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Ventura Hack for FireWire Core Audio Support on Supported MacBook Pro and others...
Hi all,  Apple dropping on-going development for FireWire devices that were supported with the Core Audio driver standard is a catastrophe for a lot of struggling musicians who need to both keep up to date on security updates that come with new OS releases, and continue to utilise their hard earned investments in very expensive and still pristine audio devices that have been reduced to e-waste by Apple's seemingly tone-deaf ignorance in the cries for on-going support.  I have one of said audio devices, and I'd like to keep using it while keeping my 2019 Intel Mac Book Pro up to date with the latest security updates and OS features.  Probably not the first time you gurus have had someone make the logical leap leading to a request for something like this, but I was wondering if it might be somehow possible of shoe-horning the code used in previous versions of Mac OS that allowed the Mac to speak with the audio features of such devices to run inside the Ventura version of the OS.  Would it possible? Would it involve a lot of work? I don't think I'd be the only person willing to pay for a third party application or utility that restored this functionality. There has to be 100's of thousands of people who would be happy to spare some cash to stop their multi-thousand dollar investment in gear to be so thoughtlessly resigned to the scrap heap.  Any comments or layman-friendly explanations as to why this couldn’t happen would be gratefully received!  Thanks,  em
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Nov ’25
ShazamKit supported for iOS apps that can run on Mac silicon?
I am having issues deploying my iOS app, that uses ShazamKit, to get working on a Mac with Apple silicon. When uploading the archive to App Store Connect I do get ITMS-90863: Macs with Apple silicon support issue - The app links with libraries that aren’t present in macOS: /usr/lib/swift/libswiftShazamKit.dylib Is ShazamKit not supported for iOS apps that can run on Macs with Apple silicon? Or is there something I should fix in my setup / deployment?
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1.1k
Jun ’25
MPMediaPlayback.currentPlaybackRate no longer working in iOS 15.4?
Just wondering if anyone else is having issues with currentPlaybackRate in release version of iOS 15.4? In my particular case this is using MPMusicPlayerController.applicationQueuePlayer. I've always had issues controlling this property reliably but from what I can see it is now completely non-operational in 15.4. I've isolated this behavior in a trivial project, and will file a radar, but hoping others may have some insight first. FWIW- This is my trivial test case: class ViewController: UIViewController {     lazy var player: MPMusicPlayerApplicationController = {         let player = MPMusicPlayerController.applicationQueuePlayer         player.repeatMode = .none         player.shuffleMode = .off         player.beginGeneratingPlaybackNotifications()         return player     }()     override func viewDidLoad() {         super.viewDidLoad()         NotificationCenter.default.addObserver(forName: .MPMusicPlayerControllerPlaybackStateDidChange, object: nil, queue: .main) { [weak self] notification in             guard let notificationPlayer = notification.object as? MPMusicPlayerApplicationController,                   notificationPlayer === self?.player else {                 return             }                          debugPrint("Player state now: \(notificationPlayer.playbackState)")         }     }     @IBAction func goAction(_ sender: Any) {         guard let item = MPMediaQuery.songs().items?.randomElement() else {             debugPrint("Unable to access media items")             return         }         debugPrint("Now playing item: \(item.title ?? "")")         player.setQueue(with: [item.playbackStoreID])         player.prepareToPlay() { error in             guard error == nil else {                 debugPrint("Player error: \(error!.localizedDescription)")                 return             }             DispatchQueue.main.async { [weak self] in                 self?.player.play()             }         }     } @IBAction func slowAction(_ sender: Any) {         debugPrint("Setting currentPlaybackRate to 0.5")         player.currentPlaybackRate = 0.5         checkPlaybackRate()     } @IBAction func fastAction(_ sender: Any) {         debugPrint("Setting currentPlaybackRate to 1.5")         player.currentPlaybackRate = 1.5         checkPlaybackRate()     } func checkPlaybackRate(afterSeconds delay: TimeInterval = 1.0) {         DispatchQueue.main.asyncAfter(deadline: .now() + delay) {             debugPrint("After \(delay) seconds currentPlaybackRate now: \(self.player.currentPlaybackRate)")         }     } } Typical console output: "Now playing item: I Know You Know" "Player state now: MPMusicPlaybackState(rawValue: 2)" "Player state now: MPMusicPlaybackState(rawValue: 1)" "Setting currentPlaybackRate to 1.5" "After 1.0 seconds currentPlaybackRate now: 1.0" "Setting currentPlaybackRate to 0.5" "After 1.0 seconds currentPlaybackRate now: 1.0"
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9.5k
Jul ’25
SpeechAnalyzer speech to text wwdc sample app
I am using the sample app from: https://developer.apple.com/videos/play/wwdc2025/277/?time=763 I installed this on an Iphone 15 Pro with iOS 26 beta 1. I was able to get good transcription with it. The app did crash sometimes when transcribing and I was going to post here with the details. I then installed iOS beta 2 and uninstalled the sample app. Now every time I try to run the sample app on the 15 Pro I get this message: SpeechAnalyzer: Input loop ending with error: Error Domain=SFSpeechErrorDomain Code=10 "Cannot use modules with unallocated locales [en_US (fixed en_US)]" UserInfo={NSLocalizedDescription=Cannot use modules with unallocated locales [en_US (fixed en_US)]} I can't continue our our work towards using SpeechAnalyzer now with this error. I have set breakpoints on all the catch handlers and it doesn't catch this error. My phone region is "United States"
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1.9k
Nov ’25
DELETE/PUT in AppleMusic API
Hi,Since today, we are no more able to do DELETE/PUT request on the Apple Music API.So, we can't update a playlist details, delete a playlist, delete tracks in playlist, delete tracks in library...Old methods allowed are now returning only an HTTP Code 403.Why this change in the Apple Music API ? We can hope that will be back soon ?
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MusicKit WebAPI - Can only get storefronts. All other endpoints return 500.
If I make a request to https://api.music.apple.com/v1/storefronts/us with the proper developer jwt token in the header, I receive the a successful response with a list of store fronts. If I remove the token, I do get back a 401 error. If I call any other catalog base query, I am getting back a 500 error. For instance: https://api.music.apple.com/v1/catalog/us/albums/310730204 returns a 500 error with the body being {"message":"An unexpected error occurred"} I'm not sure what I can do to fix this. Please help.
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4.3k
Nov ’25
Editing a Library Playlist (MusicKit: iOS 16 beta)
I've just begun to dip my toes into the iOS16 waters. One of the first things that I've attempted is to edit a library playlist using: try await MusicLibrary.shared.edit(targetPlaylist, items: tracksToAdd) Where targetPlaylist is of type MusicItemCollection<MusicKit.Playlist>.Element and tracksToAdd is of type [Track] The targetPlaylist was created, using new iOS16 way, here: let newPlaylist = try await MusicLibrary.shared.createPlaylist(name: name, description: description) tracksToAdd is derived by performing a MusicLibraryRequest on a specific playlist ID, and then doing something like this: if let tracksToAdd = try await playlist.with(.tracks).tracks {    // add tracks to target playlist } My problem is that when I perform attempt the edit, I am faced with a rather sad looking crash. libdispatch.dylib`dispatch_group_leave.cold.1:     0x10b43d62c <+0>:  mov    x8, #0x0     0x10b43d630 <+4>:  stp    x20, x21, [sp, #-0x10]!     0x10b43d634 <+8>:  adrp   x20, 6     0x10b43d638 <+12>: add    x20, x20, #0xfbf          ; "BUG IN CLIENT OF LIBDISPATCH: Unbalanced call to dispatch_group_leave()"     0x10b43d63c <+16>: adrp   x21, 40     0x10b43d640 <+20>: add    x21, x21, #0x260          ; gCRAnnotations     0x10b43d644 <+24>: str    x20, [x21, #0x8]     0x10b43d648 <+28>: str    x8, [x21, #0x38]     0x10b43d64c <+32>: ldp    x20, x21, [sp], #0x10 ->  0x10b43d650 <+36>: brk    #0x1 I assume that I must be doing something wrong, but I frankly have no idea how to troubleshoot this. Any help would be most appreciated. Thanks. @david-apple?
