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Not Getting Company Developer Enrollment Email
Apologies if this is the wrong place, I'm trying to enroll as a developer with my company. A long time ago I was invited to join, but had let the invitation expire. I'm working with my manager to try and get another email sent out inviting me into the program, but I'm not receiving anything in my inbox. Is there a known bug here? Is there something else that needs to be done to send out a second invite?
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258
Mar ’25
Apple Music Preview URLs from MusicKit
Hey guys, I've been searching high and low for some clarity when it comes to this topic. Essentially, what is the legality/risk of using apple music previews in my app. Does Apple license the previews meaning they are fair to use as long as I link to that URL? Do i need to license every song individually? I can not find anything concrete out and while the apple team let my app (that currently plays preview urls) on the app store I know that doesn't necessarily legally cover me. Any input is appreciated, i know this is a pretty niche area.
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Jun ’25
Apple Sign In Issues using Firebase on Flutter App
We are currently facing an issue with implementing "Sign in with Apple" in our iOS application built using Flutter. We've implemented "Sign in with Apple" using Firebase and On attempting to sign in, we are encountering the following error: “Sign-up not completed.” We have verified that: The Apple Sign is enabled on our Firebase Project. The Sign in with Apple capability is enabled in the Xcode project. The Apple Sign-In capability is enabled for the App ID on our Apple Developer account. All the certificates were re-provisioned after enabling the capability. The Bundle ID matches across Apple Developer portal and our app configuration. The email and fullName scopes are requested in the credential. Please let us know if you require any additional information. We’re happy to provide whatever is needed. Here's a screenshot attached to explain the problem better
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145
Jun ’25
IOS 26 Camera and External Storage
Hi All, I searched for this feedback but didn't see it, so apologies if this has been covered by another thread. Exploring the new camera app, It doesn't seem to recognize that external storage has been connected, so the additional features that allow ProRes high frame rates will throw an error dialog stating that "to use this you need external storage" even when external storage is connected. Using the Files app, the phone recognizes the storage, and this is something I can do with this external storage device on the previous version of IOS. It is clear that this release of the camera has been rewritten significantly since the last version. Is it possible that this is an oversight, a bug, or just functionality that has not been completed? Interested if anybody else is seeing this, or if it is just my setup.
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Jun ’25
Need Help Creating Demo Video for NFC Functionality (App Store Review Guideline 2.1)
Hi Everyone, I’m currently working on an app that uses NFC functionality, and I’ve hit a roadblock during the App Store review process. The review team has requested a demo video that demonstrates the app’s NFC functionality in use, as per Guideline 2.1. Here are the details I’ve received from the App Store team: • The demo video should show the app running on a physical iOS device, not on a simulator. • It needs to clearly document the NFC-related app features, user permission requests, and how the app interacts with NFC tags. My Challenges: 1. I’m unsure about the best way to visually capture the NFC interaction, as it involves scanning physical tags. 2. Are there any recommended tools or techniques for recording a demo on an iOS device that complies with Apple’s guidelines? 3. Has anyone successfully submitted an NFC app with a similar requirement? If so, I’d appreciate tips or examples of how you structured your video. I want to make sure I meet all the necessary requirements so the app passes review. Any advice or guidance would be greatly appreciated! Thank you in advance for your help. Best regards, Edwin
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Jan ’25
Screen Sharing failures after installing MacOS 26 Beta 2
Upgraded my M1 Mac mini from MacOS Tahoe 26 Beta to Beta 2. Prior to the update I had no problem connecting to the Max mini from my MacBook Pro M2 running Now, attempting to connect to the Mac mini from a MacBook Pro M2 running Sequoia 15.5. After the update, I can enter my password, but then I am disconnected with the error "This Mac was unable to start a High Performance connection to the Mac mini" and to "change the screen sharing type to standard and try again" Connecting via a "Standard" connection showed that the Window Server failed.
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Jun ’25
How to zoom with camera preview
Hey everyone, I'm using this view code to create a camera preview for my app. I wanted to create a zoom experience when you pinch. I know how ton do this for images, but not for a view like this. Does anyone know anything that could help? Thank you.
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Jan ’25
IOS 26.
Good day. Friends, please help. I installed iOS 26 Betta version. During the update, there was a power surge and the Internet went out. The download was difficult but it went through. Now I can't check for updates. Write connection error and checking for updates. I can't roll back to 18.5. It gives an error through the computer. Please help. Thank you in advance.
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Jun ’25
Selling your first app
How long was it between putting your first app on the App Store (that had a paid component to it like IAPs) and getting your first sale? I'm working on an app at the moment that I plan on putting up for a small one time fee. I'm curious to know what people's different experiences were with this. What was your app and how did it go?
