Explore the integration of media technologies within your app. Discuss working with audio, video, camera, and other media functionalities.

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Do we need an MFi authentication chip to send video/commands to iPhone?
Hello, my company is developing a product that will send data to/from the phone over cable and Wi-Fi. I have three questions: Do we need an MFi authentication chip in our product if we plan to send video and commands to the iPhone/iPad over USB or Lightning cable? Likewise, do we need an MFI authentication chip for communication over Wi-Fi? (Informal research suggests that the answer is no to this one.) And, do we even still need MFI certification at all for Wi-Fi comms? (We are not using HomeKit.) Thank you!
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437
Feb ’25
changePlaybackRateCommand does not work on iOS.
Hi. I work on an audio app for iOS which is successfully using the MPRemoteCommandCenter for commands like next, back, skip forward, skip backward etc. I am trying to implement playback rate controls in my app (so that users can change the playback speed of audio to 0.5x or 2x for example). While the above commands work, the changePlaybackRateCommand does not seem to. I have enabled the command, given it a target/handler and set supported rates. With the other commands, this caused the UI to change on lock screen, in command center etc, by adding the control for the command (a next button for the next command for example). However, it does not seem to do anything for the playback rate command. I can implement my own "rate button" UI and rate change handling, but I'm wondering if this is a known bug within Apple? Looking online, it seems other people face the same issue and haven't been able to get this command to work. Why is this API provided if it doesn't seem to do anything? Is there something I'm missing? Kind regards.
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340
Jan ’25
Create live photo error
I want to create a Live Photo. The project includes a .jpg image and a .mov video (2 seconds). Two permissions in xcode have been added: Privacy - Photo Library Usage Description Privacy - Photo Library Additions Usage Description Simulate: iphone 16, ios 18.3 The codes in ContentView.swift : private func saveLivePhoto(imageURL: URL, videoURL: URL, completion: @escaping (Bool, Error?) -> Void) { PHPhotoLibrary.shared().performChanges { let creationRequest = PHAssetCreationRequest.forAsset() let options = PHAssetResourceCreationOptions() options.shouldMoveFile = false creationRequest.addResource(with: .photo, fileURL: imageURL, options: options) creationRequest.addResource(with: .pairedVideo, fileURL: videoURL, options: options) } completionHandler: { success, error in DispatchQueue.main.async { print(error) completion(success, error) } } } guard let imageURL = Bundle.main.url(forResource: "livephoto", withExtension: "jpeg"), let videoURL = Bundle.main.url(forResource: "livephoto", withExtension: "mov") else { showAlertMessage(title: "error", message: "cant find Live Photo ") return } print("imageURL: \(imageURL)") print("videoURL: \(videoURL)") saveLivePhoto(imageURL: imageURL, videoURL: videoURL) { success, error in if success { xxxxx } else { xxxxx } } Really need help, thanks
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193
Mar ’25
Does PHAsset localIdentifier change after device transfer?
Hi, I’m working on a photo backup app. I track the PHAsset localIdentifier to determine which photos have been backed up and which haven’t. Recently, I’ve noticed that two users seem to have experienced the localIdentifier changes after transferring data to a new iPhone using Quick Start. Additionally, others on StackOverflow have mentioned that the localIdentifier sometimes changes after updating the iOS version. https://stackoverflow.com/questions/40094728/phobject-localidentifier-reliability I’d like to confirm the reliability of the localIdentifier after an iOS version upgrade or device transfer. Can I continue using these locally stored localIdentifiers? Or is there another recommended approach, such as using PHCloudIdentifier?
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383
Feb ’25
photos-navigation://album scheme
In my app SexyPeri (https://apps.apple.com/fr/app/id6738291985), I create an album with some pics Album is called SexyPeri Now, I wish to redirect the user from my app SexyPeri DIRECTLY to the album SexyPeri There is no doc about your scheme photos-navigation, or I didn't see it. Some guys retro-engineered it, but I couldn't make this work. photos-navigation://album?name=SexyPeri doesn't work. So my question is: how can I redirect to the album directly ?
