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NWPathMonitor : Lost connection to the debugger
I tried to monitor the device's network status with Network framework code below. let networkMonitor = NWPathMonitor(requiredInterfaceType: .cellular) networkMonitor.pathUpdateHandler = { [weak self] path in     if path.status == .satisfied {         print("Cellular Satisfied")     } else {         print("Cellular Unsatisfied")     } } When I run the app in my iPhone(iOS 15.5) and turn cellular on/off, iPhone suddenly loses connection with XCode. Lost connection to the debugger on “...'s iPhone”. Domain: IDEDebugSessionErrorDomain Code: 12 Recovery Suggestion: Restore the connection to “...'s iPhone” and run “...” again, or if “...” is still running, you can attach to it by selecting Debug > Attach to Process > .... User Info: {     DVTErrorCreationDateKey = "2022-06-23 02:16:30 +0000";     IDERunOperationFailingWorker = DBGLLDBLauncher; } Analytics Event: com.apple.dt.IDERunOperationWorkerFinished : {     "device_model" = "iPhone13,2";     "device_osBuild" = "15.5 (19F77)";     "device_platform" = "com.apple.platform.iphoneos";     "launchSession_schemeCommand" = Run;     "launchSession_state" = 2;     "launchSession_targetArch" = arm64;     "operation_duration_ms" = 5861;     "operation_errorCode" = 12;     "operation_errorDomain" = IDEDebugSessionErrorDomain;     "operation_errorWorker" = DBGLLDBLauncher;     "operation_name" = IDEiPhoneRunOperationWorkerGroup;     "param_consoleMode" = 0;     "param_debugger_attachToExtensions" = 0;     "param_debugger_attachToXPC" = 1;     "param_debugger_type" = 5;     "param_destination_isProxy" = 0;     "param_destination_platform" = "com.apple.platform.iphoneos";     "param_diag_MainThreadChecker_stopOnIssue" = 0;     "param_diag_MallocStackLogging_enableDuringAttach" = 0;     "param_diag_MallocStackLogging_enableForXPC" = 1;     "param_diag_allowLocationSimulation" = 1;     "param_diag_gpu_frameCapture_enable" = 0;     "param_diag_gpu_shaderValidation_enable" = 0;     "param_diag_gpu_validation_enable" = 0;     "param_diag_memoryGraphOnResourceException" = 0;     "param_diag_queueDebugging_enable" = 1;     "param_diag_runtimeProfile_generate" = 0;     "param_diag_sanitizer_asan_enable" = 0;     "param_diag_sanitizer_tsan_enable" = 0;     "param_diag_sanitizer_tsan_stopOnIssue" = 0;     "param_diag_sanitizer_ubsan_stopOnIssue" = 0;     "param_diag_showNonLocalizedStrings" = 0;     "param_diag_viewDebugging_enabled" = 1;     "param_diag_viewDebugging_insertDylibOnLaunch" = 1;     "param_install_style" = 0;     "param_launcher_UID" = 2;     "param_launcher_allowDeviceSensorReplayData" = 0;     "param_launcher_kind" = 0;     "param_launcher_style" = 0;     "param_launcher_substyle" = 0;     "param_runnable_appExtensionHostRunMode" = 0;     "param_runnable_productType" = "com.apple.product-type.application";     "param_runnable_swiftVersion" = "5.6";     "param_runnable_type" = 2;     "param_testing_launchedForTesting" = 0;     "param_testing_suppressSimulatorApp" = 0;     "param_testing_usingCLI" = 0;     "sdk_canonicalName" = "iphoneos15.4";     "sdk_osVersion" = "15.4";     "sdk_variant" = iphoneos; } In my opinion, it seems like an error of XCode. Plz let me know if there's any solution. Also, there's a similar issue here : https://developer.apple.com/forums/thread/681459
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1.4k
Feb ’25
SchemeBuildError: Failed to build the scheme
