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Reply to Updating Apps on the AppStore no longer working for me.
Hello again My version of OS for iPad is 26.4. not 26.3.1. Is that the problem? Regarding uploading a test app… uploading is not my issue. My issue is it not being able to be added for review (see attached pic on original post). If I create another app I am sure it can be uploaded but I wouldn’t want to submit it for approval? (would that be okay to do?). Apologies for using the comments but another issue I had was the keyboard was covering the reply box every time I tried to type. It did it again today but I went to another Tab and back to this one and the issue disappeared which has allowed me to use Reply.
Apr ’26
Reply to Clearing an app’s memory, data etc.
Thank you for taking your time to help with this. I have tried your suggestion but I probably need to stress that the app does not crash but just has a problem of a random current View disappearing to show the previous View that contains a Button that opened it. In my app I made sure that after each round a user has to start from the beginning again. This is where I was hoping to do a reset. From my investigations I know you are not allowed to force quit an app programmaticall. I also understand my app is overweight so maybe I need to wait until I redo it starting with what I have learnt from you.
Topic: Community SubTopic: Apple Developers Tags:
May ’25
Reply to Checking the contents of a TextField variable method not working
Thanks again for your help with this. Although I have not used your solution exactly it did help me a great deal to construct a solution (example enclosed). Still working on these examples of input error… -.234567 (If (Left of “.”) contains “-“ then the length of (Left of “.” ) minimum = 2). 1-2.123456 (If (Left of “.”) contains “-“ it should be the first character. I understand your solution is far better because it reduces the amount of code etc. but I am not ready to rebuild my app from the ground-up yet. I need to learn and understand Swift alot more before I tackle that. // In this example “coordinate” is either Latitude or Longitude // Error example = 00.000000 // If coordinate contains more than one “-“ if(coordinate.filter( { $0 == "-" } ).count > 1) { coordinate = "00.000000" // Reset coordinate } // If coordinate contains more than one “.“ if(coordinate.filter( { $0 == "." } ).count != 1) { coordinate = "00.000000" // Reset coordinate } // If coordinate contains an illegal character // Get coordinate length before check let coordinateLengthBefore = coordinate.count let validCharsCoordinate: Set<Character> = ["-", ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9"] // Allowed characters // Remove characters not in Character Set coordinate.removeAll(where: { !validCharsCoordinate.contains($0) } ) // Get coordinate length after check let coordinateLengthAfter = coordinate.count // If coordinate length is different due to illegal character removal if coordinateLengthBefore != coordinateLengthAfter { coordinate = "00.000000" // Reset coordinate } // Check each side of the "." // Check coordinate before the "." let coordinateStr = coordinate let coordinateCh = Character(".") let coordinateResult = coordinateStr.split(separator: coordinateCh).map { String($0) } let coordinateLeftSplit = coordinateResult[0] let coordinateLeftCount = coordinateLeftSplit.count if coordinateLeftCount >= 4 { // More than 3 characters before "." cards.firstCardLatitude = "00.000000" // Reset coordinate } // Check coordinate after the "." let coordinateRightSplit = coordinateResult[1] if(coordinateRightSplit.filter( { $0 == "-" } ).count > 0) { coordinate = "00.000000" // Reset coordinate ("-" not allowed) }
Topic: UI Frameworks SubTopic: SwiftUI Tags:
May ’25
Reply to Checking the contents of a TextField variable method not working
Thank you again but yet again out of my depth! Having said that I feel I have learned so much from your help! I am thinking when my head stops spinning I will compare the difference/s between how you have constructed this Form and how I have in my App. I already know your way has far less need for Variables. PS I added ScrollView to make the View scrollable. var body: some View { ScrollView(.vertical, showsIndicators: false) { VStack { ForEach(cards, id: \.self) { card in VStack { Divider() TextEntryView_PartOne(card: card) Divider() CoordEntryView(isLatitude: true, card: card) Divider() CoordEntryView(isLatitude: false, card: card) Divider() TextEntryView_PartTwo(card: card) Divider() } .padding() } } } .padding() }
Topic: UI Frameworks SubTopic: SwiftUI Tags:
May ’25
Reply to Checking the contents of a TextField variable method not working
This is the piece I was missing! Thank you! I still think I have much to learn but thanks to you I am making progress! VStack { // In order to reduce duplicated code, I moved the TextField and related stuff into its own View struct CoordEntryView(isLatitude: true, card: card) Divider() CoordEntryView(isLatitude: false, card: card) Divider() TextEntryView_ThreeWords(card: card) } .padding()
Topic: UI Frameworks SubTopic: SwiftUI Tags:
May ’25
Reply to Updating Apps on the AppStore no longer working for me.
