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When I inherit from a class assigning SceneLocationView() sceneNode is nil
When I try to post a LocationAnnotations of a subclass respect to the one defining variable sceneLocationView, by way of: sceneLocationView.addLocationNodeWithConfirmedLocation(locationNode: bannerAnnotationLocation) When I enter in: public func addLocationNodeWithConfirmedLocation(locationNode: LocationNode) { if locationNode.location == nil || locationNode.locationConfirmed == false { return } updatePositionAndScaleOfLocationNode(locationNode: locationNode, initialSetup: true, animated: true) locationNodes.append(locationNode) print(sceneNode?.description ?? "nil") self.sceneNode?.addChildNode(locationNode) } I find sceneNode to nil, like if the effect of the renderer is lost when subclassing. I also tried to create a new variable in the subclass also assigning SceneLocationView(), but sceneNode remains nil. What to do to force it to assume a value?
1
0
82
May ’25
New linker in Command Line Tools 16 not working with BLOCK DATA
We've encountered a critical issue with the new linker of CLT16 (version 16.1.0.0.1.1729049160) that prevents proper initialization of BLOCK DATA. BLOCK DATA are used to initialize global variables in our Fortran code, and its failure to initialize those variables leads to a program crash. This affects our community of more that thousand scientists worldwide. The current workaround is using the -ld_classic linker option. However, this option is deprecated and will be removed in a future release, as described in the Xcode release note. I've attached a minimal example that reproduces the problem using GNU gfortran with the following instructions (the attached main.f.txt and bd.f.txt need to be rename to main.f and bd.f, respectively): gfortran -c bd.f gfortran -c main.f ar rv libtest.a bd.o main.o gfortran -ld_classic -o good.x -L. libtest.a gfortran -o bad.x -L. libtest.a Running the two programs, one can see that the BLOCK DATA are not initialised without the option ld_classic, $ > ./good.x 3.7273802569289098 2.8083922366048202 $ > ./bad.x 0.0000000000000000 0.0000000000000000 We kindly request your attention to this matter and a prompt solution or alternative workaround. Best regards main.f.txt bd.f.txt part.txt
1
1
507
Jun ’25
AddressSanitizer __asan_cstring section and redzone padding behavior
Hi, I’m debugging an issue with AddressSanitizer (ASan) on macOS. I’ve noticed that strings placed in the __asan_cstring section are aligned and padded with redzones. When I attempt to copy a contiguous block of memory (e.g., memcpy(buf, asan_cstring, 4096)), ASan throws an out-of-bounds access error. On the other hand, strings in the __cstring section do not cause this problem, likely because they are laid out contiguously without redzone padding. Could you clarify: Are strings in __asan_cstring section aligned and padded individually with redzones? Is this redzone inserted after each global string for alignment or instrumentation purposes? Does this mean that bulk memory copies over this section (even if read-only) are inherently unsafe under ASan? Is there a recommended way to safely iterate or copy memory from __asan_cstring without triggering ASan violations? Any guidance on how redzones are managed in the __asan_cstring section would be very helpful.
1
0
227
Aug ’25
How to call API of tested app in UI Testing of Xcode7?
Hi guys, recently I've been investigating new UI Testing in Xcode7. There seems to be limited APIs we can call direct in UI test. Can I include header files and call public API of my tested app in UI Test? so that I can have more flexibility to set my app status before running test. I intent to call API method "-(void)reloadURL:(NSURL *)url" of my app in UI Test, but test failed with "XCTRunner -[_XCTRunnerAppDelegate myAppDelegateUtils]: unrecoginzed selector sent to instance 0x7cf0a992fe10"In Unit Test we can call any API of the tested app, does it support in UI Testing too? I'm a start learner of Xcode and its testing...could anyone help to answer this question? Thanks!
3
0
2k
Feb ’26
Apple Watch stuck on "Copying shared cache symbols" – blocks real-time testing via Xcode
Hi everyone, I’m a student developer currently building a watchOS app that uses HealthKit and HKWorkoutSession to estimate core body temperature from real-time heart rate data. The app runs well in the simulator, but testing on a physical Apple Watch has been extremely difficult. Each time I try to run the app from Xcode (Version 16.3), the build gets stuck on: “Copying shared cache symbols from MyWatchName (0% completed)” Sometimes it just stops stating connection failure. However, more often no errors are shown, but the sync never finishes. I’ve tried the following without success: Restarting the watch, iPhone, and Xcode Switching networks (Wi-Fi and hotspot) USB wired pairing Resetting developer settings and trust prompts Deleting derived data Rebuilding the project This is especially limiting for a real-time health tracking app where I need to monitor HKLiveWorkoutBuilder data while the screen sleeps — which can’t be tested effectively in the simulator.