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385
Jan ’25
Rear View Camera Installed – Now CarPlay Audio Stops After 15 Seconds via Bluetooth
I recently installed a rear-view camera in my car, and ever since, I've been experiencing a frustrating issue with my CarPlay. After about 15 seconds of playing audio via Bluetooth, the sound stops coming out of the speakers, even though the song continues to run in the background. For context, my stereo system is an aftermarket unit that I installed to enable CarPlay functionality. Everything worked perfectly before adding the rear-view camera. Unfortunately, my unit does not have a port for a wired connection, so I can't test the audio using a cable. Has anyone experienced a similar issue? Could the camera installation be interfering with the Bluetooth or audio system somehow? Any advice or troubleshooting tips would be greatly appreciated!
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314
Jan ’25
AVSpeechUtterance stutters in CarPlay when connected to a BT headset
We are currently working on a CarPlay navigation app and so far everything is working well except for speaking turn notifications. Our TTS implementation works fine on the phone and works fine on CarPlay if the voice is spoken over the speaker in the car. If users connect a BT headset to the car and listen through that headset, then the voice commands are chopped up / stutter. Why would users use BT headset? Well, we are working on a motorcycle app, and there are no speakers usually on a motorcycle. It sounds like the BT channel is opened and closed repeatedly for every character / word spoken. This happens on different CarPlay devices and different Bluetooth headsets, we have reports from multiple users that they find this behavior annoying and that other apps work fine. Is this a known issue? Are there possible workaround?
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66
Apr ’25
Playing music with Musickit.js in Chrome and Firefox
I'm unable to play music using Musickit.js in the Chrome or Firefox browsers. Even using the apple guide here: https://js-cdn.music.apple.com/musickit/v1/index.html - I've added my Music Developer Token and song/album url, but it only works in Safari and not in Chrome or Firefox. I'm unsure if this is a global issue, or if there is something I need to do to enable playback in other browsers, but as it stands it's not working for me. Thanks for any help in advance!
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945
Jan ’25
Usage of colorCurvesFilter
How can I use my RGB Curve points: let redCurve = [CIVector(x: 0, y: 0), CIVector(x: 0.235, y: 0.152), CIVector(x: 0.5, y: 0.5), CIVector(x: 1, y: 1)] let greenCurve = [CIVector(x: 0, y: 0), CIVector(x: 0.247, y: 0.196), CIVector(x: 0.5, y: 0.5), CIVector(x: 1, y: 1)] let blueCurve = [CIVector(x: 0, y: 0), CIVector(x: 0.235, y: 0.184), CIVector(x: 0.466, y: 0.466), CIVector(x: 1, y: 1)] in colorCurvesFilter which I've found in Apple Docs: func colorCurves(inputImage: CIImage) -> CIImage { let colorCurvesEffect = CIFilter.colorCurves() colorCurvesEffect.inputImage = inputImage colorCurvesEffect.curvesDomain = CIVector(x: 0, y: 1) colorCurvesEffect.curvesData = Data( bytes: [Float32]([ 0.0,0.0,0.0, 0.8,0.8,0.8, 1.0,1.0,1.0 ]), count: 36) colorCurvesEffect.colorSpace = CGColorSpaceCreateDeviceRGB() return colorCurvesEffect.outputImage! }
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365
Jan ’25
"Remote call timed out" error when trying to play large collection of music items with MusicKit's ApplicationMusicPlayer
I am using MusicKit ApplicationMusicPlayer to play music in my app. Everything works fine as long as I'm not playing large playlists that contain hundreds of songs. When I to play collection of songs that is larger than around 300 I'm always getting the error message saying: "Prepare to play failed" UserInfo={NSDebugDescription=Prepare to play failed, NSUnderlyingError=0x121d42dc0 {Error Domain=MPMusicPlayerControllerErrorDomain Code=9 "Remote call timed out" UserInfo={NSDebugDescription=Remote call timed out}}})) It doesn't matter if songs are downloaded to the device or not. I am aware that there is another initializer for player's queue that accepts Playlist instances but in my app users can choose to sort playlist tracks in different order than the default and that makes using that initializer not feasible for me. I tried everything I could think of, I tried to fall back on MPMusicPlayerController and pass array of MPMusicPlayerPlayParameters to it but the result was the same. typealias QueueEntry = ApplicationMusicPlayer.Queue.Entry let player = ApplicationMusicPlayer.shared let entries: [QueueEntry] = tracks .compactMap { guard let song = $0 as? Song else { return nil } return QueueEntry(song) } Task(priority: .high) { [player] in do { player.queue = .init(entries, startingAt: nil) try await player.play() // prepareToPlay failed } catch { print(error) } }
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665
Mar ’25
Garageband displaying error 100001 when loading up some AU plugins
I recently got some plugins from Universal Audio, and have licensed them properly through both UA and iLok manager. Whenever I try to load up the plugins (specifically from UA) in GarageBand, it first says that "NSCreateObjectFileImageFromMemory-p47UEwps” because the developper can not be verified. After clicking either 'show in finder' or 'okay', it opens the plugin in a form without its GUI and showing that it is not licensed (even though it is). It also displays error code 100001. I have tried only some basic stuff to troubleshoot like restarting the DAW/my computer and reinstalling/relicensing the softwares. I don't know if the macOS version has anything to do with it but for some reason I just can't get it to work.
