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Can You Debug a Widget on Actual Device?
I'm working on an iOS app with a Widget. I am able to display the Widget on the iPhone 16 Pro Simulator. It doesn't appear on iPad mini 6th gen., though. Anyway, I want to make sure that it works on an actual device. If I try to add the Widget to the Home Screen, I cannot find it in the search list on iPhone XR and iPad 9th gen. If I set the target to that of the widget, Xcode gives me the following error. SendProcessControlEvent:toPid: encountered an error: Error Domain=com.apple.dt.deviceprocesscontrolservice Code=8 "Failed to show Widget 'some bundle ID' error: … I hope that's not a sign of trouble. So how do you debug a Widget on an Actual Device? I've read some topics like this one here. Thanks.
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132
May ’25
Application crashes when using TextEditor(text, selection)
I have a TextEditor, to the constructor of which in addition to the text I pass an object of the TextSelection? type. I check on the Simulator with iOS 18.2. An attempt to clear the text leads to a crash with the message "Thread 1: Fatal error: String index is out of bounds" in Xcode. More about the error: libswiftCore.dylib`_swift_runtime_on_report: -> 0x194f32024 <+0>: ret More about the reproduction conditions: struct MyView: View { @Bindable private var viewModel = MyViewModel() @State var myTextSelection: TextSelection? = nil var body: some View { ZStack { // Some other code myEditor // Some other code } .toolbar { ToolbarItem(placement: .primaryAction) { Button { viewModel.clear() } label: { Label("Clear", systemImage: "eraser") } } } } var myEditor: some View { ZStack(alignment: .topLeading) { TextEditor(text: $viewModel.text, selection: $myTextSelection) .disableAutocorrection(true) .autocapitalization(.sentences) } // Some other code } } MyViewModel: @Observable final class MyViewModel: ObservableObject { var text: String = "" func clear() { text = "" } }
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137
May ’25
UITextView's pressesBegan isn't triggered by the software keyboard
I'm building a SwiftUI app with a UITextView subclass, and it seems that the software keyboard doesn't trigger the pressesBegan or pressesEnded functions of UITextView. With a hardware keyboard, pressesBegan works as expected, allowing us to intercept key presses in our subclass. I can't find any documentation about this, or any other forum posts (here or on Stack Overflow) that talk about a discrepancy between software and hardware keyboard behaviors, and I can't believe this is an intended behavior. Our app is a SwiftUI app, in case that's relevant. Does anyone have any guidance? Is this a bug or am I not understanding this API? Any information or work arounds would be greatly appreciated. I've made a sample project that demonstrates this issue, which you can grab from GitHub at https://github.com/nyousefi/KeyPressSample. To see this in action, run the sample project and start pressing keys. The hardware keyboard will print the key press at the top of the screen (above the text view), while the software keyboard won't.
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764
May ’25
App Name Display
For now, my app name length is more than 20 characters, so the iPhone app name displays without a space, and uses the range operator to ensure showing the rest in the next line. Is it possible to show space and name with 2 lines?
Topic: UI Frameworks SubTopic: General Tags:
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May ’25
Is applicationDidFinishLaunching: guaranteed to be called before INIntent delegate methods when app is launched via a Shortcut?
I have a question about the app lifecycle when my app is launched via a Shortcut. I'm adding a INIntent to a Mac app. So my app delegate implements: - (nullable id)application:(NSApplication *)application handlerForIntent:(INIntent *)intent Then my custom intent handler implements the two protocol methods -confirmIntentNameHere:completion: and -handleIntentNameHere:completion: During my testing -applicationDidFinishLaunching: is called before the intent methods, so I can forward methods to my main window controller to perform the shortcut actions, since it's already ready. ....But if this is not always the case, I can still perform them but I'd have to move the code out of the window controller to perform the action "headless" if invoked before my app has built its UI. Just wondering if this is something I should be prepared for. Thanks in advance.
