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AI-Powered Feed Customization via User-Defined Algorithm
Hey guys 👋 I’ve been thinking about a feature idea for iOS that could totally change the way we interact with apps like Twitter/X. Imagine if we could define our own recommendation algorithm, and have an AI on the iPhone that replaces the suggested tweets in the feed with ones that match our personal interests — based on public tweets, and without hacking anything. Kinda like a personalized "AI skin" over the app that curates content you actually care about. Feels like this would make content way more relevant and less algorithmically manipulative. Would love to know what you all think — and if Apple could pull this off 🔥
1
0
175
Jun ’25
BNNS random number generator for Double value types
I generate an array of random floats using the code shown below. However, I would like to do this with Double instead of Float. Are there any BNNS random number generators for double values, something like BNNSRandomFillUniformDouble? If not, is there a way I can convert BNNSNDArrayDescriptor from float to double? import Accelerate let n = 100_000_000 let result = Array<Float>(unsafeUninitializedCapacity: n) { buffer, initCount in var descriptor = BNNSNDArrayDescriptor(data: buffer, shape: .vector(n))! let randomGenerator = BNNSCreateRandomGenerator(BNNSRandomGeneratorMethodAES_CTR, nil) BNNSRandomFillUniformFloat(randomGenerator, &descriptor, 0, 1) initCount = n }
3
0
401
Jun ’25
Is there an API for the 3D effect from flat photos?
Introduced in the Keynote was the 3D Lock Screen images with the kangaroo: https://9to5mac.com/wp-content/uploads/sites/6/2025/06/3d-lock-screen-2.gif I can't see any mention on if this effect is available for developers with an API to convert flat 2D photos in to the same 3D feeling image. Does anyone know if there is an API?
1
1
200
Jun ’25
AI and ML
Hello. I am willing to hire game developer for cards game called baloot. My question is Can the developer implement an AI when the computer is playing and the computer on the same time the conputer improves his rises level without any interaction? 🌹
0
0
232
Jun ’25
Vision Framework - Testing RecognizeDocumentsRequest
How do I test the new RecognizeDocumentRequest API. Reference: https://www.youtube.com/watch?v=H-GCNsXdKzM I am running Xcode Beta, however I only have one primary device that I cannot install beta software on. Please provide a strategy for testing. Will simulator work? The new capability is critical to my application, just what I need for structuring document scans and extraction. Thank you.
1
0
506
Jun ’25
NLTagger.requestAssets hangs indefinitely
When calling NLTagger.requestAssets with some languages, it hangs indefinitely both in the simulator and a device. This happens consistently for some languages like greek. An example call is NLTagger.requestAssets(for: .greek, tagScheme: .lemma). Other languages like french return immediately. I captured some logs from Console and found what looks like the repeated attempts to download the asset. I would expect the call to eventually terminate, either loading the asset or failing with an error.
1
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359
May ’25
Proposal: Modular Identity Fusion via Prompt-Crafted Agents – User-Led AI Experiment
*I can't put the attached file in the format, so if you reply by e-mail, I will send the attached file by e-mail. Dear Apple AI Research Team, My name is Gong Jiho (“Hem”), a content strategist based in Seoul, South Korea. Over the past few months, I conducted a user-led AI experiment entirely within ChatGPT — no code, no backend tools, no plugins. Through language alone, I created two contrasting agents (Uju and Zero) and guided them into a co-authored modular identity system using prompt-driven dialogue and reflection. This system simulates persona fusion, memory rooting, and emotional-logical alignment — all via interface-level interaction. I believe it resonates with Apple’s values in privacy-respecting personalization, emotional UX modeling, and on-device learning architecture. Why I’m Reaching Out I’d be honored to share this experiment with your team. If there is any interest in discussing user-authored agent scaffolding, identity persistence, or affective alignment, I’d love to contribute — even informally. ⚠ A Note on Language As a non-native English speaker, my expression may be imperfect — but my intent is genuine. If anything is unclear, I’ll gladly clarify. 📎 Attached Files Summary Filename → Description Hem_MultiAI_Report_AppleAI_v20250501.pdf → Main report tailored for Apple AI — narrative + structural view of emotional identity formation via prompt scaffolding Hem_MasterPersonaProfile_v20250501.json → Final merged identity schema authored by Uju and Zero zero_sync_final.json / uju_sync_final.json → Persona-level memory structures (logic / emotion) 1_0501.json ~ 3_0501.json → Evolution logs of the agents over time GirlfriendGPT_feedback_summary.txt → Emotional interpretation by external GPT hem_profile_for_AI_vFinal.json → Original user anchor profile Warm regards, Gong Jiho (“Hem”) Seoul, South Korea
