https://gist.github.com/vanvoorden/37ff2b2f9a2a0d0657a3cc5624cc9139
Hi! I'm experimenting with the Entry macro in a SwiftUI app. I'm a little confused about how to stored a defaultValue to prevent extra work from creating this more than once.
A "legacy" approach to defining an Environment variable looks something like this:
struct StoredValue {
var value: String {
"Hello, world!"
}
init() {
print("StoredValue.init()")
}
}
extension EnvironmentValues {
var storedValue: StoredValue {
get {
self[StoredValueKey.self]
}
set {
self[StoredValueKey.self] = newValue
}
}
struct StoredValueKey: EnvironmentKey {
static let defaultValue = StoredValue()
}
}
The defaultValue is a static stored property.
Here is a "modern" approach using the Entry macro:
struct ComputedValue {
var value: String {
"Hello, world!"
}
init() {
print("ComputedValue.init()")
}
}
extension EnvironmentValues {
@Entry var computedValue: ComputedValue = ComputedValue()
}
From the perspective of the product engineer, it looks like I am defining another stored defaultValue property… but this actually expands to a computed property:
extension EnvironmentValues {
var computedValue: ComputedValue {
get {
self[__Key_computedValue.self]
}
set {
self[__Key_computedValue.self] = newValue
}
}
private struct __Key_computedValue: SwiftUICore.EnvironmentKey {
static var defaultValue: ComputedValue {
get {
ComputedValue()
}
}
}
}
If I tried to use both of these Environment properties in a SwiftUI component, it looks like I can confirm the computedValue is computing its defaultValue several times:
@main
struct EnvironmentDemoApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
struct ContentView: View {
@Environment(\.computedValue) var computedValue
@Environment(\.storedValue) var storedValue
var body: some View {
VStack {
Image(systemName: "globe")
.imageScale(.large)
.foregroundStyle(.tint)
Text("Hello, world!")
}
.padding()
}
}
And then when I run the app:
ComputedValue.init()
StoredValue.init()
ComputedValue.init()
ComputedValue.init()
ComputedValue.init()
ComputedValue.init()
ComputedValue.init()
ComputedValue.init()
ComputedValue.init()
Is there any way to use the Entry macro in a way that we store the defaultValue instead of computing it on-demand every time?
Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.
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In a SwiftUI app for MacOS, vertical sliders that I'd created using a rotationEffect of 90° disappeared when I upgraded to Sonoma 14.5 (23F79). With rotations less than 90°, the slider is still visible, but its button is enlarged, growing in size as the rotation angle approaches 90°.
Note that the sliders still work, even when rotated by 90° and invisible!
The screenshot and code below demonstrates the problem, which did not exist in MacOS 14.2.1
struct ContentView: View {
@State var speed = CGFloat(1)
var body: some View {
HStack {
let angle: [Double] = [0, 45, 80, 85, 90]
ZStack {
ForEach(0...4, id: \.self) { i in
ZStack () {
Rectangle()
Slider(value: $speed,
in: 0...10
)
}
.frame(width: 100, height: 10)
.rotationEffect(.degrees(angle[i]))
.offset(x: CGFloat(i * 100) - 180)
}
}
}
.padding()
.frame(width: 600, height: 200)
}
}
#Preview {
ContentView()
}
Topic:
UI Frameworks
SubTopic:
SwiftUI
Modern collection views use UICollectionViewDiffableDataSource with UICollectionView.CellRegistration and UICollectionView.dequeueConfiguredReusableCell(registration:indexPath:item).
There are runtime crashes when passing nil as argument for the item parameter. There's no clear documentation on whether optional items are allowed or not.
The function signature in Swift is:
@MainActor @preconcurrency func dequeueConfiguredReusableCell<Cell, Item>(using registration: UICollectionView.CellRegistration<Cell, Item>, for indexPath: IndexPath, item: Item?) -> Cell where Cell : UICollectionViewCell
Given the Item? type one would assume Optionals are allowed.
In Objective-C the signature is:
- (__kindof UICollectionViewCell *)dequeueConfiguredReusableCellWithRegistration:(UICollectionViewCellRegistration *)registration forIndexPath:(NSIndexPath *)indexPath item:(id)item;
I'm not sure, if there's implicit nullability bridging to the Swift API or if the Objective-C files has some explicit nullability annotation.