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385
Jan ’25
Title: Ambisonic B-Format Playback Issues on Vision Pro
I'm trying to implement Ambisonic B-Format audio playback on Vision Pro with head tracking. So far audio plays, head tracking works, and the sound appears to be stereo. The problem is that it is not a proper binaural playback when compared to playing back the audiofile with a DAW. Has anyone successfully implemented B-Format playback on Vision Pro? Any suggestions on my current implementation: func playAmbiAudioForum() async { do { try AVAudioSession.sharedInstance().setCategory(.playback) try AVAudioSession.sharedInstance().setActive(true) // AudioFile laoding/preperation guard let testFileURL = Bundle.main.url(forResource: "audiofile", withExtension: "wav") else { print("Test file not found") return } let audioFile = try AVAudioFile(forReading: testFileURL) let audioFileFormat = audioFile.fileFormat // create AVAudioFormat with Ambisonics B Format guard let layout = AVAudioChannelLayout(layoutTag: kAudioChannelLayoutTag_Ambisonic_B_Format) else { print("layout failed") return } let format = AVAudioFormat( commonFormat: audioFile.processingFormat.commonFormat, sampleRate: audioFile.fileFormat.sampleRate, interleaved: false, channelLayout: layout ) // write audiofile to buffer guard let buffer = AVAudioPCMBuffer(pcmFormat: format, frameCapacity: UInt32(audioFile.length)) else { print("buffer failed") return } try audioFile.read(into: buffer) playerNode.renderingAlgorithm = .HRTF // connecting nodes audioEngine.attach(playerNode) audioEngine.connect(playerNode, to: audioEngine.outputNode, format: format) audioEngine.prepare() playerNode.scheduleBuffer(buffer, at: nil) { print("File finished playing") } try audioEngine.start() playerNode.play() } catch { print("Setup error:", error) } }
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481
Jan ’25
iOS AVPlayer Subtitles / Captions
As of iOS 18, as far as I can tell, it appears there's still no AVPlayer options that allow users to toggle the caption / subtitle track on and off. Does anyone know of a way to do this with AVPlayer or with SwiftUI's VideoPlayer? The following code reproduces this issue. It can be pasted into an app playground. This is a random video and a random vtt file I found on the internet. import SwiftUI import AVKit import UIKit struct ContentView: View { private let video = URL(string: "https://server15700.contentdm.oclc.org/dmwebservices/index.php?q=dmGetStreamingFile/p15700coll2/15.mp4/byte/json")! private let captions = URL(string: "https://gist.githubusercontent.com/samdutton/ca37f3adaf4e23679957b8083e061177/raw/e19399fbccbc069a2af4266e5120ae6bad62699a/sample.vtt")! @State private var player: AVPlayer? var body: some View { VStack { VideoPlayerView(player: player) .frame(maxWidth: .infinity, maxHeight: 200) } .task { // Captions won't work for some reason player = try? await loadPlayer(video: video, captions: captions) } } } private struct VideoPlayerView: UIViewControllerRepresentable { let player: AVPlayer? func makeUIViewController(context: Context) -> AVPlayerViewController { let controller = AVPlayerViewController() controller.player = player controller.modalPresentationStyle = .overFullScreen return controller } func updateUIViewController(_ uiViewController: AVPlayerViewController, context: Context) { uiViewController.player = player } } private func loadPlayer(video: URL, captions: URL?) async throws -> AVPlayer { let videoAsset = AVURLAsset(url: video) let videoPlusSubtitles = AVMutableComposition() try await videoPlusSubtitles.add(videoAsset, withMediaType: .video) try await videoPlusSubtitles.add(videoAsset, withMediaType: .audio) if let captions { let captionAsset = AVURLAsset(url: captions) // Must add as .text. .closedCaption and .subtitle don't work? try await videoPlusSubtitles.add(captionAsset, withMediaType: .text) } return await AVPlayer(playerItem: AVPlayerItem(asset: videoPlusSubtitles)) } private extension AVMutableComposition { func add(_ asset: AVAsset, withMediaType mediaType: AVMediaType) async throws { let duration = try await asset.load(.duration) try await asset.loadTracks(withMediaType: mediaType).first.map { track in let newTrack = self.addMutableTrack(withMediaType: mediaType, preferredTrackID: kCMPersistentTrackID_Invalid) let range = CMTimeRangeMake(start: .zero, duration: duration) try newTrack?.insertTimeRange(range, of: track, at: .zero) } } }