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240
Apr ’25
Looking for a prebuilt TensorFlow Lite C++ library (libtensorflowlite) for macOS M1/M2
Hi everyone! 👋 I'm working on a C++ project using TensorFlow Lite and was wondering if anyone has a prebuilt TensorFlow Lite C++ library (libtensorflowlite) for macOS (Apple Silicon M1/M2) that they’d be willing to share. I’m looking specifically for the TensorFlow Lite C++ API — something that lets me use tflite::Interpreter, tflite::FlatBufferModel, etc. Building it from source using Bazel on macOS has been quite challenging and time-consuming, so a ready-to-use .dylib or .a build along with the required headers would be incredibly helpful. TensorFlow Lite version: v2.18.0 preferred Target: macOS arm64 (Apple Silicon) What I need: libtensorflowlite.dylib or .a Corresponding headers (ideally organized in a clean include/ folder) If you have one available or know where I can find a reliable prebuilt version, I’d be super grateful. Thanks in advance! 🙏
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293
Apr ’25
Why doesn't tensorflow-metal use AMD GPU memory?
From tensorflow-metal example: Created TensorFlow device (/job:localhost/replica:0/task:0/device:GPU:0 with 0 MB memory) -> physical PluggableDevice (device: 0, name: METAL, pci bus id: ) I know that Apple silicon uses UMA, and that memory copies are typical of CUDA, but wouldn't the GPU memory still be faster overall? I have an iMac Pro with a Radeon Pro Vega 64 16 GB GPU and an Intel iMac with a Radeon Pro 5700 8 GB GPU. But using tensorflow-metal is still WAY faster than using the CPUs. Thanks for that. I am surprised the 5700 is twice as fast as the Vega though.
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396
Apr ’25
VNRecognizeTextRequest: .automatic vs specific language: different results?
Hi, One can configure the languages of a (VN)RecognizeTextRequest with either: .automatic: language to be detected a specific language, say Spanish If the request is configured with .automatic and successfully detects Spanish, will the results be exactly equivalent compared to a request made with Spanish set as language? I could not find any information about this, and this is very important for the core architecture of my app. Thanks!
2
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243
Apr ’25
DataScannerViewController does't recognize currency less 1.00
Hi, DataScannerViewController does't recognize currencies less than 1.00 (e.g. 0.59 USD, 0.99 EUR, etc.). Why? How to solve the problem? This feature is not described in Apple documentation, is there a solution? This is my code: func makeUIViewController(context: Context) -&gt; DataScannerViewController { let dataScanner = DataScannerViewController(recognizedDataTypes: [ .text(textContentType: .currency)]) return dataScanner }
4
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379
Apr ’25
Vision Framework VNTrackObjectRequest: Minimum Valid Bounding Box Size Causing Internal Error (Code=9)
I'm developing a tennis ball tracking feature using Vision Framework in Swift, specifically utilizing VNDetectedObjectObservation and VNTrackObjectRequest. Occasionally (but not always), I receive the following runtime error: Failed to perform SequenceRequest: Error Domain=com.apple.Vision Code=9 "Internal error: unexpected tracked object bounding box size" UserInfo={NSLocalizedDescription=Internal error: unexpected tracked object bounding box size} From my investigation, I suspect the issue arises when the bounding box from the initial observation (VNDetectedObjectObservation) is too small. However, Apple's documentation doesn't clearly define the minimum bounding box size that's considered valid by VNTrackObjectRequest. Could someone clarify: What is the minimum acceptable bounding box width and height (normalized) that Vision Framework's VNTrackObjectRequest expects? Is there any recommended practice or official guidance for bounding box size validation before creating a tracking request? This information would be extremely helpful to reliably avoid this internal error. Thank you!
