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Reply to Getting past the unidentified developer problem
You don't need a Xcode - Project, but within Xcode codesigning and notarization are much easier than in a separate Workflow. The decisive terminal commands are 'codesign' for signing and 'altool' for notarization. There are man-pages for the commands and a good documentation for manual codesigning: https://developer.apple.com/library/archive/documentation/Security/Conceptual/CodeSigningGuide/Procedures/Procedures.html With codesigning you will get rid of the 'unidentified developer' message, but without notarization Gatekeeper still won't let you through, because your app isn't checked for malware. That is what notarization does. Please keep in mind that 'altool' will stop working in fall 2023. There will be a replacement for it, but I haven't tried that yet (and forgot the name). Good luck Brigitte
Topic: App & System Services SubTopic: Core OS Tags:
Jul ’22
Reply to App stuck in review - does anyone know how to contact Apple?
I have never experienced that Apple-Review rejected without a reason. In the rejection message, they refer to a guideline your app doesn't comply to or a crash, etc. And if you don't fix it (or demonstrate review, that your app met all guidelines) than you never get through. And no, there is no way to release through the App Store without an approval.
Aug ’22
Reply to App review rejected because of verify receipt problem
We have the opposite problem with local receipt validation. Receipt validation in App-Review works, but in test environment it fails with 'App is damaged', which is also thrown when there is no mas_receipt. And according to this thread: https://developer.apple.com/forums/thread/705761 this is the expected behavior (unfortunately) Greetings Brigitte
Topic: App & System Services SubTopic: StoreKit Tags:
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Jun ’22
Reply to Getting past the unidentified developer problem
You have to sign the app and then notarize the app. Further informations you can find here: https://developer.apple.com/developer-id/ Greetings Brigitte
Topic: App & System Services SubTopic: Core OS Tags:
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Jun ’22
Reply to Getting past the unidentified developer problem
You don't need a Xcode - Project, but within Xcode codesigning and notarization are much easier than in a separate Workflow. The decisive terminal commands are 'codesign' for signing and 'altool' for notarization. There are man-pages for the commands and a good documentation for manual codesigning: https://developer.apple.com/library/archive/documentation/Security/Conceptual/CodeSigningGuide/Procedures/Procedures.html With codesigning you will get rid of the 'unidentified developer' message, but without notarization Gatekeeper still won't let you through, because your app isn't checked for malware. That is what notarization does. Please keep in mind that 'altool' will stop working in fall 2023. There will be a replacement for it, but I haven't tried that yet (and forgot the name). Good luck Brigitte
Topic: App & System Services SubTopic: Core OS Tags:
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Jul ’22
Reply to Which receipt field is used for processing refunds for paid apps?
Take a look here: https://developer.apple.com/documentation/appstorereceipts/validating_receipts_on_the_device Keep in mind, that if you don't check what is inside the receipt, your app will start with any receipt. Greetings Brigitte
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Jul ’22
Reply to App stuck in review - does anyone know how to contact Apple?
I have never experienced that Apple-Review rejected without a reason. In the rejection message, they refer to a guideline your app doesn't comply to or a crash, etc. And if you don't fix it (or demonstrate review, that your app met all guidelines) than you never get through. And no, there is no way to release through the App Store without an approval.
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Aug ’22
Reply to Can MacOS apps be downloaded from outside the App Store as well as from it?
Yes. But you have to notarize the outside-appstore-app. Otherwise gatekeeper prevent the app to start. Greetings Brigitte
Topic: App & System Services SubTopic: Core OS Tags:
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Aug ’22
Reply to Xcode ‘C++ and Objective-C Interoperability’ build setting not getting set
Little late, I know... I've tried: set(CMAKE_XCODE_ATTRIBUTE_SWIFT_OBJC_INTEROP_MODE "objcxx") and it seems to work.
Topic: Programming Languages SubTopic: Swift Tags:
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May ’24
Reply to ViewBridge to RemoteViewService Terminated (...)
Same issue here. After that message all breakpoints in Xcode change to 'unresolved', so the debugger won't stop there. Any hints or suggestions?
Topic: UI Frameworks SubTopic: AppKit
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Nov ’24