Has been fixed! Thank you all involved!
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Apr ’26
Reply to Updating Apps on the AppStore no longer working for me.
Thanks for letting us know. If you have success please let me know so I can try how you did it.
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Apr ’26
Reply to Updating Apps on the AppStore no longer working for me.
Thanks for your reply. I am not sure if I have gone through the right channel (Case ID not Bug Report)? EDIT: I now see I have not filed a Bug Report. I see someone else has though. Should I wait for a conclusion to my Request?
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Apr ’26
Reply to Updating Apps on the AppStore no longer working for me.
Hello again My version of OS for iPad is 26.4. not 26.3.1. Is that the problem? Regarding uploading a test app… uploading is not my issue. My issue is it not being able to be added for review (see attached pic on original post). If I create another app I am sure it can be uploaded but I wouldn’t want to submit it for approval? (would that be okay to do?). Apologies for using the comments but another issue I had was the keyboard was covering the reply box every time I tried to type. It did it again today but I went to another Tab and back to this one and the issue disappeared which has allowed me to use Reply.
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Apr ’26
Reply to App rejected 13+ times for UIRequiredDeviceCapabilities after adding DeviceActivity extensions — what am I missing?
Saw your Post and noticed no advice has been given as yet. Unfortunately this seems common on here! I am not a member of the Apple Developer Program so not sure how good it is but am suggesting you have a look at it and see if you have more luck by joining.
Topic: App & System Services SubTopic: General Tags:
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Apr ’26
Reply to Swift Playgrounds and App Store Connect
I can only advise you the way I do it… I don’t use AppStore Connect to find my App upload. I use Safari and login to https://appstoreconnect.apple.com Try that and you should be able to find your app.
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Apr ’26
Reply to Unable to submit for App Review
I am experiencing the same problem and have just submitted a Post (unfortunately before seeing your post). ChatGTP has advised me that it could be a matter of waiting for Apple to update the latest version from Beta to a Full Version. This I have not been able to confirm.
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Apr ’26
Reply to Clearing an app’s memory, data etc.
I think I have a bit of work to do!! I have built my app using this method (@ObservableObject & @ObservedObject) quite extensively which apparently causes problems very similar to what I am experiencing.
Topic: Community SubTopic: Apple Developers Tags:
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May ’25
Reply to Clearing an app’s memory, data etc.
It seems that “Abandoned Memory” may be my issue. Unfortunately Playgrounds on an IPad does not allow me to do this. I need to have Xcode on a Desktop or Laptop to it.
Topic: Community SubTopic: Apple Developers Tags:
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May ’25
Reply to Clearing an app’s memory, data etc.
Thank you for taking your time to help with this. I have tried your suggestion but I probably need to stress that the app does not crash but just has a problem of a random current View disappearing to show the previous View that contains a Button that opened it. In my app I made sure that after each round a user has to start from the beginning again. This is where I was hoping to do a reset. From my investigations I know you are not allowed to force quit an app programmaticall. I also understand my app is overweight so maybe I need to wait until I redo it starting with what I have learnt from you.
