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Xcode 13 "Missing package product" using local Swift Packages
I have a project I've been working off of for a few years now that makes use of local Swift Packages. In my workspace, I have a "Kit" project that generates a framework using several local Swift Packages as dependencies. In Xcode 12, the local Swift packages resolve correctly and compiles, but each beta of Xcode 13 gives me the error: "[ProjectName].xcodeproj Missing package product '[LocalSwiftPackage]'" Clearing the package cache, derived data, or restarting the application does not resolve the issue. Only Swift Packages that are remotely loaded from a URL are compiled correctly. Using local packages to separate module code, while still being able to edit in the same project, has been essential to my workflow and would hate to see Xcode 13 release with these breaking changes, and I have not seen this issue listed in the known issues for the Xcode 13 release notes. Has anyone else experienced this issue or found a workaround?
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85k
May ’25
Provisioning profiles marked "Ineligible" for Contactless Pass Provisioning even though entitlement is present in profile
We are seeing what looks like a signing / managed-capability mismatch for Contactless Pass Provisioning. Environment Team ID: S7AUTD2C2B Bundle IDs: com.swiftpass.ios com.swiftpass.ios.dev Xcode: 26.4 macOS: 26.4 Problem Our app has had Contactless Pass Provisioning approved by Apple for a long time, and builds were working until a few days ago. Without any intentional signing/capability changes on our side, Xcode started failing with the following error: Provisioning profile "Swiftpass prod Appstore" doesn't include the Contactless Pass Provisioning capability. Contactless Pass Provisioning capability needs to be assigned to your team and bundle identifier by Apple in order to be included in a profile. Observed behavior Xcode marks the relevant provisioning profiles as "Ineligible" in the profile selector. This affects both development/debug and release/App Store builds. If we remove Contactless Pass Provisioning from the app entitlements/capabilities, the exact same profiles immediately become eligible and the signing error disappears. Important detail The downloaded provisioning profiles already contain the entitlement that Xcode claims is missing. We verified the downloaded profile with: security cms -D -i /Users/sergej/Downloads/Swiftpass_prod_Appstore\(1\).mobileprovision and it contains: <key>com.apple.developer.contactless-payment-pass-provisioning</key> <array> <string>shareablecredential</string> </array> So the issue appears to be that the profile contents look correct the capability is still present in the developer portal but Xcode's eligibility check still says the profile does not include the capability What we verified Contactless Pass Provisioning is still enabled for the App ID in the Apple Developer portal Newly recreated / redownloaded profiles still contain the entitlement Both dev and distribution profiles are affected The behavior is reproducible across profile refreshes and local cleanup What we already tried Reinstalled Xcode Updated Xcode and macOS Updated command line tools Cleaned DerivedData Deleted local provisioning profile cache Refreshed/redownloaded profiles from Xcode Recreated provisioning profiles in the developer portal Removed and re-added the capability in Xcode Expected behavior If the downloaded provisioning profile contains com.apple.developer.contactless-payment-pass-provisioning, Xcode should treat that profile as eligible. Actual behavior Xcode reports that the capability is missing and marks the profile as ineligible, even though the entitlement is present in the downloaded profile. Question Has anyone seen this specific mismatch with Contactless Pass Provisioning or other managed capabilities? This currently looks like either: an Apple backend/App ID capability-assignment sync problem, or an Xcode eligibility-validation bug for managed capabilities Feedback Assistant ID: FB22439399. It contains screenshots that showcase the issue as well.
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ChatGPT in Xcode 26 not recognizing Plus subscription
Hi all, Has anyone else run into this issue in Xcode 26? I’m logged into my paid ChatGPT Plus account, but the Xcode integration doesn’t seem to recognize the subscription. After a short period of use, I get the following error: “Over daily limit. ChatGPT in Xcode will be unavailable for up to 24 hours. For higher limits, sign in with a paid ChatGPT account.” Since I’m already signed in with a paid account, this looks like either a bug or a limitation specific to Xcode. Is this expected behavior, or has anyone found a workaround to make Xcode properly recognize Plus accounts? Thanks in advance for any guidance.
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Dec ’25
Failed to launch app in reasonable time Xcode 16
I've updated my computer to Sequoia 15, Xcode 16 and now no matter what I do, I am unable to work with Swift UI previews. I get this error each time I try to run the preview: Failed to launch app in reasonable time I have done: Uninstall/Re-install Xcode Deleted derived data Deleted the simulator data Used DevCleaner to remove all data related to Xcode Searched all websites about this issue. ( Non shown a good solution ) Write this question on here. If anyone has found a solution, please let me know how you fixed it.
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6.6k
Jun ’25
Xcode 26.4: IBOutlets/IBActions gutter circles missing — cannot connect storyboard to code (works in 26.3)
I’m seeing a regression in Xcode 26.4 where Interface Builder will not allow connecting IBOutlets or IBActions. Symptoms: The usual gutter circle/dot does not appear next to IBOutlet / IBAction in the code editor Because of this, I cannot: drag from storyboard → code drag from code → storyboard The class is valid and already connected to the storyboard (existing outlets work) Assistant Editor opens the correct view controller file Important: The exact same project, unchanged, works perfectly in Xcode 26.3. I can create and connect outlets/actions normally there. ⸻ Environment Xcode: 26.4 macOS: 26.4 Mac Mini M4 Pro 64G Ram Project: Objective-C UIKit app using Storyboards This is a long-running, ObjC, project (not newly created) ⸻ What I’ve already tried To rule out the usual suspects: Verified View Controller Custom Class is correctly set in Identity Inspector Verified files are in the correct Target Membership Verified outlets are declared correctly in the .h file: @property (weak, nonatomic) IBOutlet UILabel *exampleLabel; Opened correct file manually (not relying on Automatic Assistant) Tried both: storyboard → code drag code → storyboard drag Tried using Connections Inspector Clean Build Folder Deleted entire DerivedData Restarted Xcode Updated macOS to 26.4 Ran: sudo xcodebuild -runFirstLaunch Confirmed required platform components installed Reopened project fresh ⸻ Observations In Xcode 26.4 the outlet “connection circles” are completely missing In Xcode 26.3 they appear immediately for the same code Existing connections still function at runtime — this is purely an Interface Builder issue ⸻ Question The gutter circles appearance has always been flaky in Xcode over the 13+ years I've been using it but now with 26.4 they have completely disappeared. Has anyone else seen this in Xcode 26.4, or found a workaround? At this point it looks like a regression in Interface Builder, but I haven’t found any mention of it yet.
