Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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About CarPlay entitlement of EV
I'm developing a CarPlay version of my app, with the CarPlay EV Charging App entitlement (com.apple.developer.carplay-charging). However, I would like to use the Search template to searching for charging stations — but it seems this template is only available for Navigation Apps(maps). In this case, what is the recommended approach? Is it possible to apply both entitlements simultaneously and use the Search template only?
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108
Jun ’25
ARView rotation animation changes when coming back to it from a navigationLink
I have an app that uses RealityKit and ARKit, which includes some capturing features (to capture and image with added Entities). I have a navigationLink that allows the user to see the gallery of the images he has taken. When launching the App, the rotation animation of the ARView happens smoothly, the navigationBar transitions from one orientation to another with the ARView keeping it's orientation. However, when I go to the galeryView to see the images and go back to the root view where the ARView is, the rotation animation of the ARView changed: When transitioning from one orientation to another, the ARView is flipped by 90° before transitioning to the new orientation. The issue is shown in this gif (https://i.stack.imgur.com/IOvCx.gif) Any idea why this happens and how I could resolve it without locking the App's orientation changes? Thanks!
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847
May ’25
RichText(markdown) live editor using TextEditor
hi everyone, any thought on how to implement a RichText(markdown) live editor using the new TextEditor(text: AttributedString, selection: AttributedTextSelection)? Having issues like: how to get the location of the selected text relatived to the TextEditor bounds, which is used to show and position a floating toolbar. how to detect the cursor point is a new line and the content is "# ", (of couse now the user enter a space after the "#"), and if so, how to apply a H1 heading format to that line much more issues like this, but these two are how to get me started, thanks struct TextEditor8: View { @State var text: AttributedString @State var selection = AttributedTextSelection() @State var isShowFloatingToolbar = false @State var toolbarPosition: CGPoint = .zero init() { var text = AttributedString("Hello ✋🏻,Who is ready for Cooking?") let range = text.characters.indices(where: \.isUppercase) text[range].foregroundColor = .blue _text = State(initialValue: text) } var body: some View { ZStack(alignment: .topLeading) { GeometryReader { geo in TextEditor(text: $text, selection: $selection) .onChange(of: selection, perform: { newV in let v = text[newV] if v.characters.isEmpty { isShowFloatingToolbar = false } else { isShowFloatingToolbar = true toolbarPosition = CGPoint(x: 20, y: 20) // how to get CGPoint relatived to TextEditor from selection } print("vvvv", v.characters.isEmpty) }) } if isShowFloatingToolbar { FloatingToolbarAtSelection() .position(toolbarPosition) } } } }
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427
Jun ’25
visionOS 26.0 beta does not call .onTapGesture
Prior to visionOS 2.5, .onTapGesture was called with the following structure, but in visionOS 26.0 beta, it is no longer called. Is .onTapGesture deprecated in visionOS 26.0 and above? Or is it a bug? TabView(selection: $selectedTab) { WebViewView(selectedTab: $selectedTab) .onTapGesture { viewModel.userDidInteract = true } }
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109
Jun ’25
NSPredicateEditorRowTemplate subviews layout
Hello everyone, I’d appreciate if anyone can tell me if there’s a way to actually control visual layout of subviews in a predicate editor row template. I have a predicate editor with custom row template subclasses, all created in code (not in IB) and it all works fine, but the problem are template (sub)views, which are not NSPopUpButton(s). As I select different items of popup buttons, effectively changing editor’s predicate property, those buttons seem to get resized according to some strange own logic, but the general the problem is that size (width) of controls, such are text fields and date pickers, gets unpredictable and they usually shrink, even though there is still a plenty of room in the template row width. Trying to resize any control in a row template by force (setFrame: or setFrameSize:) has no effect. I can show some screenshots and videos of the behaviour, as well as code samples, if necessary, but I’d like to ask first, maybe someone already knows what I’m talking about and provide some insights and solutions. Thanks in advance.
Topic: UI Frameworks SubTopic: AppKit
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110
May ’25
Child Views and ViewThatFits
I'd like to support different template views within a ViewThatFits for items within a list, allowing the list to optimize its layout for different devices. Within the child views is a Text view that is bound to the name of an item. I'd rather the Text view simply truncate the text as necessary although it instead is influencing which view is chosen by ViewThatFits. I'd also rather not artificially set the maxWidth of the Text view as it artificially limits the width on devices where it's not necessary (e.g. iPad Pro vs. iPad mini or iPhone). Any guidance or suggestions on how this can be accomplished as it looks very odd for the layout of one row in the list to be quite different than the rest of the rows.