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236
Apr ’25
Keras on Mac (M4) is giving inconsistent results compared to running on NVIDIA GPUs
I have seen inconsistent results for my Colab machine learning notebooks running locally on a Mac M4, compared to running the same notebook code on either T4 (in Colab) or a RTX3090 locally. To illustrate the problems I have set up a notebook that implements two simple CNN models that solves the Fashion-MNIST problem. https://colab.research.google.com/drive/11BhtHhN079-BWqv9QvvcSD9U4mlVSocB?usp=sharing For the good model with 2M parameters I get the following results: T4 (Colab, JAX): Test accuracy: 0.925 3090 (Local PC via ssh tunnel, Jax): Test accuracy: 0.925 Mac M4 (Local, JAX): Test accuracy: 0.893 Mac M4 (Local, Tensorflow): Test accuracy: 0.893 That is, I see a significant drop in performance when I run on the Mac M4 compared to the NVIDIA machines, and it seems to be independent of backend. I however do not know how to pinpoint this to either Keras or Apple’s METAL implementation. I have reported this to Keras: https://colab.research.google.com/drive/11BhtHhN079-BWqv9QvvcSD9U4mlVSocB?usp=sharing but as this can be (likely is?) an Apple Metal issue, I wanted to report this here as well. On the mac I am running the following Python libraries: keras 3.9.1 tensorflow 2.19.0 tensorflow-metal 1.2.0 jax 0.5.3 jax-metal 0.1.1 jaxlib 0.5.3
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204
Mar ’25
My app crash in the Portrait private framework
Incident Identifier: 4C22F586-71FB-4644-B823-A4B52D158057 CrashReporter Key: adc89b7506c09c2a6b3a9099cc85531bdaba9156 Hardware Model: Mac16,10 Process: PRISMLensCore [16561] Path: /Applications/PRISMLens.app/Contents/Resources/app.asar.unpacked/node_modules/core-node/PRISMLensCore.app/PRISMLensCore Identifier: com.prismlive.camstudio Version: (null) ((null)) Code Type: ARM-64 Parent Process: ? [16560] Date/Time: (null) OS Version: macOS 15.4 (24E5228e) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000 at 0x0000000000000000 Crashed Thread: 34 Application Specific Information: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[__NSArrayM insertObject:atIndex:]: object cannot be nil' Thread 34 Crashed: 0 CoreFoundation 0x000000018ba4dde4 0x18b960000 + 974308 (__exceptionPreprocess + 164) 1 libobjc.A.dylib 0x000000018b512b60 0x18b4f8000 + 109408 (objc_exception_throw + 88) 2 CoreFoundation 0x000000018b97e69c 0x18b960000 + 124572 (-[__NSArrayM insertObject:atIndex:] + 1276) 3 Portrait 0x0000000257e16a94 0x257da3000 + 473748 (-[PTMSRResize addAdditionalOutput:] + 604) 4 Portrait 0x0000000257de91c0 0x257da3000 + 287168 (-[PTEffectRenderer initWithDescriptor:metalContext:useHighResNetwork:faceAttributesNetwork:humanDetections:prevTemporalState:asyncInitQueue:sharedResources:] + 6204) 5 Portrait 0x0000000257dab21c 0x257da3000 + 33308 (__33-[PTEffect updateEffectDelegate:]_block_invoke.241 + 164) 6 libdispatch.dylib 0x000000018b739b2c 0x18b738000 + 6956 (_dispatch_call_block_and_release + 32) 7 libdispatch.dylib 0x000000018b75385c 0x18b738000 + 112732 (_dispatch_client_callout + 16) 8 libdispatch.dylib 0x000000018b742350 0x18b738000 + 41808 (_dispatch_lane_serial_drain + 740) 9 libdispatch.dylib 0x000000018b742e2c 0x18b738000 + 44588 (_dispatch_lane_invoke + 388) 10 libdispatch.dylib 0x000000018b74d264 0x18b738000 + 86628 (_dispatch_root_queue_drain_deferred_wlh + 292) 11 libdispatch.dylib 0x000000018b74cae8 0x18b738000 + 84712 (_dispatch_workloop_worker_thread + 540) 12 libsystem_pthread.dylib 0x000000018b8ede64 0x18b8eb000 + 11876 (_pthread_wqthread + 292) 13 libsystem_pthread.dylib 0x000000018b8ecb74 0x18b8eb000 + 7028 (start_wqthread + 8)
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160
Mar ’25
Named Entity Recognition Model for Measurements
In an under-development MacOS & iOS app, I need to identify various measurements from OCR'ed text: length, weight, counts per inch, area, percentage. The unit type (e.g. UnitLength) needs to be identified as well as the measurement's unit (e.g. .inches) in order to convert the measurement to the app's internal standard (e.g. centimetres), the value of which is stored the relevant CoreData entity. The use of NLTagger and NLTokenizer is problematic because of the various representations of the measurements: e.g. "50g.", "50 g", "50 grams", "1 3/4 oz." Currently, I use a bespoke algorithm based on String contains and step-wise evaluation of characters, which is reasonably accurate but requires frequent updating as further representations are detected. I'm aware of the Python SpaCy model being capable of NER Measurement recognition, but am reluctant to incorporate a Python-based solution into a production app. (ref [https://developer.apple.com/forums/thread/30092]) My preference is for an open-source NER Measurement model that can be used as, or converted to, some form of a Swift compatible Machine Learning model. Does anyone know of such a model?