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3d
Can't download Predictive Code Completion Model
The Foundation Models Framework stopped working after Xcode failed to download the "Predictive Code Completion Model". What happened was on macOS Tahoe 26.0: Downloaded and installed Xcode 26 Beta (17A5241e) Worked with Foundation Models framework. Everything worked fine. ✅ Opened Xcode 16.4 This triggers the downloading of Predictive Code Completion Model which then fails. Go back into Xcode 26 Beta, Foundation Models framework no longer works. ❌ Error: "Failed to find asset: com.apple.gm.safety_deny.input.code_intelligence.base.generic - no asset" What I've tried or checked: Reinstalling Xcode 26 Beta Uninstalling both Xcodes and only installing Xcode 26 Beta Checked available space on drive (over 300 GB free) Restarted Mac Restarted Xcode 26 Changed wifi networks Turned on VPN Deleted the Library > Developer > Xcode folder and reinstalled Xcode 26 Feedback Report FB18208139: Can't download Predictive Code Completion Model - Xcode 26 Screenshots
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1.7k
Jun ’25
Apple watch Xcode pairing & connection issues
I’m blocked debugging a watchOS app on a physical Apple Watch. The iPhone connects to Xcode normally (wired), but the Watch either fails to connect with a tunnel timeout or disappears entirely from Xcode after I unpaired it inside Devices & Simulators. Environment Mac: macOS 26.x (Apple Silicon Mac) Xcode: 26.2 iPhone: iOS 26.1 Apple Watch Ultra: watchOS 26.2 (build 23S303) Connection: iPhone connected to Mac via USB (trusted). Watch paired to iPhone and working normally in the Watch app. Issue A (when Watch is visible in Xcode) In Xcode → Window → Devices and Simulators, the Watch shows up but is not usable and fails to connect. Error: “Previous preparation error: A connection to this device could not be established.” “Timed out while attempting to establish tunnel using negotiated network parameters.” In some attempts the Watch shows “Capacity: Unknown” / limited details, and then fails during preparation. Issue B (after unpairing Watch in Xcode only) I unpaired/removed the Watch in Xcode (Devices & Simulators). I did not unpair the Watch from the iPhone. Now: iPhone appears in Xcode and works normally for builds. Watch is still paired to the iPhone and works normally. Watch no longer appears anywhere in Xcode Devices & Simulators (no paired watch section, no watch run destination). What I’ve tried Reboots of Mac, iPhone, Watch (multiple times) Watch unlocked, awake; iPhone unlocked and close to Watch Verified Watch is paired and connected in iPhone Watch app Developer Mode enabled on iPhone and Watch Wi-Fi and Bluetooth ON (Mac/iPhone/Watch), tried toggling both Tried on home Wi-Fi and also with iPhone hotspot (same result) Resetting trust prompts / reconnecting iPhone via USB, re-trusting Mac Apple Watch: “Clear Trusted Computers” Xcode: removing/re-adding devices; clearing derived data; restarting Xcode Watch Developer networking test: Responsiveness = Medium (430 RPM) Questions 1. Is this a known issue/regression with Xcode 26.2 + watchOS 26.2 tunneling (CoreDevice / devicectl)? 2. Is there an Apple-supported way to force Xcode to re-discover a paired Watch after it was removed from Xcode Devices & Simulators (without unpairing the Watch from the iPhone)? 3. Any recommended logs or diagnostic steps I should collect (Console logs, sysdiagnose, specific Xcode/CoreDevice logs) to include in a Feedback report? If helpful, I can provide the full error text from Xcode’s Devices window and any logs you recommend. Thank you in advance,
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2.1k
Apr ’26
Xcode seems not compatible with the ssh key RSA-SHA2 while trying to git clone from Azure
Since a few days, I'm trying to fetch our private SPM repo hosted on Azure via Xcode but without success. Actually they now accept only ssh key RSA-SHA2-256 or RSA-SHA2-512. So I created a new SSH key, but it seems the problem persists when I try to fetch spm repo or git clone via xcode: "You’re using ssh-rsa that is about to be deprecated and your request has been blocked intentionally. Any SSH session using SSH-RSA is subject to brown out (failure during random time periods). Please use rsa-sha2-256 or rsa-sha2-512 instead. For more details see aka.ms/ado-ssh-rsa-deprecation. remote: ERROR_SSH_UNSUPPORTED_CIPHER (7) (-20)" Even so I'm choosing the good new ssh key, it seems Xcode is sending wrong information about the new generated ssh key. Anyone is experiencing the same here?