I have an iOS app, and I am trying to add a companion WatchOS app. My iOS app depends on 2 libraries: GoogleMobileAds FirebaseAnalyticsWithoutAdIdSupport When I add a new target for WatchOS, the preview build starts to fail. I am not adding any libraries to WatchOS. The Google Ads and Firebase Analytics libs are only under the iOS target. I am unable to run the preview, I get an error when trying to build the watch scheme. The preview does not work. The build just crashes. I've included the error log below. But, here are the steps I've tried so far: Delete folders inside Derived Data Run a clean build (Cmd + Option + Shift + K) Delete scheme and create a new one Reset Package Cache Restart Xcode Restart Macbook But, it just does not work. I do not understand why the watchOS target is erroring for "GoogleUserMessagingPlatform" and "GoogleMobileAdsTarget" when those packages are not linked/used for the watchOS. SchemeBuildError: Failed to build the scheme “timerWatch Watch App” While building for watchOS Simulator, no library for this platform was found in '/Users/k/Library/Developer/Xcode/DerivedData/timer-dhkdhvfcqtfgskfdxpmupujswtuh/SourcePackages/artifacts/swift-package-manager-google-user-messaging-platform/UserMessagingPlatform/UserMessagingPlatform.xcframework'. (in target 'UserMessagingPlatformTarget' from project 'GoogleUserMessagingPlatform') Build target UserMessagingPlatformTarget: /Users/k/Library/Developer/Xcode/DerivedData/timer-dhkdhvfcqtfgskfdxpmupujswtuh/SourcePackages/artifacts/swift-package-manager-google-user-messaging-platform/UserMessagingPlatform/UserMessagingPlatform.xcframework:1:1: error: While building for watchOS Simulator, no library for this platform was found in '/Users/k/Library/Developer/Xcode/DerivedData/timer-dhkdhvfcqtfgskfdxpmupujswtuh/SourcePackages/artifacts/swift-package-manager-google-user-messaging-platform/UserMessagingPlatform/UserMessagingPlatform.xcframework'. (in target 'UserMessagingPlatformTarget' from project 'GoogleUserMessagingPlatform') Build target GoogleMobileAdsTarget: /Users/k/Library/Developer/Xcode/DerivedData/timer-dhkdhvfcqtfgskfdxpmupujswtuh/SourcePackages/artifacts/swift-package-manager-google-mobile-ads/GoogleMobileAds/GoogleMobileAds.xcframework:1:1: error: While building for watchOS Simulator, no library for this platform was found in '/Users/k/Library/Developer/Xcode/DerivedData/timer-dhkdhvfcqtfgskfdxpmupujswtuh/SourcePackages/artifacts/swift-package-manager-google-mobile-ads/GoogleMobileAds/GoogleMobileAds.xcframework'. (in target 'GoogleMobileAdsTarget' from project 'GoogleMobileAds')
0
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109
Apr ’25
The SwiftUI project will compile normally in xcode15.4, but will not compile in xcode16.2. The log is as follows:
SwiftCompile normal arm64 Compiling\ Checkmark.swift,\ SimpleClockView.swift,\ Constants.swift,\ CountDayHomeView.swift,\ ................ logs.txt eekfnzfsodwhcebuwavalipzmswp/Build/Intermediates.noindex/FocusPomoTimer.build/Debug-iphonesimulator/FocusPomoTimer.build/DerivedSources/IntentDefinitionGenerated/AppRunningIntents/AppRunningIntentIntent.swift /Users/wangzhenghong/Library/Developer/Xcode/DerivedData/FocusPomoTimer-eekfnzfsodwhcebuwavalipzmswp/Build/Intermediates.noindex/FocusPomoTimer.build/Debug-iphonesimulator/FocusPomoTimer.build/DerivedSources/IntentDefinitionGenerated/AppRunningIntents/AppStopIntentIntent.swift /Users/wangzhenghong/Library/Developer/Xcode/DerivedData/FocusPomoTimer-eekfnzfsodwhcebuwavalipzmswp/Build/Intermediates.noindex/FocusPomoTimer.build/Debug-iphonesimulator/FocusPomoTimer.build/DerivedSources/GeneratedAssetSymbols.swift While evaluating request TypeCheckSourceFileRequest(source_file "/Users/wangzhenghong/MyApp/NewPomoProject/FocusPomoTimer/FocusPomoTimer/Views/TimerViews/SimpleClockView.swift") While evaluating request TypeCheckFunctionBodyRequest(FocusPomoTimer.