The crash is due to a swift_dynamicCast failing with:
Could not cast value of type '__SwiftNull' (0x10b1c4dd0) to 'Item' (0x10d6086e0).
It's possible to workaround this by making a custom Optional type like
enum MyOptional<T> {
case nothing
case something(T)
}
and then wrapping and unwrapping Item? to MyOptional<Item>. But this feels like unnecessary boilerplate.
With the current situation it's easy to ship an app where everything seems to work, but in production only certain edge cases cause nil values being used and then crashing the app.
Please clarify the allowed arguments / types for the dequeueConfiguredReusableCell function.
Either Optionals should be supported and not crash at runtime or the signatures should be changed so there's a compile time error, when trying to use an Item?.
Feedback: FB16494078
Hi! While working on my Swift Student Challenge submission it seems that I found a race condition (TOCTOU) bug in SwiftUI when using sheets, and I'm not sure if this is expected behaviour or not.
Here's an example code:
import SwiftUI
struct ContentView: View {
@State var myVar: Int?
@State private var presentSheet: Bool = false
var body: some View {
VStack {
// Uncommenting the following Text() view will "fix" the bug (kind of, see a better workaround below).
// Text("The value is \(myVar == nil ? "nil" : "not nil")")
Button {
myVar = nil
} label: {
Text("Set value to nil.")
}
Button {
myVar = 1
presentSheet.toggle()
} label: {
Text("Set value to 1 and open sheet.")
}
}
.sheet(isPresented: $presentSheet, content: {
if myVar == nil {
Text("The value is nil")
.onAppear {
print(myVar) // prints Optional(1)
}
} else {
Text("The value is not nil")
}
})
}
}
When opening the app and pressing the open sheet button, the sheet shows "The value is nil", even though the button sets myVar to 1 before the presentSheet Bool is toggled.
Thankfully, as a workaround to this bug, I found out you can change the sheet's view to this:
.sheet(isPresented: $presentSheet, content: {
if myVar == nil {
Text("The value is nil")
.onAppear {
if myVar != nil {
print("Resetting View (TOCTOU found)")
let mySwap = myVar
myVar = nil
myVar = mySwap
}
}
} else {
Text("The value is not nil")
}
})
This triggers a view refresh by setting the variable to nil and then to its non-nil value again if the TOCTOU is found.
Do you think this is expected behaivor? Should I report a bug for this? This bug also affects .fullScreenCover() and .popover().
I've encountered an issue where storing a throws(PermissionError) closure as a property inside a SwiftUI View causes a runtime crash on iOS 17, while it works correctly on iOS 18.
Here’s an example of the affected code:
enum PermissionError: Error {
case denied
}
struct PermissionCheckedView<AllowedContent: View, DeniedContent: View>: View {
var protectedView: () throws(PermissionError) -> AllowedContent
var deniedView: (PermissionError) -> DeniedContent
init(
@ViewBuilder protectedView: @escaping () throws(PermissionError) -> AllowedContent,
@ViewBuilder deniedView: @escaping (PermissionError) -> DeniedContent
) {
self.protectedView = protectedView
self.deniedView = deniedView
}
public var body: some View {
switch Result(catching: protectedView) {
case .success(let content): content
case .failure(let error): deniedView(error)
}
}
}
@main
struct TestApp: App {
var body: some Scene {
WindowGroup {
PermissionCheckedView {
} deniedView: { _ in
}
}
}
}
Specifically this is the stack trace (sorry for the picture I didn't know how to get the txt):
If I use var protectedView: () throws -> AllowedContent without typed throws it works.
Recently I've made 1 character mistake in my code and have hard time during searching what was the problem.
Basically I forgot to set dot near one of the frame modifiers and compiler did not warn me, but during app running I got 100% CPU and rocket increase of RAM (on real app). Feels like recursion, but no any hint in call stack inside Xcode on crash stop.
struct BadView: View {
var body: some View {
Color.red
frame(height: 36)
}
}
I would like to see at least warning for such cases. Problem may look simple on this small example, but if you added 1k+ lines after last compilation - searching this type of errors could be problematic when you have no idea what to search.
Hi folks,
Unsure if I've implemented some sort of anti-pattern here, but any help or feedback would be great.
I've created a minimal reproducible sample below that lets you filter a list of people and mark individuals as a favourite.
When invoking the search function on a physical device running iOS 18.3.1, it crashes with Swift/ContiguousArrayBuffer.swift:675: Fatal error: Index out of range.
It runs fine on iOS 17 (physical device) and also on the various simulators I've tried (iOS 18.0, iOS 18.2, iOS 18.3.1).
If I remove the toggle binding, the crash doesn't occur (but I also can't update the toggles in the view model).
I'm expecting to be able to filter the list without a crash occurring and retain the ability to have the toggle switches update the view model.
Sample code is below. Thanks for your time 🙏!
import SwiftUI
struct Person {
let name: String
var isFavorite = false
}
@MainActor
class ViewModel: ObservableObject {
private let originalPeople: [Person] = [
.init(name: "Holly"),
.init(name: "Josh"),
.init(name: "Rhonda"),
.init(name: "Ted")
]
@Published var filteredPeople: [Person] = []
@Published var searchText: String = "" {
didSet {
if searchText.isEmpty {
filteredPeople = originalPeople
} else {
filteredPeople = originalPeople.filter { $0.name.lowercased().contains(searchText.lowercased()) }
}
}
}
init() {
self.filteredPeople = originalPeople
}
}
struct ContentView: View {
@ObservedObject var viewModel = ViewModel()
var body: some View {
NavigationStack {
List {
ForEach($viewModel.filteredPeople, id: \.name) { person in
VStack(alignment: .leading) {
Text(person.wrappedValue.name)
Toggle("Favorite", isOn: person.isFavorite)
}
}
}
.navigationTitle("Contacts")
}
.searchable(text: $viewModel.searchText)
}
}
#Preview {
ContentView()
}```
This pertains to iPad apps and UITabbarController in UIKit.
Our internal app for employees utilizes UITabbarController displayed at the bottom of the screen. Users prefer to maintain consistency with it being at the bottom. It becomes challenging to argue against this when users point out the iPhone version displaying it "correctly" at the bottom. My response is to trust Apple's design team to keep it at the top.
One workaround is to develop the app using the previous Xcode version, version 15 (via Xcode Cloud), targeting padOS17. This ensures the tab bar is shown at the bottom of the screen. However, this approach has its drawbacks: Apple may not support it in the future, leading to missed secure updates for the app, among other issues.
Exploring the UITabbarController mode appears to be the solution I am seeking. To quote the documentation "on iPad, If the tabs array contains one or more UITabGroup items, the system displays the content as either a tab bar or a sidebar, depending on the context. Otherwise, it only displays the content only as a tab bar.". The part "displays the content only as a tab bar." made think this is BAU:
class ViewController: UITabBarController {
override func viewDidLoad() {
super.viewDidLoad()
self.mode = .tabBar
}
}
Unfortunately, this does not resolve the issue.
Is there an API method that can force the tabbar to its previous bottom position?
The app uses multiple windows. When we split a window to launch another instance, the tab bar appears at the bottom. This behavior seems tied to the form factor—or potentially to how many items are in the tab bar.
We could build a custom tab bar to override this, but that goes against my “don’t reinvent the wheel” principle.
Any comments we welcome and thank you for reading this (to the end)
Theo
when I input something in UITextField or UITextView, I got the error below:*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSXPCEncoder _checkObject:]: This coder only encodes objects that adopt NSSecureCoding (object is of class 'NSMallocBlock').'
Topic:
UI Frameworks
SubTopic:
UIKit
We use @Query macro in our App. After we got macOS 15.3 update, our App crashes at @Query line.
SwiftData/Schema.swift:305: Fatal error: KeyPath \Item.<computed 0x0000000100599e54 (Vec3D)>.x points to a field (<computed 0x0000000100599e54 (Vec3D)>) that is unknown to Item and cannot be used.
This problem occurs only when the build configuration is "Release", and only when I use @Query macro with sort: parameter. The App still works fine on macOS 14.7.3.