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1.3k
Nov ’25
Xcode 26 fails to load SPM packages
For me it looks like Xcode 26 has problems reading SPM packages from a locally hosted BitBucket git solution. While Xcode 16 work perfectly fine, Xcode 26 fails to load and gives "Server SSH Fingerprint Failed to Verify" as error description. Cleaning build data and DerivedData sometimes makes loading work. Any change in Package dependencies will break it again. Anyone having same problems? How do you handle it?
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2w
Slow incremental build times with xcodebuild command
When I compile my Xcode project using the xcodebuild command, I observe long incremental build durations. For example, compiling a new, empty project in Xcode only takes around one second. The same project takes 7 seconds to compile using the xcodebuild command. I've noticed that xcodebuild hangs at the "GatherProvisioningInputs" phase. Steps to Reproduce: Create a new Xcode project (iOS app template) Build the project in Xcode with timing summary enabled Build the same project from the command line with the following command: time xcodebuild -destination 'platform=iOS Simulator,name=iPhone 15 Pro,OS=latest' I would appreciate any insights or suggestions on how to improve the build times when using the xcodebuild command. Thank you in advance for your help!
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5.3k
Sep ’25
Xcode Cloud Dependency Resolution - out-of-date resolved file
When I try to build my iOS app using Xcode Cloud, it encounters an error when trying to resolve packages: an out-of-date resolved file was detected at [path to package.resolved], which is not allowed when automatic dependency resolution is disabled; please make sure to update the file to reflect the changes in dependencies Looking at my package.resolved file, it all seems to be in order. What can I do to fix it?
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8.1k
Mar ’26
Xcode 26 Link Error
Using xcode 26 with linker flag -ld_classic,get an error : 0 0x1042b9778 __assert_rtn + 160 1 0x1042bc560 ld::tool::SymbolTableAtom&lt;x86_64&gt;::classicOrdinalForProxy(ld::Atom const*) (.cold.3) + 0 2 0x1041f3da8 ld::tool::SymbolTableAtom&lt;x86_64&gt;::classicOrdinalForProxy(ld::Atom const*) + 172 3 0x1041f4c1c ld::tool::SymbolTableAtom::addImport(ld::Atom const*, ld::tool::StringPoolAtom*) + 140 4 0x1041f6500 ld::tool::SymbolTableAtom::encode() + 396 5 0x1041e83a8 ___ZN2ld4tool10OutputFile20buildLINKEDITContentERNS_8InternalE_block_invoke.413 + 36 6 0x182a95b2c _dispatch_call_block_and_release + 32 7 0x182aaf85c _dispatch_client_callout + 16 8 0x182acc478 _dispatch_channel_invoke.cold.5 + 92 9 0x182aa7fa4 _dispatch_root_queue_drain + 736 10 0x182aa85d4 _dispatch_worker_thread2 + 156 11 0x182c49e28 _pthread_wqthread + 232 A linker snapshot was created at: /tmp/app-2025-06-13-215652.ld-snapshot ld: Assertion failed: (it != _dylibToOrdinal.end()), function dylibToOrdinal, file OutputFile.cpp, line 5196. clang++: error: linker command failed with exit code 1 (use -v to see invocation)
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5.8k
Aug ’25
XCUItest - Accessing page content when using deeply nested React Navigation navigators on iOS Using
Hello! I've been trying to automate tests using Appium/XCUITests in a React Native APP, but I'm finding many blockers. They are related to the amount of nested elements in the "DOM" in which the XCUItest can not go deeper to get all the elements we need. snapshotMaxDepth -> The XCUITest does not support more than 60 value, otherwise it returns the following error: Got response with status 404: {"value":{"error":"stale element reference","message":"The previously found element "Application 'xyz.xxx.xxx'" is not present in the current view anymore. Make sure the application UI has the expected state. Original error: Error kAXErrorIllegalArgument getting snapshot for element <AXUIElementRef 0x600003aaf750> {pid=95967} {uid=[ID:1 hash:0x0]}","traceback":"(\n\t0 CoreFoundation 0x00007fff20405604 __exceptionPreprocess + 242\n\t1 libobjc.A.dylib 0x00007fff201a4a45 objc_exception_throw + 48\n\t2 WebDriverAgentLib 0x000000010a3caa53 -[XCUIElement(FBUtilities) fb_takeSnapshot] + 723\n\t3 WebDriverAgentLib 0x000000010a3cad07 -[XCUIElement(FBUtilities) fb_snapshotWithAttributes:maxDepth:] + 183\n\t4 WebDriverAgentLib 0x000000010a37baea +[FBXPath writeXmlWithRootElement:indexPath:elementStore:includedAttributes:writer:] + 778\n\t5 WebDriverAgentLib 0x000000010a37b12c +[FBXPath xmlRep... But if I inform less than 60, the XCUITest is not able to get all the elements we need to automate: There are many threads about this, all of them the issue is in the XCUITest: https://github.com/appium/appium/issues/14825 https://discuss.appium.io/t/handling-staleelementreferenceexception/35095/11 https://github.com/appium/appium/issues/18085 https://discuss.appium.io/t/error-in-appium-desktop-refreshing-source-after-adding-snapshotmaxdepth-greater-than-62/34058 https://stackoverflow.com/questions/74235441/appium-cant-reach-elements-in-ios-source-tree-they-are-too-deep-works-fine-in Tested all possible solutions suggested in the threads, but I will have the issue.