(file).SimpleClockView._@/Users/wangzhenghong/MyApp/NewPomoProject/FocusPomoTimer/FocusPomoTimer/Views/TimerViews/SimpleClockView.swift:27:25) While evaluating request PreCheckResultBuilderRequest(FocusPomoTimer.(file).SimpleClockView._@/Users/wangzhenghong/MyApp/NewPomoProject/FocusPomoTimer/FocusPomoTimer/Views/TimerViews/SimpleClockView.swift:27:25) Stack dump without symbol names (ensure you have llvm-symbolizer in your PATH or set the environment var LLVM_SYMBOLIZER_PATH to point to it): 0 swift-frontend 0x0000000107ab2a9c llvm::sys::PrintStackTrace(llvm::raw_ostream&, int) + 56 1 swift-frontend 0x0000000107ab0cf0 llvm::sys::RunSignalHandlers() + 112 2 swift-frontend 0x0000000107ab3068 SignalHandler(int) + 292 3 libsystem_platform.dylib 0x000000019ee86de4 _sigtramp + 56 4 swift-frontend 0x0000000103d03758 swift::DiagnosticEngine::formatDiagnosticText(llvm::raw_ostream&, llvm::StringRef, llvm::ArrayRefswift::DiagnosticArgument, swift::DiagnosticFormatOptions) + 432 5 swift-frontend 0x0000000103d042ac swift::DiagnosticEngine::formatDiagnosticText(llvm::raw_ostream&, llvm::StringRef, llvm::ArrayRefswift::DiagnosticArgument, swift::DiagnosticFormatOptions) + 3332 6 swift-frontend 0x00000001028148d0 swift::AccumulatingFileDiagnosticConsumer::addDiagnostic(swift::SourceManager&, swift::DiagnosticInfo const&) + 944 7 swift-frontend 0x00000001028144e8 swift::AccumulatingFileDiagnosticConsumer::handleDiagnostic(swift::SourceManager&, swift::DiagnosticInfo const&) + 32 8 swift-frontend 0x0000000103d06960 swift::DiagnosticEngine::emitDiagnostic(swift::Diagnostic const&) + 4276 9 swift-frontend 0x0000000102db4b10 swift::DiagnosticTransaction::~DiagnosticTransaction() + 184 10 swift-frontend 0x000000010350fbf0 (anonymous namespace)::PreCheckResultBuilderApplication::walkToExprPre(swift::Expr*) + 720 11 swift-frontend 0x0000000103bb9dac (anonymous namespace)::Traversal::visit(swift::Stmt*) + 2748 12 swift-frontend 0x00000001035093c8 swift::PreCheckResultBuilderRequest::evaluate(swift::Evaluator&, swift::PreCheckResultBuilderDescriptor) const + 188 13 swift-frontend 0x00000001038bf294 swift::SimpleRequest<swift::PreCheckResultBuilderRequest, swift::ResultBuilderBodyPreCheck (swift::PreCheckResultBuilderDescriptor), (swift::RequestFlags)2>::evaluateRequest(swift::PreCheckResultBuilderRequest const&, swift::Evaluator&) + 36 14 swift-frontend 0x0000000103510568 swift::PreCheckResultBuilderRequest::OutputType swift::Evaluator::getResultCached<swift::PreCheckResultBuilderRequest, swift::PreCheckResultBuilderRequest::OutputType swift::evaluateOrDefaultswift::PreCheckResultBuilderRequest(swift::Evaluator&, swift::PreCheckResultBuilderRequest, swift::PreCheckResultBuilderRequest::OutputType)::'lambda'(), (void*)0>(swift::PreCheckResultBuilderRequest const&, swift::PreCheckResultBuilderRequest::OutputType swift::evaluateOrDefaultswift::PreCheckResultBuilderRequest(swift::Evaluator&, swift::PreCheckResultBuilderRequest, swift::PreCheckResultBuilderRequest::OutputType)::'lambda'()) + 1256 15 swift-frontend 0x00000001035071f0 swift::TypeChecker::applyResultBuilderBodyTransform(swift::FuncDecl*, swift::Type) + 216 16 swift-frontend 0x00000001038c4d14 swift::TypeCheckFunctionBodyRequest::evaluate(swift::Evaluator&, swift::AbstractFunctionDecl*) const + 484 17 swift-frontend 0x0000000103cd5e80 swift::TypeCheckFunctionBodyRequest::OutputType swift::Evaluator::getResultUncached<swift::TypeCheckFunctionBodyRequest, swift::TypeCheckFunctionBodyRequest::OutputType