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Reality Kit - Occlusion
Hi, I have a question, is it possible to create an occlusion material that hide only specific entities. For example I would. like to create a mask that hides the an cube entity which is in front of another sphere entity and would like to be able to see the sphere but not the cube trough occlusion.
1
0
1.2k
Aug ’24
DeviceActivityMonitor - Callbacks not trigger
Bellow I created Manager to be easier for me to handle app limits, but for some reason It never reached callbacks function, I have permission for screen time, I added the capabilities for it also, I'm sure, I send correctly the appTokens, categoriesTokens ... and the time limit and it also reach ✅ Monitoring started for..., I don't know what to do anymore: import SwiftUI import DeviceActivity import FamilyControls import ManagedSettings @MainActor class AppUsageManager: DeviceActivityMonitor, ObservableObject { static let shared = AppUsageManager() private let deviceActivityCenter = DeviceActivityCenter() private var monitoringSelections: [DeviceActivityName: (selection: FamilyActivitySelection, timeLimit: DateComponents)] = [:] private var resetTimer: Timer? private override init() { super.init() print("🟢 AppUsageManager initialized.") } // MARK: - Public Methods /// Configures monitoring for a selection with a specific event name and time limit. func configureMonitoring( for selection: FamilyActivitySelection, timeLimitInMinutes: Int, activityName: String, eventName: String ) { let activityName = DeviceActivityName(activityName) let eventName = DeviceActivityEvent.Name(eventName) monitoringSelections[activityName] = (selection, DateComponents(minute: timeLimitInMinutes)) setupMonitoring(for: activityName, with: eventName) } /// Stops monitoring for a specific event. func stopMonitoring(for activityName: String) { let activityName = DeviceActivityName(activityName) Task { print("🛑 Stopping monitoring for \(activityName.rawValue).") deviceActivityCenter.stopMonitoring([activityName]) monitoringSelections.removeValue(forKey: activityName) } } /// Stops all monitoring. func stopAllMonitoring() { print("🛑 Stopping monitoring") deviceActivityCenter.stopMonitoring() } // MARK: - Private Methods /// Sets up monitoring for a specific event. private func setupMonitoring( for activityName: DeviceActivityName, with eventName: DeviceActivityEvent.Name ) { stopAllMonitoring() guard let (selection, timeLimit) = monitoringSelections[activityName] else { print("⚠️ No selection configured for \(activityName.rawValue).") return } print("🛠 Setting up monitoring for \(activityName.rawValue).") print("📋 Monitoring Details:") print("- Time Limit: \(timeLimit.minute ?? 0) minutes.") let warningThreshold = DateComponents(minute: 3) let timeZone = TimeZone.current let schedule = DeviceActivitySchedule( intervalStart: DateComponents(timeZone: timeZone, hour: 0, minute: 0, second: 0), intervalEnd: DateComponents(timeZone: timeZone, hour: 23, minute: 59, second: 59), repeats: true, warningTime: warningThreshold ) let events: [DeviceActivityEvent.Name: DeviceActivityEvent] = [ eventName: DeviceActivityEvent( applications: selection.applicationTokens, categories: selection.categoryTokens, webDomains: selection.webDomainTokens, threshold: timeLimit ) ] do { try deviceActivityCenter.startMonitoring( activityName, during: schedule, events: events ) print("✅ Monitoring started for \(activityName.rawValue) with time limit \(timeLimit.minute ?? 