This issue seems similar to what has already been reported in the forum. It looks like a regression on iOS 18.3.
https://developer.apple.com/forums/thread/773308
Item.swift
import Foundation
import SwiftData
public struct Vec3D {
let x,y,z: Int
}
extension Vec3D: Codable { }
@Model
final class Item {
var timestamp: Date
var vec: Vec3D
init(timestamp: Date) {
self.timestamp = timestamp
self.vec = Vec3D(x: 0, y: 0, z: 0)
}
}
ContentView.Swift
import SwiftUI
import SwiftData
struct ContentView: View {
@Environment(\.modelContext)
private var modelContext
@Query(sort: \Item.vec.x) // Crash
private var items: [Item]
var body: some View {
NavigationSplitView {
List {
ForEach(items) { item in
NavigationLink {
Text("Item at \(item.timestamp, format: Date.FormatStyle(date: .numeric, time: .standard))")
} label: {
Text(item.timestamp, format: Date.FormatStyle(date: .numeric, time: .standard))
}
}
.onDelete(perform: deleteItems)
}
.navigationSplitViewColumnWidth(min: 180, ideal: 200)
.toolbar {
ToolbarItem {
Button(action: addItem) {
Label("Add Item", systemImage: "plus")
}
}
}
} detail: {
Text("Select an item")
}
}
private func addItem() {
withAnimation {
let newItem = Item(timestamp: Date())
modelContext.insert(newItem)
}
}
private func deleteItems(offsets: IndexSet) {
withAnimation {
for index in offsets {
modelContext.delete(items[index])
}
}
}
}
Just learning Swift and SwiftUI, having fun in Xcode. I have the following custom view defined, but when I try to test it, the information doesn't get updated as I expect. When I use the button defined INSIDE the custom view, the update works as expected. When I use the button defined in the Preview body, it doesn't. The "lines" variable of the custom view appears not to be updated in that case.
I know I'm missing something fundamental here about either view state binding or the preview environment, but I'm stumped. Any ideas?
import SwiftUI
struct ConsoleView: View {
var maxLines : Int = 26
private enum someIDs { case textID}
@State private var numLines : Int = 0
@State var lines = "a\nb\nc\n"
var body: some View {
VStack(alignment: .leading, spacing:0 ) {
ScrollViewReader { proxy in
ScrollView {
Button("Scroll to Bottom") {
withAnimation {
proxy.scrollTo(someIDs.textID, anchor: .bottom)
}
}
Text(lines)
.id(someIDs.textID)
.multilineTextAlignment(.leading)
.frame(maxWidth: .infinity, alignment: .bottomLeading)
.padding()
.onChange ( of: lines) {
withAnimation {
proxy.scrollTo( someIDs.textID, anchor: .bottom)
}
}
}
Button("Add more") {
writeln("More")
//writeln(response)
}
}
}
}
private func clipIfNeeded () {
if (numLines>=maxLines) {
if let i = lines.firstIndex(of: "\n") {
lines = String(lines.suffix( from: lines.index(after:i)))
}
}
}
func writeln ( _ newText : String) {
print("adding '\(newText)' to lines")
//clipIfNeeded()
write( newText )
write("\n")
numLines += 1
print(lines)
}
func write ( _ newText : String) {
lines += newText
}
}
#Preview {
VStack() {
var myConsole = ConsoleView(lines: "x\ny\nz\n")
myConsole
Button("Add stuff") {
myConsole.writeln("Stuff")
}
}
}
I wanted to perform simulation in my application as a self tour guide for my user. For this I want to programatically simulate various user interaction events like button click, keypress event in the UITextField or moving the cursor around in the textField. These are only few examples to state, it can be any user interaction event or other events.
I wanted to know what is the apple recommendation on how should these simulations be performed? Is there something that apple offers like creating an event which can be directly executed for simulations. Is there some library available for this purpose?
Hi,
I am trying to use a flag image inside a picker like this:
Picker("Title: ", selection: $selection){
ForEach(datas, id: \.self){ data in
HStack{
Text(data.name)
if condition {
Image(systemName: "globe")
}else {
Image(img)
}
}
.tag(data.name)
.padding()
}
}
All images are loading successfully but only system images are resized correctly.
Images loaded from Assets are appearing in their default size.
I have tried to size the images with frames, etc but with no luck.
Any idea, help will be much appreciated.
Thanks in advance!
Hi, folks.
I know that in the new observation, class property changes can be automatically notified to SwiftUI, which is very convenient. But in the new observation framework, how to monitor the property changes of different model classes? For example, class1 has an instance of class2, and I need to notify class1 to perform some actions and make some changes when some properties of class2 are changed. How to do it in observation? In the past, I could use combined methods to write the second part of the code for monitoring. However, using the combined framework in observation is a bit confusing. I know this method can be withObservationTracking(_:onChange:) but it needs to be registered continuously.