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Jun ’25
EAP-TLS Wi-Fi and VPN Certificate Authentication – Unexpected Keychain Prompts on macOS
Hello all, We are in the process of deploying EAP-TLS Wi-Fi authentication across our corporate environment for both Windows and macOS devices. All endpoints are managed via Workspace ONE. As part of our macOS configuration, we are pushing device certificates to the login keychain of managed MacBooks. For testing purposes, we have explicitly set the Access Control List (ACL) of the associated private key to allow all applications access. This includes: eapolclient, which handles the EAP-TLS handshake for Wi-Fi panGPS, which is responsible for establishing the GlobalProtect VPN connection (we are using certificate-based authentication with pre-logon enabled) Additionally, we have configured and deployed a Wi-Fi profile via Workspace ONE to prevent users from having to manually select their device certificate - basically the identity preference card in Keychain Access. Despite these settings, we are still encountering Keychain Access prompts when eapolclient attempts to access the private key. This happens even though the key is configured to allow all applications access. This behavior is unexpected, and we’re trying to understand why these prompts persist. Has anyone encountered similar behavior on macOS, or is there something we're missing in terms of permissions or keychain configuration that could be causing this? We would greatly appreciate any insight or guidance. Thank you, Kyo
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Jun ’25
How to Properly Integrate Google IMA SDK for Pre-roll, Mid-roll, and Post-roll Ads in a tvOS App using TVJS and Swift?
I'm working on a tvOS application that plays video content using TVMLKit/TVJS. I'm trying to integrate Google IMA SDK to show pre-roll, mid-roll, and post-roll ads in my app. Here’s what I’ve done so far: Video playback is handled through JavaScript in application.js. Ads are managed in Swift using Google IMA SDK. I use the evaluateJavaScript bridge to control video playback from Swift. I pause and resume the TVJS player (Player object) using a function like startPlayingVideo(value) from Swift based on the ad lifecycle. Current Flow: When the video is about to start, I call loadAds() from JS. This presents a Swift ViewController that handles IMA ad requests. On adsManagerDidRequestContentPause, I pause the video using JS via the bridge. On adsManagerDidRequestContentResume, I resume the video. The Issue: This setup doesn't behave consistently: Sometimes the ad plays in the background and video started playing as well but can not see the ad. Not able to see the post-roll ads Relevant Code Snippets: application.js function startPlayingVideo(value) { if (playerReference != undefined) { if (value == true) { playerReference.play(); else { playerReference.pause(); } } } function playVideo(videoURL) { setup playerReference, push mediaItem, etc. loadAds(); player.present(); } AppDelegate.swift let loadAds: @convention(block) () -\> Void = { DispatchQueue.main.async { let adManagerVC = ViewController() AppDelegate.tvController?.navigationController.present(adManagerVC, animated: true) } } let updateVideoPlayTime: @convention(block) (Double) -\> Void = { time in CustomContentPlayhead.shared.currentTime = TimeInterval(time) } ViewController.swift func adsManagerDidRequestContentPause(\_ adsManager: IMAAdsManager) { showAdUI() playerViewController.player?.pause() } func adsManagerDidRequestContentResume(\_ adsManager: IMAAdsManager) { hideAdUI() // Expecting JS video to resume via bridge } And yeah my IMSDK Implementation is working fine if I am using it with swift AVPlayer. What I Need Help With: Best practice for coordinating video playback between JS (Player) and Swift (IMAAdsManager). How can I sync the playhead reliably between JS and Swift? Is there a better way to pause/resume TVJS player from Swift during ad lifecycle? How to reliably insert mid-roll ads when the playback is primarily controlled in JS? Any insights, code examples, or recommended architecture improvements would be greatly appreciated!
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Jun ’25
iPadOS26 DFU Mode not showing in Finder
iPadOS 26 Dev Beta 1 - need to do a restore via DFU mode. I made sure iPad in normal mode shows up in Finder and I can see device details. When I boot into DFU mode (I have kept the ipad connected to mac), it does not show up in Finder. No matter what combination of plugging/unplugging cables, rebooting, again into DFU mode, it will not show up in Finder. Looking for steps to resolve this, or do I need to wait until beta 2 to resolve this?
