted Apple support via chat and phone and after more than 30 mins of back and forth they instructed me to contact Developer Support which I did two days ago (case ID is 102546369564) still no response.
I hope posting here will be more fruitful.
Thanks in advance.
Dear Dan Newby,
Your Apple Account dan@ ----- .world has been deleted. This information has been permanently erased from our systems or has been modified so it no longer identifies you.
As a reminder, you made this request on February 8, 2025 at 7:09:59 PM GMT+5.
If you still have the 12-digit access code we provided as part of your request, you can now discard it since the account no longer exists.
We’re glad that we’ve been able to help and hope to see you again in the future.
Apple Support
Topic:
Community
SubTopic:
Apple Developers
I am developing a flutter app that connects the app to the boat VCU through Wi-Fi. In the iOS version of the mobile app, when the device connects to a Wi-Fi network, iOS assumes that all network traffic should route through Wi-Fi. As the connected Wi-Fi network has no internet access, iOS prompts the user with the options: "Use Mobile Data" or "Keep Trying Wi-Fi."
If the user selects "Keep Trying Wi-Fi," mobile data will not be used by other apps on the phone.
If the user selects "Use Mobile Data," the app switches to mobile data while remaining connected to the Wi-Fi network (VCU) without any issues. The issue is we need to find a way to prevent showing that prompt and instead handle this through code. After connecting to VCU, the mobile network is available for a few second but then it switches to wifi and no internet! I checked all the online documentation but there is not any solution for it. So, I need to stay connect to vcc and other apps use mobile data. I tried WiFiForIoTPlugin.forceWifiUsage(false); but didn't work. I tried adding delay that also didn't work. This is the function in my code that handles connecting to Wi-fI: Future connectToWifi() async {
try {
if (Platform.isAndroid) {
isConnected = await WiFiForIoTPlugin.connect(
_vesselData['ssid'],
password: _vesselData['passphrase'],
security: NetworkSecurity.WPA,
// Enable Internet access
withInternet: false,
isHidden: true,
timeoutInSeconds: 10,
joinOnce: true,
);
// Force Android to treat Wi-Fi as the primary network using
await WiFiForIoTPlugin.forceWifiUsage(true);
} else if (Platform.isIOS){
isConnected = await WiFiForIoTPlugin.connect(
_vesselData['ssid'],
password: _vesselData['passphrase'],
security: NetworkSecurity.WPA,
isHidden: true,
timeoutInSeconds: 10,
// Ensures the connection remains persistent, preventing the system from disconnecting the device.
joinOnce: false,
);
}
if (isConnected) {
log("Connected to ${_vesselData['ssid']}");
streamData();
} else {
log("Failed to connect to ${_vesselData['ssid']}");
}
} catch (e) {
log("Error: $e");
}
}
I use :Device Model: iPhone 12 Pro Max
iOS Version: iOS 18.3.1
Xcode Version: Xcode 16.2
Mac Version: macOS Sonoma 14.3
De officiële Syrische vlag met twee sterren is vervangen door de huidige Syrische vlag met drie sterren, wetende dat geen enkel land ter wereld de vlag van het land vervangt zonder deze in de grondwet van het land op te nemen.
Daarom is het beter om de Syrische vlag met twee sterren te behouden in de volgende iOS 18.4-release, of beide vlaggen samen te voegen, omdat de meeste Syriërs niet de voorkeur geven aan de vlag met drie sterren.
Hello,
We are developing a social media application that allows users to share and view content in the form of images and videos. The app is built with Angular and Ionic, and we use Capacitor to integrate native functionalities.
Currently, we are experiencing an issue with content loading on iOS devices. Specifically, when the iPhone is connected to Wi-Fi, videos load quickly and play smoothly. However, when using mobile data, videos take a long time to load or, in some cases, do not load at all.
We are trying to identify the cause of the issue and determine whether it could be related to Xcode configuration or any system restrictions. Some potential reasons we have considered include:
iOS Mobile Data Usage Restrictions
iOS may limit mobile data usage for large downloads or streaming content if the app does not have the proper permissions.
In Settings > Mobile Data, users can restrict data usage for specific apps.
App Transport Security (ATS) Configuration
Xcode and iOS enforce strict security policies for network connections through App Transport Security (ATS).
If the API serving the videos uses HTTP instead of HTTPS or has restrictive headers, this could affect loading over mobile networks.