3
1
1.1k
Nov ’25
Xcode 16.0 syntax highlighting and autocompletion is broken for Swift packages with .binaryTarget
Syntax highlighting & code autocompletion is broken for Swift Packages wrapping an underlying binary target. Jump to defenition for module import shows the whole module interface and project builds & archives just fine, but any known workarounds to resurrect syntax assistant won't work without any errors/warnings. Replacing the .binaryTarget() with plain .target() with source code in package dependency brings all assistant features back. Steps to reproduce (project attached): Create a local Swift Package Add a dependency with binary target (for example — AppsFlyerFramework https://github.com/AppsFlyerSDK/AppsFlyerFramework) Try to use dependency product with binary dependency Attempted steps to fix: Full DD clean Full project clean ~15 min to index Xcode 16.0 & Sonoma 14.6.1, problem persists with Xcode16.2 & Sequoia. Radar #16035437
1
1
433
May ’25
Using Adhoc Profile for DriverKit show error: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS
We got an app for iPad which has two targets one for the App itself (MainApp target ) and another one for the Driver ( Driver Target ) using DriverKit. The app works fine in Development, but I'm trying to distribute it with adhoc. I've requested the Distribution Entitlement to Apple, after getting it, the App Id for the Driver has the following Capabilities: DriverKit, DriverKit (development), DriverKit USB Transport (development), DriverKit USB Transport - VendorID, In-App Purchase Now in the profile section, I've created a adhoc profile for the Driver AppId (Identifier). Obviously I've also created an Adhoc profile for the Main AppId Finally in the Signing & Capabilities Section I set up the profiles for MainApp target, int the Debug one I set up the Development one and int the Release one I set up the adhoc one. I do the same in the Driver Target, but when I set up the Adhoc one in the Release, I've got a warning: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS. Visit the developer website to create or download a DriverKit profile Also interestingly the Signing Certificate section says: None I also set up the Capabilities for the Driver Target: DriverKit USB Transport - VendorID DriverKit USB Transport ( Development ) Inside these capabilities I set up the vendor ID as dictionary The problem is, if I try to Archive the app I will get the previous Warning message as error: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS. Visit the developer website to create or download a DriverKit profile. Any idea what I'm missing? Thanks
2
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1.1k
Nov ’25
Granting Microphone Access through in-app authorisation request on the VisionOS 2.4 Simulator causes it to crash
When requesting authorisation to gain access to the user's microphone in the visionOS 2.4 simulator, the simulator crashes upon the user clicking allow. Using Swift 6, code below. Bug Report: FB17667361 @MainActor private func checkMicrophonePermission() async { logger.debug("Checking microphone permissions...") // Get the current permission status let micAuthStatus = AVAudioApplication.shared.recordPermission logger.debug("Current Microphone permission status: \(micAuthStatus.rawValue)") if micAuthStatus == .undetermined { logger.info("Requesting microphone authorization...") // Use structured concurrency to wait for permission result let granted = await withCheckedContinuation { continuation in AVAudioApplication.requestRecordPermission() { allowed in continuation.resume(returning: allowed) } } logger.debug("Received microphone permission result: \(granted)") // Convert to SFSpeechRecognizerAuthorizationStatus for consistency let status: SFSpeechRecognizerAuthorizationStatus = granted ? .authorized : .denied // Handle the authorization status handleAuthorizationStatus(status: status, type: "Microphone") // If granted, configure audio session if granted { do { try await configureAudioSession() } catch { logger.error("Failed to configure audio session after microphone authorization: \(error.localizedDescription)") self.isAvailable = false self.processingError = .audioSessionError(description: "Failed to configure audio session after microphone authorization") } } } else { // Convert to SFSpeechRecognizerAuthorizationStatus for consistency let status: SFSpeechRecognizerAuthorizationStatus = (micAuthStatus == .granted) ? .authorized : .denied handleAuthorizationStatus(status: status, type: "Microphone") // If already granted, configure audio session if micAuthStatus == .granted { do { try await configureAudioSession() } catch { logger.error("Failed to configure audio session for existing microphone authorization: \(error.localizedDescription)") self.isAvailable = false self.processingError = .audioSessionError(description: "Failed to configure audio session for existing microphone authorization") } } } }
1
1
170
May ’25
Error in gathering code coverage in Xcode16
Fails to gather code coverage and throws this error Showing All Messages Failed to merge raw profiles in directory /Users//Library/Developer/Xcode/DerivedData/Receiver-ekqrbpsaciuxmlfslviajhoecyat/Build/ProfileData/0B0C6B69-FD46-4801-B106-56B7FCD44370 to destination /Users//Library/Developer/Xcode/DerivedData/Receiver-ekqrbpsaciuxmlfslviajhoecyat/Build/ProfileData/0B0C6B69-FD46-4801-B106-56B7FCD44370/Coverage.profdata: Aggregation tool '/Users/shwethamugeraya/Downloads/Xcode 2.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/llvm-profdata' failed with exit code 1: warning: /Users/shwethamugeraya/Library/Developer/Xcode/DerivedData/Receiver-ekqrbpsaciuxmlfslviajhoecyat/Build/ProfileData/0B0C6B69-FD46-4801-B106-56B7FCD44370/2F4EFBF7-1CCF-4E9E-8FD6-482EEDB98B6C-34646.profraw: raw profile version mismatch: Profile uses raw profile format version = 4; expected version = 8 PLEASE update this tool to version in the raw profile, or regenerate raw profile with expected version. error: no profile can be merged
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9
1.9k
Oct ’25
Certificates, Identifiers & Profiles not showing for team
Hello, we are struggling for hours with the following issue: I have an individual developer account and since yesterday I'm member of developer team with an own organization account. I have access to an app in the team account as an "App-Manager", also the option "Access to Certificates, Identifiers & Profiles" is activated and I can see that it is activated for my account in AppstoreConnect. In "Apple Developer" I can also see the team and can switch to. But then I do not see the "Certificates, Identifiers & Profiles" menu entry. Also the team is not showing up in XCode. What am I missing? Thanks and regards Philipp
3
0
933
Oct ’25
Sync IOS cursor to app cursor.
My app controls the cursor within its text area. Upon touching the screen the ios moves the cursor when dragging. The app cursor and the IOS cursor are now out of sync. Is there a way to set the app cursor to the IOS cursor? I have checked many sources to no avail. Thanks for your help. Charlie
3
0
433
Jul ’25
Paired Watch not appearing in Xcode
I managed to install watchOS 2 without having registered my Watch's UDID, but as it's part of the instructions for installing watchOS betas I thought I'd better do it now in case beta 2 bricks my Watch or something.However, the Watch isn't appearing in Xcode. I've tried both the latest public release and Xcode 7 beta, but there's "no paired devices" section under my iPhone when I connect it to Xcode and look in the Devices window.
9
2
11k
3w
How does one figure out the Team ID for their Personal Team
I can find the Team ID for a registered development account by going to:developer.apple.com > Account > Membership > Team IDI'm sure that a similar ID exists for the Personal Team. If I select my personal team in xcode and then open MyProject.xcodeproj > project.pbxproj, I can find said ID by looking for DEVELOPMENT_TEAM. But this is a rather hacky way to find my personal team ID. Are there other simpler ways to find it?
1
3
3.7k
Jan ’26
JSON Tutorial
HiSuppose i made a macOS App and want to connect to Oracle or mySQL Database I heard best way is using JSON which i dontknow anything about it, where can I find good reading about it thats specifically related to macOS or iOS Apps ?--Kindest Regards
3
0
472
Feb ’26
Microphone is not being detected in Safari on iOS
What I am trying to do is very simple. Environment description: macOS Catalina version 10.15.7 iOS Simulator version 12.3 Target device iPhone 11 (iOS 13.2.2) Open Safari > go to website > mictests.com Result: "Could not find any media devices. It is very likely that your browser does not allow access to these devices." The Simulator does have access to the microphone. I can use Siri just fine. Only Safari cannot access the mic. I'm really stuck here, any ideas are welcome.