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3.4k
May ’25
PushToTalk
Using the PushToTalk library, call requestBeginTransmitting (channelUUID: UUID) on a Bluetooth device and then use the PTChannelManagerial Delegate proxy method channelManager:(PTChannelManager *)channelManager didActivateAudioSession:(AVAudioSession *)audioSession Start recording sound inside. Completed recording
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969
Oct ’25
CoreMediaErrorDomain error -42709
We are getting reports from customers that they are not able to play videos in our app after updating their phones to iOS18.3.1. (Further checking indicates that it happens on all iOS18 versions. It suddenly started occurring from February 18th, 2025) When checking logs we see that playback is failing due to CoreMediaErrorDomain error -42709. This is an undocumented error code and hence we do not know the cause of the playback issue. Does anyone know what this error code means and how the app should handle it? Reported as FB16638501.
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2.1k
Mar ’25
I need a way to permantently disable Reactions from my app, ideally the universe too
So I've spent the last five years optimizing my video AI system so that it runs with less than 5% CPU while processing a 30fps video feed on a Macbook Pro M2, and everything is great, until Sonoma comes out, and I find myself consuming 40% CPU for the exact same workload. So I fire up Instruments, and the "heaviest stack trace" (see screenshot) turns out to be Espresso doing some completely unasked-for and absolutely useless processing on my video frames. I turn off Reactions, but nothing helps - the CPU consumptions stays at 40%. "Reactions" is nothing but a useless toy to please some WWDC keynote fanboys, I don't want it anywhere near my app or my users, and I especially do not want to take the blame for it pissing away the user's CPU cycles and battery. Now, how do I make it go away, for ever? Best regards Jacob
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1.4k
Jul ’25
Crash in iOS 18 regarding [AVPlayerController _observeValueForKeyPath:oldValue:newValue:]
There are significant crash reports coming from iOS 18 users regarding AVKit framework that starts from this line [AVPlayerController _observeValueForKeyPath:oldValue:newValue:] which seems to be coming from iOS internal SDK. There are 2 kinds of crash we found: UI modification on background thread From the stack trace it seems like when AVPictureInPictureController is being deallocated and its view is being removed from superview somehow the code is being executed in background thread because there is this line there _AssertAutoLayoutOnAllowedThreadsOnly highlighted before the crash. But I’ve checked our code that plays around AVPictureInPictureController, in the locations where we would deallocate the object it will always be called on main thread which are insideviewDidLoad and deinit inside UIViewController class. From the log, it seems like the crash happened when user try to open another content when PIP player is active resulting in the current PIP instance will be replaced with a new one. My suspect is the observation logic inside AVPlayerController could be the hint to this issue, probably something broken over there since this issue happened across our app versions on iOS 18 users only. Unfortunately, I was unable to reproduce this issue yet but one of my colleagues reproduced it once but haven’t been able to do it again since. The reports keep raising each day up to 1.3k events in the last 30 days now. Over release object This one has lower reports than the first one but I decided to include it since it might have relevant information regarding the first crash since the starting stack trace is similar. The crash timing seems to be similar to the first one, where we deallocate existing AVPictureInPictureController and later replace it with a new one and also found only in iOS 18 users which also refers to [AVPlayerController _observeValueForKeyPath:oldValue:newValue:]. I also was unable to reproduce this issue so far. Oh, and both of the issues happened on both iPhone and iPad. We’d appreciate any advice on what we can do to avoid this in the future and probably any hint on why it could happened. I have reported this issue with bug number: FB15620734 I also attached one sample crash report for each of the crashes here. non ui thread access.crash over release.crash
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2.4k
Jun ’25
Reference White Calculation for HDR Video Rendering in Metal