Xcode Network Usage Settings
Xcode allows configurations related to network access. There might be a setting limiting access to mobile networks when the device is not on Wi-Fi.
Video Quality and Adaptability Differences
If videos are not optimized for mobile networks (e.g., high-quality formats without adaptive versions), loading times could be significantly longer.
Implementing HLS (HTTP Live Streaming) could improve playback on slower networks.
Request Timeout Issues
If video loading requests have a short timeout, slower mobile network connections might exceed this limit, causing the request to fail.
Compression and Caching
It is essential to check if videos are properly compressed and if caching is implemented to improve performance on mobile networks.
Given this situation, we would like to know what Xcode settings might be affecting video loading performance on mobile data and how we can adjust them to enhance the user experience.
Topic:
Community
SubTopic:
Apple Developers
Hello,
I tried to login to "Itunes connect", but trying to connect I can see this error:
Your Apple ID is not enabled for iTunes Connect.
I am not a developer I want to simply upload episodes for a podcast.
On the forums there are many threads about this problem but with no solutions can someone help me to fix it?
Buenos dias: tengo el ultimo iphone 16 plus y desde que hice la ultima actualizacion no me deja desviar las llamadas. Me queda todo el tiempo en procesando.
Apple announces a Japanese game (Assassin's Creed) in Japanese in Japan but then states "the App is currently not available in your country or region"... that is, Japan!
https://developer.apple.com/jp/news/?id=q2zte70j
Game is unavailable so why announce it?
Hello,
I am developing a video streaming service that uses FairPlay. Since around February 20th, we have started receiving reports of CoreMediaErrorDomain -42709 errors.
Unfortunately, there is no documentation from Apple that explains what this error means, so we are not sure how to address or fix the issue.
Most of the users who reported this error are using iOS 18.2.1 and iOS 18.3.1.
Could you please advise on what we should check or how we might resolve this error?
Thank you very much for your help!
Hey everyone, i just updated my IPhone to ios 18.4 a just after i updated my mobile internet stopped working. With no internet i cant do anything, and i dont know how to fix it, i hope someone can help me
Hey everyone,
First time posting on here. I updated my iPhone 15Pro to 18.4 this morning
march 5th, and almost immediately my phone started bugging. Safari won’t load, neither will some of my apps that are heavily data based like Mail. I tried WiFi and data, no difference, I tried different WiFi connections and even a hotspot. Siri and chatGPT also won’t load BUT instagram, Snapchat, TikTok, X, and threads are working perfectly fine. Most games won’t load either. I tried to use a VPN and it has allowed me to access everything that is down Including Siri. This is a temporary solution, hopefully there is a more permanent fix.
Thank you all in advance.
Hi everyone,
I’m developing an app for managing internet services, which includes features like controlling modems, paying internet bills, purchasing internet packages, buying cameras, subscribing to FSafety (modem management), UltraFast (boosting internet speed for gaming), and selling health-related devices like blood glucose monitors, as well as other telecom-related products.
I have some questions about Apple’s review process and payment policies:
Do features like paying internet bills, buying internet packages, purchasing cameras, subscribing to FSafety and UltraFast violate any of Apple’s policies (App Store Review Guidelines)?
If my app doesn’t violate any policies, how would Apple charge for these transactions, and what is the fee structure?
If I use an external payment gateway (not Apple’s) for transactions like paying bills or buying products, would I need to provide additional documentation for my app to be approved on the App Store?
What is the review process for apps with external payment features? Is there anything special I need to do when submitting the app to the App Store?
I would appreciate any insights from those who have experience with developing apps that include payment functionality.
Thanks so much!
Greetings, everyone!
I’m asking all of you to help me.
My issue is that I accidentally deleted all my notes from iCloud, and they were then removed from my iPhone and other devices as well. I have been using Apple products for many years, and my notes have been transferred from one device to another over time. They contain very important information for me, and I would really appreciate any guidance on whether it is possible to recover them.
I have already tried using the online support at http://www.apple.com/support, but I couldn’t find a live chat option - only general instructions on different situations.
I also noticed that there are no Apple Support phone numbers available for Kazakhstan. Given this, I would appreciate any alternative way to get assistance.
Looking forward to your reply.
Topic:
Community
SubTopic:
Apple Developers
After updating my carrier name changed to 410 04 name is not displaying just this code is showing
Topic:
Community
SubTopic:
Apple Developers