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Comment on How to prevent initial rotation of a node when following a UIBezierPath?
I am not ignoring you ... I'm just trying to absorb the mountain of information out there on "pivot". Right now, myTrain is a child of my master GameViewController. From what I have learned so far is that this "pivot" in my case is a created intermediate parent between myTrain and the above GameViewController. So, I let this pivot rotate to its heart's content, but its child = myTrain won't pivot because its zRotation = 0. Hopefully this is correct .. but I am not 100% certain ??
Topic: Programming Languages SubTopic: Swift Tags:
Jan ’24
Comment on How to integrate UIDevice rotation and creating a new UIBezierPath after rotation?
It is 100% certain that I appreciate your wonderful generosity about crediting my TSI count. Clearly, I won't turn it down .. but this is the 1st of my last 2 challenges that I (we) need to solve before I Archive and submit to your App Store. You will see the very last problem in all its infamy when you Run this App in Xcode - that rotated Train (SKSpriteNode) which is described here: My very last challenge
Topic: Graphics & Games SubTopic: General Tags:
Feb ’24