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Reply to Removing open match using Game Center functionality - why?
Thanks for your reply. Yes I am taking about list of matches for Turn-Based games on iOS. Currently both Forfeit and Remove ( slide left) options are available to a player. The term "Forfeit" sets the expectation that the local player is quitting the match. The term "Remove" / slide left appears to provide redundant functionality for two player Game matches that have not yet ended. I am using GKTurnBasedMatchMakerViewController and have a two player game so a player removing a match is effectively the same as a player forfeiting a match. Perhaps this functionality is useful for games with more than two players. I just wanted to make sure I am not missing something in the interpretation of "Remove"
Topic: Graphics & Games SubTopic: GameKit Tags:
Jan ’23
Reply to Testing "expired" turns for GKTurnBasedMatches
To clarify, can I specify a turnTimeout value smaller than 7 days in the following call? func endTurn( withNextParticipants nextParticipants: [GKTurnBasedParticipant], turnTimeout timeout: TimeInterval, match matchData: Data, completionHandler: ((Error?) -> Void)? = nil ) Note: my game is a two player game.
Topic: Graphics & Games SubTopic: GameKit Tags:
Jan ’23
Reply to GKLocalPlayer.local.isMultiplayerGamingRestricted not representing all relevant scenarios?
I got a reply via email. For those who are interested, the "Multiplayer with Friends Only" Option gets handled by Game Center. Apps only need check for whether Disallow All Multiplayer is turned on.
Topic: Graphics & Games SubTopic: GameKit Tags:
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Mar ’24
Reply to Problems post factory reset of Mac ( Xcode )
Thank you very much. I will check the link.
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Mar ’24
Reply to Removing open match using Game Center functionality - why?
Thanks for your reply. Yes I am taking about list of matches for Turn-Based games on iOS. Currently both Forfeit and Remove ( slide left) options are available to a player. The term "Forfeit" sets the expectation that the local player is quitting the match. The term "Remove" / slide left appears to provide redundant functionality for two player Game matches that have not yet ended. I am using GKTurnBasedMatchMakerViewController and have a two player game so a player removing a match is effectively the same as a player forfeiting a match. Perhaps this functionality is useful for games with more than two players. I just wanted to make sure I am not missing something in the interpretation of "Remove"
Topic: Graphics & Games SubTopic: GameKit Tags:
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Jan ’23
Reply to Testing "expired" turns for GKTurnBasedMatches
To clarify, can I specify a turnTimeout value smaller than 7 days in the following call? func endTurn( withNextParticipants nextParticipants: [GKTurnBasedParticipant], turnTimeout timeout: TimeInterval, match matchData: Data, completionHandler: ((Error?) -> Void)? = nil ) Note: my game is a two player game.
Topic: Graphics & Games SubTopic: GameKit Tags:
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Jan ’23
Reply to Achievements are not updating on device in Game Center despite being updated in App Store Connect portal
( Added a comment didn't see it post - sorry for repeating if it does repeat). I have the same problem and just reported it to them. Are you also using the latest Xcode and iOS versions?
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Nov ’22
Reply to Achievements are not updating on device in Game Center despite being updated in App Store Connect portal
I have the same problem. Just reported it to them. Are you using latest Xcode and iOS?
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Nov ’22
Reply to Can't create an Achievement in App Store Connect.
I was getting that randomly as I was updating images for Achievement cards. While App connect itself shows correct images they are not being seen on device by my app . This is unusual normally they appear immediately. Have opened a support ticket.
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Nov ’22