1
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955
Sep ’25
Unable to install iOS & watchOS app to iPhone, because of intents change
I've been happily building and deploying my app to my iPhone and Watch S8, and the app was ready to submit to App Store Connect last night. However, when archiving it I got an error saying that my DynamicEventSelectionIntent was in multiple extensions. It was, kind of. When I started working on the complications I copied the Widgets intents into the complications, and left the name the same, but they were not in multiple targets. It looks like the info plist only had one item in the IntentsSupported (because they're the same name), so I decided to rename them so I had a widget one and a complications one. The problem I have now is that I can't deploy to my iPhone and Watch anymore because I'm getting this error: This app contains a WatchKit app with one or more Siri Intents app extensions that declare IntentsSupported that are not declared in any of the companion app's Siri Intents app extensions. WatchKit Siri Intents extensions' IntentsSupported values must be a subset of the companion app's Siri Intents extensions' IntentsSupported values. All I've done is rename one intent, and locate every instance of it in the info plist files, and add the appropriate new one into the right places. Here's what I've got. Main App contains Widget and WidgetIntentHandler, plus Watch App, which contains Complications and ComplicationsIntentHandler. Target: Main app: (I've removed everything that has no bearing on extensions.) Target: Widget: Target: WidgetIntentHandler: Target: Watch App: Target: Complications: Target: ComplicationsIntentHandler: Please, can someone tell me what should and should not be in the various parts, as I've tried for 12 hours now and I cannot get this to deploy to my iPhone anymore :( Thanks.
12
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2.4k
May ’25
When I inherit from a class assigning SceneLocationView() sceneNode is nil
When I try to post a LocationAnnotations of a subclass respect to the one defining variable sceneLocationView, by way of: sceneLocationView.addLocationNodeWithConfirmedLocation(locationNode: bannerAnnotationLocation) When I enter in: public func addLocationNodeWithConfirmedLocation(locationNode: LocationNode) { if locationNode.location == nil || locationNode.locationConfirmed == false { return } updatePositionAndScaleOfLocationNode(locationNode: locationNode, initialSetup: true, animated: true) locationNodes.append(locationNode) print(sceneNode?.description ?? "nil") self.sceneNode?.addChildNode(locationNode) } I find sceneNode to nil, like if the effect of the renderer is lost when subclassing. I also tried to create a new variable in the subclass also assigning SceneLocationView(), but sceneNode remains nil. What to do to force it to assume a value?
Replies
1
Boosts
0
Views
82
Activity
May ’25
New linker in Command Line Tools 16 not working with BLOCK DATA
We've encountered a critical issue with the new linker of CLT16 (version 16.1.0.0.1.1729049160) that prevents proper initialization of BLOCK DATA. BLOCK DATA are used to initialize global variables in our Fortran code, and its failure to initialize those variables leads to a program crash. This affects our community of more that thousand scientists worldwide. The current workaround is using the -ld_classic linker option. However, this option is deprecated and will be removed in a future release, as described in the Xcode release note. I've attached a minimal example that reproduces the problem using GNU gfortran with the following instructions (the attached main.f.txt and bd.f.txt need to be rename to main.f and bd.f, respectively): gfortran -c bd.f gfortran -c main.f ar rv libtest.a bd.o main.o gfortran -ld_classic -o good.x -L. libtest.a gfortran -o bad.x -L. libtest.a Running the two programs, one can see that the BLOCK DATA are not initialised without the option ld_classic, $ > ./good.x 3.7273802569289098 2.8083922366048202 $ > ./bad.x 0.0000000000000000 0.0000000000000000 We kindly request your attention to this matter and a prompt solution or alternative workaround. Best regards main.f.txt bd.f.txt part.txt
Replies
1
Boosts
1
Views
507
Activity
Jun ’25
AddressSanitizer __asan_cstring section and redzone padding behavior
Hi, I’m debugging an issue with AddressSanitizer (ASan) on macOS. I’ve noticed that strings placed in the __asan_cstring section are aligned and padded with redzones. When I attempt to copy a contiguous block of memory (e.g., memcpy(buf, asan_cstring, 4096)), ASan throws an out-of-bounds access error. On the other hand, strings in the __cstring section do not cause this problem, likely because they are laid out contiguously without redzone padding. Could you clarify: Are strings in __asan_cstring section aligned and padded individually with redzones? Is this redzone inserted after each global string for alignment or instrumentation purposes? Does this mean that bulk memory copies over this section (even if read-only) are inherently unsafe under ASan? Is there a recommended way to safely iterate or copy memory from __asan_cstring without triggering ASan violations? Any guidance on how redzones are managed in the __asan_cstring section would be very helpful.