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292
May ’25
Open file directly into editor view with DocumentGroup
This was also raised in FB17028569 I have iOS document based app using DocumentGroup. I can create and save documents as expected. All that functionality is fine. @main struct FooBarApp: App { var body: some Scene { DocumentGroup(newDocument: { FoobarDocument() }) { config in MainView(document: config.document) } The problem is when I open an app document from Files.app or Messages the document is never opened directly into the editor, the document browser interface is always presented and the user must manually select the document to open an editor. This also happens when I use UIApplication.shared.requestSceneSessionActivation(nil, userActivity: activity, options: nil) to open a new scene. The doc isn't opened into my editor. I believe my plist document types are setup correctly and that my ReferenceFileDocument is setup correctly <key>CFBundleDocumentTypes</key> <array> <dict> <key>CFBundleTypeExtensions</key> <array> <string>foobar</string> </array> <key>CFBundleTypeIconFile</key> <string>icon-128</string> <key>CFBundleTypeIconSystemGenerated</key> <integer>1</integer> <key>CFBundleTypeMIMETypes</key> <array> <string>application/json</string> </array> <key>CFBundleTypeName</key> <string>Foobar Project</string> <key>LSHandlerRank</key> <string>Owner</string> <key>LSItemContentTypes</key> <array> <string>com.digital-dirtbag.foobar</string> </array> <key>NSUbiquitousDocumentUserActivityType</key> <string>$(PRODUCT_BUNDLE_IDENTIFIER).ubiquitousdoc</string> </dict> </array> <key>UTExportedTypeDeclarations</key> <array> <dict> <key>UTTypeConformsTo</key> <array> <string>public.data</string> </array> <key>UTTypeDescription</key> <string>Foobar Project</string> <key>UTTypeIconFiles</key> <array> <string>icon-128.png</string> </array> <key>UTTypeIdentifier</key> <string>com.digital-dirtbag.foobar</string> <key>UTTypeTagSpecification</key> <dict> <key>public.filename-extension</key> <array> <string>foobar</string> </array> </dict> </dict> The question is does DocumentGroup on iOS even support opening documents directly into the editor view? I know it works on macOS as expected as I tried this with the demo code and it exhibits the same symptoms. Opening a document from iOS Files.app only gets you as far as the document browser while macOS will open an editor directly.
Topic: UI Frameworks SubTopic: SwiftUI
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May ’25
Bundling OSX installer plugin with productbuild/pkgbuild
I'm trying to create a .pkg installer with productbuild/pkgbuild. But I'd also like to add my custom installer plugin to this. I'm using the following script. I'd like to add my bundle into this script. Since there are no official docs from apple how to do this nor there are a lot of updated resources, here are some things I have tried. adding the following line to Distrubtion.xml <bundle id="pluginid" path="path/to/myplugin.bundle"/> adding component tag to pkgbuild also doesn't do anything --component "path/to/myplugin.bundle" The bundle itself is build with XCode - it is a simple UI for user to type some input in Apple provides documentation for Distribution.xml file, which supports different UI elements but doesn't support text input - docs I have been also looking at this tutorial , it is very outdated but i could still fit it to my needs except the part where the .bundle file needs to be inserted into .pkg. Note - there is no option to view the contents of .pkg file build with pkbuild/productbuild How can i do this process correctly? I would like to link my installer pane plugin to a generic .pkg(with licenses and so on). I'd appreciate any kind of help!
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167
May ’25
Mac Catalyst SplitViewController, UITitlebar bugs?
Bringing my iPad app to Mac Catalyst as iPad idiom. Primary interface is a UISplitViewController. Two things I think are bugs unless someone replies with a fix. SplitViewController is setup in two column with left column as sidebar: split.setViewController(primary, for: .primary) split.setViewController(secondary, for: .secondary) split.preferredDisplayMode = .oneBesideSecondary split.preferredSplitBehavior = .tile split.presentsWithGesture = true #if targetEnvironment(macCatalyst) split.primaryBackgroundStyle = .sidebar split.displayModeButtonVisibility = .never #endif The displayMode button aligns vertically with the navigation bar and below the 3 window control buttons (close, minimize, full screen), whereas on other macOS apps using SplitViewController such as Apple Notes app, the displayMode button aligns vertically and just to the right of the the 3 window control buttons (close, minimize, full screen). I downloaded the Apple Example app called Menus that is supposed to be a prime example of a Mac Catalyst app, and I see author must have faced the same bug and instead created their own displayMode button and placed it on the UITitlebar's toolBar. In my secondary ViewController which is a subclass of a UITableViewController, tapping a row, calls show and in a SplitViewController, that pushes another detailVC onto the Nav stack as expected. The UIWindowScene's UITitlebar which appears over the top of the secondary VC looks correct. This detailVC is a subclass of a UITableViewController. Finally, tapping a row in the table of the detailVC calls show but this time, the ViewController is actually a UIHostingViewController wrapping a SwiftUI View. At this point the UIWindowScene's UITitlebar changes appearance and takes on the same lightened color similar to the sidebar (primary) appearance. With UITitlebarTitleVisibility set to hidden and if I set the titlebar.toolbar to nil, (which removes the UITitlebar, there is no appearance issue. Running on iPad, with no UITitlebar, there is no odd lightening experienced when the UIHostingController is shown. I think this has something to do with the UIHostingController within Mac Catalyst.
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May ’25
How to get the date range of the data that is currently displayed in a Apple Chart?
I have a Swiftui app, and I'm using the Apple Chart framework to chart user transactions over time. I'd like to be able to show an annotation at the top of the chart that shows the date range of the records currently visible on the chart. Much like Apple does in their Heath App charts. But I just can't seem to find a method to read the current date range displayed on the chart once the user has scrolled though the chart. Has anyone done anything similar, or maybe seen some sample code? So far I'm striking out on this... Thanks in advance
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May ’25
SwiftUI Picker does cause unresponsive views
Using the native SwiftUI.Picker to set a @State which is then used to render different child views based on the selected state (using a switch-case inside body) seems to cause those child views to be unresponsive. The following code below is a replicates the issue. The solution I am currently using is to build my own custom Picker that relies on SwiftUI.Buttons to set the state. This works. enum PickerSelection: Hashable { case binding, ownState } struct MainApp: View { @State private var pickerSelection: PickerSelection? = nil @State private var isToggled: Bool = false var body: some View { VStack(alignment: .leading) { /// Changing `pickerSelection` via `SwiftUI.Picker` causes child views' toggles to be unresponsive. Picker("Picker", selection: $pickerSelection) { Text("No Option").tag(Optional<PickerSelection>(nil)) Text("Binding").tag(PickerSelection.binding) Text("Own state").tag(PickerSelection.ownState) } /// Changing `pickerSelection` via a custom `Button`-based picker works as expected. CustomPickerWithButtonBased(pickerSelection: $pickerSelection) switch pickerSelection { case .binding: ChildViewWithBinding(isToggled: $isToggled) case .ownState: ChildViewManagingOwnState() case .none: EmptyView() } Spacer() } .padding() } } struct ChildViewWithBinding: View { @Binding var isToggled: Bool var body: some View { Toggle("ChildViewWithBinding", isOn: $isToggled) } } struct ChildViewManagingOwnState: View { @State private var isToggled: Bool = false var body: some View { Toggle("ChildViewManagingOwnState", isOn: $isToggled) } } struct CustomPickerWithButtonBased: View { @Binding var pickerSelection: PickerSelection? var body: some View { HStack { Button { pickerSelection = .binding } label: { Text("Binding") } Button { pickerSelection = .ownState } label: { Text("OwnState") } } } } Am I missing something with Picker?
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May ’25
SwiftUI Gestures prevent scrolling with iOS 18
I added gesture support to my app that supports iOS 16 and 17 and have never had issues with it. However, when I compiled my app with Xcode 16 I immediately noticed a problem with the app when I ran it in the simulator. I couldn't scroll up or down. I figured out it’s because of my gesture support. My gesture support is pretty simple. let myDragGesture = DragGesture() .onChanged { gesture in self.offset = gesture.translation } .onEnded { _ in if self.offset.width > threshold { ...some logic } else if self.offset.width < -threshold { ...some other logic } logitUI.debug("drag gesture width was \(self.offset.width)") self.offset = .zero } If I pass nil to .gesture instead of myDragGesture then scrolling starts working again. Here’s some example output when I’m trying to scroll down. These messages do NOT appear when I run my app on an iOS 16/17 simulator with Xcode 15. drag gesture width was 5.333328 drag gesture width was -15.333344 drag gesture width was -3.000000 drag gesture width was -24.333328 drag gesture width was -30.666656 I opened FB14205678 about this.
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May ’25
`SwiftUI.Table` Select and Done buttons breaking navigation on iPadOS?
https://github.com/apple/sample-food-truck Hi! I'm following along with the sample-food-truck application from WWDC 2022. I'm seeing some weird navigation issues when building the app for iPadOS. The Table component displays a Select Button for selecting elements and a Done Button disabling that state. These buttons seem to be breaking something about navigation on iOS 18.4.1. It's a nondeterministic issue… but tapping the buttons seems to lead to some corrupt state where the app transitions out of OrdersView and back to TruckView. This code from FoodTruckModel seems to be making a difference: Task(priority: .background) { var generator = OrderGenerator.SeededRandomGenerator(seed: 5) for _ in 0..<20 { try? await Task.sleep(nanoseconds: .secondsToNanoseconds(.random(in: 3 ... 8, using: &generator))) Task { @MainActor in withAnimation(.spring(response: 0.4, dampingFraction: 1)) { self.orders.append(orderGenerator.generateOrder(number: orders.count + 1, date: .now, generator: &generator)) } } } } Commenting out that code and disabling the new Order values coming in seems to fix the issue. Is there any public documentation for me to learn about the Select and Done buttons? I don't see anywhere for me to learn about how these work and what my ability is to customize their behavior. Any ideas? I can repro from device and simulator.
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May ’25
Using a WKWebView inside RealityView attachment causes crashes.