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84
Jun ’25
Map Switcher MapKit iOS 14 and up
Hello everyone, I have just started coding using swift and I´m currently building an app that ist using MapKit. It is required to run on iOS 14 and newer and I want to add a Map switcher to switch between the Map Views Standard, Satellite, Hybrid and eventually also OSM. However this apparently is not as straight forward as it seems and I just don't get it to work. I had multiple attempts such as these two, each interface with a separate MapSwitcherView that open on the press of a button: var body: some View { ZStack(alignment: .bottomTrailing) { Group { if selectedMapStyle == .openStreetMap { openStreetMapView() } else { MapContainer(region: $locationManager.region, tracking: $tracking, style: selectedMapStyle) } } .id(selectedMapStyle) .onChange(of: selectedMapStyle) { newStyle in print("Style changed to: (newStyle)") } and Group { switch selectedMapStyle { case .standard: Map(coordinateRegion: $locationManager.region, interactionModes: .all, showsUserLocation: true, userTrackingMode: $tracking) .id("standard") case .satellite: Map(coordinateRegion: $locationManager.region, interactionModes: .all, showsUserLocation: true, userTrackingMode: $tracking) .id("satellite") case .hybrid: Map(coordinateRegion: $locationManager.region, interactionModes: .all, showsUserLocation: true, userTrackingMode: $tracking) .id("hybrid") case .openStreetMap: openStreetMapView() } } Unfortunately the map just doesn't switch. Do you have any suggestions? Should I post some more code of the MapSwitcher or something? Thanks and best regards
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195
Jun ’25
timeline method is not being called for AppIntentTimelineProvider implementation on iOS 17 only
I have a widget that runs well on iOS 18. It is configurable and implements AppIntentTimelineProvider on the Provider. On iOS 17 it will call the placeholder method 7 times and not call the timeline method. The configuration intent implements WidgetConfigurationIntent. I've looked through the console logs and saw "ApplicationExtension record not found" but I'm not sure where to go from there. Why would the same widget work fine on iOS 18 and not 17? If I implement TimelineProvider and use a StaticConfiguration it works on iOS 17. Any help / guidance would be appreciated.
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124
Jun ’25
Xcode 16.3(16E140) failing to debug run but succeeding to build.
Reproduction procedure Launch Xcode and press shift+command+N to create a macOS App project. Edit the generated ContentView.swift to the following content: struct ContentView: View { @State var txt: String = “” var body: some View { VStack { Text(“Hello, world!\(txt)”) TextField(“input”, text: $txt) onSubmit { // lack of a period letter. // .onSubmit { // Correct code print(“onSubmit\(txt)”) } } } } Build with command+B and it succeeds. Debug with command+R, but a rainbow wheel appears and the window does not show. An error is displayed in Xcode’s Preview Canvas, preventing preview.
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128
May ’25
TabView content jitters on animated frame change
In my app I have TabView PageTabViewStyle(indexDisplayMode: .never) style and I want to display banner view on the top of the screen which, when displayed, pushes all other content down. Basic view setup is: struct ContentView: View { @StateObject private var viewModel = ContentViewModel() @State var selectedTab = 0 var body: some View { return VStack(spacing: 0) { if viewModel.showingBanner { bannerView } TabView(selection: $selectedTab, content: { ForEach(0..<3) { index in tabContents(index) .tag(index) } }) .tabViewStyle(PageTabViewStyle(indexDisplayMode: .never)) } .ignoresSafeArea(edges: [.bottom]) } func tabContents(_ index: Int) -> some View { VStack { Text("Hello, \(index)!") .font(.system(size: 48, weight: .bold)) } } var bannerView: some View { VStack { Label("Banner", systemImage: "exclamationmark.triangle") .font(.largeTitle) .foregroundStyle(.white) .padding(4) } .frame(maxWidth: .infinity) .background(.red) .onTapGesture { withAnimation { viewModel.showingBanner = false } DispatchQueue.main.asyncAfter(deadline: .now() + 2) { withAnimation { viewModel.showingBanner = true } } } } } The problem is that when banner view is added, tab view content jitters during animation. There's several workarounds that make jittering go away, but by using them I lose some functionality: remove .ignoresSafeArea(edges: [.bottom]) - I need content to extend into safe area don't use page tabViewStyle - I lose scrolling between tabs Use plain ScrollView - I lose automatic binding to the selected tab Am I missing something in my TabView or content setup that causes this issue or my only recourse is to switch to using ScrollView instead of TabView for my use case?
Topic: UI Frameworks SubTopic: SwiftUI
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Jun ’25
Conflict UI Display in system tabbar Liquid Glass Effect and custom tabbar with iOS 26 when using Xcode 26 build app
When using UITabBarController and set a custom tabbar: TabBarViewController.swift import UIKit class BaseViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() } } class HomeViewController: BaseViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .red navigationItem.title = "Home" tabBarItem = UITabBarItem(title: "Home", image: UIImage(systemName: "house"), tag: 0) } } class PhoneViewController: BaseViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .purple navigationItem.title = "Phone" tabBarItem = UITabBarItem(title: "Phone", image: UIImage(systemName: "phone"), tag: 1) } } class PhotoViewController: BaseViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .yellow navigationItem.title = "Photo" tabBarItem = UITabBarItem(title: "Photo", image: UIImage(systemName: "photo"), tag: 1) } } class SettingViewController: BaseViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .green navigationItem.title = "Setting" tabBarItem = UITabBarItem(title: "Setting", image: UIImage(systemName: "gear"), tag: 1) } } class TabBarViewController: UITabBarController { override func viewDidLoad() { super.viewDidLoad() let homeVC = HomeViewController() let homeNav = NavigationController(rootViewController: homeVC) let phoneVC = PhoneViewController() let phoneNav = NavigationController(rootViewController: phoneVC) let photoVC = PhotoViewController() let photoNav = NavigationController(rootViewController: photoVC) let settingVC = SettingViewController() let settingNav = NavigationController(rootViewController: settingVC) viewControllers = [homeNav] let dataSource = [ CustomTabBar.TabBarModel(title: "Home", icon: UIImage(systemName: "house")), CustomTabBar.TabBarModel(title: "Phone", icon: UIImage(systemName: "phone")), CustomTabBar.TabBarModel(title: "Photo", icon: UIImage(systemName: "photo")), CustomTabBar.TabBarModel(title: "Setting", icon: UIImage(systemName: "gear")) ] let customTabBar = CustomTabBar(with: dataSource) setValue(customTabBar, forKey: "tabBar") } } CustomTabBar.swift: import UIKit class CustomTabBar: UITabBar { class TabBarModel { let title: String let icon: UIImage? init(title: String, icon: UIImage?) { self.title = title self.icon = icon } } class TabBarItemView: UIView { lazy var titleLabel: UILabel = { let titleLabel = UILabel() titleLabel.translatesAutoresizingMaskIntoConstraints = false titleLabel.font = .systemFont(ofSize: 14) titleLabel.textColor = .black titleLabel.textAlignment = .center return titleLabel }() lazy var iconView: UIImageView = { let iconView = UIImageView() iconView.translatesAutoresizingMaskIntoConstraints = false iconView.contentMode = .center return iconView }() private var model: TabBarModel init(model: TabBarModel) { self.model = model super.init(frame: .zero) setupSubViews() } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } private func setupSubViews() { addSubview(iconView) iconView.topAnchor.constraint(equalTo: topAnchor).isActive = true iconView.centerXAnchor.constraint(equalTo: centerXAnchor).isActive = true iconView.widthAnchor.constraint(equalToConstant: 34).isActive = true iconView.heightAnchor.constraint(equalToConstant: 34).isActive = true iconView.image = model.icon addSubview(titleLabel) titleLabel.topAnchor.constraint(equalTo: iconView.bottomAnchor).isActive = true titleLabel.leadingAnchor.constraint(equalTo: leadingAnchor).isActive = true titleLabel.trailingAnchor.constraint(equalTo: trailingAnchor).isActive = true titleLabel.heightAnchor.constraint(equalToConstant: 16).isActive = true titleLabel.text = model.title } } private var dataSource: [TabBarModel] init(with dataSource: [TabBarModel]) { self.dataSource = dataSource super.init(frame: .zero) setupTabBars() } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } override func sizeThatFits(_ size: CGSize) -> CGSize { var sizeThatFits = super.sizeThatFits(size) let safeAreaBottomHeight: CGFloat = safeAreaInsets.bottom sizeThatFits.height = 52 + safeAreaBottomHeight return sizeThatFits } private func setupTabBars() { backgroundColor = .orange let multiplier = 1.0 / Double(dataSource.count) var lastItemView: TabBarItemView? for model in dataSource { let tabBarItemView = TabBarItemView(model: model) addSubview(tabBarItemView) tabBarItemView.translatesAutoresizingMaskIntoConstraints = false tabBarItemView.topAnchor.constraint(equalTo: topAnchor).isActive = true tabBarItemView.bottomAnchor.constraint(equalTo: bottomAnchor).isActive = true if let lastItemView = lastItemView { tabBarItemView.leadingAnchor.constraint(equalTo: lastItemView.trailingAnchor).isActive = true } else { tabBarItemView.leadingAnchor.constraint(equalTo: leadingAnchor).isActive = true } tabBarItemView.widthAnchor.constraint(equalTo: widthAnchor, multiplier: multiplier).isActive = true lastItemView = tabBarItemView } } } UIKit show both custom tabbar and system tabbar: the Xcode version is: Version 26.0 beta 2 (17A5241o) and the iOS version is: iOS 26 (23A5276f)
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254
Jun ’25
Symbol not found error when using writingToolsBehavior API built with Xcode 26 and run on iOS 18
When using the writingToolsBehavior API on a TextField and the app compiled with the iOS 26 SDK is run on an iOS 18 device, the app crashes with a symbol not found error. It only crashes on the release build configuration and not on debug. dyld[5274]: Symbol not found: _$s7SwiftUI17EnvironmentValuesV21_writingToolsBehaviorAA07WritingfG0VSgvg Referenced from: <1306655E-6DF7-3B2A-94A3-7202149E82F3> /private/var/containers/Bundle/Application/88E47904-4884-4279-9E96-0EC366970389/WritingToolsTest.app/WritingToolsTest Expected in: <165D3305-401E-37C2-8387-C1BFB54CFFDE> /System/Library/Frameworks/SwiftUI.framework/SwiftUI Feedback ID: FB17980516