Our multimedia application Boinx FotoMagico displays media files of various kinds with a Metal rendering engine. At the moment we still use .bgra8Unorm pixel format and sRGB color space and only render in SDR, which is increasingly a problem, as much of the video content is HDR nowadays (e.g. videos shot on an iPhone). For that reason we would like to switch to EDR rendering with .rgba16Float pixel format and extendedLinearDisplayP3 color space. We have already worked out how to do this for HDR image files, but still have a technical problem when rendering HDR video files. We are using AVFoundation to get the video frames as CVPixelBuffers and convert them to MTLTexture using a CVMetalTextureCache. MTLTextures are then further processed in various compute shaders before being rendered to screen. However the pixel values in the texture are not what we expected. Video frames appear too bright/overexposed. In WWDC21 session "Explore HDR rendering with EDR" Ken Greenebaum mentioned: “AVFoundation does not presently decode HDR formats, such as HDR10, to EDR. Consequently, these need to be adapted for use with EDR rendering. This conversion is straightforward and involves two steps. First, converting to linear light by applying the inverse transfer function. And second, dividing by the medium's reference white.” https://developer.apple.com/videos/play/wwdc2021/10161?time=1498 However, the session does not explain, how to get or calculate the correct value for "reference white". We could not find any relevant info on the web. This is why we need DTS assistance. We need the code that calculates the correct value for reference white for any kind of video, whether it is SDR or HDR, and regardless of codec and encoding. I assume that Ken Greenebaum is the best Apple engineer to ask in this case, because he recorded most of the EDR related WWDC sessions in recent years? We have written a small test app that renders a short sample video (HLG encoding). The window contains two views. The upper view uses an AVPlayerLayer and renders the video natively just like QuickTime Player. The video content looks correct here. BTW, the window background is SDR white, so that bright EDR pixels can be clearly identified, e.g. the clouds just above the mountains in the upper left corner of the sample video. You may need to lower display brightness a bit if these clouds do not appear brighter than the white window background. The bottom view uses a CAMetalLayer and low-level Metal rendering. The CVPixelBuffers we receive from AVFoundation still need to be scaled down so that SDR reference white reaches pixel value 1.0. Entering a value of 9.0 to 10.0 for reference white in the text field makes it look about right on my Studio Display. But that is just experimental for this sample video file. We need code to calculate the correct value for reference white for any kind of video file! We have a couple of questions: SDR videos should probably use 1.0 as reference white, as their encoded pixel values can already be used as is? Is this assumption correct? Different video encoding of HDR video (HLG, PQ, etc) will probably lead to different values for reference white? Is the value for reference white constant throughout a video, or can it vary over time, either scene by scene, or even frame by frame? If it can vary, does the CVPixelBuffer of the current video frame contain all the necessary metadata to calculate the correct value? Does the NSScreen.maximumExtendedDynamicRangeColorComponentValue also influence the reference white value? The attached sample project is structured in a way that the only piece of code that needs to be modified is the ViewController.sdrReferenceWhiteValue() function. Please read the comments and the #warning in this function. This is where the code for calculating the reference white value should be inserted. Here is the download link for the sample project: https://www.dropbox.com/scl/fi/4w5gmftav5xhbixu9u6pb/HDRMetalTest.zip?rlkey=n8cm02soux3rx03vplgo6h1lm&dl=0
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710
Feb ’25
iOS 14, App crash when call presentLimitedLibraryPickerFromViewControlle
iPhone7 : iOS 14.0 Beta 5 Xcode-beta Mac OS : 10.15.5 (19F101) crash info : ** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[PHPhotoLibrary presentLimitedLibraryPickerFromViewController:]: unrecognized selector sent to instance xxxxxx' terminating with uncaught exception of type NSException my code: (void)viewDidAppear:(BOOL)animated {   [super viewDidAppear:animated];   if (@available(iOS 14, *)) {     [[PHPhotoLibrary sharedPhotoLibrary] presentLimitedLibraryPickerFromViewController:self];   } }