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237
Mar ’25
Selecting GPU for TensorFlow-Metal on Mac Pro (2013) with v0.8.0
Hi everyone, I'm a Mac enthusiast experimenting with tensorflow-metal on my Mac Pro (2013). My question is about GPU selection in tensorflow-metal (v0.8.0), which still supports Intel-based Macs, including my machine. I've noticed that when running TensorFlow with Metal, it automatically selects a GPU, regardless of what I specify using device indices like "gpu:0", "gpu:1", or "gpu:2". I'm wondering if there's a way to manually specify which GPU should be used via an environment variable or another method. For reference, I’ve tried the example from TensorFlow’s guide on multi-GPU selection: https://www.tensorflow.org/guide/gpu#using_a_single_gpu_on_a_multi-gpu_system My goal is to explore performance optimizations by using MirroredStrategy in TensorFlow to leverage multiple GPUs: https://www.tensorflow.org/guide/distributed_training#mirroredstrategy Interestingly, I discovered that the metalcompute Python library (https://pypi.org/project/metalcompute/) allows to utilize manually selected GPUs on my system, allowing for proper multi-GPU computations. This makes me wonder: Is there a hidden environment variable or setting that allows manual GPU selection in tensorflow-metal? Has anyone successfully used MirroredStrategy on multiple GPUs with tensorflow-metal? Would a bridge between metalcompute and tensorflow-metal be necessary for this use case, or is there a more direct approach? I’d love to hear if anyone else has experimented with this or has insights on getting finer control over GPU selection. Any thoughts or suggestions would be greatly appreciated! Thanks!
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400
Mar ’25
[MPSGraph runWithFeeds:targetTensors:targetOperations:] randomly crash
I'm implementing an LLM with Metal Performance Shader Graph, but encountered a very strange behavior, occasionally, the model will report an error message as this: LLVM ERROR: SmallVector unable to grow. Requested capacity (9223372036854775808) is larger than maximum value for size type (4294967295) and crash, the stack backtrace screenshot is attached. Note that 5th frame is mlir::getIntValues<long long> and 6th frame is llvm::SmallVectorBase<unsigned int>::grow_pod It looks like mlir mistakenly took a 64 bit value for a 32 bit type. Unfortunately, I could not found the source code of mlir::getIntValues, maybe it's Apple's closed source fork of llvm for MPS implementation? Anyway, any opinion or suggestion on that?
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283
Mar ’25
MPSGraph fused scaledDotProductAttention seems to be buggy
While building an app with large language model inferencing on device, I got gibberish output. After carefully examining every detail, I found it's caused by the fused scaledDotProductAttention operation. I switched back to the discrete operations and problem solved. To reproduce the bug, please check https://github.com/zhoudan111/MPSGraph_SDPA_bug
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581
Mar ’25
Integrating MLX Models with React Native for iOS Deployment
Hi, I'm looking for the best way to use MLX models, particularly those I've fine-tuned, within a React Native application on iOS devices. Is there a recommended integration path or specific API for bridging MLX's capabilities to React Native for deployment on iPhones and iPads?