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100
Apr ’25
Attaching depth map manually
Hi, I have a problem when I want to attach my grayscale depth map image into the real image. The produced depth map doesn't have the cameraCalibration value which should responsible to align the depth data to the image. How do I align the depth map? I saw an article about it but it is not really detailed so I might be missing some process. I tried to: convert my depth map into pixel buffer create image destination ref and add the image there. add the auxData (depth map dict) This is the output: There is some black space there and my RGB image colour changes
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395
Mar ’25
How to set volume with MusicKit Web?
I've got a web app built with MusicKit that displays a list of songs. I have player controls for play, pause, skip next, skip, previous, toggle shuffle and set repeat mode. All of these work by using music. The play button, when nothing is playing and nothing is in the queue, will enqueue all the tracks and start playing with the below, for example: await music.setQueue({ songs, startPlaying: true }); I've implemented a progress slider based on feedback from the "playbackProgressDidChange" listener. Now, how in the world can I set the volume? This seems like it should be simple, but I am at a complete loss here. The docs say: "The volume of audio playback, which is set directly on the HTMLMediaElement as the HTMLMediaElement.volume property. This value ranges between 0, which would be muting the audio, and 1, which would be the loudest possible." Given that all my controls work off the music instance, I don't understand how I can do that. In this video from WWDC 2022, music web components are touched on briefly. These are also documented very sparsely. The volume docs are here. For the life of me, I can't even get the volume web component to display in the UI. It appears that MusicKit Web is hobbled compared to the native implementation, but surely adjusting volume shouldn't be that hard right? I'd appreciate any insight on how to do this, including how to get web components to work (in a Next JS app). Thanks.
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561
Jan ’25
Has Dext perfectly replaced Kext functionality?
I found some documentation about Kext, but I heard they have now moved to Dext. So I was wondering if Dext could completely imitate the previous Kext. https://developer.apple.com/documentation/kernel/implementing_drivers_system_extensions_and_kexts This page is written like this Important In macOS 11 and later, the kernel doesn’t load a kext if an equivalent DriverKit solution exists. You may continue to use kexts in macOS 10.15 and earlier.
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256
Mar ’25
How to disable the built-in speakers and microphone on a Mac
I need to implement a solution through an API or custom driver to completely block out the built-in speakers and microphone of Mac, because I need other apps to use specified external devices as audio input and output. Is there a way to achieve this requirement? What I mean is that even in system preferences, it should not be possible to choose the built-in microphone and speakers; only my external device can be used.