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4.7k
Feb ’26
Unable to reset simulators
I'm unable to reset simulators using the menu or the xcrun simctl tool: <output of xcrun simctl list> == Devices == -- iOS 17.5 -- iPhone SE (3rd generation) (5A06623A-173D-4C96-8DD3-3E9FE39A06F1) (Shutdown) iPhone 15 (iOS 17.5) (F4329E8D-29BB-4EA7-8465-C11A98D04ED7) (Shutdown) -- iOS 18.0 -- iPhone SE (3rd generation) (2DDE8F03-F8E1-4C1B-8E28-CD9B208F3FFA) (Shutdown) iPhone 16 Pro (DE788688-8AC6-40A0-B25C-A56AA423798E) (Shutdown) iPhone 16 Pro Max (1405184C-36A9-40F3-B0D0-4EEB88452883) (Shutdown) iPhone 16 (0CBBA7DB-B20E-4F17-BBC5-910F1F6E1A0A) (Shutdown) iPhone 16 Plus (95421C27-11A0-4FCF-A889-DAAE8557B271) (Shutdown) == Device Pairs == ~/Library`` ❯ xcrun simctl erase 0CBBA7DB-B20E-4F17-BBC5-910F1F6E1A0A An error was encountered processing the command (domain=NSCocoaErrorDomain, code=513): “data” couldn’t be moved because you don’t have permission to access “Deleting-8FEDFF47-5B2F-4534-BCA2-036BBE68CE37”. You don’t have permission. To view or change permissions, select the item in the Finder and choose File > Get Info. Underlying error (domain=NSPOSIXErrorDomain, code=1): The operation couldn’t be completed. Operation not permitted Operation not permitted Xcode Version 16.0 (16A242d) MacOS 15.0.1 (24A348)
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1.9k
Mar ’26
Can't install Metal Toolchain component
With Xcode 26.0 beta 5 (17A5295f) when I run the following command xcodebuild -downloadComponent metalToolchain I get the following error: xcodebuild[48851:12478851] Writing error result bundle to /var/folders/b_/g67r_tl557z244g20ncr_qmsd9wrz1/T/ResultBundle_2025-07-08_11-10-0012.xcresult xcodebuild: error: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({ RequestedBuild = 17A5295f; }) I can't install the toolchain from the Xcode GUI also. Does someone know a workaround ?
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Aug ’25
Unable to download Metal toolchain with Xcode Beta 5
I'm unable to download the Metal toolchain with Xcode. When trying to do it via the command line, I get the following: > xcodebuild -downloadComponent metalToolchain -exportPath /tmp/MyMetalExport/ Beginning asset download... 2025-08-06 19:46:19.983 xcodebuild[1395:22024] Writing error result bundle to /var/folders/48/1k1jfsxn56zcs4qr_719rc1w0000gn/T/ResultBundle_2025-06-08_19-46-0019.xcresult xcodebuild: error: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({ RequestedBuild = 17A5295f; }) From Console.app: DVTDownloadsFetchAssetCatalog() complete assetType (com.apple.MobileAsset.MetalToolchain), options: (MADownloadOptions allowsCellular: 0 resourceTimeout: 60 canUseCacheServer: 0 discretionary: 0 disableUI: 0 sessionId: (null) additionalServerParams:{ RequestedBuild = 17A5295f; } allowsExpensiveAccess:1 requiresPowerPluggedIn: 0 prefersInfraWiFi: 1 liveServerOnly: -1 DownloadAuthorizationHeader: not present analyticsData: not present allowDaemonConnectionRetries: 0), result: (59), catalogError: (Download failed due to not being able to find the host. (Catalog download for com.apple.MobileAsset.MetalToolchain)) Note that I am online. I've tried restarting my computer and Xcode and using a different network.
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1.5k
Aug ’25
How can I use private AI agents in Xcode 26.3?
I work on some proprietary codebases and can only use private AI services with them (currently MiniMax M2.1 and GLM 4.7). It all works great with both Claude Code and OpenCode agents, and I'd like to leverage the new agentic capabilities that are now in Xcode 26.3. I'm not seeing any option to connect to OpenCode, and both the Anthropic and OpenAI providers require an enterprise account (which I don't have access to). Are there any options that I'm missing here?
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1.7k
Mar ’26
New Apple Developer Team not showing up in developer.apple
I have been working for a while now. Never encountered this issue. After accepting the invite from the organization. The organizations does not appear at developer apple account. But can see the organization at app store connect. Yes i have checked the account permissions. I have the admin role and developer role etc is checked everything is correct. This is not just me happening with my colleague as well.
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28k
Dec ’25
Xcode Beta 5 Metal toolchain download issue
I failed to download Metal toolchain for Xcode Beta 5. Downloading in Settings -> Components didn't work so I tried in terminal but didn't work too. /tmp xcodebuild -downloadComponent metalToolchain -exportPath ~/Downloads Beginning asset download... 2025-08-07 16:38:44.867 xcodebuild[91064:2244768] Writing error result bundle to /var/folders/bb/xtdv2kgn6rq3zxqs4f8f1j4w0000gn/T/ResultBundle_2025-07-08_16-38-0044.xcresult xcodebuild: error: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({ RequestedBuild = 17A5295f; })
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Aug ’25
Xcode 13 "Missing package product" using local Swift Packages
I have a project I've been working off of for a few years now that makes use of local Swift Packages. In my workspace, I have a "Kit" project that generates a framework using several local Swift Packages as dependencies. In Xcode 12, the local Swift packages resolve correctly and compiles, but each beta of Xcode 13 gives me the error: "[ProjectName].xcodeproj Missing package product '[LocalSwiftPackage]'" Clearing the package cache, derived data, or restarting the application does not resolve the issue. Only Swift Packages that are remotely loaded from a URL are compiled correctly. Using local packages to separate module code, while still being able to edit in the same project, has been essential to my workflow and would hate to see Xcode 13 release with these breaking changes, and I have not seen this issue listed in the known issues for the Xcode 13 release notes. Has anyone else experienced this issue or found a workaround?
