there are other unresolved posts on this issue but maybe mine is solvable.
I copied the files I contributed from a working project to a new project using the finder (drag and drop). So I did not copy entitlements. Xcode automatically added the files to the project just fine. My app uses data on a removable drive, or used to, because I now get the error above. At one point I copied the product app to the desktop hoping to get the permissions alert window, but it never came. Oddly, in System Settings/Privacy & Security/Files & Folders my "new" app is listed with "Removable Volumes" slider = on.
The file permissions (unix-like) on that drive haven't changed between projects and allow everyone to read.
How can I fix this?
Selecting any option will automatically load the page
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I accidentally added my ContentView for my project into my local Developer Documentation and I cannot get rid of it.
The Edit/delete menu item is dim when my file is selected.
Topic:
Developer Tools & Services
SubTopic:
Xcode
I have used SceneKit for several years but recently have a problem where a scene with fewer than 50 nodes is partially drawn, i.e., some nodes are, some aren't, and greater than 50 nodes are always draw correctly. This seems to have happened since concurrency was introduced. (w.r.t. concurrency, I had been using DispatchQueue successfully before then.)
Since all nodes (few or many) are constructed and implemented by the same functions etc. I'm baffled.
When I print the node hierarchy all nodes are present whether few or many.
SceneView() has [.rendersContinually] option selected. Every node created (few or many) has .opacity = 1.0, .isHidden = false
I haven't tried setting-back the compiler version as that is not a long term solution, and I know the same code worked fine then.
I didn't find a suggestion box on Swift's website so I'll post it here.
SwiftCharts are great but limited. I need more data on a single chart. Candlestick and OHLC type charts would be an excellent addition. Hopefully, influencers from Apple can make that happen.
Thanks.
I have "http://localhost:8080" showing the index page I've created but php is not handled though an extension is running.
Haven't even tried mySQL yet but since there is no reference to it in https.conf the same problem will exist. Homebrew extension running also.
https.conf:
#PHP was deprecated in macOS 11 and removed from macOS 12
#LoadModule php7_module libexec/apache2/libphp7.so
There are no php.so files on my machine and again no mention of mysql
What should I enter in http.conf to activate these functionalities?
Thanks.
PS could you reference a tutorial on using Safari and Web inspector
by selecting Help under my Help menu item or cmd-h no window appears until the menu bar is touched.
myApp.swift file:
import SwiftUI
import QuickLook
@main
struct myApp: App {
@Environment(\.openWindow) var openWindow
@State var helpURL: URL? = nil
var body: some Scene {
WindowGroup {
ContentView()
}
.commandsReplaced {
CommandGroup(before: .appInfo) {
Button("Quit") {
NSApp.terminate(nil)
}.keyboardShortcut("q")
}
CommandGroup(before: .help) {
//FIXME: only shows help if the menu bar is touched again.
Button("Help") {
helpURL = Bundle.main.url(forResource: "help", withExtension: "txt")
}
.keyboardShortcut("h")
.quickLookPreview($helpURL)
}
}
}
}
How should this be coded for proper action?
Thanks
Topic:
App & System Services
SubTopic:
General
running my Xcode app in Simulator: screenshots are sent to Library/Developer/CoreSimulator/Devices
followed by the cryptic code for the device ( given in /Library/Developer/CoreSimulator/Devices/device_set.plist ), a subdirectory then the PNG file. This is very inconvenient.
How to I set the desired directory?
I have a small .mov I created using screenshot and I want to use it as a preview. I have managed to resize it to the required 1920x1080, added a sound track using ffmpeg (home-brew), drop it into an iMovie App preview project, share it as a file, drag that file to App Store Connect/Apps/myApp/"App previews and Screenshots" only to have it rejected for "frame rate too high", 30 fps required. There appears to be no way to specify frame rate in "Screenshot" nor iMovie during "share". Aside from using a third party app "Handbrake" to edit the file, what can be done?
Maybe more importantly, why is 30 fps required when it isn't a standard output of screenshot nor iMovie/AppPreviewProject ?
btw: iMovie/AppPreview/Help shows submittal of non-1920x1080 files to AppStoreConnect
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
Image I/O
Media Player
App Store Connect