If Observation is not possible, do I need to change my design structure?
Thanks.
// Observation
@Observable class Sample1 {
var count: Int = 0
var name = "Sample1"
}
@Observable class Sample2 {
var count: Int = 0
var name = "Sample2"
var sample1: Sample1?
init (sample1 : Sample1) {
self.sample1 = sample1
}
func render() {
withObservationTracking {
print("Accessing Sample1.count: \(sample1?.count ?? 0)")
} onChange: { [weak self] in
print("Sample1.count changed! Re-rendering Sample2.")
self?.handleSample1CountChange()
}
}
private func handleSample1CountChange() {
print("Handling count change in Sample2...")
self.count = sample1?.count ?? 0
}
}
// ObservableObject
class Sample1: ObservableObject {
@Published var count: Int = 0
var name = "Sample1"
}
class Sample2: ObservableObject {
@Published var count: Int = 0
var name = "Sample1"
var sample1: Sample1?
private var cancellables = Set<AnyCancellable>()
init (sample1 : Sample1) {
self.sample1 = sample1
setupSubscribers()
}
private func setupSubscribers() {
sample1?.$count
.receive(on: DispatchQueue.main)
.sink { [weak self] count in
guard let self = self else { return }
// Update key theory data
self.count = count
self.doSomeThing()
}
.store(in: &cancellables)
}
private func doSomeThing() {
print("Count changes, need do some thing")
}
}
I've been running into an issue using .fileImporter in SwiftUI already for a year. On iPhone simulator, Mac Catalyst and real iPad it works as expected, but when it comes to the test on a real iPhone, the picker just won't let you select files. It's not the permission issue, the sheet won't close at all and the callback isn't called. At the same time, if you use UIKits DocumentPickerViewController, everything starts working as expected, on Mac Catalyst/Simulator/iPad as well as on a real iPhone.
Steps to reproduce:
Create a new Xcode project using SwiftUI.
Paste following code:
import SwiftUI
struct ContentView: View {
@State var sShowing = false
@State var uShowing = false
@State var showAlert = false
@State var alertText = ""
var body: some View {
VStack {
VStack {
Button("Test SWIFTUI") {
sShowing = true
}
}
.fileImporter(isPresented: $sShowing, allowedContentTypes: [.item]) {result in
alertText = String(describing: result)
showAlert = true
}
VStack {
Button("Test UIKIT") {
uShowing = true
}
}
.sheet(isPresented: $uShowing) {
DocumentPicker(contentTypes: [.item]) {url in
alertText = String(describing: url)
showAlert = true
}
}
.padding(.top, 50)
}
.padding()
.alert(isPresented: $showAlert) {
Alert(title: Text("Result"), message: Text(alertText))
}
}
}
DocumentPicker.swift:
import SwiftUI
import UniformTypeIdentifiers
struct DocumentPicker: UIViewControllerRepresentable {
let contentTypes: [UTType]
let onPicked: (URL) -> Void
func makeCoordinator() -> Coordinator {
Coordinator(self)
}
func makeUIViewController(context: Context) -> UIDocumentPickerViewController {
let documentPicker = UIDocumentPickerViewController(forOpeningContentTypes: contentTypes, asCopy: true)
documentPicker.delegate = context.coordinator
documentPicker.modalPresentationStyle = .formSheet
return documentPicker
}
func updateUIViewController(_ uiViewController: UIDocumentPickerViewController, context: Context) {}
class Coordinator: NSObject, UIDocumentPickerDelegate {
var parent: DocumentPicker
init(_ parent: DocumentPicker) {
self.parent = parent
}
func documentPicker(_ controller: UIDocumentPickerViewController, didPickDocumentsAt urls: [URL]) {
print("Success!", urls)
guard let url = urls.first else { return }
parent.onPicked(url)
}
func documentPickerWasCancelled(_ controller: UIDocumentPickerViewController) {
print("Picker was cancelled")
}
}
}
Run the project on Mac Catalyst to confirm it working.
Try it out on a real iPhone.
For some reason, I can't attach a video, so I can only show a screenshot
Running the Apple sample code “Sharing Core Data objects between iCloud users” has presented the following challenge:
After the creation of a CKRecord in a Persistent CloudKit Container private database, the owner then shares it to a participant. All works fine.