Replies
20
Boosts
14
Views
85k
Activity
May ’25
Provisioning profiles marked "Ineligible" for Contactless Pass Provisioning even though entitlement is present in profile
We are seeing what looks like a signing / managed-capability mismatch for Contactless Pass Provisioning. Environment Team ID: S7AUTD2C2B Bundle IDs: com.swiftpass.ios com.swiftpass.ios.dev Xcode: 26.4 macOS: 26.4 Problem Our app has had Contactless Pass Provisioning approved by Apple for a long time, and builds were working until a few days ago. Without any intentional signing/capability changes on our side, Xcode started failing with the following error: Provisioning profile "Swiftpass prod Appstore" doesn't include the Contactless Pass Provisioning capability. Contactless Pass Provisioning capability needs to be assigned to your team and bundle identifier by Apple in order to be included in a profile. Observed behavior Xcode marks the relevant provisioning profiles as "Ineligible" in the profile selector. This affects both development/debug and release/App Store builds. If we remove Contactless Pass Provisioning from the app entitlements/capabilities, the exact same profiles immediately become eligible and the signing error disappears. Important detail The downloaded provisioning profiles already contain the entitlement that Xcode claims is missing. We verified the downloaded profile with: security cms -D -i /Users/sergej/Downloads/Swiftpass_prod_Appstore\(1\).mobileprovision and it contains: <key>com.apple.developer.contactless-payment-pass-provisioning</key> <array> <string>shareablecredential</string> </array> So the issue appears to be that the profile contents look correct the capability is still present in the developer portal but Xcode's eligibility check still says the profile does not include the capability What we verified Contactless Pass Provisioning is still enabled for the App ID in the Apple Developer portal Newly recreated / redownloaded profiles still contain the entitlement Both dev and distribution profiles are affected The behavior is reproducible across profile refreshes and local cleanup What we already tried Reinstalled Xcode Updated Xcode and macOS Updated command line tools Cleaned DerivedData Deleted local provisioning profile cache Refreshed/redownloaded profiles from Xcode Recreated provisioning profiles in the developer portal Removed and re-added the capability in Xcode Expected behavior If the downloaded provisioning profile contains com.apple.developer.contactless-payment-pass-provisioning, Xcode should treat that profile as eligible. Actual behavior Xcode reports that the capability is missing and marks the profile as ineligible, even though the entitlement is present in the downloaded profile. Question Has anyone seen this specific mismatch with Contactless Pass Provisioning or other managed capabilities? This currently looks like either: an Apple backend/App ID capability-assignment sync problem, or an Xcode eligibility-validation bug for managed capabilities Feedback Assistant ID: FB22439399. It contains screenshots that showcase the issue as well.
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24
Boosts
7
Views
1.5k
Activity
2w
ChatGPT in Xcode 26 not recognizing Plus subscription
Hi all, Has anyone else run into this issue in Xcode 26? I’m logged into my paid ChatGPT Plus account, but the Xcode integration doesn’t seem to recognize the subscription. After a short period of use, I get the following error: “Over daily limit. ChatGPT in Xcode will be unavailable for up to 24 hours. For higher limits, sign in with a paid ChatGPT account.” Since I’m already signed in with a paid account, this looks like either a bug or a limitation specific to Xcode. Is this expected behavior, or has anyone found a workaround to make Xcode properly recognize Plus accounts? Thanks in advance for any guidance.
Replies
35
Boosts
22
Views
3.0k
Activity
Dec ’25
Duplicate apps launched when debugging in Xcode?
I’ve noticed a strange bug in Xcode 16 and Swift. When a preview is rendering and hasn’t finished yet and you run an app to debug, Xcode is launching two instances of the app. Has anyone else noticed this issue? If you let the preview finish rendering before running the app, this doesn’t happen. Very odd.
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24
Boosts
21
Views
2.8k
Activity
Sep ’25
Failed to launch app in reasonable time Xcode 16
I've updated my computer to Sequoia 15, Xcode 16 and now no matter what I do, I am unable to work with Swift UI previews. I get this error each time I try to run the preview: Failed to launch app in reasonable time I have done: Uninstall/Re-install Xcode Deleted derived data Deleted the simulator data Used DevCleaner to remove all data related to Xcode Searched all websites about this issue. ( Non shown a good solution ) Write this question on here. If anyone has found a solution, please let me know how you fixed it.
Replies
15
Boosts
20
Views
6.6k
Activity
Jun ’25
Xcode 26.4: IBOutlets/IBActions gutter circles missing — cannot connect storyboard to code (works in 26.3)
I’m seeing a regression in Xcode 26.4 where Interface Builder will not allow connecting IBOutlets or IBActions. Symptoms: The usual gutter circle/dot does not appear next to IBOutlet / IBAction in the code editor Because of this, I cannot: drag from storyboard → code drag from code → storyboard The class is valid and already connected to the storyboard (existing outlets work) Assistant Editor opens the correct view controller file Important: The exact same project, unchanged, works perfectly in Xcode 26.3. I can create and connect outlets/actions normally there. ⸻ Environment Xcode: 26.4 macOS: 26.4 Mac Mini M4 Pro 64G Ram Project: Objective-C UIKit app using Storyboards This is a long-running, ObjC, project (not newly created) ⸻ What I’ve already tried To rule out the usual suspects: Verified View Controller Custom Class is correctly set in Identity Inspector Verified files are in the correct Target Membership Verified outlets are declared correctly in the .h file: @property (weak, nonatomic) IBOutlet UILabel *exampleLabel; Opened correct file manually (not relying on Automatic Assistant) Tried both: storyboard → code drag code → storyboard drag Tried using Connections Inspector Clean Build Folder Deleted entire DerivedData Restarted Xcode Updated macOS to 26.4 Ran: sudo xcodebuild -runFirstLaunch Confirmed required platform components installed Reopened project fresh ⸻ Observations In Xcode 26.4 the outlet “connection circles” are completely missing In Xcode 26.3 they appear immediately for the same code Existing connections still function at runtime — this is purely an Interface Builder issue ⸻ Question The gutter circles appearance has always been flaky in Xcode over the 13+ years I've been using it but now with 26.4 they have completely disappeared. Has anyone else seen this in Xcode 26.4, or found a workaround? At this point it looks like a regression in Interface Builder, but I haven’t found any mention of it yet.