I have an attachment anchored to the head motion, and I put a WKWebView as the attachment. When I try to interact with the web view, the app crashes with the following errors: *** Assertion failure in -[UIGestureGraphEdge initWithLabel:sourceNode:targetNode:directed:], UIGestureGraphEdge.m:28 *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid parameter not satisfying: targetNode' *** First throw call stack: (0x18e529340 0x185845e80 0x192c2283c 0x2433874d4 0x243382ebc 0x2433969a8 0x24339635c 0x243396088 0x243907760 0x2438e4c94 0x24397b488 0x24397e28c 0x243976a20 0x242d7fdc0 0x2437e6e88 0x2437e6254 0x18e4922ec 0x18e492230 0x18e49196c 0x18e48bf3c 0x18e48b798 0x1d3156090 0x2438c8530 0x2438cd240 0x19fde0d58 0x19fde0a64 0x19fa5890c 0x10503b0bc 0x10503b230 0x2572247b8) libc++abi: terminating due to uncaught exception of type NSException *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid parameter not satisfying: targetNode' *** First throw call stack: (0x18e529340 0x185845e80 0x192c2283c 0x2433874d4 0x243382ebc 0x2433969a8 0x24339635c 0x243396088 0x243907760 0x2438e4c94 0x24397b488 0x24397e28c 0x243976a20 0x242d7fdc0 0x2437e6e88 0x2437e6254 0x18e4922ec 0x18e492230 0x18e49196c 0x18e48bf3c 0x18e48b798 0x1d3156090 0x2438c8530 0x2438cd240 0x19fde0d58 0x19fde0a64 0x19fa5890c 0x10503b0bc 0x10503b230 0x2572247b8) terminating due to uncaught exception of type NSException Message from debugger: killed This is the code for the RealityView struct ImmersiveView: View { @Environment(AppModel.self) private var appModel var body: some View { RealityView { content, attachments in let anchor = AnchorEntity(AnchoringComponent.Target.head) if let sceneAttachment = attachments.entity(for: "test") { sceneAttachment.position = SIMD3<Float>(0,0,-3.5) anchor.addChild(sceneAttachment) } content.add(anchor) } attachments: { Attachment(id: "test") { WebViewWrapper(webView: appModel.webViewModel.webView) } } } } This is the appModel: import SwiftUI import WebKit /// Maintains app-wide state @MainActor @Observable class AppModel { let immersiveSpaceID = "ImmersiveSpace" enum ImmersiveSpaceState { case closed case inTransition case open } var immersiveSpaceState = ImmersiveSpaceState.closed public let webViewModel = WebViewModel() } @MainActor final class WebViewModel { let webView = WKWebView() func loadViz(_ addressStr: String) { guard let url = URL(string: addressStr) else { return } webView.load(URLRequest(url: url)) } } struct WebViewWrapper: UIViewRepresentable { let webView: WKWebView func makeUIView(context: Context) -> WKWebView { webView } func updateUIView(_ uiView: WKWebView, context: Context) { } } and finally the ContentView where I added a button to load the webpage: struct ContentView: View { @Environment(AppModel.self) private var appModel var body: some View { VStack { ToggleImmersiveSpaceButton() Button("Go") { appModel.webViewModel.loadViz("http://apple.com") } } .padding() } }
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May ’25
Checking the contents of a TextField variable method not working
Hoping someone can help me with this… The error is… Generic parameter ‘/‘ cannot be inferred. .multilineTextAlignment(.center) .onAppear(perform: { var checkFirstCardLatitude = cards.firstCardLatitude let charArray = Array(checkFirstCardLatitude) let allowed: [Character] = ["-", ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9"] for char in charArray { if char != allowed { cards.firstCardLatitude = "000.000000" // Reset Text Field } } })
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May ’25
how to get subviews of a SwiftUI view in UIKit environment
I have a SwiftUI view that I have wrapped using UIHostingController for use within UIKit. Requirement: Within the UIKit environment, I want to get all the subviews of this SwiftUI view and determine whether the images within those subviews have finished loading. For UIKit views, we can use view.subviews to get all the subviews and do the check. However, for SwiftUI views, I found that the view.subviews turns out to be an empty array, making it impossible to do further checks. So the question is How can I get the subviews of a SwiftUI view?
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May ’25
CPTabBarTemplate in CarPlay Simulator: Tab Becomes Inactive on Re-selection
I am facing an issue in my CarPlay app using CPTabBarTemplate. The app has two tabs, and on launch, the first tab is correctly selected. However, when I tap on the first tab again, instead of staying active, it becomes inactive. This behavior is unexpected, as re-selecting the active tab should typically maintain its selected state. Has anyone else encountered this issue or found a workaround to prevent the tab from becoming inactive?
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May ’25
CPGridTemplate in CPTabBarTemplate: Second Item Not Selecting in CarPlay Simulator
I am experiencing an issue while using CPGridTemplate within CPTabBarTemplate in my CarPlay app running in the simulator. On app launch, when I select the second item in the grid, it does not visually reflect as selected in the UI. This behavior is unexpected, as the grid item selection should update accordingly. Has anyone encountered this issue or found a solution to ensure proper item selection?
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May ’25
Xcode 16.2, UITabBar, UITabBarItem badge is cut, iPadOS 18.0
The badge is cut if it's assigned to the last item. Is it a known issue? Thank you.
Topic: UI Frameworks SubTopic: UIKit Tags:
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102
Activity
May ’25
Can You Debug a Widget on Actual Device?