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145
Jun ’25
Regarding ARKit camera feed zoom and macro support for closer object
I am currently developing an AR experience using ARKit with SceneKit and am looking to implement functionality that enables: Zooming into the AR camera feed, ideally leveraging the ultra-wide or telephoto lenses available on supported devices. Macro-style focus capabilities, allowing users to view and interact with virtual content closely aligned with small or nearby real-world objects (within a few centimeters). My objective is to ensure that ARKit continues to render the scene accurately while enabling a zoomed-in view or macro-level focus for better detail visibility and alignment. Could you please advise on: Whether ARKit currently supports camera zoom or allows access to macro or ultra-wide cameras within an ARSession. Limitations or considerations when using multi-camera setups in conjunction with ARKit. Any guidance or references to documentation or sample code would be greatly appreciated. Best regards, Ayush
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180
May ’25
ARKit Camera Feed Zoom & Macro Support for Close-Range Objects
I am currently developing an AR experience using ARKit with SceneKit and am looking to implement functionality that enables: Zooming into the AR camera feed, ideally leveraging the ultra-wide or telephoto lenses available on supported devices. Macro-style focus capabilities, allowing users to view and interact with virtual content closely aligned with small or nearby real-world objects (within a few centimeters). My objective is to ensure that ARKit continues to render the scene accurately while enabling a zoomed-in view or macro-level focus for better detail visibility and alignment. Could you please advise on: Whether ARKit currently supports camera zoom or allows access to macro or ultra-wide cameras within an ARSession. Limitations or considerations when using multi-camera setups in conjunction with ARKit. Any guidance or references to documentation or sample code would be greatly appreciated.
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228
May ’25
SwiftUI incorrectly instantiating navigation destination with new identity when navigation stack is removed
There is an issue with SwiftUI where it is incorrectly instantiating the navigation destination view with a new identity for a navigation stack that is being removed. Here is a minimal reproducible example: struct ContentView: View { @State private var signedIn = false var body: some View { if signedIn { navigationStack(isSignedIn: true) } else { navigationStack(isSignedIn: false) } } private func navigationStack(isSignedIn: Bool) -> some View { NavigationStack(path: .constant(NavigationPath([1]))) { EmptyView() .navigationDestination(for: Int.self) { _ in VStack { Text(isSignedIn ? "Signed In" : "Signed Out") .foregroundStyle(Color.red) Button(isSignedIn ? "Sign Out" : "Sign In") { signedIn = !isSignedIn } } .onFirstAppear { print(isSignedIn ? "signed in" : "signed out") } } } } } struct OnFirstAppearView: ViewModifier { @State private var hasAppeared = false var onAppear: () -> Void func body(content: Content) -> some View { content .onAppear { if hasAppeared { return } hasAppeared = true onAppear() } } } extension View { func onFirstAppear(_ onAppear: @escaping () -> Void) -> some View { ModifiedContent(content: self, modifier: OnFirstAppearView(onAppear: onAppear)) } } When you launch the app it will print "signed out", but when you tap to Sign In it will print "signed out" and "signed in". This shows that onAppear is incorrectly being called for a view that is disappearing and worse yet, it is with a new identity. The onFirstAppear modifier was created to help with detecting the identity change of the view. Tested on Xcode 16.4, on simulator using iOS 18.5 and also on physical device using iOS 18.5. Link to Feedback sent on Feedback Assistant: https://feedbackassistant.apple.com/feedback/18336684
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87
Jun ’25
About CarPlay entitlement of EV
I'm developing a CarPlay version of my app, with the CarPlay EV Charging App entitlement (com.apple.developer.carplay-charging). However, I would like to use the Search template to searching for charging stations — but it seems this template is only available for Navigation Apps(maps). In this case, what is the recommended approach? Is it possible to apply both entitlements simultaneously and use the Search template only?
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108
Activity
Jun ’25
ARView rotation animation changes when coming back to it from a navigationLink
I have an app that uses RealityKit and ARKit, which includes some capturing features (to capture and image with added Entities). I have a navigationLink that allows the user to see the gallery of the images he has taken. When launching the App, the rotation animation of the ARView happens smoothly, the navigationBar transitions from one orientation to another with the ARView keeping it's orientation. However, when I go to the galeryView to see the images and go back to the root view where the ARView is, the rotation animation of the ARView changed: When transitioning from one orientation to another, the ARView is flipped by 90° before transitioning to the new orientation. The issue is shown in this gif (https://i.stack.imgur.com/IOvCx.gif) Any idea why this happens and how I could resolve it without locking the App's orientation changes? Thanks!
