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Comment on ManipulationComponent Not Translating using indirect input
@Vision Pro Engineer The only solution is to restart the headset. I've heard from dozens of people in my community that they are seeing the exact same behavior. Not always triggered by room changes, but the same issue where they can't move or translate an entity using Manipulation Component. I don't think the room changes are the only trigger for this issue. But it is the best for me to reproduce this.
Topic: Spatial Computing SubTopic: General Tags:
Oct ’25
Comment on ManipulationComponent Not Translating using indirect input
@Vision Pro Engineer This has happened on every version visionOS 26 released, including the shipping version. It is still happening. As I showed in the video: I put the headset on in room A and use manipulation IN ANY APP (not just mine) Then I'd go to room B and use manipulation IN ANY APP (not just mine) When I return to room A, manipulation will break. I will be unable to translate–or move–the entity. Rotation and scaling will still work, but the entity will be stuck in place.
Topic: Spatial Computing SubTopic: General Tags:
Oct ’25
Comment on GestureComponent does not support DragGesture
Yes, I know how to combine gestures like that. But that isn't really the same thing as multiple gestures. For example Tap to toggle a value (show a popover, presentation, etc) Drag to translate an entity We can easily do that by using gestures on a RealityView. But it looks like the new GestureComponent only takes a single gesture. I'll file a feedback re: pass an array of gestures.
Topic: Graphics & Games SubTopic: RealityKit Tags:
Jul ’25
Comment on When placing a TextField within a RealityViewAttachment, the virtual keyboard does not appear in front of the user as expected.
In the mean time as a possible work around, can you use ViewAttachmentComponent instead? The new sample Canyon Crosser has several examples of using this new component. I have already switched all my attachments to ViewAttachmentComponent and can confirm the behavior is the same as regular RealityView attachments. I'll work on a feedback when I have a chance.
Topic: Spatial Computing SubTopic: General Tags:
Jul ’25
Comment on How to get the floor plane with Spatial Tracking Session and Anchor Entity
it's usually better to put the code that configures the SpatialTrackingSession into a class instead of an @State property on your view Sure, I would do that in most apps. This is just an example where I was trying to keep everything in one file. Do you have any details on the why it is better to place SpatialTrackingSession in an observable class instead of state on a view? Several of the WWDC sessions and examples store the session in the view and I was using them as a starting point.
Topic: Spatial Computing SubTopic: ARKit Tags:
Jan ’25
Comment on Do I need a privacy manifest when using UserDefaults and CloudKit in my app?
Very interesting. I didn't realize that User Defaults contained anything other than the data I write to it. I always thought it was essentially an empty plist where I could add key:value pairs. I'll add the manifest for now. Maybe it's time to reconsider using UserDefaults at all. I suppose I could get the same behavior from creating a local JSON file and saving the settings there.
Sep ’24