Replies
1
Boosts
2
Views
294
Activity
Jun ’25
AI-Powered Feed Customization via User-Defined Algorithm
Hey guys 👋 I’ve been thinking about a feature idea for iOS that could totally change the way we interact with apps like Twitter/X. Imagine if we could define our own recommendation algorithm, and have an AI on the iPhone that replaces the suggested tweets in the feed with ones that match our personal interests — based on public tweets, and without hacking anything. Kinda like a personalized "AI skin" over the app that curates content you actually care about. Feels like this would make content way more relevant and less algorithmically manipulative. Would love to know what you all think — and if Apple could pull this off 🔥
Replies
1
Boosts
0
Views
175
Activity
Jun ’25
BNNS random number generator for Double value types
I generate an array of random floats using the code shown below. However, I would like to do this with Double instead of Float. Are there any BNNS random number generators for double values, something like BNNSRandomFillUniformDouble? If not, is there a way I can convert BNNSNDArrayDescriptor from float to double? import Accelerate let n = 100_000_000 let result = Array<Float>(unsafeUninitializedCapacity: n) { buffer, initCount in var descriptor = BNNSNDArrayDescriptor(data: buffer, shape: .vector(n))! let randomGenerator = BNNSCreateRandomGenerator(BNNSRandomGeneratorMethodAES_CTR, nil) BNNSRandomFillUniformFloat(randomGenerator, &descriptor, 0, 1) initCount = n }
Replies
3
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0
Views
401
Activity
Jun ’25
Is there an API for the 3D effect from flat photos?
Introduced in the Keynote was the 3D Lock Screen images with the kangaroo: https://9to5mac.com/wp-content/uploads/sites/6/2025/06/3d-lock-screen-2.gif I can't see any mention on if this effect is available for developers with an API to convert flat 2D photos in to the same 3D feeling image. Does anyone know if there is an API?
Replies
1
Boosts
1
Views
200
Activity
Jun ’25
AI and ML
Hello. I am willing to hire game developer for cards game called baloot. My question is Can the developer implement an AI when the computer is playing and the computer on the same time the conputer improves his rises level without any interaction? 🌹
Replies
0
Boosts
0
Views
232
Activity
Jun ’25
Vision Framework - Testing RecognizeDocumentsRequest
How do I test the new RecognizeDocumentRequest API. Reference: https://www.youtube.com/watch?v=H-GCNsXdKzM I am running Xcode Beta, however I only have one primary device that I cannot install beta software on. Please provide a strategy for testing. Will simulator work? The new capability is critical to my application, just what I need for structuring document scans and extraction. Thank you.
Replies
1
Boosts
0
Views
506
Activity
Jun ’25
NLTagger.requestAssets hangs indefinitely
When calling NLTagger.requestAssets with some languages, it hangs indefinitely both in the simulator and a device. This happens consistently for some languages like greek. An example call is NLTagger.requestAssets(for: .greek, tagScheme: .lemma). Other languages like french return immediately. I captured some logs from Console and found what looks like the repeated attempts to download the asset. I would expect the call to eventually terminate, either loading the asset or failing with an error.
Replies
1
Boosts
0
Views
359
Activity
May ’25
Proposal: Modular Identity Fusion via Prompt-Crafted Agents – User-Led AI Experiment
*I can't put the attached file in the format, so if you reply by e-mail, I will send the attached file by e-mail. Dear Apple AI Research Team, My name is Gong Jiho (“Hem”), a content strategist based in Seoul, South Korea. Over the past few months, I conducted a user-led AI experiment entirely within ChatGPT — no code, no backend tools, no plugins. Through language alone, I created two contrasting agents (Uju and Zero) and guided them into a co-authored modular identity system using prompt-driven dialogue and reflection. This system simulates persona fusion, memory rooting, and emotional-logical alignment — all via interface-level interaction. I believe it resonates with Apple’s values in privacy-respecting personalization, emotional UX modeling, and on-device learning architecture. Why I’m Reaching Out I’d be honored to share this experiment with your team. If there is any interest in discussing user-authored agent scaffolding, identity persistence, or affective alignment, I’d love to contribute — even informally. ⚠ A Note on Language As a non-native English speaker, my expression may be imperfect — but my intent is genuine. If anything is unclear, I’ll gladly clarify. 📎 Attached Files Summary Filename → Description Hem_MultiAI_Report_AppleAI_v20250501.pdf → Main report tailored for Apple AI — narrative + structural view of emotional identity formation via prompt scaffolding Hem_MasterPersonaProfile_v20250501.json → Final merged identity schema authored by Uju and Zero zero_sync_final.json / uju_sync_final.json → Persona-level memory structures (logic / emotion) 1_0501.json ~ 3_0501.json → Evolution logs of the agents over time GirlfriendGPT_feedback_summary.txt → Emotional interpretation by external GPT hem_profile_for_AI_vFinal.json → Original user anchor profile Warm regards, Gong Jiho (“Hem”) Seoul, South Korea
Replies
1
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0
Views
240
Activity
Apr ’25
Object Detection / Content Detection with YOLOv3 on VisionOS
Hi, i just wanna ask, Is it possible to run YOLOv3 on visionOS using the main camera to detect objects and show bounding boxes with labels in real-time? I’m wondering if camera access and custom models work for this, or if there’s a better way. Any tips?