Replies
16
Boosts
11
Views
1.1k
Activity
3d
Can't download Predictive Code Completion Model
The Foundation Models Framework stopped working after Xcode failed to download the "Predictive Code Completion Model". What happened was on macOS Tahoe 26.0: Downloaded and installed Xcode 26 Beta (17A5241e) Worked with Foundation Models framework. Everything worked fine. ✅ Opened Xcode 16.4 This triggers the downloading of Predictive Code Completion Model which then fails. Go back into Xcode 26 Beta, Foundation Models framework no longer works. ❌ Error: "Failed to find asset: com.apple.gm.safety_deny.input.code_intelligence.base.generic - no asset" What I've tried or checked: Reinstalling Xcode 26 Beta Uninstalling both Xcodes and only installing Xcode 26 Beta Checked available space on drive (over 300 GB free) Restarted Mac Restarted Xcode 26 Changed wifi networks Turned on VPN Deleted the Library > Developer > Xcode folder and reinstalled Xcode 26 Feedback Report FB18208139: Can't download Predictive Code Completion Model - Xcode 26 Screenshots
Replies
18
Boosts
19
Views
1.7k
Activity
Jun ’25
Apple watch Xcode pairing & connection issues
I’m blocked debugging a watchOS app on a physical Apple Watch. The iPhone connects to Xcode normally (wired), but the Watch either fails to connect with a tunnel timeout or disappears entirely from Xcode after I unpaired it inside Devices & Simulators. Environment Mac: macOS 26.x (Apple Silicon Mac) Xcode: 26.2 iPhone: iOS 26.1 Apple Watch Ultra: watchOS 26.2 (build 23S303) Connection: iPhone connected to Mac via USB (trusted). Watch paired to iPhone and working normally in the Watch app. Issue A (when Watch is visible in Xcode) In Xcode → Window → Devices and Simulators, the Watch shows up but is not usable and fails to connect. Error: “Previous preparation error: A connection to this device could not be established.” “Timed out while attempting to establish tunnel using negotiated network parameters.” In some attempts the Watch shows “Capacity: Unknown” / limited details, and then fails during preparation. Issue B (after unpairing Watch in Xcode only) I unpaired/removed the Watch in Xcode (Devices & Simulators). I did not unpair the Watch from the iPhone. Now: iPhone appears in Xcode and works normally for builds. Watch is still paired to the iPhone and works normally. Watch no longer appears anywhere in Xcode Devices & Simulators (no paired watch section, no watch run destination). What I’ve tried Reboots of Mac, iPhone, Watch (multiple times) Watch unlocked, awake; iPhone unlocked and close to Watch Verified Watch is paired and connected in iPhone Watch app Developer Mode enabled on iPhone and Watch Wi-Fi and Bluetooth ON (Mac/iPhone/Watch), tried toggling both Tried on home Wi-Fi and also with iPhone hotspot (same result) Resetting trust prompts / reconnecting iPhone via USB, re-trusting Mac Apple Watch: “Clear Trusted Computers” Xcode: removing/re-adding devices; clearing derived data; restarting Xcode Watch Developer networking test: Responsiveness = Medium (430 RPM) Questions 1. Is this a known issue/regression with Xcode 26.2 + watchOS 26.2 tunneling (CoreDevice / devicectl)? 2. Is there an Apple-supported way to force Xcode to re-discover a paired Watch after it was removed from Xcode Devices & Simulators (without unpairing the Watch from the iPhone)? 3. Any recommended logs or diagnostic steps I should collect (Console logs, sysdiagnose, specific Xcode/CoreDevice logs) to include in a Feedback report? If helpful, I can provide the full error text from Xcode’s Devices window and any logs you recommend. Thank you in advance,
Replies
19
Boosts
14
Views
2.1k
Activity
Apr ’26
Xcode seems not compatible with the ssh key RSA-SHA2 while trying to git clone from Azure
Since a few days, I'm trying to fetch our private SPM repo hosted on Azure via Xcode but without success. Actually they now accept only ssh key RSA-SHA2-256 or RSA-SHA2-512. So I created a new SSH key, but it seems the problem persists when I try to fetch spm repo or git clone via xcode: "You’re using ssh-rsa that is about to be deprecated and your request has been blocked intentionally. Any SSH session using SSH-RSA is subject to brown out (failure during random time periods). Please use rsa-sha2-256 or rsa-sha2-512 instead. For more details see aka.ms/ado-ssh-rsa-deprecation. remote: ERROR_SSH_UNSUPPORTED_CIPHER (7) (-20)" Even so I'm choosing the good new ssh key, it seems Xcode is sending wrong information about the new generated ssh key. Anyone is experiencing the same here?
