Xcode Cloud

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Automate workflows to test, analyze, build, and distribute your app, and integrate them with other developer tools, such as TestFlight and App Store Connect.

Xcode Cloud Documentation

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How does DerivedData really work on Xcode Cloud?
Currently Im trying to save few files in it but on every run this folder is empty. I have the following script in ci_post_clone.sh mkdir ${CI_DERIVED_DATA_PATH} cd ${CI_DERIVED_DATA_PATH} ls -als touch test return 1 My expectation is that on the second run it would show test file in DerivedData or fail at creating the directory, but the issue is that this file is not created. does it need a successful build for this folder to be saved? in Xcode Cloud, in workflow environment I have unchecked Clean build Xcode Cloud will not restore derived data or caches for your builds, which may take significantly longer as a result.. One more question here would be what is meant by caches? are there other folders being saved? Also a bit of context. Im trying to build a Kotlin Multiplatform project but it fails with Showing All Issues > Could not resolve all files for configuration ':composeApp:iosArm64CompileKlibraries'. > Could not download lifecycle-viewmodel.klib (androidx.lifecycle:lifecycle-viewmodel-iosarm64:2.9.0-alpha03) > Could not get resource 'https://dl.google.com/dl/android/maven2/androidx/lifecycle/lifecycle-viewmodel-iosarm64/2.9.0-alpha03/lifecycle-viewmodel-iosarm64-2.9.0-alpha03.klib'. > Could not GET 'https://dl.google.com/dl/android/maven2/androidx/lifecycle/lifecycle-viewmodel-iosarm64/2.9.0-alpha03/lifecycle-viewmodel-iosarm64-2.9.0-alpha03.klib'. > Got socket exception during request. It might be caused by SSL misconfiguration > Connection reset by peer my guess is that Xcode Cloud or Google servers probably has some limitation. So if I cache those libraries my project will hopefuly compile once again.
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521
Dec ’24
How are the "Mine" branches listed during a manual start determined?
Issue with "Mine" Branch Not Displaying After Switching GitHub Accounts in XcodeCloud I have been using XcodeCloud for a while. Recently, in one of my projects, I switched from using my personal GitHub account to a separate GitHub account for work purposes. Since then, when I manually start a workflow, nothing is displayed under the "Mine" section on the branch selection screen. I suspect that Xcode is attempting to list branches from the previously used account, causing branches from my new account not to appear. Where are these old account settings stored, and how can I reset them? For reference: In Xcode's Accounts settings, only the new GitHub account is present—the old account is no longer listed. The git user in the local repository has also been updated to the new one. Any assistance on how to resolve this issue would be greatly appreciated!
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382
Jan ’25
Multiple issues on Xcode Cloud, WeatherKit and TestFlight after changing bundle id
After changing the bundle identifier of my app, I’ve encountered several issues that I can’t seem to resolve, even though I’ve followed all the necessary steps. The app with the previous identifier was live on Testflight, and working perfectly fine, but now I’m facing the following problems: WeatherKit Authentication Issue WeatherKit has stopped working, and I’m getting authentication errors. I’ve updated the app in the Developer Portal to reflect the new bundle ID, but it still doesn’t authenticate properly. Xcode Cloud Configuration Issue: Xcode is asking me to set up Xcode Cloud again, which I understand is expected after a bundle ID change. However, during the setup process, it fails to recognize my remote repository, even though the repository is correctly added and visible under the Source Control tab. TestFlight Internal Testing Issue: I manually uploaded a build to TestFlight, but internal testers cannot use it because the invitation appears as invalid. This wasn’t an issue with the app’s previous identifier. It seems like the bundle ID change has caused some fundamental issues that I can’t resolve despite following all the usual instructions. Has anyone experienced this before or knows how to resolve these problems? I'm using the latest Xcode 16.2 on Mac OS Sequoia 15.2
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531
Jan ’25
Verification failed with status INVALID_APP_IDENTIFIER using Sandbox
I get this error: Verification failed with status INVALID_APP_IDENTIFIER we use this method: payload = signed_data_verifier.verify_and_decode_notification(notification_data) I use Production environment (this is automatically set in our server) and use my device (connected to Mac) to test the purchase. When trying to purchase I get the Sandbox environment in the Widget. This works when manually setting the environment to Sandbox before calling the function. The time it works because it does not check the apple app id (because of the environment). Now my question is: Which is the apple app id? Is it the App Id "Apple-ID" in the app store connect? Or is it the TeamId+BundleId? Could it be that my function doesnt work because the Payment was done in Sandbox and the environment is Production?