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0
4.3k
Nov ’25
SpeechAnalyzer error "asset not found after attempted download" for certain languages
I am trying to use the new SpeechAnalyzer framework in my Mac app, and am running into an issue for some languages. When I call AssetInstallationRequest.downloadAndInstall() for some languages, it throws an error: Error Domain=SFSpeechErrorDomain Code=1 "transcription.ar asset not found after attempted download." The ".ar" appears to be the language code, which in this case was Arabic. When I call AssetInventory.status(forModules:) before attempting the download, it is giving me a status of "downloading" (perhaps from an earlier attempt?). If this language was completely unsupported, I would expect it to return a status of "unsupported", so I'm not sure what's going on here. For other languages (Polish, for example) SpeechTranscriber.supportedLocale(equivalentTo:) is returning nil, so that seems like a clearly unsupported language. But I can't tell if the languages I'm trying, like Arabic, are supported and something is going wrong, or if this error represents something I can work around. Here's the relevant section of code. The error is thrown from downloadAndInstall(), so I never even get as far as setting up the SpeechAnalyzer itself. private func setUpAnalyzer() async throws { guard let sourceLanguage else { throw Error.languageNotSpecified } guard let locale = await SpeechTranscriber.supportedLocale(equivalentTo: Locale(identifier: sourceLanguage.rawValue)) else { throw Error.unsupportedLanguage } let transcriber = SpeechTranscriber(locale: locale, preset: .progressiveTranscription) self.transcriber = transcriber let reservedLocales = await AssetInventory.reservedLocales if !reservedLocales.contains(locale) && reservedLocales.count == AssetInventory.maximumReservedLocales { if let oldest = reservedLocales.last { await AssetInventory.release(reservedLocale: oldest) } } do { let status = await AssetInventory.status(forModules: [transcriber]) print("status: \(status)") if let installationRequest = try await AssetInventory.assetInstallationRequest(supporting: [transcriber]) { try await installationRequest.downloadAndInstall() } } ...
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4w
Execution breakpoint when trying to play a music library file with AVAudioEngine
Hi all, I'm working on an audio visualizer app that plays files from the user's music library utilizing MediaPlayer and AVAudioEngine. I'm working on getting the music library functionality working before the visualizer aspect. After setting up the engine for file playback, my app inexplicably crashes with an EXC_BREAKPOINT with code = 1. Usually this means I'm unwrapping a nil value, but I think I'm handling the optionals correctly with guard statements. I'm not able to pinpoint where it's crashing. I think it's either in the play function or the setupAudioEngine function. I removed the processAudioBuffer function and my code still crashes the same way, so it's not that. The device that I'm testing this on is running iOS 26 beta 3, although my app is designed for iOS 18 and above. After commenting out code, it seems that the app crashes at the scheduleFile call in the play function, but I'm not fully sure. Here is the setupAudioEngine function: private func setupAudioEngine() { do { try AVAudioSession.sharedInstance().setCategory(.playback, mode: .default) try AVAudioSession.sharedInstance().setActive(true) } catch { print("Audio session error: \(error)") } engine.attach(playerNode) engine.attach(analyzer) engine.connect(playerNode, to: analyzer, format: nil) engine.connect(analyzer, to: engine.mainMixerNode, format: nil) analyzer.installTap(onBus: 0, bufferSize: 1024, format: nil) { [weak self] buffer, _ in self?.processAudioBuffer(buffer) } } Here is the play function: func play(_ mediaItem: MPMediaItem) { guard let assetURL = mediaItem.assetURL else { print("No asset URL for media item") return } stop() do { audioFile = try AVAudioFile(forReading: assetURL) guard let audioFile else { print("Failed to create audio file") return } duration = Double(audioFile.length) / audioFile.fileFormat.sampleRate if !engine.isRunning { try engine.start() } playerNode.scheduleFile(audioFile, at: nil) playerNode.play() DispatchQueue.main.async { [weak self] in self?.isPlaying = true self?.startDisplayLink() } } catch { print("Error playing audio: \(error)") DispatchQueue.main.async { [weak self] in self?.isPlaying = false self?.stopDisplayLink() } } } Here is a link to my test project if you want to try it out for yourself: https://github.com/aabagdi/VisualMan-example Thanks!