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12
Boosts
6
Views
1.3k
Activity
Nov ’25
Xcode 26 fails to load SPM packages
For me it looks like Xcode 26 has problems reading SPM packages from a locally hosted BitBucket git solution. While Xcode 16 work perfectly fine, Xcode 26 fails to load and gives "Server SSH Fingerprint Failed to Verify" as error description. Cleaning build data and DerivedData sometimes makes loading work. Any change in Package dependencies will break it again. Anyone having same problems? How do you handle it?
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12
Boosts
9
Views
1.3k
Activity
2w
Slow incremental build times with xcodebuild command
When I compile my Xcode project using the xcodebuild command, I observe long incremental build durations. For example, compiling a new, empty project in Xcode only takes around one second. The same project takes 7 seconds to compile using the xcodebuild command. I've noticed that xcodebuild hangs at the "GatherProvisioningInputs" phase. Steps to Reproduce: Create a new Xcode project (iOS app template) Build the project in Xcode with timing summary enabled Build the same project from the command line with the following command: time xcodebuild -destination 'platform=iOS Simulator,name=iPhone 15 Pro,OS=latest' I would appreciate any insights or suggestions on how to improve the build times when using the xcodebuild command. Thank you in advance for your help!
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10
Boosts
7
Views
5.3k
Activity
Sep ’25
Xcode Cloud Dependency Resolution - out-of-date resolved file
When I try to build my iOS app using Xcode Cloud, it encounters an error when trying to resolve packages: an out-of-date resolved file was detected at [path to package.resolved], which is not allowed when automatic dependency resolution is disabled; please make sure to update the file to reflect the changes in dependencies Looking at my package.resolved file, it all seems to be in order. What can I do to fix it?
Replies
11
Boosts
4
Views
8.1k
Activity
Mar ’26
Xcode 26 Link Error
Using xcode 26 with linker flag -ld_classic,get an error : 0 0x1042b9778 __assert_rtn + 160 1 0x1042bc560 ld::tool::SymbolTableAtom&lt;x86_64&gt;::classicOrdinalForProxy(ld::Atom const*) (.cold.3) + 0 2 0x1041f3da8 ld::tool::SymbolTableAtom&lt;x86_64&gt;::classicOrdinalForProxy(ld::Atom const*) + 172 3 0x1041f4c1c ld::tool::SymbolTableAtom::addImport(ld::Atom const*, ld::tool::StringPoolAtom*) + 140 4 0x1041f6500 ld::tool::SymbolTableAtom::encode() + 396 5 0x1041e83a8 ___ZN2ld4tool10OutputFile20buildLINKEDITContentERNS_8InternalE_block_invoke.413 + 36 6 0x182a95b2c _dispatch_call_block_and_release + 32 7 0x182aaf85c _dispatch_client_callout + 16 8 0x182acc478 _dispatch_channel_invoke.cold.5 + 92 9 0x182aa7fa4 _dispatch_root_queue_drain + 736 10 0x182aa85d4 _dispatch_worker_thread2 + 156 11 0x182c49e28 _pthread_wqthread + 232 A linker snapshot was created at: /tmp/app-2025-06-13-215652.ld-snapshot ld: Assertion failed: (it != _dylibToOrdinal.end()), function dylibToOrdinal, file OutputFile.cpp, line 5196. clang++: error: linker command failed with exit code 1 (use -v to see invocation)
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17
Boosts
5
Views
5.8k
Activity
Aug ’25
XCUItest - Accessing page content when using deeply nested React Navigation navigators on iOS Using
Hello! I've been trying to automate tests using Appium/XCUITests in a React Native APP, but I'm finding many blockers. They are related to the amount of nested elements in the "DOM" in which the XCUItest can not go deeper to get all the elements we need. snapshotMaxDepth -> The XCUITest does not support more than 60 value, otherwise it returns the following error: Got response with status 404: {"value":{"error":"stale element reference","message":"The previously found element "Application 'xyz.xxx.xxx'" is not present in the current view anymore. Make sure the application UI has the expected state. Original error: Error kAXErrorIllegalArgument getting snapshot for element <AXUIElementRef 0x600003aaf750> {pid=95967} {uid=[ID:1 hash:0x0]}","traceback":"(\n\t0 CoreFoundation 0x00007fff20405604 __exceptionPreprocess + 242\n\t1 libobjc.A.dylib 0x00007fff201a4a45 objc_exception_throw + 48\n\t2 WebDriverAgentLib 0x000000010a3caa53 -[XCUIElement(FBUtilities) fb_takeSnapshot] + 723\n\t3 WebDriverAgentLib 0x000000010a3cad07 -[XCUIElement(FBUtilities) fb_snapshotWithAttributes:maxDepth:] + 183\n\t4 WebDriverAgentLib 0x000000010a37baea +[FBXPath writeXmlWithRootElement:indexPath:elementStore:includedAttributes:writer:] + 778\n\t5 WebDriverAgentLib 0x000000010a37b12c +[FBXPath xmlRep... But if I inform less than 60, the XCUITest is not able to get all the elements we need to automate: There are many threads about this, all of them the issue is in the XCUITest: https://github.com/appium/appium/issues/14825 https://discuss.appium.io/t/handling-staleelementreferenceexception/35095/11 https://github.com/appium/appium/issues/18085 https://discuss.appium.io/t/error-in-appium-desktop-refreshing-source-after-adding-snapshotmaxdepth-greater-than-62/34058 https://stackoverflow.com/questions/74235441/appium-cant-reach-elements-in-ios-source-tree-they-are-too-deep-works-fine-in Tested all possible solutions suggested in the threads, but I will have the issue.
