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What is the appropriate accessibility trait for selectable UITableViewCell?
I’m trying to understand the best practice for assigning accessibilityTraits to a UITableViewCell that users can select from a list of options. In Apple’s first-party apps like Settings, I’ve noticed an inconsistent approach—some cells use the Button trait, while others simply announce the label along with the Selected trait when applicable, without any additional role like Button or Adjustable. So my question is: What is the most appropriate accessibility trait to use for a selectable table view cell that updates a selection (like a settings option)? Is using .button the right approach, or should we rely solely on .selected? Is there any user experience guideline from Apple that recommends one over the other? Would love to hear how others handle this for clarity and consistency in VoiceOver behavior.
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Apr ’25
The requested URL is not permitted to be downloaded until the application is launched error in background assets
Hi , i tried to download image using background assets framework. I tried to use install and update events to test the extension. But the extension always delegate to backgroundDownload(_ :failedWithError :) function with following error Error Domain=BAErrorDomain Code=202 "The requested URL is not permitted to be downloaded until the application is launched." UserInfo={NSLocalizedFailureReason=The requested URL is not permitted to be downloaded until the application is launched.} I used the following url to download the image https://w0.peakpx.com/wallpaper/934/165/HD-wallpaper-avatar-aang-aang-airbender-aire-appa-avatar-legend-leyenda.jpg Why am i getting this error and how to resolve this?
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Jun ’23
Struggling with async/await: Fetching an image off the main thread
Hey everyone, I’m learning async/await and trying to fetch an image from a URL off the main thread to avoid overloading it, while updating the UI afterward. Before starting the fetch, I want to show a loading indicator (UI-related work). I’ve implemented this in two different ways using Task and Task.detached, and I have some doubts: Is using Task { @MainActor the better approach? I added @MainActor because, after await, the resumed execution might not return to the Task's original actor. Is this the right way to ensure UI updates are done safely? Does calling fetchImage() on @MainActor force it to run entirely on the main thread? I used an async data fetch function (not explicitly marked with any actor). If I were to use a completion handler instead, would the function run on the main thread? Is using Task.detached overkill here? I tried Task.detached to ensure the fetch runs on a non-main actor. However, it seems to involve unnecessary actor hopping since I still need to hop back to the main actor for UI updates. Is there any scenario where Task.detached would be a better fit? class ViewController : UIViewController{ override func viewDidLoad() { super.viewDidLoad() //MARK: First approch Task{@MainActor in showLoading() let image = try? await fetchImage() //Will the image fetch happen on main thread? updateImageView(image:image) hideLoading() } //MARK: 2nd approch Task{@MainActor in showLoading() let detachedTask = Task.detached{ try await self.fetchImage() } updateImageView(image:try? await detachedTask.value) hideLoading() } } func fetchImage() async throws -> UIImage { let url = URL(string: "https://via.placeholder.com/600x400.png?text=Example+Image")! //Async data function call let (data, response) = try await URLSession.shared.data(from: url) guard let httpResponse = response as? HTTPURLResponse, httpResponse.statusCode == 200 else { throw URLError(.badServerResponse) } guard let image = UIImage(data: data) else { throw URLError(.cannotDecodeContentData) } return image } func showLoading(){ //Show Loader handling } func hideLoading(){ //Hides the loader } func updateImageView(image:UIImage?){ //Image view updated } }
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1.3k
Jan ’25
Exploring VoiceOver Accessibility for UITableView
I’m currently exploring VoiceOver accessibility in iOS and looking for the best way to reduce the number of swipes required to navigate a UITableView. I’ve come across a couple of potential solutions but am unsure which is preferred. Solution 1: Grouping Subviews in Each Cell Combine all subviews inside a UITableViewCell into a single accessibility element. Provide a concise and meaningful accessibilityLabel. Use custom actions (UIAccessibilityCustomAction) or accessibilityActivationPoint to handle interactions on specific elements within the cell. Solution 2: Using UIAccessibilityContainerDataTableCell & UIAccessibilityContainerDataTable Implement UIAccessibilityContainerDataTable for structured table navigation. Make each cell conform to UIAccessibilityContainerDataTableCell, defining its row and column positions. However, I’m finding this approach a bit complex, and I need guidance on properly implementing these protocols. Additionally, in my case, VoiceOver is not navigating to Section 2—I’m not sure why. Questions: Which of these approaches is generally preferred for better VoiceOver navigation? How do I properly implement UIAccessibilityContainerDataTable so that all sections and rows are navigable? Any best practices or alternative recommendations? Would really appreciate any insights or guidance!