0) minutes.") } catch { print("❌ Failed to start monitoring \(activityName.rawValue): \(error.localizedDescription)") } } // MARK: - DeviceActivityMonitor Overrides override func intervalDidStart(for activity: DeviceActivityName) { print("🟢 Interval for \(activity.rawValue) started.") } override func intervalWillStartWarning(for activity: DeviceActivityName) { print("⚠️ Warning: \(activity.rawValue) is about to start.") } /// Handles warnings for approaching the time limit. override func eventWillReachThresholdWarning( _ event: DeviceActivityEvent.Name, activity: DeviceActivityName ) { super.eventWillReachThresholdWarning(event, activity: activity) print("⚠️ Warning: \(activity.rawValue) is about to reach its time limit.") print("⚠️ Event: \(event.rawValue)") } /// Handles when the time limit is reached. override func eventDidReachThreshold( _ event: DeviceActivityEvent.Name, activity: DeviceActivityName ) { super.eventDidReachThreshold(event, activity: activity) print("🟢 Limit reached.") Task { @MainActor in print("🕒 \(activity.rawValue) has reached its time limit.") print("🕒 Event: \(event.rawValue)") guard let (selection, _) = monitoringSelections[activity] else { print("⚠️ No selection configured for \(activity.rawValue).") return } blockApps(for: selection) } } // MARK: - Blocking Logic /// Blocks the selected apps/categories. private func blockApps(for selection: FamilyActivitySelection) { print("🔒 Blocking apps/categories for selection.") print("- Applications: \(selection.applicationTokens)") print("- Categories: \(selection.categoryTokens)") let store = ManagedSettingsStore() store.shield.applications = selection.applicationTokens store.shield.applicationCategories = .specific(selection.categoryTokens) print("🔒 Apps/categories blocked successfully.") } }
2
1
675
Jan ’25
Palm Menu Button Issue
Hi, we have in our app an immersive space and we taught the palm menu button is not available in immersive spaces, but when I look in the hand and tap the menu button appear. Is it possible to keep it hidden? Because we a have an hand tracking feature in palm and when we try to press a button to overlap the palm it triggers the menu button and then when the user presses again by mistake, it sends the application to the background. This is very important for us because we would like to release this hand-tracking feature as soon as possible. Here is a link with to a video with the problem: https://drive.google.com/file/d/1cfOcdzF19h_mbmpvkVNCJjXEBJecVeJL/view?usp=sharing
1
0
658
Sep ’24
Maintain rotation sense while dragging
Hi, I heve a problem with an visionOS app and I couldn't find a solution. I have 3D carousel with cards and when I use the drag gesture and I drag to the left I want the carousel to rotate clockwise and when I drag to the right I want the carousel to rotate counter clockwise. My problem is when I rotate my body more than 90 degrees to the left or to the right the drag gesture changes it's value and the carousel rotates in the opposite direction? Do you know how can I maintain the right sense taking into account that the user can rotate his body? I've tried to take the user orientation with device tracking and check if rotation on Y axis is greater than 90 degrees in both direction but It is a very small area bettween 70-110 degrees when it still rotates in the opposite direction. I think that's because the device traker doesn't update at the same rate as drag gesture or it doesn't have the same acurracy.
1
0
629
Nov ’24
Volumetric Windwos anchores
Hi, we would like to create something where you can open multiple volumetric windows and place them in a room, our biggest issue is that we want these windows to be persistent, so when I close and reopen the app, the windows to be in the same position. We can't use immersive spaces because we also want to have the possibility to access the shared space. Is it possible with the current features and capabilities to do that? If yes do you have some advices how can we achieve this? The alternative is if is it possible to open the virtual display in immersive spaces or if we have the possibility to implement our own virtual display.
1
0
479
Feb ’25
Reality Kit - Occlusion
Hi, I have a question, is it possible to create an occlusion material that hide only specific entities. For example I would. like to create a mask that hides the an cube entity which is in front of another sphere entity and would like to be able to see the sphere but not the cube trough occlusion.