swift::evaluateOrDefaultswift::TypeCheckFunctionBodyRequest(swift::Evaluator&, swift::TypeCheckFunctionBodyRequest, swift::TypeCheckFunctionBodyRequest::OutputType)::'lambda'()>(swift::TypeCheckFunctionBodyRequest const&, swift::TypeCheckFunctionBodyRequest::OutputType swift::evaluateOrDefaultswift::TypeCheckFunctionBodyRequest(swift::Evaluator&, swift::TypeCheckFunctionBodyRequest, swift::TypeCheckFunctionBodyRequest::OutputType)::'lambda'()) + 636 18 swift-frontend 0x0000000103c449f0 swift::AbstractFunctionDecl::getTypecheckedBody() const + 160 19 swift-frontend 0x00000001039130ec swift::TypeCheckSourceFileRequest::evaluate(swift::Evaluator&, swift::SourceFile*) const + 868 20 swift-frontend 0x000000010391a680 swift::TypeCheckSourceFileRequest::OutputType swift::Evaluator::getResultUncached<swift::TypeCheckSourceFileRequest, swift::TypeCheckSourceFileRequest::OutputType swift::evaluateOrDefaultswift::TypeCheckSourceFileRequest(swift::Evaluator&, swift::TypeCheckSourceFileRequest, swift::TypeCheckSourceFileRequest::OutputType)::'lambda'()>(swift::TypeCheckSourceFileRequest const&, swift::TypeCheckSourceFileRequest::OutputType swift::evaluateOrDefaultswift::TypeCheckSourceFileRequest(swift::Evaluator&, swift::TypeCheckSourceFileRequest, swift::TypeCheckSourceFileRequest::OutputType)::'lambda'()) + 620 21 swift-frontend 0x0000000103912d6c swift::performTypeChecking(swift::SourceFile&) + 328 22 swift-frontend 0x000000010282fe00 swift::CompilerInstance::performSema() + 260 23 swift-frontend 0x000000010245cdf0 performCompile(swift::CompilerInstance&, int&, swift::FrontendObserver*) + 1532 24 swift-frontend 0x000000010245bbb4 swift::performFrontend(llvm::ArrayRef<char const*>, char const*, void*, swift::FrontendObserver*) + 3572 25 swift-frontend 0x00000001023e2a5c swift::mainEntry(int, char const**) + 3680 26 dyld 0x000000019ead0274 start + 2840 Command SwiftCompile failed with a nonzero exit code
0
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344
Feb ’25
Xcode crashes when "Build Phases" -> "Copy Files" -> "Copy only when installing" checkbox gets clicked
I've got a very simple command-line Swift project that contains a couple of OpenGL shader source files. They need to be accessed at run-time in order to be compiled and linked. For initial debugging, I hard-coded the absolute path to their location in the Xcode project directory, but I switch back and forth between two machines (MacBook Pro and Mac Studio) for which the project paths are different, so this doesn't work well. To solve this, I thought I could get Xcode to copy the shader sources over with the executable file at build time. I'm aware that technically, command-line apps have no resource bundle, but the "Build Phases" -> "Copy Files" section of the project configuration isn't disabled for my project, so I assumed that it could handle this. I added the two shader source files to the set of files to copy, via the "+" button, and set the Destination to "Products Directory". I left the "Subpath" field blank. AFAICT, nothing happens: the "Products/Debug" sub-directory of "~/Library/Developer/Xcode/DerivedData/..." has the executable, but neither of the shader sources. In fact, they don't appear anywhere inside ~/Library/Developer/Xcode. Okay, perhaps I need to uncheck "Copy only when installing" in the project config? Sadly, as soon as I click to uncheck it, Xcode crashes, even if that's the very first thing I do immediately after Xcode restarts. FWIW, I'm running Xcode 16.2 on a late 2019 MacBook Pro running Sonoma 14.6.1, but I'm pretty sure I've experienced the problem on my 2024 Mac Studio as well.
