Unless I can use a timeout value less than 7 days in this call, I won't be able to test this faster. ( In my case being a two person game, the expired turn causes the player to lose and opponent to win and match ends.)
func endTurn(withNextParticipants: [GKTurnBasedParticipant], turnTimeout: TimeInterval, match: Data, completionHandler: ((Error?) -> Void)?)
Passes the turn from the current participant to the next participant.
Topic:
Graphics & Games
SubTopic:
GameKit
Tags: