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Coalescing @Published changes?
I've got the following code that updates a @Published var messages: OrderedSetMessage property: swift public func add(messages inMsgs: [IncomingMessage]) { for msg in inMsgs { let msg = Message(fromIncoming: msg, user: user) self.messages.append(msg) } self.messages.sort() } In my SwiftUI view, however, .onChanged(self.stream.messages) gets called three times each time a single message is added. I tried operating on a local copy of self.messages, and then just setting self.messages = local, but that didn't change anything. Maybe the issue is on the SwftUI side? In any case, how are published updates to a property coalesced?
4
0
1.6k
May ’21
SwiftUI previews fail with
As in the locked question here - https://developer.apple.com/forums/thread/674534, I'm constantly running into this error: Compiling failed: 'main' attribute cannot be used in a module that contains top-level code Once it starts, it's not clear how to stop it. No changes were made to my AppDelegate (It's a mostly-UIKit app that I'm adding some SwiftUI views to). It compiles just fine with a regular build, but the SwiftUI preview can't build it. This is proving to be a real hindrance. I can sometimes clear the condition by cleaning build and test results, and relaunching Xcode. But not always. I filed FB9104575 and included the diagnostics.
0
0
619
May ’21
Xcode 13 templates don't add built products to navigator
I just created a new macOS app project in Xcode 13 beta. SwiftUI, unit tests, no Core Data. I just noticed that it does not add the traditional "Products/MyApp.app" group and file, and I can't figure out how to add those via the UI. At least one solution online edits the pbxproj file directly; I'd rather not do that. Is there any sanctioned way to add this? Is not having it a bug?
0
0
601
Jun ’21
AppStoreConnect app icon won't show
I recently created a new app record in AppStoreConnect. The app is still in development and testing, so we use this for TestFlight builds. The app has a complete app icon internally, and shows up in the Simulator and devices correctly. But in AppStoreConnect, it shows the generic app icon placeholder. I contacted Apple support about this, and they told me I needed to include the app icon in the app. I told them I already do, and showed them the screenshots. They basically said sorry, not my problem, try the dev forums. So here I am.
0
0
765
Jun ’21
Configuring a LaunchDaemon for a server process
I've developed a specialized web server in Swift using Vapor. I want to set it up to run reliably on macOS using a LaunchDaemon. It should start at boot and be restarted if it crashes. I'm having trouble finding a good guide to the latest flavor of launchctl, and how to use system domains. This is my plist: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Debug</key> <true/> <key>Label</key> <string>com.latencyzero.FurnaceController</string> <key>Program</key> <string>/Users/rmann/Desktop/Run</string> <key>ProgramArguments</key> <array> <string>serve</string> <string>--hostname</string> <string>0.0.0.0</string> <string>--port</string> <string>80</string> </array> <key>KeepAlive</key> <true/> <key>Listeners</key> <dict> <key>SockServiceName</key> <string>http</string> <key>SockType</key> <string>tcp</string> <key>SockFamily</key> <string>IPv4</string> </dict> </dict> </plist> And I'm trying to invoke it like this: $ sudo enable system/com.latencyzero.FurnaceController But nothing happens. If I try kickstart, I get an error: $ sudo launchctl kickstart -p system/com.latencyzero.FurnaceController Could not find service "com.latencyzero.FurnaceController" in domain for system $ sudo launchctl kickstart -p uid/501/com.latencyzero.FurnaceController Unrecognized target specifier. Usage: launchctl kickstart [-k] [-p] <service-target>         -k      Terminates the service if it is already running.         -p      Prints the PID of the service that was started.         -s      Starts the service suspended so that a debugger may attach. <service-target> takes a form of <domain-target>/<service-id>. Please refer to `man launchctl` for explanation of the <domain-target> specifiers. Bootstrap also doesn't work as I'd expect: $ sudo launchctl bootstrap system/com.latencyzero.FurnaceController Usage: launchctl bootstrap <domain-target> [service-path, service-path2, ...] <service-target> takes a form of <domain-target>/<service-id>. Please refer to `man launchctl` for explanation of the <domain-target> specifiers. The plist is in /Library/LaunchDaemons/com.latencyzero.FurnaceController.plist I'd rather not have to launch this in a user domain, as I'm handing this app off to my client, and the fewer customization needed, the better.
1
0
2.1k
Aug ’22
SCNSceneRendererDelegate example in SwiftUI?
I've got a Game @StateObject in my app that's passed to my main ContentView. I'm trying to figure out how best create a SCNSceneRendererDelegate instance that has a reference to the Game state, and then pass that to the SceneView inside my ContentView. I'm trying to do it like this, but obviously this doesn't work because self isn't available at init time: struct ContentView : View { let game : Game var scene = SCNScene(named: "art.scnassets/ship.scn") var cameraNode : SCNNode? { self.scene?.rootNode.childNode(withName: "camera", recursively: false) } var rendererDelegate = RendererDelegate(game: self.game) // Cannot find 'self' in scope var body: some View { SceneView(scene: self.scene, pointOfView: self.cameraNode, delegate: self.rendererDelegate) } } The intent is that in my renderer delegate, I'll update my game's simulation state. Because my game state is an ObservableObject, everything else (I have a bunch of SwiftUI) should update.
1
0
754
Sep ’22
building for macOS-x86_64 but attempting to link with file built for macOS-arm64 on M1 Mac with "build for active arch only" set
I'm not sure why, but it seems my Xcode project is trying to build for x86 (on my M1 Mac), even though both Debug and Release configurations have ONLY_ACTIVE_ARCH = YES. It's clearly trying to build for x86, as evidenced by the -target x86_64-apple-macos13.0 in the invocation. But I can't figure out why. The full link stage output: Ld /Users/me/Library/Developer/Xcode/DerivedData/MyProject-fbzxsemlztqkmsgdutlriortdmmd/Build/Products/Debug/MyProject.app/Contents/MacOS/MyProject normal (in target 'MyProject' from project 'MyProject')     cd /Users/me/Projects/MyProject     /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -target x86_64-apple-macos13.0 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX13.0.sdk -L/Users/me/Library/Developer/Xcode/DerivedData/MyProject-fbzxsemlztqkmsgdutlriortdmmd/Build/Intermediates.noindex/EagerLinkingTBDs -L/Users/me/Library/Developer/Xcode/DerivedData/MyProject-fbzxsemlztqkmsgdutlriortdmmd/Build/Products/Debug -L/opt/homebrew/opt/llvm/lib -F/Users/me/Library/Developer/Xcode/DerivedData/MyProject-fbzxsemlztqkmsgdutlriortdmmd/Build/Intermediates.noindex/EagerLinkingTBDs -F/Users/me/Library/Developer/Xcode/DerivedData/MyProject-fbzxsemlztqkmsgdutlriortdmmd/Build/Products/Debug -filelist /Users/me/Library/Developer/Xcode/DerivedData/MyProject-fbzxsemlztqkmsgdutlriortdmmd/Build/Intermediates.noindex/MyProject.build/Debug/MyProject.build/Objects-normal/x86_64/MyProject.LinkFileList -dead_strip -Xlinker -object_path_lto -Xlinker /Users/me/Library/Developer/Xcode/DerivedData/MyProject-fbzxsemlztqkmsgdutlriortdmmd/Build/Intermediates.noindex/MyProject.build/Debug/MyProject.build/Objects-normal/x86_64/MyProject_lto.o -Xlinker -export_dynamic -Xlinker -no_deduplicate -fobjc-arc -fobjc-link-runtime -framework Cocoa -lcurses -lLLVMAnalysis -lLLVMBitReader -lLLVMCodeGen -lLLVMCore -lLLVMExecutionEngine -lLLVMMC -lLLVMObject -lLLVMRuntimeDyld -lLLVMScalarOpts -lLLVMSelectionDAG -lLLVMSupport -lLLVMTarget -lLLVMTransformUtils -lLLVMX86CodeGen -lLLVMX86Desc -lLLVMX86Info -lz -Xlinker -no_adhoc_codesign -Xlinker -dependency_info -Xlinker /Users/me/Library/Developer/Xcode/DerivedData/MyProject-fbzxsemlztqkmsgdutlriortdmmd/Build/Intermediates.noindex/MyProject.build/Debug/MyProject.build/Objects-normal/x86_64/MyProject_dependency_info.dat -o /Users/me/Library/Developer/Xcode/DerivedData/MyProject-fbzxsemlztqkmsgdutlriortdmmd/Build/Products/Debug/MyProject.app/Contents/MacOS/MyProject ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMAnalysis.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMBitReader.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMCore.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMExecutionEngine.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMCodeGen.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMMC.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMRuntimeDyld.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMObject.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMX86Info.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMTarget.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMSupport.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMScalarOpts.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMSelectionDAG.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMTransformUtils.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMX86CodeGen.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMX86Desc.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: in '/opt/homebrew/opt/llvm/lib/libunwind.dylib', building for macOS-x86_64 but attempting to link with file built for macOS-arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation) If I change the ARCHS to just arm64, then it builds fine.
1
0
3.4k
Nov ’22
What is BUNDLE_EXECUTABLE_FOLDER_PATH?
What is BUNDLE_EXECUTABLE_FOLDER_PATH? I came across this in a freshly-created iOS project (Xcode 14.2). In the unit tests target it created, it set TEST_HOST to $(BUILT_PRODUCTS_DIR)/MyApp.app/$(BUNDLE_EXECUTABLE_FOLDER_PATH)/MyApp As far as I can tell, nothing sets BUNDLE_EXECUTABLE_FOLDER_PATH, and I can’t find it in any of the existing Xcode build settings. It's not set for Run Scripts, either, although these are close (and yes, this is an iOS project, not sure why one is MacOS): export BUNDLE_EXECUTABLE_FOLDER_NAME_deep\=MacOS export BUNDLE_EXTENSIONS_FOLDER_PATH\=Extensions A project I created several years ago does not have the TEST_HOST predefined that way.
1
0
1.3k
May ’23
Customizing option-close Window in SwiftUI?
I have a SwiftUI app made up of two types of window. If I hold the option key while clicking in the close box of one window, it closes all the app windows. I want to change that behavior to just close all the windows of a particular type (or use any other criteria, for that matter). Is this even possible?
0
0
449
Feb ’23
Previewing macOS Settings view?
I'm using Settings to implement the preferences in macOS, with a TabView. Runs fine, but in Xcode preview, it renders the buttons differently. Clearly Settings is applying some kind of button style (or TabView knows it needs to change), but how can I get this to work in a preview? I can't preview Settings directly.
0
0
523
Feb ’23
How do I sign and export a macOS app? Xcode says it can't communicate with Apple
I'm trying to sign and export my macOS app. I do: Archive Distribute App Developer ID -> Export -> Automatically Manage Signing -> FAIL Communication with Apple failed You are not allowed to perform this operation. Please check with one of your Team Admins, or, if you need further assistance, please contact Apple Developer Program Support. https://developer.apple.com/support No profiles for '' were found Xcode couldn't find any Developer ID provisioning profiles matching ''. It should create those for me. I tried to create them via the website, but that ends up making me create a certificate (although it is not clear what kind of certificate). So I do my best to choose the right kind, and then it still doesn't create a profile. I try again, and it says there's no certificate available, so it prompts me to do that again. WHY IS THIS STUFF STILL SO HARD TO DO?
11
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1.6k
Mar ’23
Best way to update asynchronous model property in SwiftUI?
I'm working on a SwiftUI client app for my web service. A logged-in user can belong to one or more Organizations, and in the app's settings UI, the user can change which organization is the current selectedOrg. The selected org is displayed using a Picker view in the settings UI. The Model is made available to the UI primarily through @EnvironmentObject. When the user changes the selectedOrg, the app has to fetch some data (a set of Machine records) and set the result in the model. I see at least two ways to do this. A) Use @State in the SwiftUI view, initialized with the current selectedOrg in the model, and .onChange(of:) that state to then call a method that sets the new org and starts the relevant data fetch. B) Bind to the selectedOrg in the model, and use willSet/didSet inside the model to initiate the network request. The latter option feels better, because it pulls a lot of the logic out of the views and into the model/business logic. What are your thoughts on this?
0
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587
Mar ’23
Coalescing @Published changes?
I've got the following code that updates a @Published var messages: OrderedSetMessage property: swift public func add(messages inMsgs: [IncomingMessage]) { for msg in inMsgs { let msg = Message(fromIncoming: msg, user: user) self.messages.append(msg) } self.messages.sort() } In my SwiftUI view, however, .onChanged(self.stream.messages) gets called three times each time a single message is added. I tried operating on a local copy of self.messages, and then just setting self.messages = local, but that didn't change anything. Maybe the issue is on the SwftUI side? In any case, how are published updates to a property coalesced?
Replies
4
Boosts
0
Views
1.6k
Activity
May ’21
SwiftUI previews fail with
As in the locked question here - https://developer.apple.com/forums/thread/674534, I'm constantly running into this error: Compiling failed: 'main' attribute cannot be used in a module that contains top-level code Once it starts, it's not clear how to stop it. No changes were made to my AppDelegate (It's a mostly-UIKit app that I'm adding some SwiftUI views to). It compiles just fine with a regular build, but the SwiftUI preview can't build it. This is proving to be a real hindrance. I can sometimes clear the condition by cleaning build and test results, and relaunching Xcode. But not always. I filed FB9104575 and included the diagnostics.