Replies
1
Boosts
0
Views
1.2k
Activity
Aug ’24
DeviceActivityMonitor - Callbacks not trigger
Bellow I created Manager to be easier for me to handle app limits, but for some reason It never reached callbacks function, I have permission for screen time, I added the capabilities for it also, I'm sure, I send correctly the appTokens, categoriesTokens ... and the time limit and it also reach ✅ Monitoring started for..., I don't know what to do anymore: import SwiftUI import DeviceActivity import FamilyControls import ManagedSettings @MainActor class AppUsageManager: DeviceActivityMonitor, ObservableObject { static let shared = AppUsageManager() private let deviceActivityCenter = DeviceActivityCenter() private var monitoringSelections: [DeviceActivityName: (selection: FamilyActivitySelection, timeLimit: DateComponents)] = [:] private var resetTimer: Timer? private override init() { super.init() print("🟢 AppUsageManager initialized.") } // MARK: - Public Methods /// Configures monitoring for a selection with a specific event name and time limit. func configureMonitoring( for selection: FamilyActivitySelection, timeLimitInMinutes: Int, activityName: String, eventName: String ) { let activityName = DeviceActivityName(activityName) let eventName = DeviceActivityEvent.Name(eventName) monitoringSelections[activityName] = (selection, DateComponents(minute: timeLimitInMinutes)) setupMonitoring(for: activityName, with: eventName) } /// Stops monitoring for a specific event. func stopMonitoring(for activityName: String) { let activityName = DeviceActivityName(activityName) Task { print("🛑 Stopping monitoring for \(activityName.rawValue).") deviceActivityCenter.stopMonitoring([activityName]) monitoringSelections.removeValue(forKey: activityName) } } /// Stops all monitoring. func stopAllMonitoring() { print("🛑 Stopping monitoring") deviceActivityCenter.stopMonitoring() } // MARK: - Private Methods /// Sets up monitoring for a specific event. private func setupMonitoring( for activityName: DeviceActivityName, with eventName: DeviceActivityEvent.Name ) { stopAllMonitoring() guard let (selection, timeLimit) = monitoringSelections[activityName] else { print("⚠️ No selection configured for \(activityName.rawValue).") return } print("🛠 Setting up monitoring for \(activityName.rawValue).") print("📋 Monitoring Details:") print("- Time Limit: \(timeLimit.minute ?? 0) minutes.") let warningThreshold = DateComponents(minute: 3) let timeZone = TimeZone.current let schedule = DeviceActivitySchedule( intervalStart: DateComponents(timeZone: timeZone, hour: 0, minute: 0, second: 0), intervalEnd: DateComponents(timeZone: timeZone, hour: 23, minute: 59, second: 59), repeats: true, warningTime: warningThreshold ) let events: [DeviceActivityEvent.Name: DeviceActivityEvent] = [ eventName: DeviceActivityEvent( applications: selection.applicationTokens, categories: selection.categoryTokens, webDomains: selection.webDomainTokens, threshold: timeLimit ) ] do { try deviceActivityCenter.startMonitoring( activityName, during: schedule, events: events ) print("✅ Monitoring started for \(activityName.rawValue) with time limit \(timeLimit.minute ?? 0) minutes.") } catch { print("❌ Failed to start monitoring \(activityName.rawValue): \(error.localizedDescription)") } } // MARK: - DeviceActivityMonitor Overrides override func intervalDidStart(for activity: DeviceActivityName) { print("🟢 Interval for \(activity.rawValue) started.") } override func intervalWillStartWarning(for activity: DeviceActivityName) { print("⚠️ Warning: \(activity.rawValue) is about to start.") } /// Handles warnings for approaching the time limit. override func eventWillReachThresholdWarning( _ event: DeviceActivityEvent.Name, activity: DeviceActivityName ) { super.eventWillReachThresholdWarning(event, activity: activity) print("⚠️ Warning: \(activity.rawValue) is about to reach its time limit.") print("⚠️ Event: \(event.rawValue)") } /// Handles when the time limit is reached. override func eventDidReachThreshold( _ event: DeviceActivityEvent.Name, activity: DeviceActivityName ) { super.eventDidReachThreshold(event, activity: activity) print("🟢 Limit reached.") Task { @MainActor in print("🕒 \(activity.rawValue) has reached its time limit.") print("🕒 Event: \(event.rawValue)") guard let (selection, _) = monitoringSelections[activity] else { print("⚠️ No selection configured for \(activity.rawValue).") return } blockApps(for: selection) } } // MARK: - Blocking Logic /// Blocks the selected apps/categories. private func blockApps(for selection: FamilyActivitySelection) { print("🔒 Blocking apps/categories for selection.") print("- Applications: \(selection.applicationTokens)") print("- Categories: \(selection.categoryTokens)") let store = ManagedSettingsStore() store.shield.applications = selection.applicationTokens store.shield.applicationCategories = .specific(selection.categoryTokens) print("🔒 Apps/categories blocked successfully.") } }
Replies
2
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1
Views
675
Activity
Jan ’25
Eye level content - Reality View
Hi, I have a small question. Is it possible to place the entities from a reality view (Immersive space) at the eye level on Y axis? Is it enough to set the position to (x, 0 , z)?
Replies
2
Boosts
0
Views
1.2k
Activity
Jan ’24
Spatial Keyboard Position
Hello is it possible to change the default position for the spatial keyboard in visionOS for an input field. At least do anyone know how is this position established?