I'm working on an iOS app with a Widget. I am able to display the Widget on the iPhone 16 Pro Simulator. It doesn't appear on iPad mini 6th gen., though. Anyway, I want to make sure that it works on an actual device. If I try to add the Widget to the Home Screen, I cannot find it in the search list on iPhone XR and iPad 9th gen. If I set the target to that of the widget, Xcode gives me the following error. SendProcessControlEvent:toPid: encountered an error: Error Domain=com.apple.dt.deviceprocesscontrolservice Code=8 "Failed to show Widget 'some bundle ID' error: … I hope that's not a sign of trouble. So how do you debug a Widget on an Actual Device? I've read some topics like this one here. Thanks.
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2
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132
Activity
May ’25
Application crashes when using TextEditor(text, selection)
I have a TextEditor, to the constructor of which in addition to the text I pass an object of the TextSelection? type. I check on the Simulator with iOS 18.2. An attempt to clear the text leads to a crash with the message "Thread 1: Fatal error: String index is out of bounds" in Xcode. More about the error: libswiftCore.dylib`_swift_runtime_on_report: -> 0x194f32024 <+0>: ret More about the reproduction conditions: struct MyView: View { @Bindable private var viewModel = MyViewModel() @State var myTextSelection: TextSelection? = nil var body: some View { ZStack { // Some other code myEditor // Some other code } .toolbar { ToolbarItem(placement: .primaryAction) { Button { viewModel.clear() } label: { Label("Clear", systemImage: "eraser") } } } } var myEditor: some View { ZStack(alignment: .topLeading) { TextEditor(text: $viewModel.text, selection: $myTextSelection) .disableAutocorrection(true) .autocapitalization(.sentences) } // Some other code } } MyViewModel: @Observable final class MyViewModel: ObservableObject { var text: String = "" func clear() { text = "" } }
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137
Activity
May ’25
UITextView's pressesBegan isn't triggered by the software keyboard
I'm building a SwiftUI app with a UITextView subclass, and it seems that the software keyboard doesn't trigger the pressesBegan or pressesEnded functions of UITextView. With a hardware keyboard, pressesBegan works as expected, allowing us to intercept key presses in our subclass. I can't find any documentation about this, or any other forum posts (here or on Stack Overflow) that talk about a discrepancy between software and hardware keyboard behaviors, and I can't believe this is an intended behavior. Our app is a SwiftUI app, in case that's relevant. Does anyone have any guidance? Is this a bug or am I not understanding this API? Any information or work arounds would be greatly appreciated. I've made a sample project that demonstrates this issue, which you can grab from GitHub at https://github.com/nyousefi/KeyPressSample. To see this in action, run the sample project and start pressing keys. The hardware keyboard will print the key press at the top of the screen (above the text view), while the software keyboard won't.
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3
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764
Activity
May ’25
App Name Display
For now, my app name length is more than 20 characters, so the iPhone app name displays without a space, and uses the range operator to ensure showing the rest in the next line. Is it possible to show space and name with 2 lines?
Topic: UI Frameworks SubTopic: General Tags:
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0
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92
Activity
May ’25
Can Custom scheme URL launch cached App Clip?
I am trying to add custom scheme (CFBundleURLSchemes) to my App Clip. I launch the app clip via TestFlight to cache it to the device then i try to access the custom scheme URL to launch App Clip but nothing happened. May I know if it is something I did wrongly or just App Clip does not support Custom Scheme?
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201
Activity
May ’25
Is applicationDidFinishLaunching: guaranteed to be called before INIntent delegate methods when app is launched via a Shortcut?
I have a question about the app lifecycle when my app is launched via a Shortcut. I'm adding a INIntent to a Mac app. So my app delegate implements: - (nullable id)application:(NSApplication *)application handlerForIntent:(INIntent *)intent Then my custom intent handler implements the two protocol methods -confirmIntentNameHere:completion: and -handleIntentNameHere:completion: During my testing -applicationDidFinishLaunching: is called before the intent methods, so I can forward methods to my main window controller to perform the shortcut actions, since it's already ready. ....But if this is not always the case, I can still perform them but I'd have to move the code out of the window controller to perform the action "headless" if invoked before my app has built its UI. Just wondering if this is something I should be prepared for. Thanks in advance.