2
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386
Mar ’25
Gathering Required Information for Troubleshooting Xcode Previews or Swift Previews Issues
Hi, You're here because your project has issues related to Xcode Previews or Swift Previews. The issue you're experiencing may be the result of any of the following: An error in your SwiftUI app, Xcode previews, or on-device previews. A configuration error in your Xcode project, including any third-party dependencies or packages. A system issue in the operating system, SwiftUI, or in Xcode Previews. Based on your request, I need more information about your SwiftUI app when rendering Xcode Previews or on-device previews. Specifically, I’ll need the diagnostics Swift Previews generates to make sure I understand the error encountered by the preview system. Please create a report in Feedback Assistant to share the details requested in the instructions below. For issues with macOS, Mac Catalyst, on-device iOS, or on-device visionOS previews, perform the following steps to gather diagnostics: Download and install the Swift Previews logging profile for your device. Reproduce the error while previewing on device, taking note of the timestamp when the error occurred. Attach the Previews diagnostics, sysdiagnose from your Mac, a sysdiagnose from the previewing iOS or visionOS device. For issues with Xcode Previews, perform the following steps to gather diagnostics: Download and install the Swift Previews logging profile for your device. Reproduce the error in Xcode Previews, if you haven’t already done so. If an error banner appears in the canvas, click the "Diagnostics" button within the banner, then go to Step 5; otherwise, continue to Step 4. If the error banner is missing, navigate to the menu in Xcode: Editor > Canvas > Diagnostics In the presented sheet, click the "Generate Report" button. Attach a zip file containing the diagnostic report to your bug report (it will be named something like previews-diagnostics-0123456789.zip). Submitting your feedback Before you submit to Feedback Assistant, please confirm the following information is included in your feedback: with the Swift Previews logging profile installed, attach the sysdiagnose logs gathered after reproducing the issue the Previews diagnostics generated by Xcode timestamp identifying when the issue was reproduced focused sample Xcode project that reproduces the issue (if applicable) screenshots or videos of the error (optional) Please include all requested information to prevent delays in my investigation. After your submission to Feedback Assistant is complete, please respond to your original Forums post with the Feedback ID. Once received, I can begin my investigation and determine if this issue is caused by an error within your SwiftUI app, a configuration issue within your Xcode project, or an underlying issue in the operating system, SwiftUI, in Xcode Previews, or on-device previews. Cheers, Paris X Pinkney |  WWDR | DTS Engineer
0
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493
Feb ’25
Build input file cannot be found
Hi! When I run my project on a real device (iPhone 15 Pro), I encounter the following error: Build input file cannot be found: '/Users/Interexy/Library/Developer/Xcode/DerivedData/SinglePhotoBook-geecnphrjebsisdmhcyzlsefvphm/Build/Products/Debug-iphoneos/SinglePhotoBook.app/SinglePhotoBook'. Did you forget to declare this file as an output of a script phase or custom build rule which produces it? How can I solve this? I've already reinstalled Pods and cleaned DerivedData a million times, but the issue persists. Xcode: Version 15.4
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292
Mar ’25
How to Export OBJ with Texture (JPG + MTL) from ARKit LiDAR Scan in iOS?