Replies
1
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0
Views
847
Activity
May ’25
Color of Outline Disclosure List Carets in visionOS SwiftUI View
Can I adjust the color properties of disclosure carets in an Outline Disclosure List view (with NavigationLinks for the list entries) in visionOS? I have color for these carets using .foregroundStyle(.accent) and it works, however, I want to change the “brightness” of those accented color carets.
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1
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0
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65
Activity
Jun ’25
RichText(markdown) live editor using TextEditor
hi everyone, any thought on how to implement a RichText(markdown) live editor using the new TextEditor(text: AttributedString, selection: AttributedTextSelection)? Having issues like: how to get the location of the selected text relatived to the TextEditor bounds, which is used to show and position a floating toolbar. how to detect the cursor point is a new line and the content is "# ", (of couse now the user enter a space after the "#"), and if so, how to apply a H1 heading format to that line much more issues like this, but these two are how to get me started, thanks struct TextEditor8: View { @State var text: AttributedString @State var selection = AttributedTextSelection() @State var isShowFloatingToolbar = false @State var toolbarPosition: CGPoint = .zero init() { var text = AttributedString("Hello ✋🏻,Who is ready for Cooking?") let range = text.characters.indices(where: \.isUppercase) text[range].foregroundColor = .blue _text = State(initialValue: text) } var body: some View { ZStack(alignment: .topLeading) { GeometryReader { geo in TextEditor(text: $text, selection: $selection) .onChange(of: selection, perform: { newV in let v = text[newV] if v.characters.isEmpty { isShowFloatingToolbar = false } else { isShowFloatingToolbar = true toolbarPosition = CGPoint(x: 20, y: 20) // how to get CGPoint relatived to TextEditor from selection } print("vvvv", v.characters.isEmpty) }) } if isShowFloatingToolbar { FloatingToolbarAtSelection() .position(toolbarPosition) } } } }
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1
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427
Activity
Jun ’25
visionOS 26.0 beta does not call .onTapGesture
Prior to visionOS 2.5, .onTapGesture was called with the following structure, but in visionOS 26.0 beta, it is no longer called. Is .onTapGesture deprecated in visionOS 26.0 and above? Or is it a bug? TabView(selection: $selectedTab) { WebViewView(selectedTab: $selectedTab) .onTapGesture { viewModel.userDidInteract = true } }
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2
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0
Views
109
Activity
Jun ’25
NSPredicateEditorRowTemplate subviews layout
Hello everyone, I’d appreciate if anyone can tell me if there’s a way to actually control visual layout of subviews in a predicate editor row template. I have a predicate editor with custom row template subclasses, all created in code (not in IB) and it all works fine, but the problem are template (sub)views, which are not NSPopUpButton(s). As I select different items of popup buttons, effectively changing editor’s predicate property, those buttons seem to get resized according to some strange own logic, but the general the problem is that size (width) of controls, such are text fields and date pickers, gets unpredictable and they usually shrink, even though there is still a plenty of room in the template row width. Trying to resize any control in a row template by force (setFrame: or setFrameSize:) has no effect. I can show some screenshots and videos of the behaviour, as well as code samples, if necessary, but I’d like to ask first, maybe someone already knows what I’m talking about and provide some insights and solutions. Thanks in advance.
Topic: UI Frameworks SubTopic: AppKit
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0
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0
Views
110
Activity
May ’25
Child Views and ViewThatFits
I'd like to support different template views within a ViewThatFits for items within a list, allowing the list to optimize its layout for different devices. Within the child views is a Text view that is bound to the name of an item. I'd rather the Text view simply truncate the text as necessary although it instead is influencing which view is chosen by ViewThatFits. I'd also rather not artificially set the maxWidth of the Text view as it artificially limits the width on devices where it's not necessary (e.g. iPad Pro vs. iPad mini or iPhone). Any guidance or suggestions on how this can be accomplished as it looks very odd for the layout of one row in the list to be quite different than the rest of the rows.