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82
Apr ’25
ApplicationMusicPlayer / MediaPlayer Refuses to Play
We use BassDSDPlayer / SFBAudioEngine to play just about any file, but playing Apple Music is failing. All subscriptions are up to date. We stop the SFBAudioEngine and the BassDSDPlayer before playing Apple Music to no avail. PRINTS: Supported files in /Users/dorian/Music/Music/Media.localized/Music/4: 28364 Apple Music is authorized and can play catalog. Resetting default output device... Releasing BassDSDPlayer audio device... BassDSDPlayer: Audio device released. STOPPED sfbAudioDevice Default output device is ID: 76 applicationQueuePlayer _establishConnectionIfNeeded timeout [ping did not pong] applicationQueuePlayer _establishConnectionIfNeeded timeout [ping did not pong] Player State - After resetting output: Playback Status: stopped Queue Count: 0 No track is playing. Music player reset successfully. BassDSDPlayer: Audio device released. Default output device set successfully: 76 Default output device is ID: 76 Default output device set successfully: 76 Default output device ID: 76 Validated PlayParameters for track: squabble up PlayParameters: PlayParameters(id: 1781270321, kind: "song", isLibrary: nil, catalogID: nil, libraryID: nil, deviceLocalID: nil, rawValues: [:]) Starting playback... Player State - After playback: Playback Status: stopped Queue Count: 1 No track is playing. Notification BASS DSD NSConcreteNotification 0x600007ce2b00 {name = kUpdateSongInfo; object = { AlbumTitle = GNX; ArtistName = "Kendrick Lamar"; SongArtwork = "<NSImage 0x6000041b7ca0 Size={300, 300} RepProvider=<NSImageArrayRepProvider: 0x600003518770, reps:(\n "NSBitmapImageRep 0x600009ed9dc0 Size={300, 300} ColorSpace=(not yet loaded) BPS=8 BPP=(not yet loaded) Pixels=300x300 Alpha=NO Planar=NO Format=(not yet loaded) CurrentBacking=nil (faulting) CGImageSource=0x600007ce15c0"\n)>>"; SongLength = "157.992"; SongTitle = "squabble up"; Source = AppleMusic; }} Apple Music track loaded: squabble up by Kendrick Lamar Player State - Before play: Playback Status: stopped Queue Count: 1 No track is playing. prepareToPlay failed [no target descriptor] NSError Code: 1, Domain: MPMusicPlayerControllerErrorDomain Player State - After play: Playback Status: stopped Queue Count: 1 No track is playing. func playAppleMusicTracks(tracks: [Track]) { AppleMusicManager.shared.isAuthorizedAndReadyForPlayback { isAuthorized in guard isAuthorized else { print("Apple Music authorization or capabilities insufficient for playback.") return } print("Resetting default output device...") self.stopSFBAudioDevice() self.resetMusicPlayer() self.resetAudioSystem() self.ensureOutputDeviceReady() Task { for track in tracks { guard self.validatePlayParameters(for: track) else { continue } do { try await ApplicationMusicPlayer.shared.queue.insert(track, position: .afterCurrentEntry) guard !ApplicationMusicPlayer.shared.queue.entries.isEmpty else { print("Queue is empty after queuing. Playback cannot proceed.") return } self.notifyAppleMusicTrackInfo(track) } catch { print("Error starting playback: \(error)") if let nsError = error as NSError? { print("NSError Code: \(nsError.code), Domain: \(nsError.domain)") } } } MusicKitWrapper.shared.logPlayerState(message: "After playback") } } } @objc public class MusicKitWrapper: NSObject { @objc public static let shared = MusicKitWrapper() private let player = ApplicationMusicPlayer.shared // Play the current track @objc public func play() { guard !player.queue.entries.isEmpty else { print("Queue is empty. Cannot start playback.") return } logPlayerState(message: "Before play") Task { do { try await player.prepareToPlay() try await player.play() print("Playback started successfully.") } catch { if let nsError = error as NSError? { print("NSError Code: \(nsError.code), Domain: \(nsError.domain)") } } logPlayerState(message: "After play") } } Any help would be appreciated. Thanks!
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602
Jan ’25