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Just wondering
I’m just trying to find someone who know what the diagnostic logs o my apple watch are for like sysdouagnos and the Bridge Pair Performance obviously I understand what a diagnostic logs are but it’s looks as if I need to download them still why wouldn‘t it already be running
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268
Jan ’25
Issue getting back only a subset of product IDs for purchase controller
As of today we seem to continuously get back 21 of the product IDs we have defined when the shop initializes. This is causing what looks like intermittent bug behavior in our shop. The IDs sent each time are random (not always the same 21). So sometimes they match shop offers and the packs look right and can be bought and sometimes the ones our current shop offers need are not sent and so the offers in game look wrong and error when you try to buy. Is anyone else seeing this new behavior of not getting down all their product IDs successfully?
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92
May ’25
Edit Permissions | bootps.plist
Hi, I'm trying to figure out how to edit the bootps.plist which is in the system / library directory. I have an M4 MacBook running OS 15.3.2 and I've held down the power button to go into recovery mode, and in terminal entered the 'csrutil disable' command and have restarted but when I go back to 'get info - Sharing & Permissions' I can't change any of the permissions. I need to be able to edit this file to create DHCP server. How can I change edit permissions on the bootps.plist?
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62
Mar ’25
Bluetooth scan cycle problem
I have the following questions that need official answers: 1: Whether the Bluetooth scanning cycle can be controlled through the software level. If it can be controlled, please tell me how to control it. 2: Now the IOS mobile phone scanning strategy, how long is the scanning cycle, and what is the scanning duty cycle in this scanning cycle
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230
Feb ’25
No Apps appearing on home screen or in the App Library after download
Hello, i just noticed that when i download an app through the App Store on my iPhone, the app i downloaded does not appear on my home screen or in the App Library. is there any work around for me to make them appear at least in the App Library? the only way to open or to place an app on my home screen I downloaded after upgrading to iOS 18.4 Beta 3 is to search for it in Spotlight or in the App Store. Any apps I downloaded before upgrading to iOS 18.4 Beta 3 is still on my home screen or in the App Library. i am currently running iOS 18.4 Beta 3 on an iPhone 16 Pro
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281
Mar ’25
Issue with App Store Server Notifications V2 - Notification Ordering Problem
We are currently listening to App Store Server Notifications V2 and have encountered an issue with notification ordering. Specifically, there are instances where Apple sends the DID_CHANGE_RENEWAL_STATUS notification before the INITIAL_BUY notification. This leads to a situation where we are unable to process the cancellation of a transaction that is unknown to us at the time of the renewal status change. Could you please clarify why this occurs? If this is a bug, could you kindly address it and implement a fix? Below, I have included examples that illustrate the issue. These examples I obtained using the Notification History API, which may help in troubleshooting. bundleId: com.picsart.studio case 1: originalTransactionId 350002410***633 DID_CHANGE_RENEWAL_STATUS - ‘2025-03-05T00:47:05.900Z’ INITIAL_BUY - ‘2025-03-05T00:47:40.728Z’ case 2: originalTransactionId 420002297***345 DID_CHANGE_RENEWAL_STATUS - ‘2025-03-03T11:43:54.006Z’ INITIAL_BUY - ‘2025-03-03T11:43:56.437Z’ case 3: originalTransactionId 150002224***082 DID_CHANGE_RENEWAL_STATUS - ‘2025-03-02T05:15:36.610Z’ INITIAL_BUY - ‘2025-03-02T05:15:52.666Z’
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157
Mar ’25
Mac App Store Unable to Install or Purchase Any New Applications
Since macOS 15.4 Beta 2, my App Store has been unable to install or download any new applications; it can only download applications I have previously purchased. It appears as follows: when I click 'Get,' the system spins to load and then returns to the initial state. Upon checking system error reports, it seems there's an issue with AMSUIPaymentViewService_macOS [2113]. This problem persists despite changing credit cards or even removing all credit cards. macOS 15.4 Beta 3 has not fixed this error.
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268
Mar ’25
Issue Wifi Calling - with 5G and LTE - iOS Beta 18.4. 3rd beta and before
when I receive calls on my mobile number and I am connected to a Wifi, the calls is cancelled after the second ring and the caller receives a busy signal. That means I cannot receive calls anymore. This problems happens with different mobile providers and does not occur on my Samsung Galaxy Phone with the same number (eSim). Even when I disable WIFI Calling the problem persists, when I am connected to a WIFI. Only when I disable the WIFI Connect and I am only connected to the mobile carrier, the calls go throuhg in a normal way. VERY annoying and hast not been fixed with Beta 3 of iOS 18.4. Any clue how this can be solved with settings? Hope Apple fixes this very soon!