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673
Jul ’25
MusicKit - Authorization failed: AUTHORIZATION_ERROR: Unauthorized
Hello, I am having difficulties with configuring MusicKit correctly for my web app that I am building, seeking assistance with the issues I am having. Would greatly appreciate any help! After allowing access to the following, "Access Request media.mydomain.com would like to access Apple Music, media library, and listening activity for myemail'@icloud.com.", I get a popup error that states, "Authorization failed. Please try again.". Following is the information that is given in developer console: [Error] Failed to load resource: the server responded with a status of 403 () (webPlayerLogout, line 0) [Error] Authorization failed: AUTHORIZATION_ERROR: Unauthorized (anonymous function) (media.mydomain.com:398)
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960
Mar ’25
Facing issue with fairplay Streaming server SDK 26.0.0
I am trying to Build server for testing on Linux(Alma linux 9 VM) NAME="AlmaLinux" VERSION="9.7 (Moss Jungle Cat)" ID="almalinux" ID_LIKE="rhel centos fedora" VERSION_ID="9.7" PLATFORM_ID="platform:el9" PRETTY_NAME="AlmaLinux 9.7 (Moss Jungle Cat)" ANSI_COLOR="0;34" [azuki@AlmaDevVM ~]$ uname -m x86_64 I have tried the following steps: Before starting, ensured that Swift 6 installed. Referred https://www.swift.org/install/ for instructions. Build the library In Terminal, uses the following commands to compile the Swift library: cd Development/Key_Server_Module/Swift swift build -Xbuild-tools-swiftc -DTEST_CREDENTIALS After building the library, ran test cases to ensure the library behaves as expected. ALL unit tests are passing with the development credentials. • Since I was using an x86_64 machine: export LD_LIBRARY_PATH=./Sources/prebuilt/x86_64-unknown-linux-gnu/ Run all tests: swift test -Xbuild-tools-swiftc -DTEST_CREDENTIALS --disable-swift-testing Build the server Build the server: Apache Before starting, ensured the following: a. Installed Apache HTTPD and the dev tools. Using the following command for installation: yum install httpd httpd-devel redhat-rpm-config b. After this, integrated it into the Apache server environment with swift library that was built above. Used the following command to build the server using apxs: • Since I was using an x86_64 machine: apxs -i -a -c -Wl,-L${PWD}/.build/x86_64-unknown-linux-gnu/debug/ -Wl,-lswift_fpssdk -Wl,-L${PWD}/Sources/prebuilt/x86_64-unknown-linux-gnu -lfpscrypto -Wl,-R${PWD}/.build/x86_64-unknown-linux-gnu/debug server_setup/mod_fps.c c. Next, copied the dependent libraries to the Apache modules folder using these commands: • If using an x86_64 machine: cp Sources/prebuilt/x86_64-unknown-linux-gnu/libfpscrypto.so /usr/lib64/httpd/modules/libfpscrypto.so cp .build/x86_64-unknown-linux-gnu/debug/libswift_fpssdk.so /usr/lib64/httpd/modules/libswift_fpssdk.so d. Configuring Apache HTTPD Configured Apache HTTPD by adding the module and handler to your Apache HTTPD configuration (/etc/httpd/conf/httpd.conf). Note that the apxs command may automatically add the LoadModule line in the previous step. Listen 8080 LoadFile /usr/lib64/httpd/modules/libfpscrypto.so LoadFile /usr/lib64/httpd/modules/libswift_fpssdk.so LoadModule fps_module /usr/lib64/httpd/modules/mod_fps.so <Location "/fps"> SetHandler fps_handler Copy the credentials to the Apache modules folder. cp -r ../credentials /usr/lib64/httpd/modules/ export FPS_CERT_PATH= /usr/lib64/httpd/modules/credentials/test_certificates.json e. Run your server You can run the Apache HTTPD server with the configured module by using the following command: httpd -D FOREGROUND No issues see till step. Get SDK version [azuki@AlmaDevVM Key_Server_Module]$ curl localhost:8080/fps/v 26.0.0 But when i try to generate license [azuki@AlmaDevVM Key_Server_Module]$ curl -d ../Test_Inputs/iOS/spc_ios_hd_lease_2048.json localhost:8080/fps {"fairplay-streaming-response":{"create-ckc":[{"id":1,"status":-42601}]}} Can you please suggest what i might be missing here?