I am using ARKit with RealityKit to scan objects using LiDAR on iOS. I can generate an OBJ file from ARMeshAnchors, but I am missing the texture export (JPG + MTL). What I Have So Far: Successfully capturing mesh using ARMeshAnchor. Converting mesh into MDLAsset and exporting .obj. I need help generating the .jpg texture and linking it to the .mtl file. private func exportScannedObject() { guard let camera = arView.session.currentFrame?.camera else { return } func convertToAsset(meshAnchors: [ARMeshAnchor]) -> MDLAsset? { guard let device = MTLCreateSystemDefaultDevice() else {return nil} let asset = MDLAsset() for anchor in meshAnchors { let mdlMesh = anchor.geometry.toMDLMesh(device: device, camera: camera, modelMatrix: anchor.transform) // Apply a gray material to the mesh let material = MDLMaterial(name: "GrayMaterial", scatteringFunction: MDLScatteringFunction()) material.setProperty(MDLMaterialProperty(name: "baseColor", semantic: .baseColor, float3: SIMD3(0.5, 0.5, 0.5))) // Gray color if let submeshes = mdlMesh.submeshes as? [MDLSubmesh] { for submesh in submeshes { submesh.material = material } } asset.add(mdlMesh) } return asset } func export(asset: MDLAsset) throws -> URL { let directory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first! let url = directory.appendingPathComponent("scaned.obj") if MDLAsset.canExportFileExtension("obj") { do { try asset.export(to: url) return url } catch let error { fatalError(error.localizedDescription) } } else { fatalError("Can't export USD") } } if let meshAnchors = arView.session.currentFrame?.anchors.compactMap({ $0 as? ARMeshAnchor }), let asset = convertToAsset(meshAnchors: meshAnchors) { do { let url = try export(asset: asset) showScanPreview(url) } catch { print("export error") } } } extension ARMeshGeometry { func vertex(at index: UInt32) -> SIMD3<Float> { assert(vertices.format == MTLVertexFormat.float3, "Expected three floats (twelve bytes) per vertex.") let vertexPointer = vertices.buffer.contents().advanced(by: vertices.offset + (vertices.stride * Int(index))) let vertex = vertexPointer.assumingMemoryBound(to: SIMD3<Float>.self).pointee return vertex } // helps from StackOverflow: // https://stackoverflow.com/questions/61063571/arkit-3-5-how-to-export-obj-from-new-ipad-pro-with-lidar func toMDLMesh(device: MTLDevice, camera: ARCamera, modelMatrix: simd_float4x4) -> MDLMesh { func convertVertexLocalToWorld() { let verticesPointer = vertices.buffer.contents() for vertexIndex in 0..<vertices.count { let vertex = self.vertex(at: UInt32(vertexIndex)) var vertexLocalTransform = matrix_identity_float4x4 vertexLocalTransform.columns.3 = SIMD4<Float>(x: vertex.x, y: vertex.y, z: vertex.z, w: 1) let vertexWorldPosition = (modelMatrix * vertexLocalTransform).columns.3 let vertexOffset = vertices.offset + vertices.stride * vertexIndex let componentStride = vertices.stride / 3 verticesPointer.storeBytes(of: vertexWorldPosition.x, toByteOffset: vertexOffset, as: Float.self) verticesPointer.storeBytes(of: vertexWorldPosition.y, toByteOffset: vertexOffset + componentStride, as: Float.self) verticesPointer.storeBytes(of: vertexWorldPosition.z, toByteOffset: vertexOffset + (2 * componentStride), as: Float.self) } } convertVertexLocalToWorld() let allocator = MTKMeshBufferAllocator(device: device); let data = Data.init(bytes: vertices.buffer.contents(), count: vertices.stride * vertices.count); let vertexBuffer = allocator.newBuffer(with: data, type: .vertex); let indexData = Data.init(bytes: faces.buffer.contents(), count: faces.bytesPerIndex * faces.count * faces.indexCountPerPrimitive); let indexBuffer = allocator.newBuffer(with: indexData, type: .index); let submesh = MDLSubmesh(indexBuffer: indexBuffer, indexCount: faces.count * faces.indexCountPerPrimitive, indexType: .uInt32, geometryType: .triangles, material: nil); let vertexDescriptor = MDLVertexDescriptor(); vertexDescriptor.attributes[0] = MDLVertexAttribute(name: MDLVertexAttributePosition, format: .float3, offset: 0, bufferIndex: 0); vertexDescriptor.layouts[0] = MDLVertexBufferLayout(stride: vertices.stride); let mesh = MDLMesh(vertexBuffer: vertexBuffer, vertexCount: vertices.count, descriptor: vertexDescriptor, submeshes: [submesh]) return mesh } } What I Need Help With: How do I generate the JPG texture from the AR scene? How do I save an MTL file linking the OBJ model to the texture? How can I correctly apply the texture when viewing the OBJ in an external 3D viewer? I appreciate any guidance, including sample code or resources! If you have a complete working solution, I’d love to discuss further via private channels.
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481
Feb ’25
Preview broken
Hello, I am doing the SwiftUI tutorial with Xcode 16.2 For the watch app the simulator working fine but the preview keep saying “This app cannot run on the selected target device.” while the preview is working …… For the macOS part the simulator working fine but the preview is totally broken with -> ”ContentView.swift” not found in any targets. While it is correctly added to the target … Please fix or make tutorial clear.
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158
Feb ’25
In-App Purchase Popup Dialog Not Appearing
Hi - I've added in-app purchases (Quarterly and Yearly ) to my app and submitted it for TestFlight. The app is available, but in my Developer account, the in-app purchases section still shows the products as 'Waiting for Review.' When I test the app for in-app purchase, the dialog does not appear. Is this issue of "Approval" of the in-app purchase product? If YES, how can I get approval for these in-app purchase products? FYI: I have attached a screenshot of the in-app purchase products. Please suggest Thanks, Sushil
1
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116
Apr ’25
Sequential Animation on Reality Composer Pro
Dear Developers, I am having some problems with Reality Composer Pro on Mac. Specifically, I don't understand how to manage some timeline functions. I have an object that has a double animation, an opening animation and a closing animation. On a first tap the object should open through animation 1, while on the second tap the object should close through animation 2. Only the two animations conflict. In addition, animation 1 does not stop at the last frame but returns the object to the position of frame 0. Do you have any solutions? Thank you all
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350
Feb ’25
Call Tracking with CallKit Works in Debug Mode but Not in Release (TestFlight) – iOS
I am working on an iOS app using Flutter that tracks outgoing calls using CallKit. The call tracking functionality works perfectly in Debug mode but does not work when the app is published to TestFlight. I have already added Background Modes (voip, audio, processing, fetch) in Info.plist. I have added CallKit.framework in Xcode under Link Binary With Libraries (set to Optional). <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>aps-environment</key> <string>production</string> </dict> </plist> These are the necessary permission which I used in info.plist: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>BGTaskSchedulerPermittedIdentifiers</key> <array> <string>com.agent.mygenie</string> </array> <key>CADisableMinimumFrameDurationOnPhone</key> <true/> <key>CFBundleDevelopmentRegion</key> <string>$(DEVELOPMENT_LANGUAGE)</string> <key>CFBundleDisplayName</key> <string>MyGenie</string> <key>CFBundleDocumentTypes</key> <array/> <key>CFBundleExecutable</key> <string>$(EXECUTABLE_NAME)</string> <key>CFBundleIdentifier</key> <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundleName</key> <string>mygenie</string> <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleShortVersionString</key> <string>$(FLUTTER_BUILD_NAME)</string> <key>CFBundleSignature</key> <string>????