Replies
1
Boosts
0
Views
836
Activity
Mar ’24
Crown Button reset position
Is there any callback in the code for the reset position from the crown button(when you long press on it)?
Replies
1
Boosts
0
Views
1k
Activity
Apr ’24
VisionOS-ARKit Scene Recontruction enable occlusion
Hello, I tried to build something with scene reconstruction but I want to add occlusion on the Surfaces how can I do that? I tried to create an entity and than apply an Occlusion Material but I received an ShapeResourece and I should pass an MeshResource to create a mesh for the entity and than apply a material. Any suggestions?
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2
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0
Views
1.2k
Activity
Apr ’24
Vision OS - OnHover event
Hello, I would like to change the aspect (scale, texture, color) of a 3D element (Model Entity) when I hovered it with my eyes. What should I do If I want to create a request for this feature? And how would I know if it will ever be considered or when it will appear?
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3
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0
Views
1.1k
Activity
May ’24
Set immersion style at runtime
Hello, is it possible to change the immersion style at runtime?
Replies
1
Boosts
0
Views
792
Activity
Jun ’24
Loop Video
Is it possible to put an video on loop and autoplaying for visionOS? We used AVPlayerViewController
Replies
1
Boosts
0
Views
848
Activity
Jul ’24
Palm Menu Button Issue
Hi, we have in our app an immersive space and we taught the palm menu button is not available in immersive spaces, but when I look in the hand and tap the menu button appear. Is it possible to keep it hidden? Because we a have an hand tracking feature in palm and when we try to press a button to overlap the palm it triggers the menu button and then when the user presses again by mistake, it sends the application to the background. This is very important for us because we would like to release this hand-tracking feature as soon as possible. Here is a link with to a video with the problem: https://drive.google.com/file/d/1cfOcdzF19h_mbmpvkVNCJjXEBJecVeJL/view?usp=sharing
Replies
1
Boosts
0
Views
658
Activity
Sep ’24
Reality Kit, Get distance between floor and ceiling
Hi, does anyone know if it is an easy way to determine the distance between floor and ceiling in vision Pro?
Replies
1
Boosts
0
Views
676
Activity
Oct ’24
Maintain rotation sense while dragging
Hi, I heve a problem with an visionOS app and I couldn't find a solution. I have 3D carousel with cards and when I use the drag gesture and I drag to the left I want the carousel to rotate clockwise and when I drag to the right I want the carousel to rotate counter clockwise. My problem is when I rotate my body more than 90 degrees to the left or to the right the drag gesture changes it's value and the carousel rotates in the opposite direction? Do you know how can I maintain the right sense taking into account that the user can rotate his body? I've tried to take the user orientation with device tracking and check if rotation on Y axis is greater than 90 degrees in both direction but It is a very small area bettween 70-110 degrees when it still rotates in the opposite direction. I think that's because the device traker doesn't update at the same rate as drag gesture or it doesn't have the same acurracy.
Replies
1
Boosts
0
Views
629
Activity
Nov ’24
Volumetric Windwos anchores
Hi, we would like to create something where you can open multiple volumetric windows and place them in a room, our biggest issue is that we want these windows to be persistent, so when I close and reopen the app, the windows to be in the same position. We can't use immersive spaces because we also want to have the possibility to access the shared space. Is it possible with the current features and capabilities to do that? If yes do you have some advices how can we achieve this? The alternative is if is it possible to open the virtual display in immersive spaces or if we have the possibility to implement our own virtual display.
Replies
1
Boosts
0
Views
479
Activity
Feb ’25
Volumetric Window Size
Hi, I tried to change the default size for a volumetric window but It looks like this window has a maximum width value. Is it true? WindowGroup(id: "id") { ItemToShow() }.windowStyle(.volumetric) .defaultSize(width: 100, height: 0.8, depth: 0.3, in: .meters) Here I set the width to 100 meters but It still looks like about 2 meters
Replies
0
Boosts
0
Views
826
Activity
Feb ’24
Remove app from Vision Pro
Hi, I would like to remove an app from apple vision pro app store but also I would like to keep it for iPad and iPhone. Is it possible? I tried in xcode to select destinations only for iPhone and iPad but this doesn't work.
Replies
0
Boosts
0
Views
685
Activity
May ’24