Replies
1
Boosts
0
Views
227
Activity
Aug ’25
How to call API of tested app in UI Testing of Xcode7?
Hi guys, recently I've been investigating new UI Testing in Xcode7. There seems to be limited APIs we can call direct in UI test. Can I include header files and call public API of my tested app in UI Test? so that I can have more flexibility to set my app status before running test. I intent to call API method "-(void)reloadURL:(NSURL *)url" of my app in UI Test, but test failed with "XCTRunner -[_XCTRunnerAppDelegate myAppDelegateUtils]: unrecoginzed selector sent to instance 0x7cf0a992fe10"In Unit Test we can call any API of the tested app, does it support in UI Testing too? I'm a start learner of Xcode and its testing...could anyone help to answer this question? Thanks!
Replies
3
Boosts
0
Views
2k
Activity
Feb ’26
Apple Watch stuck on "Copying shared cache symbols" – blocks real-time testing via Xcode
Hi everyone, I’m a student developer currently building a watchOS app that uses HealthKit and HKWorkoutSession to estimate core body temperature from real-time heart rate data. The app runs well in the simulator, but testing on a physical Apple Watch has been extremely difficult. Each time I try to run the app from Xcode (Version 16.3), the build gets stuck on: “Copying shared cache symbols from MyWatchName (0% completed)” Sometimes it just stops stating connection failure. However, more often no errors are shown, but the sync never finishes. I’ve tried the following without success: Restarting the watch, iPhone, and Xcode Switching networks (Wi-Fi and hotspot) USB wired pairing Resetting developer settings and trust prompts Deleting derived data Rebuilding the project This is especially limiting for a real-time health tracking app where I need to monitor HKLiveWorkoutBuilder data while the screen sleeps — which can’t be tested effectively in the simulator.
Replies
3
Boosts
1
Views
1.1k
Activity
Nov ’25
Xcode 16.0 syntax highlighting and autocompletion is broken for Swift packages with .binaryTarget
Syntax highlighting & code autocompletion is broken for Swift Packages wrapping an underlying binary target. Jump to defenition for module import shows the whole module interface and project builds & archives just fine, but any known workarounds to resurrect syntax assistant won't work without any errors/warnings. Replacing the .binaryTarget() with plain .target() with source code in package dependency brings all assistant features back. Steps to reproduce (project attached): Create a local Swift Package Add a dependency with binary target (for example — AppsFlyerFramework https://github.com/AppsFlyerSDK/AppsFlyerFramework) Try to use dependency product with binary dependency Attempted steps to fix: Full DD clean Full project clean ~15 min to index Xcode 16.0 & Sonoma 14.6.1, problem persists with Xcode16.2 & Sequoia. Radar #16035437
Replies
1
Boosts
1
Views
433
Activity
May ’25
Resetting settings through the Apple Vision Pro Simulator is bugged
When you try to reset settings through the Apple Vision Pro simulator (VisionOS 2.4) you get an error "Preferences quit unexpectedly". Bug report: FB17666053
Replies
0
Boosts
0
Views
182
Activity
May ’25
Using Adhoc Profile for DriverKit show error: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS
We got an app for iPad which has two targets one for the App itself (MainApp target ) and another one for the Driver ( Driver Target ) using DriverKit. The app works fine in Development, but I'm trying to distribute it with adhoc. I've requested the Distribution Entitlement to Apple, after getting it, the App Id for the Driver has the following Capabilities: DriverKit, DriverKit (development), DriverKit USB Transport (development), DriverKit USB Transport - VendorID, In-App Purchase Now in the profile section, I've created a adhoc profile for the Driver AppId (Identifier). Obviously I've also created an Adhoc profile for the Main AppId Finally in the Signing & Capabilities Section I set up the profiles for MainApp target, int the Debug one I set up the Development one and int the Release one I set up the adhoc one. I do the same in the Driver Target, but when I set up the Adhoc one in the Release, I've got a warning: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS. Visit the developer website to create or download a DriverKit profile Also interestingly the Signing Certificate section says: None I also set up the Capabilities for the Driver Target: DriverKit USB Transport - VendorID DriverKit USB Transport ( Development ) Inside these capabilities I set up the vendor ID as dictionary The problem is, if I try to Archive the app I will get the previous Warning message as error: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS. Visit the developer website to create or download a DriverKit profile. Any idea what I'm missing? Thanks