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0
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0
Views
84
Activity
Jun ’25
Map Switcher MapKit iOS 14 and up
Hello everyone, I have just started coding using swift and I´m currently building an app that ist using MapKit. It is required to run on iOS 14 and newer and I want to add a Map switcher to switch between the Map Views Standard, Satellite, Hybrid and eventually also OSM. However this apparently is not as straight forward as it seems and I just don't get it to work. I had multiple attempts such as these two, each interface with a separate MapSwitcherView that open on the press of a button: var body: some View { ZStack(alignment: .bottomTrailing) { Group { if selectedMapStyle == .openStreetMap { openStreetMapView() } else { MapContainer(region: $locationManager.region, tracking: $tracking, style: selectedMapStyle) } } .id(selectedMapStyle) .onChange(of: selectedMapStyle) { newStyle in print("Style changed to: (newStyle)") } and Group { switch selectedMapStyle { case .standard: Map(coordinateRegion: $locationManager.region, interactionModes: .all, showsUserLocation: true, userTrackingMode: $tracking) .id("standard") case .satellite: Map(coordinateRegion: $locationManager.region, interactionModes: .all, showsUserLocation: true, userTrackingMode: $tracking) .id("satellite") case .hybrid: Map(coordinateRegion: $locationManager.region, interactionModes: .all, showsUserLocation: true, userTrackingMode: $tracking) .id("hybrid") case .openStreetMap: openStreetMapView() } } Unfortunately the map just doesn't switch. Do you have any suggestions? Should I post some more code of the MapSwitcher or something? Thanks and best regards
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4
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0
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195
Activity
Jun ’25
app clip invocation through URL (app only in test flight)
i am trying to get my app clip invocated through URL. i only have testflight app clip now and its not published to production. i added in test flight app clip url invocation
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1
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0
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157
Activity
May ’25
timeline method is not being called for AppIntentTimelineProvider implementation on iOS 17 only
I have a widget that runs well on iOS 18. It is configurable and implements AppIntentTimelineProvider on the Provider. On iOS 17 it will call the placeholder method 7 times and not call the timeline method. The configuration intent implements WidgetConfigurationIntent. I've looked through the console logs and saw "ApplicationExtension record not found" but I'm not sure where to go from there. Why would the same widget work fine on iOS 18 and not 17? If I implement TimelineProvider and use a StaticConfiguration it works on iOS 17. Any help / guidance would be appreciated.
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0
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0
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124
Activity
Jun ’25
Xcode 16.3(16E140) failing to debug run but succeeding to build.
Reproduction procedure Launch Xcode and press shift+command+N to create a macOS App project. Edit the generated ContentView.swift to the following content: struct ContentView: View { @State var txt: String = “” var body: some View { VStack { Text(“Hello, world!\(txt)”) TextField(“input”, text: $txt) onSubmit { // lack of a period letter. // .onSubmit { // Correct code print(“onSubmit\(txt)”) } } } } Build with command+B and it succeeds. Debug with command+R, but a rainbow wheel appears and the window does not show. An error is displayed in Xcode’s Preview Canvas, preventing preview.
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1
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0
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128
Activity
May ’25
TabView content jitters on animated frame change
In my app I have TabView PageTabViewStyle(indexDisplayMode: .never) style and I want to display banner view on the top of the screen which, when displayed, pushes all other content down. Basic view setup is: struct ContentView: View { @StateObject private var viewModel = ContentViewModel() @State var selectedTab = 0 var body: some View { return VStack(spacing: 0) { if viewModel.showingBanner { bannerView } TabView(selection: $selectedTab, content: { ForEach(0..<3) { index in tabContents(index) .tag(index) } }) .tabViewStyle(PageTabViewStyle(indexDisplayMode: .never)) } .ignoresSafeArea(edges: [.bottom]) } func tabContents(_ index: Int) -> some View { VStack { Text("Hello, \(index)!") .font(.system(size: 48, weight: .bold)) } } var bannerView: some View { VStack { Label("Banner", systemImage: "exclamationmark.triangle") .font(.largeTitle) .foregroundStyle(.white) .padding(4) } .frame(maxWidth: .infinity) .background(.red) .onTapGesture { withAnimation { viewModel.showingBanner = false } DispatchQueue.main.asyncAfter(deadline: .now() + 2) { withAnimation { viewModel.showingBanner = true } } } } } The problem is that when banner view is added, tab view content jitters during animation. There's several workarounds that make jittering go away, but by using them I lose some functionality: remove .ignoresSafeArea(edges: [.bottom]) - I need content to extend into safe area don't use page tabViewStyle - I lose scrolling between tabs Use plain ScrollView - I lose automatic binding to the selected tab Am I missing something in my TabView or content setup that causes this issue or my only recourse is to switch to using ScrollView instead of TabView for my use case?