Replies
1
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0
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292
Activity
May ’25
Open file directly into editor view with DocumentGroup
This was also raised in FB17028569 I have iOS document based app using DocumentGroup. I can create and save documents as expected. All that functionality is fine. @main struct FooBarApp: App { var body: some Scene { DocumentGroup(newDocument: { FoobarDocument() }) { config in MainView(document: config.document) } The problem is when I open an app document from Files.app or Messages the document is never opened directly into the editor, the document browser interface is always presented and the user must manually select the document to open an editor. This also happens when I use UIApplication.shared.requestSceneSessionActivation(nil, userActivity: activity, options: nil) to open a new scene. The doc isn't opened into my editor. I believe my plist document types are setup correctly and that my ReferenceFileDocument is setup correctly <key>CFBundleDocumentTypes</key> <array> <dict> <key>CFBundleTypeExtensions</key> <array> <string>foobar</string> </array> <key>CFBundleTypeIconFile</key> <string>icon-128</string> <key>CFBundleTypeIconSystemGenerated</key> <integer>1</integer> <key>CFBundleTypeMIMETypes</key> <array> <string>application/json</string> </array> <key>CFBundleTypeName</key> <string>Foobar Project</string> <key>LSHandlerRank</key> <string>Owner</string> <key>LSItemContentTypes</key> <array> <string>com.digital-dirtbag.foobar</string> </array> <key>NSUbiquitousDocumentUserActivityType</key> <string>$(PRODUCT_BUNDLE_IDENTIFIER).ubiquitousdoc</string> </dict> </array> <key>UTExportedTypeDeclarations</key> <array> <dict> <key>UTTypeConformsTo</key> <array> <string>public.data</string> </array> <key>UTTypeDescription</key> <string>Foobar Project</string> <key>UTTypeIconFiles</key> <array> <string>icon-128.png</string> </array> <key>UTTypeIdentifier</key> <string>com.digital-dirtbag.foobar</string> <key>UTTypeTagSpecification</key> <dict> <key>public.filename-extension</key> <array> <string>foobar</string> </array> </dict> </dict> The question is does DocumentGroup on iOS even support opening documents directly into the editor view? I know it works on macOS as expected as I tried this with the demo code and it exhibits the same symptoms. Opening a document from iOS Files.app only gets you as far as the document browser while macOS will open an editor directly.
Topic: UI Frameworks SubTopic: SwiftUI
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84
Activity
May ’25
Bundling OSX installer plugin with productbuild/pkgbuild
I'm trying to create a .pkg installer with productbuild/pkgbuild. But I'd also like to add my custom installer plugin to this. I'm using the following script. I'd like to add my bundle into this script. Since there are no official docs from apple how to do this nor there are a lot of updated resources, here are some things I have tried. adding the following line to Distrubtion.xml <bundle id="pluginid" path="path/to/myplugin.bundle"/> adding component tag to pkgbuild also doesn't do anything --component "path/to/myplugin.bundle" The bundle itself is build with XCode - it is a simple UI for user to type some input in Apple provides documentation for Distribution.xml file, which supports different UI elements but doesn't support text input - docs I have been also looking at this tutorial , it is very outdated but i could still fit it to my needs except the part where the .bundle file needs to be inserted into .pkg. Note - there is no option to view the contents of .pkg file build with pkbuild/productbuild How can i do this process correctly? I would like to link my installer pane plugin to a generic .pkg(with licenses and so on). I'd appreciate any kind of help!
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167
Activity
May ’25
Mac Catalyst SplitViewController, UITitlebar bugs?
Bringing my iPad app to Mac Catalyst as iPad idiom. Primary interface is a UISplitViewController. Two things I think are bugs unless someone replies with a fix. SplitViewController is setup in two column with left column as sidebar: split.setViewController(primary, for: .primary) split.setViewController(secondary, for: .secondary) split.preferredDisplayMode = .oneBesideSecondary split.preferredSplitBehavior = .tile split.presentsWithGesture = true #if targetEnvironment(macCatalyst) split.primaryBackgroundStyle = .sidebar split.displayModeButtonVisibility = .never #endif The displayMode button aligns vertically with the navigation bar and below the 3 window control buttons (close, minimize, full screen), whereas on other macOS apps using SplitViewController such as Apple Notes app, the displayMode button aligns vertically and just to the right of the the 3 window control buttons (close, minimize, full screen). I downloaded the Apple Example app called Menus that is supposed to be a prime example of a Mac Catalyst app, and I see author must have faced the same bug and instead created their own displayMode button and placed it on the UITitlebar's toolBar. In my secondary ViewController which is a subclass of a UITableViewController, tapping a row, calls show and in a SplitViewController, that pushes another detailVC onto the Nav stack as expected. The UIWindowScene's UITitlebar which appears over the top of the secondary VC looks correct. This detailVC is a subclass of a UITableViewController. Finally, tapping a row in the table of the detailVC calls show but this time, the ViewController is actually a UIHostingViewController wrapping a SwiftUI View. At this point the UIWindowScene's UITitlebar changes appearance and takes on the same lightened color similar to the sidebar (primary) appearance. With UITitlebarTitleVisibility set to hidden and if I set the titlebar.toolbar to nil, (which removes the UITitlebar, there is no appearance issue. Running on iPad, with no UITitlebar, there is no odd lightening experienced when the UIHostingController is shown. I think this has something to do with the UIHostingController within Mac Catalyst.
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214
Activity
May ’25
How to get the date range of the data that is currently displayed in a Apple Chart?