</string> <key>CFBundleVersion</key> <string>$(FLUTTER_BUILD_NUMBER)</string> <key>LSRequiresIPhoneOS</key> <true/> <key>NSCallKitUsageDescription</key> <string>This app needs access to CallKit for call handling</string> <key>NSContactsUsageDescription</key> <string>This app needs access to your contacts for calls</string> <key>NSMicrophoneUsageDescription</key> <string>This app needs access to microphone for calls</string> <key>NSPhotoLibraryUsageDescription</key> <string>This app needs access to photo library for profile picture updation</string> <key>UIApplicationSupportsIndirectInputEvents</key> <true/> <key>UIBackgroundModes</key> <array> <string>voip</string> <string>processing</string> <string>fetch</string> <string>audio</string> </array> <key>UILaunchStoryboardName</key> <string>LaunchScreen</string> <key>UIMainStoryboardFile</key> <string>Main</string> <key>UISupportedInterfaceOrientations</key> <array> <string>UIInterfaceOrientationPortrait</string> <string>UIInterfaceOrientationLandscapeLeft</string> <string>UIInterfaceOrientationLandscapeRight</string> </array> <key>UISupportedInterfaceOrientations~ipad</key> <array> <string>UIInterfaceOrientationPortrait</string> <string>UIInterfaceOrientationPortraitUpsideDown</string> <string>UIInterfaceOrientationLandscapeLeft</string> <string>UIInterfaceOrientationLandscapeRight</string> </array> [code.txt](https://developer.apple.com/forums/content/attachment/0a327dbd-652e-41d5-8811-c462d09e0567) </dict> </plist> And below is the file are AppDelegate.swift, call_tracking_mixin.dart, & main_call.dart file for full knowledge
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120
Mar ’25
Xcode 16 Build & Archive Error - SPM
Since upgrading from Xcode 15 to 16, we have been experiencing a build error during compilation. Building on Xcode 15 still works with no issues. The error happens only on the first build after a clean. Subsequent builds succeed. This is an issue because our CI process archives the project from a clean slate, and this causes it to fail every time. I will attempt to describe the issue and include information I believe is relevant in this document. The error occurs on this import line within an Objective-C file during the Scan Dependencies step of compiling. This line imports our custom Objective-C to Swift bridging header file - "Swift2Objc.h". Our custom Objective-C to Swift bridging header file is simply wrapping the project’s auto-generated Objective-C to Swift bridging header file - "KWISwift.h". The error is specific to the import of the OfflineServices Swift Package. Specifically, the OfflineServices-Swift.h file - the Swift Package’s auto-generated Objective-C to Swift bridging file. Module JRE not found - the exact error (Also included as text on the bottom of the post) JRE is a third-party library provided to us as an xcframework. It is placed directly into our Swift Package as a binary target. The xcframework itself is composed of .a file and a Headers folder which includes header files and a module.modulemap. The module.modulemap file looks like this.
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212
Mar ’25
How to setup a directory in Xcode project 16.2
the Xcode Version 16.2 (16C5032a), I want to know how to setup a directory in Xcode project when develop the iOS app. Here is the whole thing: I start a new iOS App project "test_path". then I right click, and choose "New Folder", to make a new folder "configx" then I right click on the configx folder, and choose the "add files to test_path", add a file in it But the folder does not exist in the project when try to access by "Bundle.main.urls" func. 5. when ls in the Mac, /data/Containers/Bundle/Application/E4F11903-3FAD-467F-A4CD-60AC68D64934/test_path.app, the file just at the root path of test_path.app, no "configx" folder ahead the file. so, how to setup a directory or a path in iOS project?
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Mar ’25