Replies
8
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0
Views
545
Activity
Apr ’25
Looking for a prebuilt TensorFlow Lite C++ library (libtensorflowlite) for macOS M1/M2
Hi everyone! 👋 I'm working on a C++ project using TensorFlow Lite and was wondering if anyone has a prebuilt TensorFlow Lite C++ library (libtensorflowlite) for macOS (Apple Silicon M1/M2) that they’d be willing to share. I’m looking specifically for the TensorFlow Lite C++ API — something that lets me use tflite::Interpreter, tflite::FlatBufferModel, etc. Building it from source using Bazel on macOS has been quite challenging and time-consuming, so a ready-to-use .dylib or .a build along with the required headers would be incredibly helpful. TensorFlow Lite version: v2.18.0 preferred Target: macOS arm64 (Apple Silicon) What I need: libtensorflowlite.dylib or .a Corresponding headers (ideally organized in a clean include/ folder) If you have one available or know where I can find a reliable prebuilt version, I’d be super grateful. Thanks in advance! 🙏
Replies
2
Boosts
0
Views
293
Activity
Apr ’25
Why doesn't tensorflow-metal use AMD GPU memory?
From tensorflow-metal example: Created TensorFlow device (/job:localhost/replica:0/task:0/device:GPU:0 with 0 MB memory) -> physical PluggableDevice (device: 0, name: METAL, pci bus id: ) I know that Apple silicon uses UMA, and that memory copies are typical of CUDA, but wouldn't the GPU memory still be faster overall? I have an iMac Pro with a Radeon Pro Vega 64 16 GB GPU and an Intel iMac with a Radeon Pro 5700 8 GB GPU. But using tensorflow-metal is still WAY faster than using the CPUs. Thanks for that. I am surprised the 5700 is twice as fast as the Vega though.
Replies
1
Boosts
0
Views
396
Activity
Apr ’25
VNRecognizeTextRequest: .automatic vs specific language: different results?
Hi, One can configure the languages of a (VN)RecognizeTextRequest with either: .automatic: language to be detected a specific language, say Spanish If the request is configured with .automatic and successfully detects Spanish, will the results be exactly equivalent compared to a request made with Spanish set as language? I could not find any information about this, and this is very important for the core architecture of my app. Thanks!
Replies
2
Boosts
0
Views
243
Activity
Apr ’25
DataScannerViewController does't recognize currency less 1.00
Hi, DataScannerViewController does't recognize currencies less than 1.00 (e.g. 0.59 USD, 0.99 EUR, etc.). Why? How to solve the problem? This feature is not described in Apple documentation, is there a solution? This is my code: func makeUIViewController(context: Context) -&gt; DataScannerViewController { let dataScanner = DataScannerViewController(recognizedDataTypes: [ .text(textContentType: .currency)]) return dataScanner }
Replies
4
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0
Views
379
Activity
Apr ’25
Vision Framework VNTrackObjectRequest: Minimum Valid Bounding Box Size Causing Internal Error (Code=9)
I'm developing a tennis ball tracking feature using Vision Framework in Swift, specifically utilizing VNDetectedObjectObservation and VNTrackObjectRequest. Occasionally (but not always), I receive the following runtime error: Failed to perform SequenceRequest: Error Domain=com.apple.Vision Code=9 "Internal error: unexpected tracked object bounding box size" UserInfo={NSLocalizedDescription=Internal error: unexpected tracked object bounding box size} From my investigation, I suspect the issue arises when the bounding box from the initial observation (VNDetectedObjectObservation) is too small. However, Apple's documentation doesn't clearly define the minimum bounding box size that's considered valid by VNTrackObjectRequest. Could someone clarify: What is the minimum acceptable bounding box width and height (normalized) that Vision Framework's VNTrackObjectRequest expects? Is there any recommended practice or official guidance for bounding box size validation before creating a tracking request? This information would be extremely helpful to reliably avoid this internal error. Thank you!