Replies
0
Boosts
0
Views
619
Activity
May ’21
Xcode 13 templates don't add built products to navigator
I just created a new macOS app project in Xcode 13 beta. SwiftUI, unit tests, no Core Data. I just noticed that it does not add the traditional "Products/MyApp.app" group and file, and I can't figure out how to add those via the UI. At least one solution online edits the pbxproj file directly; I'd rather not do that. Is there any sanctioned way to add this? Is not having it a bug?
Replies
0
Boosts
0
Views
601
Activity
Jun ’21
AppStoreConnect app icon won't show
I recently created a new app record in AppStoreConnect. The app is still in development and testing, so we use this for TestFlight builds. The app has a complete app icon internally, and shows up in the Simulator and devices correctly. But in AppStoreConnect, it shows the generic app icon placeholder. I contacted Apple support about this, and they told me I needed to include the app icon in the app. I told them I already do, and showed them the screenshots. They basically said sorry, not my problem, try the dev forums. So here I am.
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0
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0
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765
Activity
Jun ’21
Sample code for wwdc21 Actors talk?
In this talk , at 12:00, the speaker refers to code associated with this talk. But I can't find it anywhere. Is it available?
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1
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0
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897
Activity
Jan ’22
Handle URL in macOS SwiftUI app?
How do I handle URLs in a SwiftUI app? The only thing I can find is to put onOpenURL in my App's WindowGroup view content, but that makes a new window for every URL that gets handled.
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0
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0
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821
Activity
Jan ’22
Configuring a LaunchDaemon for a server process
I've developed a specialized web server in Swift using Vapor. I want to set it up to run reliably on macOS using a LaunchDaemon. It should start at boot and be restarted if it crashes. I'm having trouble finding a good guide to the latest flavor of launchctl, and how to use system domains. This is my plist: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Debug</key> <true/> <key>Label</key> <string>com.latencyzero.FurnaceController</string> <key>Program</key> <string>/Users/rmann/Desktop/Run</string> <key>ProgramArguments</key> <array> <string>serve</string> <string>--hostname</string> <string>0.0.0.0</string> <string>--port</string> <string>80</string> </array> <key>KeepAlive</key> <true/> <key>Listeners</key> <dict> <key>SockServiceName</key> <string>http</string> <key>SockType</key> <string>tcp</string> <key>SockFamily</key> <string>IPv4</string> </dict> </dict> </plist> And I'm trying to invoke it like this: $ sudo enable system/com.latencyzero.FurnaceController But nothing happens. If I try kickstart, I get an error: $ sudo launchctl kickstart -p system/com.latencyzero.FurnaceController Could not find service "com.latencyzero.FurnaceController" in domain for system $ sudo launchctl kickstart -p uid/501/com.latencyzero.FurnaceController Unrecognized target specifier. Usage: launchctl kickstart [-k] [-p] <service-target>         -k      Terminates the service if it is already running.         -p      Prints the PID of the service that was started.         -s      Starts the service suspended so that a debugger may attach. <service-target> takes a form of <domain-target>/<service-id>. Please refer to `man launchctl` for explanation of the <domain-target> specifiers. Bootstrap also doesn't work as I'd expect: $ sudo launchctl bootstrap system/com.latencyzero.FurnaceController Usage: launchctl bootstrap <domain-target> [service-path, service-path2, ...] <service-target> takes a form of <domain-target>/<service-id>. Please refer to `man launchctl` for explanation of the <domain-target> specifiers. The plist is in /Library/LaunchDaemons/com.latencyzero.FurnaceController.plist I'd rather not have to launch this in a user domain, as I'm handing this app off to my client, and the fewer customization needed, the better.
Replies
1
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0
Views
2.1k
Activity
Aug ’22
SCNSceneRendererDelegate example in SwiftUI?
I've got a Game @StateObject in my app that's passed to my main ContentView. I'm trying to figure out how best create a SCNSceneRendererDelegate instance that has a reference to the Game state, and then pass that to the SceneView inside my ContentView. I'm trying to do it like this, but obviously this doesn't work because self isn't available at init time: struct ContentView : View { let game : Game var scene = SCNScene(named: "art.scnassets/ship.scn") var cameraNode : SCNNode? { self.scene?.rootNode.childNode(withName: "camera", recursively: false) } var rendererDelegate = RendererDelegate(game: self.game) // Cannot find 'self' in scope var body: some View { SceneView(scene: self.scene, pointOfView: self.cameraNode, delegate: self.rendererDelegate) } } The intent is that in my renderer delegate, I'll update my game's simulation state. Because my game state is an ObservableObject, everything else (I have a bunch of SwiftUI) should update.
