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Comment on How to prevent initial rotation of a node when following a UIBezierPath?
I am not ignoring you ... I'm just trying to absorb the mountain of information out there on "pivot". Right now, myTrain is a child of my master GameViewController. From what I have learned so far is that this "pivot" in my case is a created intermediate parent between myTrain and the above GameViewController. So, I let this pivot rotate to its heart's content, but its child = myTrain won't pivot because its zRotation = 0. Hopefully this is correct .. but I am not 100% certain ??
Topic: Programming Languages SubTopic: Swift Tags:
Jan ’24
Comment on How to integrate UIDevice rotation and creating a new UIBezierPath after rotation?
It is 100% certain that I appreciate your wonderful generosity about crediting my TSI count. Clearly, I won't turn it down .. but this is the 1st of my last 2 challenges that I (we) need to solve before I Archive and submit to your App Store. You will see the very last problem in all its infamy when you Run this App in Xcode - that rotated Train (SKSpriteNode) which is described here: My very last challenge
Topic: Graphics & Games SubTopic: General Tags:
Feb ’24
Comment on TSI Status
Nowhere in my documentation trail is there a set of instructions that specify how to forward this .xcodeproj file. So, just give me that info.
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Mar ’23
Comment on TSI Status
Jason, I provided a link to my extended back and forth with Justin. Quite frankly I believe that info is more than adequate. Nevertheless if you insist on my xcodeproj I have it here for you
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Mar ’23
Comment on When does “Waiting for Review” show in App Connect
Here she is … https://apps.apple.com/app/monster-paddle-pong/id1670409052
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May ’23
Comment on Too complex to compile after update to Xcode 14.3.1
(1) playerPosY and playerHeight are = Double (2) SwiftUI ( I think? But, I do call import SpriteKit, GameController, + QuartzCore for various other needs ) (3) if Double(playerPosY - playerHeight/2) <= -(roomHeight/2 - kFudge) DOES! compile (4) I gotta say all this is very mysterious to me
Topic: Programming Languages SubTopic: Swift Tags:
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Jun ’23
Comment on Too complex to compile after update to Xcode 14.3.1
AND NO Error anywhere when you use the above if (false) silliness.
Topic: Programming Languages SubTopic: Swift Tags:
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Jun ’23
Comment on 12.9 inch iPad Simulator not presenting SpriteNodes correctly for Xcode
Ditto for using UIDevice.device.name
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Oct ’23
Comment on 12.9 inch iPad Simulator not presenting SpriteNodes correctly for Xcode
HORRAY! HOORAY! Set myScene.scaleMode = .resizeFill PROBLEM SOLVED!!!
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Oct ’23
Comment on UIBezierPath *not* showing?
In my OP, I call trackPath = UIBezierPath(ovalIn: trackRect) instead of adding lines and curves to create a UIBezierPath from scratch. Is this a problem?
Topic: Programming Languages SubTopic: Swift Tags:
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Dec ’23
Comment on How to prevent initial rotation of a node when following a UIBezierPath?
I am not ignoring you ... I'm just trying to absorb the mountain of information out there on "pivot". Right now, myTrain is a child of my master GameViewController. From what I have learned so far is that this "pivot" in my case is a created intermediate parent between myTrain and the above GameViewController. So, I let this pivot rotate to its heart's content, but its child = myTrain won't pivot because its zRotation = 0. Hopefully this is correct .. but I am not 100% certain ??
Topic: Programming Languages SubTopic: Swift Tags:
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Jan ’24
Comment on How to integrate UIDevice rotation and creating a new UIBezierPath after rotation?
Up till now, I have been concentrating on building a new UIBezierPath with rotation of the UIDevice. I came across a set of routines that make an existing UIBezierPath fit into a new cgPath.boundingBox. So, I will travel down that road for a bit and see where it leads me.
Topic: Graphics & Games SubTopic: General Tags:
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Feb ’24
Comment on How to integrate UIDevice rotation and creating a new UIBezierPath after rotation?
I am definitely ready to cry "Uncle" ...
Topic: Graphics & Games SubTopic: General Tags:
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Feb ’24
Comment on How to integrate UIDevice rotation and creating a new UIBezierPath after rotation?
Won't let me select my .zip file
Topic: Graphics & Games SubTopic: General Tags:
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Feb ’24
Comment on How to integrate UIDevice rotation and creating a new UIBezierPath after rotation?
Stupid ole me .. just reply to your email .. sometimes my stupidity amazes me.
Topic: Graphics & Games SubTopic: General Tags:
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Feb ’24
Comment on How to integrate UIDevice rotation and creating a new UIBezierPath after rotation?
It is 100% certain that I appreciate your wonderful generosity about crediting my TSI count. Clearly, I won't turn it down .. but this is the 1st of my last 2 challenges that I (we) need to solve before I Archive and submit to your App Store. You will see the very last problem in all its infamy when you Run this App in Xcode - that rotated Train (SKSpriteNode) which is described here: My very last challenge
Topic: Graphics & Games SubTopic: General Tags:
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Feb ’24
Comment on How to integrate UIDevice rotation and creating a new UIBezierPath after rotation?
Here’s another link to my very last challenge. I provide this for the singular reason that stackoverflow allows showing pics to help diagnose problems. For this last challenge pics definitely help. https://stackoverflow.com/questions/77903234/why-does-orient-path-true-cause-the-sprite-node-to-rotate-cw-when-the-path-is
Topic: Graphics & Games SubTopic: General Tags:
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Feb ’24