Replies
2
Boosts
0
Views
1.1k
Activity
Nov ’25
Granting Microphone Access through in-app authorisation request on the VisionOS 2.4 Simulator causes it to crash
When requesting authorisation to gain access to the user's microphone in the visionOS 2.4 simulator, the simulator crashes upon the user clicking allow. Using Swift 6, code below. Bug Report: FB17667361 @MainActor private func checkMicrophonePermission() async { logger.debug("Checking microphone permissions...") // Get the current permission status let micAuthStatus = AVAudioApplication.shared.recordPermission logger.debug("Current Microphone permission status: \(micAuthStatus.rawValue)") if micAuthStatus == .undetermined { logger.info("Requesting microphone authorization...") // Use structured concurrency to wait for permission result let granted = await withCheckedContinuation { continuation in AVAudioApplication.requestRecordPermission() { allowed in continuation.resume(returning: allowed) } } logger.debug("Received microphone permission result: \(granted)") // Convert to SFSpeechRecognizerAuthorizationStatus for consistency let status: SFSpeechRecognizerAuthorizationStatus = granted ? .authorized : .denied // Handle the authorization status handleAuthorizationStatus(status: status, type: "Microphone") // If granted, configure audio session if granted { do { try await configureAudioSession() } catch { logger.error("Failed to configure audio session after microphone authorization: \(error.localizedDescription)") self.isAvailable = false self.processingError = .audioSessionError(description: "Failed to configure audio session after microphone authorization") } } } else { // Convert to SFSpeechRecognizerAuthorizationStatus for consistency let status: SFSpeechRecognizerAuthorizationStatus = (micAuthStatus == .granted) ? .authorized : .denied handleAuthorizationStatus(status: status, type: "Microphone") // If already granted, configure audio session if micAuthStatus == .granted { do { try await configureAudioSession() } catch { logger.error("Failed to configure audio session for existing microphone authorization: \(error.localizedDescription)") self.isAvailable = false self.processingError = .audioSessionError(description: "Failed to configure audio session for existing microphone authorization") } } } }
Replies
1
Boosts
1
Views
170
Activity
May ’25
Error in gathering code coverage in Xcode16
Fails to gather code coverage and throws this error Showing All Messages Failed to merge raw profiles in directory /Users//Library/Developer/Xcode/DerivedData/Receiver-ekqrbpsaciuxmlfslviajhoecyat/Build/ProfileData/0B0C6B69-FD46-4801-B106-56B7FCD44370 to destination /Users//Library/Developer/Xcode/DerivedData/Receiver-ekqrbpsaciuxmlfslviajhoecyat/Build/ProfileData/0B0C6B69-FD46-4801-B106-56B7FCD44370/Coverage.profdata: Aggregation tool '/Users/shwethamugeraya/Downloads/Xcode 2.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/llvm-profdata' failed with exit code 1: warning: /Users/shwethamugeraya/Library/Developer/Xcode/DerivedData/Receiver-ekqrbpsaciuxmlfslviajhoecyat/Build/ProfileData/0B0C6B69-FD46-4801-B106-56B7FCD44370/2F4EFBF7-1CCF-4E9E-8FD6-482EEDB98B6C-34646.profraw: raw profile version mismatch: Profile uses raw profile format version = 4; expected version = 8 PLEASE update this tool to version in the raw profile, or regenerate raw profile with expected version. error: no profile can be merged
Replies
7
Boosts
9
Views
1.9k
Activity
Oct ’25
Xcode 16.3 Pods Compilation Issue
I am on MacOs 15.4.1 which is being deployed with an old version of Ruby ruby 2.6.10 and bundler version 1.17.2. I ran pod install after generating the pods with these versions and during the application compilation there have been several issues reported against pods code.
Replies
0
Boosts
0
Views
115
Activity
May ’25
Certificates, Identifiers & Profiles not showing for team
Hello, we are struggling for hours with the following issue: I have an individual developer account and since yesterday I'm member of developer team with an own organization account. I have access to an app in the team account as an "App-Manager", also the option "Access to Certificates, Identifiers & Profiles" is activated and I can see that it is activated for my account in AppstoreConnect. In "Apple Developer" I can also see the team and can switch to. But then I do not see the "Certificates, Identifiers & Profiles" menu entry. Also the team is not showing up in XCode. What am I missing? Thanks and regards Philipp
Replies
3
Boosts
0
Views
933
Activity
Oct ’25
Sync IOS cursor to app cursor.