Replies
15
Boosts
12
Views
4.7k
Activity
Feb ’26
Unable to reset simulators
I'm unable to reset simulators using the menu or the xcrun simctl tool: <output of xcrun simctl list> == Devices == -- iOS 17.5 -- iPhone SE (3rd generation) (5A06623A-173D-4C96-8DD3-3E9FE39A06F1) (Shutdown) iPhone 15 (iOS 17.5) (F4329E8D-29BB-4EA7-8465-C11A98D04ED7) (Shutdown) -- iOS 18.0 -- iPhone SE (3rd generation) (2DDE8F03-F8E1-4C1B-8E28-CD9B208F3FFA) (Shutdown) iPhone 16 Pro (DE788688-8AC6-40A0-B25C-A56AA423798E) (Shutdown) iPhone 16 Pro Max (1405184C-36A9-40F3-B0D0-4EEB88452883) (Shutdown) iPhone 16 (0CBBA7DB-B20E-4F17-BBC5-910F1F6E1A0A) (Shutdown) iPhone 16 Plus (95421C27-11A0-4FCF-A889-DAAE8557B271) (Shutdown) == Device Pairs == ~/Library`` ❯ xcrun simctl erase 0CBBA7DB-B20E-4F17-BBC5-910F1F6E1A0A An error was encountered processing the command (domain=NSCocoaErrorDomain, code=513): “data” couldn’t be moved because you don’t have permission to access “Deleting-8FEDFF47-5B2F-4534-BCA2-036BBE68CE37”. You don’t have permission. To view or change permissions, select the item in the Finder and choose File > Get Info. Underlying error (domain=NSPOSIXErrorDomain, code=1): The operation couldn’t be completed. Operation not permitted Operation not permitted Xcode Version 16.0 (16A242d) MacOS 15.0.1 (24A348)
Replies
5
Boosts
5
Views
1.9k
Activity
Mar ’26
Can't install Metal Toolchain component
With Xcode 26.0 beta 5 (17A5295f) when I run the following command xcodebuild -downloadComponent metalToolchain I get the following error: xcodebuild[48851:12478851] Writing error result bundle to /var/folders/b_/g67r_tl557z244g20ncr_qmsd9wrz1/T/ResultBundle_2025-07-08_11-10-0012.xcresult xcodebuild: error: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({ RequestedBuild = 17A5295f; }) I can't install the toolchain from the Xcode GUI also. Does someone know a workaround ?
Replies
6
Boosts
16
Views
643
Activity
Aug ’25
Unable to download Metal toolchain with Xcode Beta 5
I'm unable to download the Metal toolchain with Xcode. When trying to do it via the command line, I get the following: > xcodebuild -downloadComponent metalToolchain -exportPath /tmp/MyMetalExport/ Beginning asset download... 2025-08-06 19:46:19.983 xcodebuild[1395:22024] Writing error result bundle to /var/folders/48/1k1jfsxn56zcs4qr_719rc1w0000gn/T/ResultBundle_2025-06-08_19-46-0019.xcresult xcodebuild: error: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({ RequestedBuild = 17A5295f; }) From Console.app: DVTDownloadsFetchAssetCatalog() complete assetType (com.apple.MobileAsset.MetalToolchain), options: (MADownloadOptions allowsCellular: 0 resourceTimeout: 60 canUseCacheServer: 0 discretionary: 0 disableUI: 0 sessionId: (null) additionalServerParams:{ RequestedBuild = 17A5295f; } allowsExpensiveAccess:1 requiresPowerPluggedIn: 0 prefersInfraWiFi: 1 liveServerOnly: -1 DownloadAuthorizationHeader: not present analyticsData: not present allowDaemonConnectionRetries: 0), result: (59), catalogError: (Download failed due to not being able to find the host. (Catalog download for com.apple.MobileAsset.MetalToolchain)) Note that I am online. I've tried restarting my computer and Xcode and using a different network.
Replies
20
Boosts
16
Views
1.5k
Activity
Aug ’25
How can I use private AI agents in Xcode 26.3?
I work on some proprietary codebases and can only use private AI services with them (currently MiniMax M2.1 and GLM 4.7). It all works great with both Claude Code and OpenCode agents, and I'd like to leverage the new agentic capabilities that are now in Xcode 26.3. I'm not seeing any option to connect to OpenCode, and both the Anthropic and OpenAI providers require an enterprise account (which I don't have access to). Are there any options that I'm missing here?
Replies
10
Boosts
5
Views
1.7k
Activity
Mar ’26
New Apple Developer Team not showing up in developer.apple
I have been working for a while now. Never encountered this issue. After accepting the invite from the organization. The organizations does not appear at developer apple account. But can see the organization at app store connect. Yes i have checked the account permissions. I have the admin role and developer role etc is checked everything is correct. This is not just me happening with my colleague as well.
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24
Boosts
10
Views
28k
Activity
Dec ’25
Xcode Beta 5 Metal toolchain download issue
I failed to download Metal toolchain for Xcode Beta 5. Downloading in Settings -> Components didn't work so I tried in terminal but didn't work too. /tmp xcodebuild -downloadComponent metalToolchain -exportPath ~/Downloads Beginning asset download... 2025-08-07 16:38:44.867 xcodebuild[91064:2244768] Writing error result bundle to /var/folders/bb/xtdv2kgn6rq3zxqs4f8f1j4w0000gn/T/ResultBundle_2025-07-08_16-38-0044.xcresult xcodebuild: error: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({ RequestedBuild = 17A5295f; })
Replies
15
Boosts
14
Views
656
Activity
Aug ’25