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Reply to Removing open match using Game Center functionality - why?
Thanks for your reply. Yes I am taking about list of matches for Turn-Based games on iOS. Currently both Forfeit and Remove ( slide left) options are available to a player. The term "Forfeit" sets the expectation that the local player is quitting the match. The term "Remove" / slide left appears to provide redundant functionality for two player Game matches that have not yet ended. I am using GKTurnBasedMatchMakerViewController and have a two player game so a player removing a match is effectively the same as a player forfeiting a match. Perhaps this functionality is useful for games with more than two players. I just wanted to make sure I am not missing something in the interpretation of "Remove"
Topic: Graphics & Games SubTopic: GameKit Tags:
Jan ’23
Reply to Testing "expired" turns for GKTurnBasedMatches
To clarify, can I specify a turnTimeout value smaller than 7 days in the following call? func endTurn( withNextParticipants nextParticipants: [GKTurnBasedParticipant], turnTimeout timeout: TimeInterval, match matchData: Data, completionHandler: ((Error?) -> Void)? = nil ) Note: my game is a two player game.
Topic: Graphics & Games SubTopic: GameKit Tags:
Jan ’23