My app controls the cursor within its text area. Upon touching the screen the ios moves the cursor when dragging. The app cursor and the IOS cursor are now out of sync. Is there a way to set the app cursor to the IOS cursor? I have checked many sources to no avail. Thanks for your help. Charlie
Replies
3
Boosts
0
Views
433
Activity
Jul ’25
Paired Watch not appearing in Xcode
I managed to install watchOS 2 without having registered my Watch's UDID, but as it's part of the instructions for installing watchOS betas I thought I'd better do it now in case beta 2 bricks my Watch or something.However, the Watch isn't appearing in Xcode. I've tried both the latest public release and Xcode 7 beta, but there's "no paired devices" section under my iPhone when I connect it to Xcode and look in the Devices window.
Replies
9
Boosts
2
Views
11k
Activity
3w
How does one figure out the Team ID for their Personal Team
I can find the Team ID for a registered development account by going to:developer.apple.com > Account > Membership > Team IDI'm sure that a similar ID exists for the Personal Team. If I select my personal team in xcode and then open MyProject.xcodeproj > project.pbxproj, I can find said ID by looking for DEVELOPMENT_TEAM. But this is a rather hacky way to find my personal team ID. Are there other simpler ways to find it?
Replies
1
Boosts
3
Views
3.7k
Activity
Jan ’26
JSON Tutorial
HiSuppose i made a macOS App and want to connect to Oracle or mySQL Database I heard best way is using JSON which i dontknow anything about it, where can I find good reading about it thats specifically related to macOS or iOS Apps ?--Kindest Regards
Replies
3
Boosts
0
Views
472
Activity
Feb ’26
Microphone is not being detected in Safari on iOS
What I am trying to do is very simple. Environment description: macOS Catalina version 10.15.7 iOS Simulator version 12.3 Target device iPhone 11 (iOS 13.2.2) Open Safari > go to website > mictests.com Result: "Could not find any media devices. It is very likely that your browser does not allow access to these devices." The Simulator does have access to the microphone. I can use Siri just fine. Only Safari cannot access the mic. I'm really stuck here, any ideas are welcome.
Replies
1
Boosts
0
Views
955
Activity
Sep ’25
Unable to install iOS & watchOS app to iPhone, because of intents change
I've been happily building and deploying my app to my iPhone and Watch S8, and the app was ready to submit to App Store Connect last night. However, when archiving it I got an error saying that my DynamicEventSelectionIntent was in multiple extensions. It was, kind of. When I started working on the complications I copied the Widgets intents into the complications, and left the name the same, but they were not in multiple targets. It looks like the info plist only had one item in the IntentsSupported (because they're the same name), so I decided to rename them so I had a widget one and a complications one. The problem I have now is that I can't deploy to my iPhone and Watch anymore because I'm getting this error: This app contains a WatchKit app with one or more Siri Intents app extensions that declare IntentsSupported that are not declared in any of the companion app's Siri Intents app extensions. WatchKit Siri Intents extensions' IntentsSupported values must be a subset of the companion app's Siri Intents extensions' IntentsSupported values. All I've done is rename one intent, and locate every instance of it in the info plist files, and add the appropriate new one into the right places. Here's what I've got. Main App contains Widget and WidgetIntentHandler, plus Watch App, which contains Complications and ComplicationsIntentHandler. Target: Main app: (I've removed everything that has no bearing on extensions.) Target: Widget: Target: WidgetIntentHandler: Target: Watch App: Target: Complications: Target: ComplicationsIntentHandler: Please, can someone tell me what should and should not be in the various parts, as I've tried for 12 hours now and I cannot get this to deploy to my iPhone anymore :( Thanks.
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12
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1
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2.4k
Activity
May ’25
Preview crashes consistency in Xcode 16 beta
In the first Xcode 16 beta, none of my SwiftUI previews work - they all just crash on start up. Has anybody run into this and found a workaround? Have tried all the usual steps of cleaning the project/restarting Xcode.
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30
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14
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12k
Activity
Mar ’26
Variable name auto-complete gone from lldb?
Ever since updating to Xcode 16.3, auto-completing variable names in lldb does not work. Is this a known bug? Is there a workaround to get it do auto-complete again?
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6
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7
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398
Activity
May ’25