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Jun ’25
App crashing. "exception" : {"codes":"0x0000000000000000, 0x0000000000000000","rawCodes":[0,0],"type":"EXC_CRASH","signal":"SIGABRT"},
I'm receiving this error message from Apple saying that my app is crashing when they test, but I've already done the tests on the iPad version they recommended and it worked normally. Message below of the review team: Hello, Thank you for your resubmission. Upon further review, we identified additional issues that need your attention. See below for more information. If you have any questions, we are here to help. Reply to this message in App Store Connect and let us know. Review Environment Submission ID: 4f068d93-c30e-431c-b65c-6ff4c3ab1098 Review date: January 23, 2025 Version reviewed: 1.0 Guideline 2.1 - Performance Issue Description The app still crashed during review. Apps that crash negatively impact users. Steps leading to crash: The app crashed upon login attempt. Review device details: Device type: iPad Air (5th generation) OS version: iPadOS 18.2.1 I left the file below crashlog crashlog.txt
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Jan ’25
Apple JS SDK: invalid_client error with new Service IDs in AppleID.auth.signIn()
We’re integrating Sign in with Apple using Apple’s official JavaScript SDK: https://appleid.cdn-apple.com/appleauth/static/jsapi/appleid/1/en_US/appleid.auth.js We’ve successfully used this setup with an older Service ID, but when we try to use any newly created Service ID, we get the following error immediately when calling AppleID.auth.signIn(): invalid_client This happens before any request reaches our backend. The same flow, redirect URI, and frontend code works fine with an old Service ID — but fails with new ones. ✅ What We’ve Verified: The Service ID (e.g., com.projectx.web.login) is created under Apple Developer → Identifiers → Service IDs The redirect URI is correct and matches exactly (HTTPS, no trailing slash) No client_secret is passed in the frontend (by design) We’re using usePopup: true ❌ What Doesn’t Work: Any new Service ID we create — even on the same domain and configuration — fails with invalid_client. 🔁 What We’ve Tried: Creating multiple new Service IDs Waiting 48+ hours in case of propagation delays Validating HTTPS and redirect URI setup Comparing all settings with the working (older) Service ID (which we deleted since we thought that was causing a problem) Testing in different environments and browsers ❓ Questions: Why do newly created Service IDs fail with invalid_client while older ones work? Are there undocumented requirements, propagation delays, or steps for new Service IDs to become active? Is this a known limitation or bug in the SDK? 💻 Our Code: import { useEffect } from "react"; import { Button, Box } from "@mui/material"; import api from "../utils/api"; // Axios wrapper import AppleIcon from "@mui/icons-material/Apple"; import MainAuthStyles from "../pages/MainAuthStyles"; import { useUser } from "../../../user-module/src/contexts/UserContext"; import { useNavigate } from "react-router-dom"; // Apple global type declare global { interface Window { AppleID: any; } } type AppleSignInButtonProps = { setApiError: (msg: string) => void; }; const AppleLogInButton = ({ setApiError }: AppleSignInButtonProps) => { const { user, setUser } = useUser(); const navigate = useNavigate(); useEffect(() => { if (!window.AppleID) return; window.AppleID.auth.init({ clientId: import.meta.env.VITE_APPLE_CLIENT_ID, scope: "name email", redirectURI: import.meta.env.VITE_APPLE_REDIRECT_URI, usePopup: true, }); }, []); const handleAppleLogin = async () => { try { const response = await window.AppleID.auth.signIn(); const { id_token, code, user } = response.authorization; const res = await api.post("/auth/apple-login", { idToken: id_token, code, user, rememberMe: true, }); if (res.data.success == true && res.data.user.userDataInitialised == true ) { setUser({ id: res.data.user.id ? res.data.user.id : '', fullName: res.data.user.fullName ? res.data.user.fullName : '', email: res.data.user.email ? res.data.user.email : '', role: res.data.user.role ? res.data.user.role : '', signUpType: res.data.user.signUpType ? res.data.user.signUpType : '', userDataInitialised: res.data.user.userDataInitialised ? res.data.user.userDataInitialised : false, }); localStorage.setItem("accessToken", res.data.accessToken); localStorage.setItem("refreshToken", res.data.refreshToken); navigate("/app") } else { setApiError("Unrecognized login method") return; } } catch (err) { console.error("Apple Sign-In failed", err); setApiError("AppleSignInFailed"); } }; return ( <Box mt={2}> <Button variant="outlined" fullWidth onClick={handleAppleLogin} className="AuthAppleButton" startIcon={<AppleIcon />} > Log in with Apple </Button> </Box> ); }; export default AppleLogInButton; Any help from the Apple team or anyone who's resolved this issue would be appreciated — we’re currently blocked on deploying new environments due to this error. Thanks!
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Jun ’25
lowQualityThumbnail in QLThumbnailGenerator stops working from 15.2
Our code is using .lowQualityThumbnail to generate a thumbnail, it stops working when users update to 15.2 . Test it with a regular jpg file for fileURL. The only way to make it work is to change it to .thumnail or remove it. It's not deprecated, is it a MacOS bug? customers don't want to keep updating the software. Everything works in MacOS 15.1 import QuickLookThumbnailing func generateThumbnail(for fileURL: URL, size: CGSize, scale: CGFloat) { let request = QLThumbnailGenerator.Request(fileAt: fileURL, size: size, scale: scale, representationTypes: .lowQualityThumbnail) QLThumbnailGenerator.shared.generateBestRepresentation(for: request) { thumbnail, error in if let error = error { print("Error generating thumbnail: \(error)") } else if let thumbnail = thumbnail { // Use the thumbnail let image = thumbnail.uiImage // Do something with the image } } }
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195
Jan ’25
i0S26 issue with CarPlay
I just upgraded to iOS 26.0 Now when I use car play, the text messages do not show up, only the notification tone on my phone alarms. So now when I get texts while driving, I need to read my phone to read the text. I tried all the solutions within settings but this is a BIG DRAWBACK compared to the old iOS.
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72
Jun ’25
No calls history after downgrading from iOS 26
Hi, I made backup as Apple suggested. Then I updated to iOS 26 developer beta. Because it was slow and laggy I downgraded back to 18.5 with iTunes on MacBook. After restoring backup I cannot get history (recent calls) working. I tried to change region, airplane mode, reset network settings, change date and time, reboot (3x). Basically I guess I tried everything I cloud find online. Still call history doesn't work. Is there any fix for this? Before restoring backup I reinstalled everything in restore mode.
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Jun ’25