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518
Jan ’25
Building visionOS app with Firebase Source Distribution in Xcode Cloud
I have a working Xcode Cloud setup for my iOS and macOS targets, and I'm trying to add visionOS support. The issue is that Firebase requires using their source distribution for visionOS (instead of their default binary distribution). Locally, this works by launching Xcode with: open -a Xcode --env FIREBASE_SOURCE_FIRESTORE project.xcodeproj For Xcode Cloud, I've added a ci_post_clone.sh script that sets this environment variable for visionOS builds: #!/bin/bash if [[ $CI_PRODUCT_PLATFORM == "xrOS" ]]; then echo "Running setup for visionOS..." export FIREBASE_SOURCE_FIRESTORE=1 fi However, I'm getting the following error during build: an out-of-date resolved file was detected at /.../project.xcworkspace/xcshareddata/swiftpm/Package.resolved, which is not allowed when automatic dependency resolution is disabled So since setting FIREBASE_SOURCE_FIRESTORE=1 changes which SPM dependencies are required: Normal setup uses: abseil-cpp-binary, grpc-binary Source distribution needs: abseil-cpp-swiftpm, grpc-ios, boringssl-swiftpm What's the recommended way to handle this in Xcode Cloud when maintaining builds for all platforms? Should I be using separate workflows with different branches for different platforms? Or is there a better approach? System: Xcode 16.2 Using SPM for dependency management Firebase iOS SDK 10.29.0 Building for iOS, macOS, and visionOS Thanks in advance for any guidance!
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479
Feb ’25
Requesting permission for MusicKit in Xcode Cloud
I am experimenting with Swift Testing and Xcode Cloud and would like to write some tests that require to use MusicKit functionality. For example I'd like to fetch an album via MusicCatalogRessourceRequest to test an initializer of another struct. However this test fails because the permission to access the music library is not granted. Once the permission is granted, the test works as expected. Things I have tried: Add NSPrivacyAccessedAPITypes to the Info.plist. This did not show any effect. Below is the corresponding snippet Trying to tap the button programmatically. Once again this did not show any effect. The Info.plist snippet: <key>NSPrivacyAccessedAPITypes</key> <array> <string>NSPrivacyAccessedAPIMediaLibrary</string> </array> The code snippet to tap the button: let systemAlerts = XCUIApplication(bundleIdentifier: "com.apple.springboard") let allowButton = systemAlerts.buttons["Allow"] if allowButton.exists { allowButton.tap() } What am I doing wrong here? I need access to MusicKit functionalities to write meaningful tests. Thank you
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389
Feb ’25
Xcode Cloud workflows not transferring when transferring app ownership
We are transferring ownership of an app from one org to another. Most things seem to be transferring as expected thus far according to this page, with the exception of our Xcode Cloud configuration and workflows. I understand that they are connected to source code (Github in this case), so those would probably need to be reconnected, but is there any way to get some of the configuration/workflows transferred?
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328
Mar ’25
XCode Cloud Infrastructure Location
I am trying to find answers to the following questions about the XCode Cloud infrastructure for compliance purposes, but could not find it in the documentation. Where is the Xcode Cloud infrastructure hosted? Is there any way to specify that your builds happen in the US only? Does Xcode Cloud infra have any SLA on uptime? Does XCode Cloud meet any kind security compliance standards?
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95
Mar ’25
How to pay for Xcode Cloud via the Apple Developer account?
Hi, Our organisation just ran out of the included Xcode Cloud hours. I now want to upgrade (I am the account holder). There does not seem to be a way to do this on the Apple Developer and/or App Store Connect websites, as you'd expect. The Get started with Xcode Cloud page mentions that I need to use the Apple Developer app. However, when I sign up to this in the Apple Developer app, the account shown when pressing Subscribe is my personal account, not any account related to the organization: It is impossible to change the payment details. How can I use the organization account to pay for this, as I obviously do not want to get charged to my personal account? Thanks.
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Apr ’25
Xcode Cloud Build Number Increment Approach
It is a bit strange what Xcode Cloud has implemented on how they manage the Build Numbers https://developer.apple.com/documentation/xcode/setting-the-next-build-number-for-xcode-cloud-builds Intead of just looking at the project configuration as the source of truth, they run their own build number and totally ignore the project config value. Also, interesting that instead of solving it they have a "Set Build Number" menu in the settings which is a pain to manually manage everytime they got out of sync. Is there any way to turn this madness off and consider the project config as the source of truth?