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398
Mar ’25
Request Apple enterprise account renewal failure solution
We are a technical team of a large enterprise whose main business depends on internally developed iOS applications. Our Apple enterprise developer account expires on February 16th, and we filled in the renewal application form before that, but it was rejected by Apple. We contacted the Apple consultant through Apple's official website, and they said that the enterprise department is a separate department, and they could not solve my problem. Later, after efforts, I directly contacted the email address of the enterprise department, and I explained our situation. After their review, the final plan still could not renew, but only extended the use of our P12 certificate, and the maximum extension was one year in the end, so that we can deal with the application that is being distributed by the enterprise as soon as possible. May I ask if there is any better way to successfully renew my account? We only extended the certificate, which is not what we want, but this is the only way at present. If there is a good way to communicate, please check my personal information and have my email address for communication. Thank you all
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303
Feb ’25
Siri Issues
Hello I have the 16 pro max with 18.3 iOS update and I've noticed my Siri stops working or responding at times. I have shut down the phone and restart in order to get it working again. Any suggestions? Will the next update focus in Siri and its changes and finally am I the only one?
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162
Jan ’25
macOS 15.4 Beta (24E5222f) Killed My External Displays – Send Help (or an Exorcist)
For 9 Glorious Months, My MacBook Pro & J5 Create JCD543 HUB Were Best Friends… Until I Updated macOS For nearly a year, my MacBook Pro 14” (2023, M2 Pro, 16GB RAM) worked flawlessly with my J5 Create JCD543 HUB, allowing me to run: ✅ 4 External Displays (Samsung, LG, Insignia, Samsung) A setup that worked perfectly… until I updated macOS. Then Came the Update… and the Issues Began First, I updated last week. Two of my four displays stopped working. No big deal, I thought—I’ve dealt with display quirks before. Then, like an optimist ignoring red flags, I updated again last night to 15.4 Beta (24E5222f) and… well, now things are completely broken. My Once-Perfect Setup (Now a Display Disaster) JCD543 HUB → 2 HDMI displays (not working) JUD380 HUB → 1 HDMI display (partially working, unstable) MacBook HDMI port → 1 HDMI display (working, but feeling abandoned) JCA365 USB-C to Dual HDMI Adapter (Not part of my setup, but tested—also not working) What I’ve Tried (aka My Troubleshooting Journey) ✔ Restarted my Mac multiple times ✔ Uninstalled and reinstalled J5 drivers ✔ Swapped cables, unplugged/replugged everything, tested known-working HDMI cables (they work fine on other devices) ✔ Deleted /Library/Preferences/com.apple.windowserver.displays.plist (this fixed a similar issue in the past, but the file no longer exists in this update) The Likely Culprit? It seems to be a J5 driver issue triggered by the macOS update—and I’m not alone. Others are reporting similar problems. Apple… Any Fixes? I just want my four screens back. The setup worked flawlessly for 9 months, so it’s hard to believe it was never meant to work. If anyone has a workaround, I’m open to testing any solution—whether it’s a driver update, system tweak, or hidden macOS setting that might bring my displays back to life. Any advice would be greatly appreciated! Thanks in advance. (P.S. Apple, if you’re reading this—please look into this issue!)
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549
Mar ’25
Firebase Code Help
Hello Developer Community. I need help with Firebase. I have Problems with a Code, so if you can help me, simply reply on this Post and then I share the Code. Thanks for the Help :D
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188
Jan ’25
Troubleshooting Video Loading Issues on iOS: Slow Performance Over Mobile Data but Fast on Wi-Fi
Hello, We are developing a social media application that allows users to share and view content in the form of images and videos. The app is built with Angular and Ionic, and we use Capacitor to integrate native functionalities. Currently, we are experiencing an issue with content loading on iOS devices. Specifically, when the iPhone is connected to Wi-Fi, videos load quickly and play smoothly. However, when using mobile data, videos take a long time to load or, in some cases, do not load at all. We are trying to identify the cause of the issue and determine whether it could be related to Xcode configuration or any system restrictions. Some potential reasons we have considered include: iOS Mobile Data Usage Restrictions iOS may limit mobile data usage for large downloads or streaming content if the app does not have the proper permissions. In Settings > Mobile Data, users can restrict data usage for specific apps. App Transport Security (ATS) Configuration Xcode and iOS enforce strict security policies for network connections through App Transport Security (ATS). If the API serving the videos uses HTTP instead of HTTPS or has restrictive headers, this could affect loading over mobile networks. Xcode Network Usage Settings Xcode allows configurations related to network access. There might be a setting limiting access to mobile networks when the device is not on Wi-Fi. Video Quality and Adaptability Differences If videos are not optimized for mobile networks (e.g., high-quality formats without adaptive versions), loading times could be significantly longer. Implementing HLS (HTTP Live Streaming) could improve playback on slower networks. Request Timeout Issues If video loading requests have a short timeout, slower mobile network connections might exceed this limit, causing the request to fail. Compression and Caching It is essential to check if videos are properly compressed and if caching is implemented to improve performance on mobile networks. Given this situation, we would like to know what Xcode settings might be affecting video loading performance on mobile data and how we can adjust them to enhance the user experience.