I have a Swiftui app, and I'm using the Apple Chart framework to chart user transactions over time. I'd like to be able to show an annotation at the top of the chart that shows the date range of the records currently visible on the chart. Much like Apple does in their Heath App charts. But I just can't seem to find a method to read the current date range displayed on the chart once the user has scrolled though the chart. Has anyone done anything similar, or maybe seen some sample code? So far I'm striking out on this... Thanks in advance
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1
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237
Activity
May ’25
Screen Time hata
Cannot convert value of type '[ApplicationToken]' (aka 'Array<Token>') to expected argument type 'Binding'
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1
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0
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86
Activity
May ’25
SwiftUI Picker does cause unresponsive views
Using the native SwiftUI.Picker to set a @State which is then used to render different child views based on the selected state (using a switch-case inside body) seems to cause those child views to be unresponsive. The following code below is a replicates the issue. The solution I am currently using is to build my own custom Picker that relies on SwiftUI.Buttons to set the state. This works. enum PickerSelection: Hashable { case binding, ownState } struct MainApp: View { @State private var pickerSelection: PickerSelection? = nil @State private var isToggled: Bool = false var body: some View { VStack(alignment: .leading) { /// Changing `pickerSelection` via `SwiftUI.Picker` causes child views' toggles to be unresponsive. Picker("Picker", selection: $pickerSelection) { Text("No Option").tag(Optional<PickerSelection>(nil)) Text("Binding").tag(PickerSelection.binding) Text("Own state").tag(PickerSelection.ownState) } /// Changing `pickerSelection` via a custom `Button`-based picker works as expected. CustomPickerWithButtonBased(pickerSelection: $pickerSelection) switch pickerSelection { case .binding: ChildViewWithBinding(isToggled: $isToggled) case .ownState: ChildViewManagingOwnState() case .none: EmptyView() } Spacer() } .padding() } } struct ChildViewWithBinding: View { @Binding var isToggled: Bool var body: some View { Toggle("ChildViewWithBinding", isOn: $isToggled) } } struct ChildViewManagingOwnState: View { @State private var isToggled: Bool = false var body: some View { Toggle("ChildViewManagingOwnState", isOn: $isToggled) } } struct CustomPickerWithButtonBased: View { @Binding var pickerSelection: PickerSelection? var body: some View { HStack { Button { pickerSelection = .binding } label: { Text("Binding") } Button { pickerSelection = .ownState } label: { Text("OwnState") } } } } Am I missing something with Picker?
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1
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90
Activity
May ’25
SwiftUI Gestures prevent scrolling with iOS 18
I added gesture support to my app that supports iOS 16 and 17 and have never had issues with it. However, when I compiled my app with Xcode 16 I immediately noticed a problem with the app when I ran it in the simulator. I couldn't scroll up or down. I figured out it’s because of my gesture support. My gesture support is pretty simple. let myDragGesture = DragGesture() .onChanged { gesture in self.offset = gesture.translation } .onEnded { _ in if self.offset.width > threshold { ...some logic } else if self.offset.width < -threshold { ...some other logic } logitUI.debug("drag gesture width was \(self.offset.width)") self.offset = .zero } If I pass nil to .gesture instead of myDragGesture then scrolling starts working again. Here’s some example output when I’m trying to scroll down. These messages do NOT appear when I run my app on an iOS 16/17 simulator with Xcode 15. drag gesture width was 5.333328 drag gesture width was -15.333344 drag gesture width was -3.000000 drag gesture width was -24.333328 drag gesture width was -30.666656 I opened FB14205678 about this.
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17
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21
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11k
Activity
May ’25
`SwiftUI.Table` Select and Done buttons breaking navigation on iPadOS?
https://github.com/apple/sample-food-truck Hi! I'm following along with the sample-food-truck application from WWDC 2022. I'm seeing some weird navigation issues when building the app for iPadOS. The Table component displays a Select Button for selecting elements and a Done Button disabling that state. These buttons seem to be breaking something about navigation on iOS 18.4.1. It's a nondeterministic issue… but tapping the buttons seems to lead to some corrupt state where the app transitions out of OrdersView and back to TruckView. This code from FoodTruckModel seems to be making a difference: Task(priority: .background) { var generator = OrderGenerator.SeededRandomGenerator(seed: 5) for _ in 0..<20 { try? await Task.sleep(nanoseconds: .secondsToNanoseconds(.random(in: 3 ... 8, using: &generator))) Task { @MainActor in withAnimation(.spring(response: 0.4, dampingFraction: 1)) { self.orders.append(orderGenerator.generateOrder(number: orders.count + 1, date: .now, generator: &generator)) } } } } Commenting out that code and disabling the new Order values coming in seems to fix the issue. Is there any public documentation for me to learn about the Select and Done buttons? I don't see anywhere for me to learn about how these work and what my ability is to customize their behavior. Any ideas? I can repro from device and simulator.
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2
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116
Activity
May ’25
Using a WKWebView inside RealityView attachment causes crashes.