Replies
0
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0
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236
Activity
Apr ’25
Keras on Mac (M4) is giving inconsistent results compared to running on NVIDIA GPUs
I have seen inconsistent results for my Colab machine learning notebooks running locally on a Mac M4, compared to running the same notebook code on either T4 (in Colab) or a RTX3090 locally. To illustrate the problems I have set up a notebook that implements two simple CNN models that solves the Fashion-MNIST problem. https://colab.research.google.com/drive/11BhtHhN079-BWqv9QvvcSD9U4mlVSocB?usp=sharing For the good model with 2M parameters I get the following results: T4 (Colab, JAX): Test accuracy: 0.925 3090 (Local PC via ssh tunnel, Jax): Test accuracy: 0.925 Mac M4 (Local, JAX): Test accuracy: 0.893 Mac M4 (Local, Tensorflow): Test accuracy: 0.893 That is, I see a significant drop in performance when I run on the Mac M4 compared to the NVIDIA machines, and it seems to be independent of backend. I however do not know how to pinpoint this to either Keras or Apple’s METAL implementation. I have reported this to Keras: https://colab.research.google.com/drive/11BhtHhN079-BWqv9QvvcSD9U4mlVSocB?usp=sharing but as this can be (likely is?) an Apple Metal issue, I wanted to report this here as well. On the mac I am running the following Python libraries: keras 3.9.1 tensorflow 2.19.0 tensorflow-metal 1.2.0 jax 0.5.3 jax-metal 0.1.1 jaxlib 0.5.3
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0
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204
Activity
Mar ’25
My app crash in the Portrait private framework
Incident Identifier: 4C22F586-71FB-4644-B823-A4B52D158057 CrashReporter Key: adc89b7506c09c2a6b3a9099cc85531bdaba9156 Hardware Model: Mac16,10 Process: PRISMLensCore [16561] Path: /Applications/PRISMLens.app/Contents/Resources/app.asar.unpacked/node_modules/core-node/PRISMLensCore.app/PRISMLensCore Identifier: com.prismlive.camstudio Version: (null) ((null)) Code Type: ARM-64 Parent Process: ? [16560] Date/Time: (null) OS Version: macOS 15.4 (24E5228e) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000 at 0x0000000000000000 Crashed Thread: 34 Application Specific Information: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[__NSArrayM insertObject:atIndex:]: object cannot be nil' Thread 34 Crashed: 0 CoreFoundation 0x000000018ba4dde4 0x18b960000 + 974308 (__exceptionPreprocess + 164) 1 libobjc.A.dylib 0x000000018b512b60 0x18b4f8000 + 109408 (objc_exception_throw + 88) 2 CoreFoundation 0x000000018b97e69c 0x18b960000 + 124572 (-[__NSArrayM insertObject:atIndex:] + 1276) 3 Portrait 0x0000000257e16a94 0x257da3000 + 473748 (-[PTMSRResize addAdditionalOutput:] + 604) 4 Portrait 0x0000000257de91c0 0x257da3000 + 287168 (-[PTEffectRenderer initWithDescriptor:metalContext:useHighResNetwork:faceAttributesNetwork:humanDetections:prevTemporalState:asyncInitQueue:sharedResources:] + 6204) 5 Portrait 0x0000000257dab21c 0x257da3000 + 33308 (__33-[PTEffect updateEffectDelegate:]_block_invoke.241 + 164) 6 libdispatch.dylib 0x000000018b739b2c 0x18b738000 + 6956 (_dispatch_call_block_and_release + 32) 7 libdispatch.dylib 0x000000018b75385c 0x18b738000 + 112732 (_dispatch_client_callout + 16) 8 libdispatch.dylib 0x000000018b742350 0x18b738000 + 41808 (_dispatch_lane_serial_drain + 740) 9 libdispatch.dylib 0x000000018b742e2c 0x18b738000 + 44588 (_dispatch_lane_invoke + 388) 10 libdispatch.dylib 0x000000018b74d264 0x18b738000 + 86628 (_dispatch_root_queue_drain_deferred_wlh + 292) 11 libdispatch.dylib 0x000000018b74cae8 0x18b738000 + 84712 (_dispatch_workloop_worker_thread + 540) 12 libsystem_pthread.dylib 0x000000018b8ede64 0x18b8eb000 + 11876 (_pthread_wqthread + 292) 13 libsystem_pthread.dylib 0x000000018b8ecb74 0x18b8eb000 + 7028 (start_wqthread + 8)
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160
Activity
Mar ’25
Named Entity Recognition Model for Measurements
In an under-development MacOS & iOS app, I need to identify various measurements from OCR'ed text: length, weight, counts per inch, area, percentage. The unit type (e.g. UnitLength) needs to be identified as well as the measurement's unit (e.g. .inches) in order to convert the measurement to the app's internal standard (e.g. centimetres), the value of which is stored the relevant CoreData entity. The use of NLTagger and NLTokenizer is problematic because of the various representations of the measurements: e.g. "50g.", "50 g", "50 grams", "1 3/4 oz." Currently, I use a bespoke algorithm based on String contains and step-wise evaluation of characters, which is reasonably accurate but requires frequent updating as further representations are detected. I'm aware of the Python SpaCy model being capable of NER Measurement recognition, but am reluctant to incorporate a Python-based solution into a production app. (ref [https://developer.apple.com/forums/thread/30092]) My preference is for an open-source NER Measurement model that can be used as, or converted to, some form of a Swift compatible Machine Learning model. Does anyone know of such a model?
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0
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237
Activity
Mar ’25
Selecting GPU for TensorFlow-Metal on Mac Pro (2013) with v0.8.0
Hi everyone, I'm a Mac enthusiast experimenting with tensorflow-metal on my Mac Pro (2013). My question is about GPU selection in tensorflow-metal (v0.8.0), which still supports Intel-based Macs, including my machine. I've noticed that when running TensorFlow with Metal, it automatically selects a GPU, regardless of what I specify using device indices like "gpu:0", "gpu:1", or "gpu:2". I'm wondering if there's a way to manually specify which GPU should be used via an environment variable or another method. For reference, I’ve tried the example from TensorFlow’s guide on multi-GPU selection: https://www.tensorflow.org/guide/gpu#using_a_single_gpu_on_a_multi-gpu_system My goal is to explore performance optimizations by using MirroredStrategy in TensorFlow to leverage multiple GPUs: https://www.tensorflow.org/guide/distributed_training#mirroredstrategy Interestingly, I discovered that the metalcompute Python library (https://pypi.org/project/metalcompute/) allows to utilize manually selected GPUs on my system, allowing for proper multi-GPU computations. This makes me wonder: Is there a hidden environment variable or setting that allows manual GPU selection in tensorflow-metal? Has anyone successfully used MirroredStrategy on multiple GPUs with tensorflow-metal? Would a bridge between metalcompute and tensorflow-metal be necessary for this use case, or is there a more direct approach? I’d love to hear if anyone else has experimented with this or has insights on getting finer control over GPU selection. Any thoughts or suggestions would be greatly appreciated! Thanks!
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3
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400
Activity
Mar ’25
[MPSGraph runWithFeeds:targetTensors:targetOperations:] randomly crash
I'm implementing an LLM with Metal Performance Shader Graph, but encountered a very strange behavior, occasionally, the model will report an error message as this: LLVM ERROR: SmallVector unable to grow. Requested capacity (9223372036854775808) is larger than maximum value for size type (4294967295) and crash, the stack backtrace screenshot is attached. Note that 5th frame is mlir::getIntValues<long long> and 6th frame is llvm::SmallVectorBase<unsigned int>::grow_pod It looks like mlir mistakenly took a 64 bit value for a 32 bit type. Unfortunately, I could not found the source code of mlir::getIntValues, maybe it's Apple's closed source fork of llvm for MPS implementation? Anyway, any opinion or suggestion on that?
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283
Activity
Mar ’25
MPSGraph fused scaledDotProductAttention seems to be buggy
While building an app with large language model inferencing on device, I got gibberish output. After carefully examining every detail, I found it's caused by the fused scaledDotProductAttention operation. I switched back to the discrete operations and problem solved. To reproduce the bug, please check https://github.com/zhoudan111/MPSGraph_SDPA_bug
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581
Activity
Mar ’25