Topic: UI Frameworks SubTopic: SwiftUI
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3
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127
Activity
Jun ’25
Conflict UI Display in system tabbar Liquid Glass Effect and custom tabbar with iOS 26 when using Xcode 26 build app
When using UITabBarController and set a custom tabbar: TabBarViewController.swift import UIKit class BaseViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() } } class HomeViewController: BaseViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .red navigationItem.title = "Home" tabBarItem = UITabBarItem(title: "Home", image: UIImage(systemName: "house"), tag: 0) } } class PhoneViewController: BaseViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .purple navigationItem.title = "Phone" tabBarItem = UITabBarItem(title: "Phone", image: UIImage(systemName: "phone"), tag: 1) } } class PhotoViewController: BaseViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .yellow navigationItem.title = "Photo" tabBarItem = UITabBarItem(title: "Photo", image: UIImage(systemName: "photo"), tag: 1) } } class SettingViewController: BaseViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .green navigationItem.title = "Setting" tabBarItem = UITabBarItem(title: "Setting", image: UIImage(systemName: "gear"), tag: 1) } } class TabBarViewController: UITabBarController { override func viewDidLoad() { super.viewDidLoad() let homeVC = HomeViewController() let homeNav = NavigationController(rootViewController: homeVC) let phoneVC = PhoneViewController() let phoneNav = NavigationController(rootViewController: phoneVC) let photoVC = PhotoViewController() let photoNav = NavigationController(rootViewController: photoVC) let settingVC = SettingViewController() let settingNav = NavigationController(rootViewController: settingVC) viewControllers = [homeNav] let dataSource = [ CustomTabBar.TabBarModel(title: "Home", icon: UIImage(systemName: "house")), CustomTabBar.TabBarModel(title: "Phone", icon: UIImage(systemName: "phone")), CustomTabBar.TabBarModel(title: "Photo", icon: UIImage(systemName: "photo")), CustomTabBar.TabBarModel(title: "Setting", icon: UIImage(systemName: "gear")) ] let customTabBar = CustomTabBar(with: dataSource) setValue(customTabBar, forKey: "tabBar") } } CustomTabBar.swift: import UIKit class CustomTabBar: UITabBar { class TabBarModel { let title: String let icon: UIImage? init(title: String, icon: UIImage?) { self.title = title self.icon = icon } } class TabBarItemView: UIView { lazy var titleLabel: UILabel = { let titleLabel = UILabel() titleLabel.translatesAutoresizingMaskIntoConstraints = false titleLabel.font = .systemFont(ofSize: 14) titleLabel.textColor = .black titleLabel.textAlignment = .center return titleLabel }() lazy var iconView: UIImageView = { let iconView = UIImageView() iconView.translatesAutoresizingMaskIntoConstraints = false iconView.contentMode = .center return iconView }() private var model: TabBarModel init(model: TabBarModel) { self.model = model super.init(frame: .zero) setupSubViews() } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } private func setupSubViews() { addSubview(iconView) iconView.topAnchor.constraint(equalTo: topAnchor).isActive = true iconView.centerXAnchor.constraint(equalTo: centerXAnchor).isActive = true iconView.widthAnchor.constraint(equalToConstant: 34).isActive = true iconView.heightAnchor.constraint(equalToConstant: 34).isActive = true iconView.image = model.icon addSubview(titleLabel) titleLabel.topAnchor.constraint(equalTo: iconView.bottomAnchor).isActive = true titleLabel.leadingAnchor.constraint(equalTo: leadingAnchor).isActive = true titleLabel.trailingAnchor.constraint(equalTo: trailingAnchor).isActive = true titleLabel.heightAnchor.constraint(equalToConstant: 16).isActive = true titleLabel.text = model.title } } private var dataSource: [TabBarModel] init(with dataSource: [TabBarModel]) { self.dataSource = dataSource super.init(frame: .zero) setupTabBars() } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } override func sizeThatFits(_ size: CGSize) -> CGSize { var sizeThatFits = super.sizeThatFits(size) let safeAreaBottomHeight: CGFloat = safeAreaInsets.bottom sizeThatFits.height = 52 + safeAreaBottomHeight return sizeThatFits } private func setupTabBars() { backgroundColor = .orange let multiplier = 1.0 / Double(dataSource.count) var lastItemView: TabBarItemView? for model in dataSource { let tabBarItemView = TabBarItemView(model: model) addSubview(tabBarItemView) tabBarItemView.translatesAutoresizingMaskIntoConstraints = false tabBarItemView.topAnchor.constraint(equalTo: topAnchor).isActive = true tabBarItemView.bottomAnchor.constraint(equalTo: bottomAnchor).isActive = true if let lastItemView = lastItemView { tabBarItemView.leadingAnchor.constraint(equalTo: lastItemView.trailingAnchor).isActive = true } else { tabBarItemView.leadingAnchor.constraint(equalTo: leadingAnchor).isActive = true } tabBarItemView.widthAnchor.constraint(equalTo: widthAnchor, multiplier: multiplier).isActive = true lastItemView = tabBarItemView } } } UIKit show both custom tabbar and system tabbar: the Xcode version is: Version 26.0 beta 2 (17A5241o) and the iOS version is: iOS 26 (23A5276f)
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254
Activity
Jun ’25
Symbol not found error when using writingToolsBehavior API built with Xcode 26 and run on iOS 18