I have an attachment anchored to the head motion, and I put a WKWebView as the attachment. When I try to interact with the web view, the app crashes with the following errors: *** Assertion failure in -[UIGestureGraphEdge initWithLabel:sourceNode:targetNode:directed:], UIGestureGraphEdge.m:28 *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid parameter not satisfying: targetNode' *** First throw call stack: (0x18e529340 0x185845e80 0x192c2283c 0x2433874d4 0x243382ebc 0x2433969a8 0x24339635c 0x243396088 0x243907760 0x2438e4c94 0x24397b488 0x24397e28c 0x243976a20 0x242d7fdc0 0x2437e6e88 0x2437e6254 0x18e4922ec 0x18e492230 0x18e49196c 0x18e48bf3c 0x18e48b798 0x1d3156090 0x2438c8530 0x2438cd240 0x19fde0d58 0x19fde0a64 0x19fa5890c 0x10503b0bc 0x10503b230 0x2572247b8) libc++abi: terminating due to uncaught exception of type NSException *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid parameter not satisfying: targetNode' *** First throw call stack: (0x18e529340 0x185845e80 0x192c2283c 0x2433874d4 0x243382ebc 0x2433969a8 0x24339635c 0x243396088 0x243907760 0x2438e4c94 0x24397b488 0x24397e28c 0x243976a20 0x242d7fdc0 0x2437e6e88 0x2437e6254 0x18e4922ec 0x18e492230 0x18e49196c 0x18e48bf3c 0x18e48b798 0x1d3156090 0x2438c8530 0x2438cd240 0x19fde0d58 0x19fde0a64 0x19fa5890c 0x10503b0bc 0x10503b230 0x2572247b8) terminating due to uncaught exception of type NSException Message from debugger: killed This is the code for the RealityView struct ImmersiveView: View { @Environment(AppModel.self) private var appModel var body: some View { RealityView { content, attachments in let anchor = AnchorEntity(AnchoringComponent.Target.head) if let sceneAttachment = attachments.entity(for: "test") { sceneAttachment.position = SIMD3<Float>(0,0,-3.5) anchor.addChild(sceneAttachment) } content.add(anchor) } attachments: { Attachment(id: "test") { WebViewWrapper(webView: appModel.webViewModel.webView) } } } } This is the appModel: import SwiftUI import WebKit /// Maintains app-wide state @MainActor @Observable class AppModel { let immersiveSpaceID = "ImmersiveSpace" enum ImmersiveSpaceState { case closed case inTransition case open } var immersiveSpaceState = ImmersiveSpaceState.closed public let webViewModel = WebViewModel() } @MainActor final class WebViewModel { let webView = WKWebView() func loadViz(_ addressStr: String) { guard let url = URL(string: addressStr) else { return } webView.load(URLRequest(url: url)) } } struct WebViewWrapper: UIViewRepresentable { let webView: WKWebView func makeUIView(context: Context) -> WKWebView { webView } func updateUIView(_ uiView: WKWebView, context: Context) { } } and finally the ContentView where I added a button to load the webpage: struct ContentView: View { @Environment(AppModel.self) private var appModel var body: some View { VStack { ToggleImmersiveSpaceButton() Button("Go") { appModel.webViewModel.loadViz("http://apple.com") } } .padding() } }
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133
Activity
May ’25
Checking the contents of a TextField variable method not working
Hoping someone can help me with this… The error is… Generic parameter ‘/‘ cannot be inferred. .multilineTextAlignment(.center) .onAppear(perform: { var checkFirstCardLatitude = cards.firstCardLatitude let charArray = Array(checkFirstCardLatitude) let allowed: [Character] = ["-", ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9"] for char in charArray { if char != allowed { cards.firstCardLatitude = "000.000000" // Reset Text Field } } })
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26
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635
Activity
May ’25
how to get subviews of a SwiftUI view in UIKit environment
I have a SwiftUI view that I have wrapped using UIHostingController for use within UIKit. Requirement: Within the UIKit environment, I want to get all the subviews of this SwiftUI view and determine whether the images within those subviews have finished loading. For UIKit views, we can use view.subviews to get all the subviews and do the check. However, for SwiftUI views, I found that the view.subviews turns out to be an empty array, making it impossible to do further checks. So the question is How can I get the subviews of a SwiftUI view?
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2
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136
Activity
May ’25
CPTabBarTemplate in CarPlay Simulator: Tab Becomes Inactive on Re-selection
I am facing an issue in my CarPlay app using CPTabBarTemplate. The app has two tabs, and on launch, the first tab is correctly selected. However, when I tap on the first tab again, instead of staying active, it becomes inactive. This behavior is unexpected, as re-selecting the active tab should typically maintain its selected state. Has anyone else encountered this issue or found a workaround to prevent the tab from becoming inactive?
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64
Activity
May ’25
CPGridTemplate in CPTabBarTemplate: Second Item Not Selecting in CarPlay Simulator
I am experiencing an issue while using CPGridTemplate within CPTabBarTemplate in my CarPlay app running in the simulator. On app launch, when I select the second item in the grid, it does not visually reflect as selected in the UI. This behavior is unexpected, as the grid item selection should update accordingly. Has anyone encountered this issue or found a solution to ensure proper item selection?
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1
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79
Activity
May ’25