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681
Mar ’25
How to Receive Callbacks for UIAccessibilityAction Methods Like accessibilityPerformMagicTap()?
I’ve tried implementing the accessibilityPerformMagicTap() method in a specific UIViewController, its view, and even in AppDelegate, but I am not receiving any callbacks. I directly overrode this method in the mentioned areas, but it never gets triggered when performing a magic tap. How can I properly observe and handle the accessibilityPerformMagicTap() action?
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Mar ’25
accessibilityElements excludes the unlisted subviews – How to Fix?
I have a parent view containing 10 subviews. To control the VoiceOver navigation order, I set only a few elements in accessibilityElements. However, the remaining elements are not being focused or are completely inaccessible. Is this the expected behavior? If I only specify a subset of elements in accessibilityElements, does it exclude the rest? What’s the best way to ensure all elements remain accessible while customising the order?
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156
Apr ’25
accessibilityActivationPoint Not Working When Set Directly on UITableViewCell
I’m trying to set the accessibilityActivationPoint directly on a UITableViewCell so that VoiceOver activate on a specific button inside the cell. However, this approach doesn’t seem to work. Instead, when I override the accessibilityActivationPoint property inside the UITableViewCell subclass and return the desired point, it works as expected. Why doesn’t setting accessibilityActivationPoint directly on the cell work, but overriding it inside the cell does? Is there a recommended approach for handling this scenario? The following approach works, override var accessibilityActivationPoint: CGPoint { get { return convert(toggleSwitch.center, to: nil) } set{ super.accessibilityActivationPoint = newValue } } but setting accessibility point directly not works private func configureAccessibility() { isAccessibilityElement = true accessibilityLabel = titleLabel.text accessibilityTraits = .toggleButton accessibilityActivationPoint = self.convert(toggleSwitch.center, to: self) accessibilityValue = toggleSwitch.accessibilityValue }
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Apr ’25
iOS 18.1 beta - App crashes at runtime while using Translation.TranslationError in project
I'm trying to cast the error thrown by TranslationSession.translations(from:) as Translation.TranslationError. However, the app crashes at runtime whenever Translation.TranslationError is used in the project. Environment: iOS Version: 18.1 beta Xcode Version: 16 beta yld[14615]: Symbol not found: _$s11Translation0A5ErrorVMa Referenced from: <3426152D-A738-30C1-8F06-47D2C6A1B75B> /private/var/containers/Bundle/Application/043A25BC-E53E-4B28-B71A-C21F77C0D76D/TranslationAPI.app/TranslationAPI.debug.dylib Expected in: /System/Library/Frameworks/Translation.framework/Translation
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Aug ’24
How to Debug Background Assets in macOS?
I attempted to utilize the Background Assets feature for an iOS app. While debugging, I employed the following command to trigger the installation event: xcrun backgroundassets-debug -b <bundleID> -s --app-install -d <Device ID> This command worked flawlessly on an iPhone. However, when I attempted to trigger the installation event on a Mac, I encountered the following error message: The requested device to send simulation events to is not available. Verify that the device is connected to this Mac. Please note that the xcrun backgroundassets-debug -l command only displays a list of connected devices.Mac is not listed in that list.
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Oct ’23