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180
Mar ’25
Console SSH remote authentication not working since some time
I am trying to connect to my openbsd server. The command works over local network (I am identified by public key) but fails over remote network. I get the following error : $ ssh -vvv sylvain @ saboua.xyz OpenSSH_9.8p1, LibreSSL 3.3.6 ... debug1: Authenticator provider $SSH_SK_PROVIDER did not resolve; disabling debug3: channel_clear_timeouts: clearing debug1: Connecting to saboua.xyz port 22. ssh: connect to host saboua.xyz port 22: Operation timed out A solution I gues would be to use brew's LibreSSL 4.0, but I cant find how to use it instead of the system LibreSSL.
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251
Mar ’25
Guidance on Integrating Meta Ads with Google AdMob Bidding Mediation and Testing Issues
Hello, I am currently working on integrating Meta Audience Network (Meta) with Google AdMob using bidding mediation for an iOS app. The goal is to show ads through meta , with AdMob acting as the mediation layer. I have successfully set up both the Meta SDK and Google AdMob SDK, as well as the GoogleMobileAdsMediationFacebook adapter. My AdMob and Meta accounts are both linked for mediation, and I have configured the correct placement IDs for Meta within AdMob. Currently i am creating a demo project with demo accounts i haven't added app live link as my app isn't on AppStore and haven't added any payment method. However, I am encountering a couple of issues and need some guidance: 1. Test Ads Work, but Real Ad Unit Fails: • When using test AdMob ad unit IDs, everything works fine, and ads are shown as expected. • But when I use my original AdMob ad unit ID, I get the error: “Publisher data not found.” • Does this mean my app is not fully set up or is there something else I might be missing in my configuration? • Is it necessary to go live on the App Store to get ads from the real ad unit, even for testing purposes? 2. Meta Ads via Bidding Mediation: • I have integrated Meta through AdMob’s bidding mediation system. But i am showing ads using GADBannerView is it right way to show meta ads that are mediated with google admob. If i have to show ads with FBAdView from where to get withBidPayload value for this function adView.loadAd(withBidPayload: "what_here") 3. Payment Method Requirements: • My app is still in the demo/testing phase and is not live on the App Store. I have not added any payment methods in either AdMob or Meta. • Is it necessary to add a payment method for testing purposes, or is this only required when I start monetizing and going live? I would appreciate any advice or pointers to ensure the setup is correct and to understand why the original ad unit ID isn’t working during testing. Thank you for your time and assistance!
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544
Jan ’25
CoreAudio: Audio Output Device Stopped Error since macOS 15
Hello! I used the Apple CA Playthrough example code that pipes audio between devices. It uses AudioUnit callbacks to pipe the input to an output device, and I created a system equalizer with it - however users reported it stopped working in macOS 15. I am getting the error HALPlugIn.cpp:552 HALPlugIn::DeviceGetCurrentTime: got an error from the plug-in routine, Error: 1937010544 (stop) for the output device and no sound coming out of the speakers. The error only occurs when using a virtual device as an input, not using the microphone. First I thought the problem was in the loopback driver, but it also does not work with other loopback drivers like Blackhole. STEPS TO REPRODUCE Install a virtual device, for example "brew install blackhole-2ch" and run the CAPlayThrough example code (you need to add Mic Permission in the info.plist). Then set your system audio output to the virtual device, select the device as input in CAPlayThrough and hit start. You should see the error in console. My question: What did change in macOS 15 that could cause this? Is it something with the new permission handling maybe?
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589
Jan ’25