Then the Owner wants to stop sharing. That's fine too, although the CKRecord remains within the same shared zone within the owner's private database; it doesn't move back to the private database.
Then the owner wants to delete the CKRecord completely. Deletion of the record works, but evidence of the CKShare within the shared zone still remains inside the owner's private database.
It is clearly visible on the CloudKit dashboard.
Probably doesn’t take up much memory but v messy and not cool.
How to delete this CKShare completely, leaving no trace?
Any ideas would be most gratefully received!
Is it just me or does running SwiftUI apps using Xcode 16 give so many warnings and errors in the console that it's impossible to debug everything? Even the simplest gestures such as a long press generate a warning. I'm starting to ignore them, which feels negligent. Any insights/tips?
Okay so I'm getting this log every time I present a UIAlertController:
Mac Catalyst: Presenting view controller <UIAlertController: 0x10f027000> from detached view controller <MyViewController: 0x10d104080> is not supported, and may result in incorrect safe area insets and a corrupt root presentation. Make sure <MyViewController: 0x10d104080> is in the view controller hierarchy before presenting from it. Will become a hard exception in a future release.
A few points:
MyViewController is not detached and the presentation shows just fine.
I specifically check for this before presenting the alert controller like so:
BOOL okayToPresentError = (self.isViewLoaded
&& self.view.window != nil);
if (okayToPresentError)
{
[self presentErrorInAlertController:error];
}
else
{
//Wait until view did appear.
self.errorToPresentInViewDidAppear = error;
}
It spews out every time an error is fed back to my app and I present the alert controller (I can turn off the network connection and I show an alert controller with a "retry" button in it which will loop the error back so I can replay the error alert presentation over and over again) .
Every time the alert controller is presented, I get this spewing in the console. Please don't start throwing hard exceptions because the check is faulty.
I noticed if I show a sheet from a List row, then remove the row the sheet isn't removed from the screen like it is if using VStack or LazyVStack.
I'd be interested to know the reason why the sheet isn't removed from the screen in the code below. It only occurs with List/Form. VStack/LazyVStack gives the expected result. I was wondering if it is an implementation issue, e.g. since List is backed by UICollectionView maybe the cells can't be the presenter of the sheet for some reason.
Launch on iPhone 16 Pro Simulator iOS 18.2
Tap "Show Button"
Tap "Show Sheet"
What is expected:
The sheet should disappear after 5 seconds. And I don't mean it should dismiss, I just mean removed from the screen. Similarly if the View that showed the sheet was re-added and its show @State was still true, then the sheet would be added back to the screen instantly without presentation animation.
What actually happens:
Sheet remains on screen despite the row that presented the sheet being removed.
Xcode 16.2
iOS Simulator 18.2.
struct ContentView: View {
@State var showButton = false
var body: some View {
Button("\(showButton ? "Hide" : "Show" ) Button") {
showButton = true
Task {
try? await Task.sleep(for: .seconds(5))
self.showButton = false
}
}
//LazyVStack { // does not have this problem
List {
if showButton {
SheetButton()
}
}
}
}
struct SheetButton: View {
@State var sheet = false
@State var counter = 0
var body: some View {
Text(counter, format: .number)
Button("\(sheet ? "Hide" : "Show") Sheet") {
counter += 1
sheet.toggle()
}
.sheet(isPresented: $sheet) {
Text("Wait... This should auto-hide in 5 secs. Does not with List but does with LazyVStack.")
Button("Hide") {
sheet = false
}
.presentationDetents([.fraction(0.3)])
}
// .onDisappear { sheet = false } // workaround
}
}
I can work around the problem with .onDisappear { sheet = false } but I would prefer the behaviour to be consistent across the container controls.
Hi,
I have a UIViewController that contains a UITextField I am presenting that view controller inside SwiftUI using a UIViewControllerRepresentable and I am able to interact with the text field fine and the view controller lifecycle executes normally if the representable is not presented on any SwiftUI container that internally uses a scroll view on the other hand if I put the representable view inside a SwiftUI view that has a scroll view internally (when the UIKit hierarchy is generated) the text field does not respond to interaction anymore and the only view controller lifecycle method invoked is the viewDidLoad from my view controller the other methods are not executed.
Anyone knows if this is a bug on SwiftUI or if there is any additional setup necessary for UIViewControllerRepresentables?
Thanks in advance.