When using the writingToolsBehavior API on a TextField and the app compiled with the iOS 26 SDK is run on an iOS 18 device, the app crashes with a symbol not found error. It only crashes on the release build configuration and not on debug. dyld[5274]: Symbol not found: _$s7SwiftUI17EnvironmentValuesV21_writingToolsBehaviorAA07WritingfG0VSgvg Referenced from: <1306655E-6DF7-3B2A-94A3-7202149E82F3> /private/var/containers/Bundle/Application/88E47904-4884-4279-9E96-0EC366970389/WritingToolsTest.app/WritingToolsTest Expected in: <165D3305-401E-37C2-8387-C1BFB54CFFDE> /System/Library/Frameworks/SwiftUI.framework/SwiftUI Feedback ID: FB17980516
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145
Activity
Jun ’25
Regarding ARKit camera feed zoom and macro support for closer object
I am currently developing an AR experience using ARKit with SceneKit and am looking to implement functionality that enables: Zooming into the AR camera feed, ideally leveraging the ultra-wide or telephoto lenses available on supported devices. Macro-style focus capabilities, allowing users to view and interact with virtual content closely aligned with small or nearby real-world objects (within a few centimeters). My objective is to ensure that ARKit continues to render the scene accurately while enabling a zoomed-in view or macro-level focus for better detail visibility and alignment. Could you please advise on: Whether ARKit currently supports camera zoom or allows access to macro or ultra-wide cameras within an ARSession. Limitations or considerations when using multi-camera setups in conjunction with ARKit. Any guidance or references to documentation or sample code would be greatly appreciated. Best regards, Ayush
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180
Activity
May ’25
The operation couldn’t be completed. (ModelCatalog.CatalogErrors.AssetErrors error 1.)
error I get when I try and install predictive code completion model
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241
Activity
Jun ’25
ARKit Camera Feed Zoom & Macro Support for Close-Range Objects
I am currently developing an AR experience using ARKit with SceneKit and am looking to implement functionality that enables: Zooming into the AR camera feed, ideally leveraging the ultra-wide or telephoto lenses available on supported devices. Macro-style focus capabilities, allowing users to view and interact with virtual content closely aligned with small or nearby real-world objects (within a few centimeters). My objective is to ensure that ARKit continues to render the scene accurately while enabling a zoomed-in view or macro-level focus for better detail visibility and alignment. Could you please advise on: Whether ARKit currently supports camera zoom or allows access to macro or ultra-wide cameras within an ARSession. Limitations or considerations when using multi-camera setups in conjunction with ARKit. Any guidance or references to documentation or sample code would be greatly appreciated.
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228
Activity
May ’25
SwiftUI incorrectly instantiating navigation destination with new identity when navigation stack is removed
There is an issue with SwiftUI where it is incorrectly instantiating the navigation destination view with a new identity for a navigation stack that is being removed. Here is a minimal reproducible example: struct ContentView: View { @State private var signedIn = false var body: some View { if signedIn { navigationStack(isSignedIn: true) } else { navigationStack(isSignedIn: false) } } private func navigationStack(isSignedIn: Bool) -> some View { NavigationStack(path: .constant(NavigationPath([1]))) { EmptyView() .navigationDestination(for: Int.self) { _ in VStack { Text(isSignedIn ? "Signed In" : "Signed Out") .foregroundStyle(Color.red) Button(isSignedIn ? "Sign Out" : "Sign In") { signedIn = !isSignedIn } } .onFirstAppear { print(isSignedIn ? "signed in" : "signed out") } } } } } struct OnFirstAppearView: ViewModifier { @State private var hasAppeared = false var onAppear: () -> Void func body(content: Content) -> some View { content .onAppear { if hasAppeared { return } hasAppeared = true onAppear() } } } extension View { func onFirstAppear(_ onAppear: @escaping () -> Void) -> some View { ModifiedContent(content: self, modifier: OnFirstAppearView(onAppear: onAppear)) } } When you launch the app it will print "signed out", but when you tap to Sign In it will print "signed out" and "signed in". This shows that onAppear is incorrectly being called for a view that is disappearing and worse yet, it is with a new identity. The onFirstAppear modifier was created to help with detecting the identity change of the view. Tested on Xcode 16.4, on simulator using iOS 18.5 and also on physical device using iOS 18.5. Link to Feedback sent on Feedback Assistant: https://feedbackassistant.apple.com/feedback/18336684
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87
Activity
Jun ’25
Liquid glass toolbar: showing wrong light/dark on load
I have a dark background and the initial look of the nav bar is showing like there is a light background. See picture. Has anyone experienced this or know of a solution? If I scroll the table up, it will fix itself and start behaving as I'd expect.
Topic: UI Frameworks SubTopic: UIKit Tags:
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117
Activity
Jun ’25
How can i enable memoji sticker in system emoji keyboard while keep allowsEditingTextAttributes == NO
I was trying to adapt memoji in my app which write by objective-c.I have a textView for user input and I need to keep allowsEditingTextAttributes == NO for some reason.Is there any other way to show memoji sticker in system emoji keyboard?Thanks!
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190
Activity
Jun ’25