Topic: Community SubTopic: Apple Developers Tags:
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May ’25
Reply to Clearing an app’s memory, data etc.
The app is loading new data okay and not showing any of the previous game. A view will disappear randomly and show the previous View (not previous game View). I am hoping someone knows a way of starting an app from fresh irrespective of it’s architecture.
Topic: Community SubTopic: Apple Developers Tags:
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May ’25
Reply to Checking the contents of a TextField variable method not working
Thanks again for your help with this. Although I have not used your solution exactly it did help me a great deal to construct a solution (example enclosed). Still working on these examples of input error… -.234567 (If (Left of “.”) contains “-“ then the length of (Left of “.” ) minimum = 2). 1-2.123456 (If (Left of “.”) contains “-“ it should be the first character. I understand your solution is far better because it reduces the amount of code etc. but I am not ready to rebuild my app from the ground-up yet. I need to learn and understand Swift alot more before I tackle that. // In this example “coordinate” is either Latitude or Longitude // Error example = 00.000000 // If coordinate contains more than one “-“ if(coordinate.filter( { $0 == "-" } ).count > 1) { coordinate = "00.000000" // Reset coordinate } // If coordinate contains more than one “.“ if(coordinate.filter( { $0 == "." } ).count != 1) { coordinate = "00.000000" // Reset coordinate } // If coordinate contains an illegal character // Get coordinate length before check let coordinateLengthBefore = coordinate.count let validCharsCoordinate: Set<Character> = ["-", ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9"] // Allowed characters // Remove characters not in Character Set coordinate.removeAll(where: { !validCharsCoordinate.contains($0) } ) // Get coordinate length after check let coordinateLengthAfter = coordinate.count // If coordinate length is different due to illegal character removal if coordinateLengthBefore != coordinateLengthAfter { coordinate = "00.000000" // Reset coordinate } // Check each side of the "." // Check coordinate before the "." let coordinateStr = coordinate let coordinateCh = Character(".") let coordinateResult = coordinateStr.split(separator: coordinateCh).map { String($0) } let coordinateLeftSplit = coordinateResult[0] let coordinateLeftCount = coordinateLeftSplit.count if coordinateLeftCount >= 4 { // More than 3 characters before "." cards.firstCardLatitude = "00.000000" // Reset coordinate } // Check coordinate after the "." let coordinateRightSplit = coordinateResult[1] if(coordinateRightSplit.filter( { $0 == "-" } ).count > 0) { coordinate = "00.000000" // Reset coordinate ("-" not allowed) }
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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May ’25
Reply to Checking the contents of a TextField variable method not working
Thank you again but yet again out of my depth! Having said that I feel I have learned so much from your help! I am thinking when my head stops spinning I will compare the difference/s between how you have constructed this Form and how I have in my App. I already know your way has far less need for Variables. PS I added ScrollView to make the View scrollable. var body: some View { ScrollView(.vertical, showsIndicators: false) { VStack { ForEach(cards, id: \.self) { card in VStack { Divider() TextEntryView_PartOne(card: card) Divider() CoordEntryView(isLatitude: true, card: card) Divider() CoordEntryView(isLatitude: false, card: card) Divider() TextEntryView_PartTwo(card: card) Divider() } .padding() } } } .padding() }
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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May ’25
Reply to Checking the contents of a TextField variable method not working
Is it possible to continue on with the next card/s in the same view with this method? I have created another Struct but not sure how to populate it with the Second Card?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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May ’25
Reply to Checking the contents of a TextField variable method not working
This is the piece I was missing! Thank you! I still think I have much to learn but thanks to you I am making progress! VStack { // In order to reduce duplicated code, I moved the TextField and related stuff into its own View struct CoordEntryView(isLatitude: true, card: card) Divider() CoordEntryView(isLatitude: false, card: card) Divider() TextEntryView_ThreeWords(card: card) } .padding()
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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May ’25