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120
Apr ’25
Invalid Bundle ID: XCode Cloud -> Create App on App Store Connect
Hi - I was recently added to Apple Developer Team, and I am trying to upload an App to our Team's App Store Connect account for TestFlight distribution. I am trying to use XCode Cloud to this all automatically, but it is currently giving me this error: "Invalid Bundle ID. Bundle ID "com.XXX.YYY" could not be automatically registered because it is not available. Update the bundle ID of your project and try again." I am not sure if this is related to the fact that when I try to associate my XCode Account (XCode -> Settings -> Accounts), I only see my (Personal Team) account even after removing that account and re-adding it. Additionally, when I go my App -> Targets -> Signing & Capabilities and I check / uncheck automatically manage signing. I only see my Personal Team account. When I try to download a Provisioning Profile, I see "No Valid Teams, Unable to Find Any Valid Teams." I need to keep the bundle ID of the project as is because it is associated with a Firebase backend. What should I try next? Thanks!
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89
Apr ’25
Xcode Cloud disables code indexing (COMPILER_INDEX_STORE_ENABLE=NO) — How to enable for tools like Periphery?
I've noticed that when using the Test action in an Xcode Cloud workflow, the xcodebuild command includes COMPILER_INDEX_STORE_ENABLE=NO while performing build-for-testing. This disables the index store, which is required by tools like Periphery to analyze unused code. Without indexing, Periphery triggers a fresh build internally, resulting in a significant increase in CI build time. Is there any way to enable indexing (COMPILER_INDEX_STORE_ENABLE=YES) on Xcode Cloud? Or alternatively, is there a recommended workaround to generate and access the index store? Any help is appreciated.
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171
Jul ’25
Could not resolve host: download.onnxruntime.ai
Can anyone help me resolve this lookup issue? This has been breaking builds for months. We make no changes and after a couple hours it works. It seems like Apple resolvers are getting a failure and then negatively caching the failure. Immediate subsequent runs extend the failure duration this is one of our installs from a pod install installing onnxruntime-c (1.21.0) [!] Error installing onnxruntime-c [!] /usr/bin/curl -f -L -o /Volumes/workspace/tmp/d20250730-29606-1v7ovh/file.zip https://download.onnxruntime.ai/pod-archive-onnxruntime-c-1.21.0.zip --create-dirs --netrc-optional --retry 2 -A 'CocoaPods/1.16.2 cocoapods-downloader/2.1' % Total % Received % Xferd Average Speed Time Time Time Current Dload Upload Total Spent Left Speed 0 0 0 0 0 0 0 0 --:--:-- --:--:-- --:--:-- 0curl: (6) Could not resolve host: download.onnxruntime.ai
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103
Jul ’25
ITMS-90035: Invalid Signature with Xcode Cloud
Hello, my builds keep failing in Xcode Cloud at the creation of the archive for tesflight. I am receiving an email mentioning "ITMS-90035: Invalid Signature" TMS-90035: Invalid Signature - Code failed to satisfy specified code requirement(s). The file at path “BASELog.app/BASELog” is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose “Clean All” in Xcode, delete the “build” directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/support/code-signing. The thing is the archives which are not intended for testflight not App Store connect are not failing. I think I have the required distribution certificates (initially they were created by API for Xcode Icloud, I add 3, revoked them and recreated one manually and the other from Xcode directly) : even though certificats seems ok, in Xcode I see a dev certificate in the managed release and if I try to force a distribution certificate in the build I then get the following warning It looks like my managed profile is not behaving properly, like not embedding a distribution certificate. I looked on the web for the signing issues, and I have found in other threads an issue with assets having special charsets. I checked on my side, the only thing I see is my app icon is named "icon_v1.png" I assume it shouldn't be an issue. I dont see any special char anywhere else in the sources name. Anyone has any idea on what is causing those build fails on the archive?
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174
Oct ’25
Xcode cloud custom Artificat creation
We have a repository that contains two components: The SDK codebase A sample app that uses the SDK for testing purposes We’ve set up an Xcode Cloud pipeline for the sample app. In this setup, the sample app references the SDK from a local path. Within the ci_post_clone script, we build the SDK project for both the simulator and device, create an .xcframework, and then build the sample app. Everything works fine — the sample app builds successfully, and the resulting archive is uploaded to Xcode Cloud as an artifact. However, I also want to share the generated .xcframework with customers by including it as an artifact in the pipeline. The issue is that the .xcframework doesn’t appear in the App Store Connect build artifacts. I’ve tried the following without success: Placing the .xcframework inside a folder named artifacts at both the repository root and the project root Copying the .xcframework to the $CI_ARCHIVE_PATH directory There isn’t much documentation available on custom artifact creation in Xcode Cloud. Can someone point me to proper documentation or confirm if this is supported? I assume it should be possible, as this is a common workflow for SDK pipelines.
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71
Oct ’25