Replies
1
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0
Views
754
Activity
Sep ’22
building for macOS-x86_64 but attempting to link with file built for macOS-arm64 on M1 Mac with "build for active arch only" set
I'm not sure why, but it seems my Xcode project is trying to build for x86 (on my M1 Mac), even though both Debug and Release configurations have ONLY_ACTIVE_ARCH = YES. It's clearly trying to build for x86, as evidenced by the -target x86_64-apple-macos13.0 in the invocation. But I can't figure out why. The full link stage output: Ld /Users/me/Library/Developer/Xcode/DerivedData/MyProject-fbzxsemlztqkmsgdutlriortdmmd/Build/Products/Debug/MyProject.app/Contents/MacOS/MyProject normal (in target 'MyProject' from project 'MyProject')     cd /Users/me/Projects/MyProject     /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -target x86_64-apple-macos13.0 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX13.0.sdk -L/Users/me/Library/Developer/Xcode/DerivedData/MyProject-fbzxsemlztqkmsgdutlriortdmmd/Build/Intermediates.noindex/EagerLinkingTBDs -L/Users/me/Library/Developer/Xcode/DerivedData/MyProject-fbzxsemlztqkmsgdutlriortdmmd/Build/Products/Debug -L/opt/homebrew/opt/llvm/lib -F/Users/me/Library/Developer/Xcode/DerivedData/MyProject-fbzxsemlztqkmsgdutlriortdmmd/Build/Intermediates.noindex/EagerLinkingTBDs -F/Users/me/Library/Developer/Xcode/DerivedData/MyProject-fbzxsemlztqkmsgdutlriortdmmd/Build/Products/Debug -filelist /Users/me/Library/Developer/Xcode/DerivedData/MyProject-fbzxsemlztqkmsgdutlriortdmmd/Build/Intermediates.noindex/MyProject.build/Debug/MyProject.build/Objects-normal/x86_64/MyProject.LinkFileList -dead_strip -Xlinker -object_path_lto -Xlinker /Users/me/Library/Developer/Xcode/DerivedData/MyProject-fbzxsemlztqkmsgdutlriortdmmd/Build/Intermediates.noindex/MyProject.build/Debug/MyProject.build/Objects-normal/x86_64/MyProject_lto.o -Xlinker -export_dynamic -Xlinker -no_deduplicate -fobjc-arc -fobjc-link-runtime -framework Cocoa -lcurses -lLLVMAnalysis -lLLVMBitReader -lLLVMCodeGen -lLLVMCore -lLLVMExecutionEngine -lLLVMMC -lLLVMObject -lLLVMRuntimeDyld -lLLVMScalarOpts -lLLVMSelectionDAG -lLLVMSupport -lLLVMTarget -lLLVMTransformUtils -lLLVMX86CodeGen -lLLVMX86Desc -lLLVMX86Info -lz -Xlinker -no_adhoc_codesign -Xlinker -dependency_info -Xlinker /Users/me/Library/Developer/Xcode/DerivedData/MyProject-fbzxsemlztqkmsgdutlriortdmmd/Build/Intermediates.noindex/MyProject.build/Debug/MyProject.build/Objects-normal/x86_64/MyProject_dependency_info.dat -o /Users/me/Library/Developer/Xcode/DerivedData/MyProject-fbzxsemlztqkmsgdutlriortdmmd/Build/Products/Debug/MyProject.app/Contents/MacOS/MyProject ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMAnalysis.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMBitReader.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMCore.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMExecutionEngine.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMCodeGen.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMMC.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMRuntimeDyld.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMObject.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMX86Info.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMTarget.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMSupport.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMScalarOpts.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMSelectionDAG.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMTransformUtils.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMX86CodeGen.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: warning: ignoring file /opt/homebrew/opt/llvm/lib/libLLVMX86Desc.a, building for macOS-x86_64 but attempting to link with file built for macOS-arm64 ld: in '/opt/homebrew/opt/llvm/lib/libunwind.dylib', building for macOS-x86_64 but attempting to link with file built for macOS-arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation) If I change the ARCHS to just arm64, then it builds fine.
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