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743
1d
Customized IOKit extension not work
Hi guys, How to achieve the following feature on macOS when a USB device (Camera/Mic/Speaker) is connected: When a third-party video conferencing app is not in a meeting, ensure the app defaults to using the USB device (Camera/Mic/Speaker). When a third-party conferencing app is in a meeting, ensure the app automatically switches to the USB device (Camera/Mic/Speaker). I want to make use of IOKit extension to hidden or ignore build-in camera to realize the requirement. however the extension can't be loaded for Invalid permissions in MacOS 15.4.1, buildVersion:24E263. I also tried to run in in MacOS 14.4.1, which can be loaded but can't auto load when restart laptop as KDK version not match. Could you please give me some suggestion? Is it possible hidden build-in camera in MacOS M-series chip? Is there any other method to realize the feature. Thanks a lot.
7
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315
Jun ’25
PHPicker fails to load RAW images
We observed that the PHPicker is unable to load RAW images captured on an iPhone in some scenarios. And it is also somehow related to iCloud. Here is the setup: The PHPickerViewController is configured with preferredAssetRepresentationMode = .current to avoid transcoding. The image is loaded from the item provider like this: if itemProvider.hasItemConformingToTypeIdentifier(kUTTypeImage) { itemProvider.loadFileRepresentation(forTypeIdentifier: kUTTypeImage) { url, error in // work } } This usually works, also for RAW images. However, when trying to load a RAW image that has just been captured with the iPhone, the loading fails with the following errors on the console: [claims] 43A5D3B2-84CD-488D-B9E4-19F9ED5F39EB grantAccessClaim reply is an error: Error Domain=NSCocoaErrorDomain Code=4097 "Couldn’t communicate with a helper application." UserInfo={NSUnderlyingError=0x2804a8e70 {Error Domain=NSCocoaErrorDomain Code=4097 "connection from pid 19420 on anonymousListener or serviceListener" UserInfo={NSDebugDescription=connection from pid 19420 on anonymousListener or serviceListener}}} Error copying file type public.image. Error: Error Domain=NSItemProviderErrorDomain Code=-1000 "Cannot load representation of type public.image" UserInfo={NSLocalizedDescription=Cannot load representation of type public.image, NSUnderlyingError=0x280480540 {Error Domain=NSCocoaErrorDomain Code=4097 "Couldn’t communicate with a helper application." UserInfo={NSUnderlyingError=0x2804a8e70 {Error Domain=NSCocoaErrorDomain Code=4097 "connection from pid 19420 on anonymousListener or serviceListener" UserInfo={NSDebugDescription=connection from pid 19420 on anonymousListener or serviceListener}}}}} We observed that on some devices, loading the image will actually work after a short time (~30 sec), but on others it will always fail. We think it is related to iCloud Photos: On the device that has iCloud Photos sync enabled, the picker is able to load the image right after it was synced to the cloud. On devices that don't sync the image, loading always fails. It seems that the sync process is doing some processing (?) of the image that will later enable the picker to load it successfully, but that's just guessing. Additional observations: This seems to only occur for images that were taken with the stock Camera app. When using Halide to capture RAW (either ProRAW or RAW), the Picker is able to load the image. When trying to load the image as kUTTypeRawImage instead of kUTTypeImage, it also fails. The picker also can't load RAW images that were AirDroped from another device, unless it synced to iCloud first. This is reproducable using the Selecting Photos and Videos in iOS sample code project. We observed this happening in other apps that use the PHPicker, not just ours. Is this a bug, or is there something that we are missing?
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2.8k
Sep ’25